Welcome to the Gloss thread!
On these hallowed grounds that the great and powerful DE?AD created two years ago, a bunch of people with too much time on their hands create play-by-post roleplaying games (often shortened to PbP's) so they can have fun crafting a crazy variety of stories and characters. And sometimes we just hang out.
In other words, this is the Critical Failures forum done the SE++ way.
We've got three games going on right now, and all of them are taking new members. They are:
The year is 2560, and humanity has colonized the solar system. On the terraformed, paradise-world of Callisto, the Temple of the Harmonic Mind teaches a select group of dedicated humans to attune their minds and bodies to the patterns and rythms of the universe. The training is difficult, but once completed the monks can bend the fundamental elements of our world--earth, fire, water, and even the fabric of space--to their will. However, many teachers believe that one's talents can only be found in the heat of battle.
It's for this reason that a handful of students has been sent to Mars to shut down a small band of slavers. Their sesei believes victory is assured, but will they be able to work as a team and unlock their superhuman abilities? And, more importantly, will they be ready for what happens next?
The Story Thus Far
GMed by Stilts
DE?AD as Yan
Huntera as Riyan
Dichotomy as Vek
alternatingAberration as Jin
Shabooty as Buko
Dux as Rokkuhado
Fire Truck as Fir
Cheeseliker as Booya'n
joshua1 as Jamyan
Tommy2Hands as Sagan
ShockG as Harold
Marshmallow as Sosse
NeoToma as Gin Mei
A band of colorful characters wake up in the brig of an airship with no memory of who they are, where they're from or why anyone would bother to capture them. In the process of escaping their imprisonment, they learn they're all members of the Slate family, and that someone's been sending letters in red envelopes that make rather suspicious requests of certain powerful people and organizations. Hoping to find some answers (and a place to temporarily call home), the Slate siblings have teamed up with the Serpent Clan. With the Clan's influence and the Slates' skills, they both might find what they're looking for.
Assuming this dysfunctional family can get along.
GMed by DE?AD
The world's long ended, but there's stories yet to be told. The nations have fallen, but that don't stop a man from calling himself a king. There's nothing left to explore, but that don't stop a man from finding seeking treasure.
The seas have dried up, but that can't stop a man from setting sail.
Unlike the other games that are played directly in this thread, Derelict is played once a week on AIM for two or three hours. The only posts that will show up in the thread are Speed's supplementary narrations (which usually tie in somehow to the next AIM session) and his summaries of what happened during each AIM session.
So, figured out which ones you want to join? Now it's time to make a character. Thankfully, this is pretty easy, even if you've never played an RPG in your life.
If you want to join SlateGray, this is how you make a character:
(Name) 0 0 0
[i: inventory goes here]
The only thing you need to fill in at first is your name. The three colored numbers next to your name represent different points you can earn for solving problems in different ways. These points can then be spent on stuff like plot twists (i.e. "Your character now speaks Cantonese" or "This awesome sword was in your backpack all along"), special actions that will always succeed, extra-powerful traits and saving your ass from certain death.
Speaking of traits, those are on the next line. You have three traits slots: one for your bolded Major trait and two for Minor traits. During the course of the story, the GM will reveal words that are in [Brackets]. Those words represent traits that have been unlocked that any character can take as long as they have an empty slot. Sometimes, these traits will have points after them ([Example] 3 7), which means you have to spend that many points to get the trait. Now, you may not have that many points at the time a trait is unlocked. That's okay. As long as no one else takes it, it'll remain available forever. So when you do finally get that seventh blue point, it's all yours.
Sometimes, your character will acquire temporary traits that keep track of things like wounds or limited-duration buffs. These traits are always written in [Italics] and should be added on the same line as your permanent traits.
Finally, we have the inventory. Any items you pick up go here. Pretty self-explanatory.
If you want to join Resonance, this is how you make a character:
[i: Harmonic Mind gi]
For now, fill in your name.
Below that is your Major trait that consists of two parts and two Minor traits. Throughout the course of the game, certain words will appear in the narrative marked in [brackets]. These are traits that any player can put into their sheet. Major traits are in bold, while minor traits are not. In Resonance, the Major trait encompasses both your fighting style and elemental specialty, the latter of which goes in the parenthesis.
As the game progresses, you may gain Temporary Traits (usually injuries during combat). You put these after your real Traits. Temporary Traits are italicized.
The last line is your inventory. You all start with a Harmonic Mind gi, which prevents normal weapons from dealing lethal damage to the areas they protect.
You may notice that the rules for Resonance and SlateGray are pretty similar. That's because I'm using an experimental system DE?AD recently came up with specifically for SlateGray. It's meant to bring a more improvisational style to character creation and allow new people to jump right in and write without sweating over what words to put in their brackets.
Derelict, however, uses the traditional style of DE?AD's system. You can find the rules here
. Ignore the stuff on the bottom about Trait Classes, though. Derelict doesn't use them.