Because it only seem like it because its your first run.
heh. Well I'm lvl 16. It appears I decided to take the trial at a great time ... I hit the lvl 15 cap yesterday and the game went on sale yesterday ... decided this was a sign it was meant to be and purchased the game client.
Not sure how to get the mount and 24 slot backpack that comes with the elite/collector's package?
Yeah, 16 isn't high at all. You can get that in a weekend. Leveling in this game is insanely easy.
Well, after looking around on both Faeblight and Sunrest I decided that there just weren't the numbers online at the times when I mostly play (Australia, wooh) to justify either server, so I've transferred all my characters (Eilonwy, Bullyoung, some others that weren't in guild) on to Laethys as it is a designated oceanic server. The numbers seem pretty good there, hopefully I'll be able to find a decent guild.
Any other Oceanic people should give me a yell if you are already on Laethys or come on over.
Bye to the Knights of Arcadia people - I enjoyed guilding with you guys, but it just wasn't practical given timezones.
Because it only seem like it because its your first run.
heh. Well I'm lvl 16. It appears I decided to take the trial at a great time ... I hit the lvl 15 cap yesterday and the game went on sale yesterday ... decided this was a sign it was meant to be and purchased the game client.
Not sure how to get the mount and 24 slot backpack that comes with the elite/collector's package?
Redeem code, they'll show up in your mail in game.
Given the number of points and number of souls, yes that would be pretty dumb; I'm not sure you could ever balance a 26/25/25.
Expecting a 51 point "X" soul to perform within a reasonable margin of 51 point "Y" soul, however, is pretty reasonable.
Expecting a 51 point warlock with a shitton of survivability talents to do as much dps as a Stormcaller who has very few survivability talents isn't balanced.
Which is why I pointed out on the previous page that you can nerf survivability talents to bring it into line.
And nerf control abilities to give dominators more dps, and nerf healing abilities to give chloros more dps? Then whats the point of having the souls if they're all dps?
Why is it all-or-nothing for you? It's completely possible for a class/soul to retain its distinctiveness even if some of its survival/control/buff/debuff abilities aren't quite as strong.
All OFFENSIVE souls should be able to dish out the same amount of damage within a statistical insignificance, which is around +/-5% of each other. Again, as long as they are geared and the player is competent.
All OFFENSIVE souls should be able to dish out the same amount of damage within a statistical insignificance, which is around +/-5% of each other. Again, as long as they are geared and the player is competent.
This entire conversation is just silly, obviously not all offensive souls can deal the same damage because they balanced around the entire soul, not just some magical DPS limit. Some souls bring a shit ton more utility, and that alone should in theory make up for the lesser amounts of DPS. Corrigans example with warlocks, vs. Stormcaller was perfect.
Every soul should bring something that makes it viable in groups, if that isn't top notch DPS it should be reasonable DPS with good utility.
Edit- But not every raid will need that utility, in which case as it is a group goal you are trying to achieve, it is your responsibility to play something you don't necessarily like as much. So that the entire raid may succeed. As much as I hate to say this, a raid is not the time to show what a special snowflake you are. Play what is good so that your group can be good.
How many people are playing on Faeblight, exactly? I started up some toons there now but it seems a bit deserted. On the other hand, it's still early, of course. :P
Just sucks a bit if there aren't that many there since I'd rather stab my eyes out with rusty nails than play on a PvP server.
Man, the synergy set system sounds incredible. It almost makes me want to play again, but Trion wouldn't budge on my bullshit rollback.
For those that don't know, I was out of town a couple of weeks in May, when someone logged in to my account and did something they weren't supposed to. Instead of rolling back to the time I was in Phoenix, they rolled back all the way to the first time I was coin-locked, during the time of all the authentication server outages. I went from best-in-slot to nubcake overnight.
I wont urge anyone to come to sunrest, the pvp definitely kicked up with the server transfers. But we do have quite a bit of activity and we are raiding/dungeoning/rifting if that is your thing.
I've been working on getting my pvp rank up so I can help defend guildies better but man its kinda long if im not in WF's all day, errday.
Every soul should bring something that makes it viable in groups, if that isn't top notch DPS it should be reasonable DPS with good utility.
Now that I can absolutely agree with.
Just, like you said, utility can become irrelevant in boss fights. It would be nice, though, if instead of stunning a boss, a stun made against a stun-immune target debuffed the target's damage for the duration of the effect. Say 10-20% or something? A stunner could wait until a boss is going to use an AoE ability and help out the raid by making it hit not quite as hard.
200 focus on clerics is really dumb, considering chain itemization with focus is pretty scarce and cripples your spell crit/power
There are but the only items that really get focus are the two handed weps and I think helm/chest item
then get a neck/rings with focus and you're actually gonna make the cut.
Only reason I say to have it as a cleric is because not every fight requires heals
Eniia, there is another player from a guild that doesnt raid. They are in our PA channel but not guild. Think we can save a spot for 'em? Player is Melirane and they came to our last raid where we downed Johlen and Orcale
i dont have a problem but if I can fit in alliance guild folks I rather that since i'm trying to build some relations with other guilds so I get you guys into raids.
So this way if im not planning a raid maybe they will be one day and ask tsm first before anyone else since we work with them and such.
Ugh no matter how many times I unclick 'Always show all action bars', every time I log out and in THERE THAT MOSTLY EMPTY BAR IS, and I have to reclick-unclick again to get it to go away.
e: who do I send a tell to/channel join to get an invite for TSM?
200 focus on clerics is really dumb, considering chain itemization with focus is pretty scarce and cripples your spell crit/power
There are but the only items that really get focus are the two handed weps and I think helm/chest item
then get a neck/rings with focus and you're actually gonna make the cut.
Only reason I say to have it as a cleric is because not every fight requires heals
I understand why clerics need it, but it's not a good metric for clerics to go buy
the itemization is dumb and things other than focus affect their raid dps way more
it's mostly that trion decided that chain was going to need focus, but they didn't wanna fucking put it on there
All OFFENSIVE souls should be able to dish out the same amount of damage within a statistical insignificance, which is around +/-5% of each other. Again, as long as they are geared and the player is competent.
Not flawed at all. The only measuring sticks that matter for dps are boss/raid encounters. Every offensive soul should be able to maintain a similar sustained dps on a boss. The health of npc's involved in those encounters are so great that nothing else matters. Burst dps will never be so great that it is more beneficial to fill a raid with it than to ensure that everyone can sustain enough dps over the duration of the encounter.
Single target, ranged, melee, and aoe are all just situational measurements dps that don't matter overall. It's up to the devs to design interesting and unique raid encounters that allow all types of dps to shine, but still be able to contribute overall to the encounter. Now if they allowed us to switch souls while still in combat, it'd be different, but once you're fighting... you're locked into that soul and you must be able to at least equally contribute according to your base role: defensive, offensive, healer, or support. If you can't perform in that role due to game mechanics outside of your control, Trion needs to increase the effectiveness of that soul until its in line with the others.
PvP can go eat a dick and I wouldn't care if it wasn't in the game period. Fortunately they can alter/balance damage output in PvP without affecting PvE dps.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
All OFFENSIVE souls should be able to dish out the same amount of damage within a statistical insignificance, which is around +/-5% of each other. Again, as long as they are geared and the player is competent.
Not flawed at all. The only measuring sticks that matter for dps are boss/raid encounters. Every offensive soul should be able to maintain a similar sustained dps on a boss. The health of npc's involved in those encounters are so great that nothing else matters. Burst dps will never be so great that it is more beneficial to fill a raid with it than to ensure that everyone can sustain enough dps over the duration of the encounter.
Single target, ranged, melee, and aoe are all just situational measurements dps that don't matter overall. It's up to the devs to design interesting and unique raid encounters that allow all types of dps to shine, but still be able to contribute overall to the encounter. Now if they allowed us to switch souls while still in combat, it'd be different, but once you're fighting... you're locked into that soul and you must be able to at least equally contribute according to your base role: defensive, offensive, healer, or support. If you can't perform in that role due to game mechanics outside of your control, Trion needs to increase the effectiveness of that soul until its in line with the others.
PvP can go eat a dick and I wouldn't care if it wasn't in the game period. Fortunately they can alter/balance damage output in PvP without affecting PvE dps.
Ironically enough, this is exactly why I'm very much enjoying pvp in Rift. The ability to customize your souls to do burst single target, aoe, survivability, stunlock, support, etc. creates an enormous amount of diversity in the game, and no where is this felt more than pvp, where everything is important.
It's also why I think a lot of purely pve players trash pvp in Rift. They can't wrap their head around the fact that there is no best spec or ideal rotation. There is only living and dying.
ironzerg on
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PiptheFairFrequently not in boats.Registered Userregular
All OFFENSIVE souls should be able to dish out the same amount of damage within a statistical insignificance, which is around +/-5% of each other. Again, as long as they are geared and the player is competent.
Not flawed at all. The only measuring sticks that matter for dps are boss/raid encounters. Every offensive soul should be able to maintain a similar sustained dps on a boss. The health of npc's involved in those encounters are so great that nothing else matters. Burst dps will never be so great that it is more beneficial to fill a raid with it than to ensure that everyone can sustain enough dps over the duration of the encounter.
Single target, ranged, melee, and aoe are all just situational measurements dps that don't matter overall. It's up to the devs to design interesting and unique raid encounters that allow all types of dps to shine, but still be able to contribute overall to the encounter. Now if they allowed us to switch souls while still in combat, it'd be different, but once you're fighting... you're locked into that soul and you must be able to at least equally contribute according to your base role: defensive, offensive, healer, or support. If you can't perform in that role due to game mechanics outside of your control, Trion needs to increase the effectiveness of that soul until its in line with the others.
PvP can go eat a dick and I wouldn't care if it wasn't in the game period. Fortunately they can alter/balance damage output in PvP without affecting PvE dps.
Ironically enough, this is exactly why I'm very much enjoying pvp in Rift. The ability to customize your souls to do burst single target, aoe, survivability, stunlock, support, etc. creates an enormous amount of diversity in the game, and no where is this felt more than pvp, where everything is important.
It's also why I think a lot of purely pve players trash pvp in Rift. They can't wrap their head around the fact that there is no best spec or ideal rotation. There is only living and dying.
Alright guys, I hit 50 yesterday (it's now Sunday on the east coast) and I'm going to start working on my tank spec for raiding. I love tanking in this game and would prefer it over DPSing.
Ironically enough, this is exactly why I'm very much enjoying pvp in Rift. The ability to customize your souls to do burst single target, aoe, survivability, stunlock, support, etc. creates an enormous amount of diversity in the game, and no where is this felt more than pvp, where everything is important.
It's also why I think a lot of purely pve players trash pvp in Rift. They can't wrap their head around the fact that there is no best spec or ideal rotation. There is only living and dying.
I just dislike pvp in games where it isn't the sole focus of the devs. It feels half-assed and always creates problems between the two groups of players. Further dividing the player base into two factions in a pve game is another problem exacerbated by the inane "need" to put pvp in everything.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
As a rogue, when I hit 50 should I just start gearing for DPS/Support? I normally like tanking in most games, but I would rather not bother gearing up for it if I am just going to be a fourth of fifth string tank when it comes to group shit.
As for pvp feeling half-assed that is your own opinion. I personally find WFs to be very a very enjoyable use of my time, and any division caused amongst the player base is its own damned fault. The devs gave us something to do, its the players fault everyone is a goose about what they like to do.
rogues tanks are usually preferred for single target boss encounters and any fight where magical and physical damage mitigation is required for the tank.
rogue tanks are very good in this game and if you want to soley tank as a rogue you can, just have a dps spec handy.
Plus it's not like the warrior (who I assume will be tanking most often) can't just switch to DPS while the rogue switches to tank for certain encounters.
Posts
Yeah, 16 isn't high at all. You can get that in a weekend. Leveling in this game is insanely easy.
Any other Oceanic people should give me a yell if you are already on Laethys or come on over.
Bye to the Knights of Arcadia people - I enjoyed guilding with you guys, but it just wasn't practical given timezones.
Redeem code, they'll show up in your mail in game.
Why is it all-or-nothing for you? It's completely possible for a class/soul to retain its distinctiveness even if some of its survival/control/buff/debuff abilities aren't quite as strong.
PSN: ShogunGunshow
Origin: ShogunGunshow
Flawed premise. Define "Damage" - Single Target, AoE, Melee, Ranged, DoT, Sustained, Burst, PvP, PvE...?
Don't come in here with your logic and reasoning. That is not welcome!
Every soul should bring something that makes it viable in groups, if that isn't top notch DPS it should be reasonable DPS with good utility.
Edit- But not every raid will need that utility, in which case as it is a group goal you are trying to achieve, it is your responsibility to play something you don't necessarily like as much. So that the entire raid may succeed. As much as I hate to say this, a raid is not the time to show what a special snowflake you are. Play what is good so that your group can be good.
This also gets rid of the recruit a random for our tbc/tsm gsb raids!
So folks start logging on i'd like to see more tsm participation in raids and such, it's sad only seeing 3 or 4 of us there
Steam
How many people are playing on Faeblight, exactly? I started up some toons there now but it seems a bit deserted. On the other hand, it's still early, of course. :P
Just sucks a bit if there aren't that many there since I'd rather stab my eyes out with rusty nails than play on a PvP server.
Did Echo stop playing, too?
For those that don't know, I was out of town a couple of weeks in May, when someone logged in to my account and did something they weren't supposed to. Instead of rolling back to the time I was in Phoenix, they rolled back all the way to the first time I was coin-locked, during the time of all the authentication server outages. I went from best-in-slot to nubcake overnight.
The Raid
I've been working on getting my pvp rank up so I can help defend guildies better but man its kinda long if im not in WF's all day, errday.
Steam
Now that I can absolutely agree with.
Just, like you said, utility can become irrelevant in boss fights. It would be nice, though, if instead of stunning a boss, a stun made against a stun-immune target debuffed the target's damage for the duration of the effect. Say 10-20% or something? A stunner could wait until a boss is going to use an AoE ability and help out the raid by making it hit not quite as hard.
PSN: ShogunGunshow
Origin: ShogunGunshow
ur bad @ dis
I'd like to see some more particiaption from TSM!
Also if you show up be at 200 hit/focus and also have a spec that will help out the raid. I'll be an ass and say that.
Steam
Stop doing them when I'm stuck in the middle of the ocean!
Ume came with us and won the cleric dps hammer
cause he was the only cleric rollin dps and I didnt make that mistake again!
There are but the only items that really get focus are the two handed weps and I think helm/chest item
then get a neck/rings with focus and you're actually gonna make the cut.
Only reason I say to have it as a cleric is because not every fight requires heals
Steam
so bad
PSN: ShogunGunshow
Origin: ShogunGunshow
So this way if im not planning a raid maybe they will be one day and ask tsm first before anyone else since we work with them and such.
Steam
e: who do I send a tell to/channel join to get an invite for TSM?
PSN: ShogunGunshow
Origin: ShogunGunshow
Steam
Seems Defiant isn't even something I can transfer to at the moment anyway.
Poo.
PSN: ShogunGunshow
Origin: ShogunGunshow
I understand why clerics need it, but it's not a good metric for clerics to go buy
the itemization is dumb and things other than focus affect their raid dps way more
it's mostly that trion decided that chain was going to need focus, but they didn't wanna fucking put it on there
Not flawed at all. The only measuring sticks that matter for dps are boss/raid encounters. Every offensive soul should be able to maintain a similar sustained dps on a boss. The health of npc's involved in those encounters are so great that nothing else matters. Burst dps will never be so great that it is more beneficial to fill a raid with it than to ensure that everyone can sustain enough dps over the duration of the encounter.
Single target, ranged, melee, and aoe are all just situational measurements dps that don't matter overall. It's up to the devs to design interesting and unique raid encounters that allow all types of dps to shine, but still be able to contribute overall to the encounter. Now if they allowed us to switch souls while still in combat, it'd be different, but once you're fighting... you're locked into that soul and you must be able to at least equally contribute according to your base role: defensive, offensive, healer, or support. If you can't perform in that role due to game mechanics outside of your control, Trion needs to increase the effectiveness of that soul until its in line with the others.
PvP can go eat a dick and I wouldn't care if it wasn't in the game period. Fortunately they can alter/balance damage output in PvP without affecting PvE dps.
:smith:
Ironically enough, this is exactly why I'm very much enjoying pvp in Rift. The ability to customize your souls to do burst single target, aoe, survivability, stunlock, support, etc. creates an enormous amount of diversity in the game, and no where is this felt more than pvp, where everything is important.
It's also why I think a lot of purely pve players trash pvp in Rift. They can't wrap their head around the fact that there is no best spec or ideal rotation. There is only living and dying.
Steam
Build I'm thinking of using.
How's that look? Any changes I should make? Anyone have experience tanking that can tell me how to best use Reaver to AOE tank?
An Aoe threat gen for trash a single target mitigation for bosses and another for special fights and shit.
Steam
That makes sense. Does TSM have someone as their primary tank already?
indrani is next I think
Steam
I just dislike pvp in games where it isn't the sole focus of the devs. It feels half-assed and always creates problems between the two groups of players. Further dividing the player base into two factions in a pve game is another problem exacerbated by the inane "need" to put pvp in everything.
As for pvp feeling half-assed that is your own opinion. I personally find WFs to be very a very enjoyable use of my time, and any division caused amongst the player base is its own damned fault. The devs gave us something to do, its the players fault everyone is a goose about what they like to do.
rogue tanks are very good in this game and if you want to soley tank as a rogue you can, just have a dps spec handy.
I went the tank route first with my rogue.
Steam