Every single media group with initials is behind this thing along with Dems and Repubs, and it's got me worried. Five years in prison for uploading a Let's Play or AMV? That's fucked up.
Y'know what's gonna be a big problem with this? If they retroactively enforce.
America spends too much time imprisoning its own people but who gives a fuck, the rich people need every penny they can get from the lesser common man.
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Henroid on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Every single media group with initials is behind this thing along with Dems and Repubs, and it's got me worried. Five years in prison for uploading a Let's Play or AMV? That's fucked up.
Y'know what's gonna be a big problem with this? If they retroactively enforce.
America spends too much time imprisoning its own people but who gives a fuck, the rich people need every penny they can get from the lesser common man.
This post brought to you by Debate & Discourse. (Take it to a new thread there)
The PlayStation 4 will launch next year and feature Kinect-like motion control, according to a new report.
The DigiTimes, citing Taiwan-based component makers, said Sony's manufacturing partners will begin production of the PS4 at the end of 2011.
Foxconn and Pegatron Technology, which assemble the PlayStation 3, are in charge of making the PS4, apparently. Sony is said to be planning to ship at least 20 million units next year.
And there's "body movement-based control like Kinect", claims the report.
A 2012 launch contradicts comments made by Sony throughout the PS3's five-year life.
Only last month then Sony Computer Entertainment Europe boss Andrew House told Eurogamer the PS3 has a "ten years-plus" lifecycle.
Nintendo launches its next home console, the Wii U, in 2012, but not before April.
Microsoft is rumoured to be readying an E3 2012 announcement for the next Xbox, with a 2013 launch described as "likely".
Even if it were true, which it probably isn't, how does it contradict Sony saying the PS3 has a 10 year life? No-one is expecting it to be the top tier console for them for that whole time, but it will be around, just like the PS2 is still around now, available in stores while the Xbox and gamecube got shoved into shallow graves years ago.
Just because a new console comes out doesn't mean the PS3 is going anywhere. It really annoys me when games journalism completely misrepresents the Sony 10 year life claims.
Oh, the bit about contradictions is just silly, whoever's saying it, for exactly that reason. Then we get the "well Microsoft killed the OXbox when the 360 launched" bit from someone trying to sound smart, paying no heed to the mountain of information as to why, and why that absolutely has no bearing on the current round of consoles.
Basically the claims made there are likely complete tosh, but I'm just amused by the idea of Sony jamming some kind of Kinect peripheral in there (Playstation Movement? Kinoct?) and pushing it out the door for 2012.
Yeah, 10-year life cycle means that they'll support it for 10 years with games and everything else.
It doesn't mean that there won't be a PS4 until 10 years have passed.
It just means they're not pulling a Nintendo like they're doing with the Wii (leaving it dead in the water on the way to the WiiU).
Yeah, 10-year life cycle means that they'll support it for 10 years with games and everything else.
It doesn't mean that there won't be a PS4 until 10 years have passed.
It just means they're not pulling a Nintendo like they're doing with the Wii (leaving it dead in the water on the way to the WiiU).
It isn't the console maker who decides this fate. The PS2 lasted so long because people continued to buy them. The PS3 isn't going to have the same life span as the PS2.
Yeah, 10-year life cycle means that they'll support it for 10 years with games and everything else.
It doesn't mean that there won't be a PS4 until 10 years have passed.
It just means they're not pulling a Nintendo like they're doing with the Wii (leaving it dead in the water on the way to the WiiU).
It isn't the console maker who decides this fate. The PS2 lasted so long because people continued to buy them. The PS3 isn't going to have the same life span as the PS2.
Lanrutcon on
Currently playing: GW2 and TSW
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Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited July 2011
I could see it being close. Normally the non-market leaders cut support when they start the next cycle because they got their asses kicked and they were in a rush to start a new race. This is the first time the market leader has cut their own winning, successful generation short (I think foolishly). The PS3 still has some price drop cards left, given that they just now made it to the maximum acceptable launch price for home consoles ($300). Sony can try to pull what NES did to Megadrive/Genesis. Genesis launched in 1989 and Nintendo allowed NES to compete with them until pulling a near mid-cycle launch in 1991 with SNES. With Wii dead in the water from a self inflicted wound, PS3 and WiiU will be price competitive and not entirely dissimilar in specs.
Given the ridiculous system prices and the even more ridiculous development cost for the next round of systems, I could see there being a non-zero chance for a real 10 year cycle.
The thing we have to remember is that Sony started nattering on about the "10-year cycle" at the PS3's launch, as a way to counteract the $599 silliness. However, the length of a console's life cycle isn't something you can plan for when you launch the thing. If it keeps selling, it'll have a long cycle. If it doesn't, it'll be short.
As it turns out, Sony really does have a shot at having the PS3 be available for 10 years, but not because of anything they've done. It's because the generation as a whole has stretched out longer than usual, plus there's the question of what the next generation will be like, how much it costs, whether it convinces people to upgrade soon, etc. It doesn't make insisting on a 10 year life cycle in the PS3's first few years any less silly, though.
At any rate, I could totally see Sony trying to integrate Kinect-like motion control. After all, the console makers need to find some sort of feature to get people to buy new systems since more horsepower doesn't cut it anymore, and they haven't been shy about shoehorning in controller-based motion control (twice) when a certain someone did quite well with it. And Kinect's really given Microsoft an unprecedented late-gen console sales boost.
Has SONY made a statement that they were working on a Kinect-like control scheme before MS did theirs? Because otherwise, it's just something made up by a 'reporter' looking for webhits.
Has SONY made a statement that they were working on a Kinect-like control scheme before MS did theirs? Because otherwise, it's just something made up by a 'reporter' looking for webhits.
Oh, probably. My point is that I wouldn't be surprised if Sony actually did that.
Meanwhile, something I randomly noticed that speaks volumes about the state of PC gaming and Microsoft's efforts there: Fable III is on Steam.
cloudeagle on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The thing we have to remember is that Sony started nattering on about the "10-year cycle" at the PS3's launch, as a way to counteract the $599 silliness. However, the length of a console's life cycle isn't something you can plan for when you launch the thing. If it keeps selling, it'll have a long cycle. If it doesn't, it'll be short.
As it turns out, Sony really does have a shot at having the PS3 be available for 10 years, but not because of anything they've done. It's because the generation as a whole has stretched out longer than usual, plus there's the question of what the next generation will be like, how much it costs, whether it convinces people to upgrade soon, etc. It doesn't make insisting on a 10 year life cycle in the PS3's first few years any less silly, though.
At any rate, I could totally see Sony trying to integrate Kinect-like motion control. After all, the console makers need to find some sort of feature to get people to buy new systems since more horsepower doesn't cut it anymore, and they haven't been shy about shoehorning in controller-based motion control (twice) when a certain someone did quite well with it. And Kinect's really given Microsoft an unprecedented late-gen console sales boost.
If anything, the statement would also bait people into not turning away from Sony in the long run (not just consumers). It was like a gamble they were taking, and as you pointed out they might get away with it.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
Everybody pisses and moans when a game is more than they think they should pay.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
Everybody pisses and moans when a game is more than they think they should pay.
Has SONY made a statement that they were working on a Kinect-like control scheme before MS did theirs? Because otherwise, it's just something made up by a 'reporter' looking for webhits.
Well the eye toy came ount like 10 years ago. Move uses a combination of the controller and the Playstation Eye. I can see them having a more powerful version of the camera and keeping the move controller as optional.
Has SONY made a statement that they were working on a Kinect-like control scheme before MS did theirs? Because otherwise, it's just something made up by a 'reporter' looking for webhits.
Well the eye toy came ount like 10 years ago. Move uses a combination of the controller and the Playstation Eye. I can see them having a more powerful version of the camera and keeping the move controller as optional.
If Sony goes the Kinect route I hope they bring something more to the table. The Kinect is really 90% software, I mean it isn't hard to attach two camera, a microphone and I guess an IR sensor together and call it a day. On the software front Microsoft has their huge initial investment (not to mention related in house projects) and now several year jump start over Sony (who isn't really a software company) on the motion controlled front. If Sony launches a similar product (but inferior experience) at a similar price and time frame as MS who's going to buy it?
Edit: Also, wouldn't using a Move kind of defeat the purpose of having a kinect like thing? I mean what would it do, double track your movements?
We wish to deliver the best and most complete experience for US and European fans, therefore we’re localizing Tales of Graces f. The game on the PS3 version is on a blu-ray disc. It would be next to impossible to condense all the game’s data on a Wii disc, so unfortunately, there will be no Wii release.
So let me get this straight: A game that was on Wii originally gets remade with extra content for PS3, and apparently there is so much content that it can't fit back on a Wii disc?
Okay, so apparently the pirated copy of ToGF for PS3 is 6.85 gigs. So, in other words, including any higher definition assets for the PS3 version, it STILL wouldn't fill a Wii disc. Smash Bros Brawl is larger than ToGF PS3.
lol.
So unless Namco meant to say "We can't fit it on a single-layer Wii disc", they are flat out lying.
So unless Namco meant to say "We can't fit it on a single-layer Wii disc", they are flat out lying.
Thanks for the disrespect, Namco.
Well, the alternative was them saying "We have witnessed the shitfit that Nintendo fans are currently having over Nintendo themselves making it clear that the Wii has been abandoned in North America. Instead of telling the truth and saying there's no money in localizing it, here's a bullshit technological reason that makes it seem like the accountants aren't behind it."
I'm still thinking MS will announce a new console next year to take thunder away from Nintendo, and ship it 2013. Sony will be forced to follow suit and announced a console in 2013 that'll ship in 2014.
I'm still thinking MS will announce a new console next year to take thunder away from Nintendo, and ship it 2013. Sony will be forced to follow suit and announced a console in 2013 that'll ship in 2014.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
And again we witness first hand the race to the bottom.
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
And again we witness first hand the race to the bottom.
Really?
PSN games and decade old archive games are "premium" products?
You're going to put them in the same league as Fallout and CoD?
Yeah the race to the bottom chokes the ability to have any sort of AAA experience on mobiles. Basically everything's either metric driven where they put so much annoying stuff in that you want to pay to get past it or they do something with gameplay so simple they can shit out tons of content for it and keep you in the game looking at ads forever and a day.
Wasn't Chaos Ring the SquareEnix iOS game that was higher priced, had some good gameplay, and did rather well sales-wise?
I don't remember which title it was, but I'd say there's a market for higher priced and deeper titles. At the same time, simple gameplay is absolutely fine too.
Right. People will pay premium prices if they think they're getting a premium product. It's a question of marketing the software properly.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
And again we witness first hand the race to the bottom.
Really?
PSN games and decade old archive games are "premium" products?
You're going to put them in the same league as Fallout and CoD?
The race to the bottom also happens on the PC with games that were originally high priced. I'm holding off buying New Vegas because I'm hoping it will be cheaper during the winter Steam sale than the summer sale. From what I remember, a lot of games end up making more money during sales than upon release.
Zumba Fitness has maintained the top spot on the UK charts for three straight weeks, with Chart-Track prognosticating the title has "a good chance of holding on for a few more weeks yet." The workout dance game has reached the top spot in the UK a total of six times and -- here's the mind blowing part -- last week beat the sales of the games in spots two through five combined, despite Zumba experiencing a 5 percent drop in sales. We know this time is "quiet" in terms of sales, but this is just getting seriously awkward.
With the completion of Wimbledon 2011, two tennis titles racketed up some sales. Virtua Tennis 4 stormed the court, moving up 15 spots into the fifth seat, while Top Spin 4 jumped two spots into eigth.
Last week's debut titles to crack the top 40 were Capcom's Resident Evil: The Mercenaries 3D and THQ's UFC Personal Trainer, at spots 21 and 22, respectively. Check out the UK's top ten games after the break.
Top 10 UK Software Sales (All Formats); week ending July 2:
1. Zumba Fitness
2. Lego Pirates of the Caribbean
3. L.A. Noire
4. FEAR 3
5. Virtua Tennis 4
6. Transformers: Dark of the Moon
7. Dirt 3
8. Top Spin 4
9. Brink
10. FIFA 11
Staff claim publisher probably always planned to close studio since last year's layoffs
Disney today confirmed that it was closing its UK studio after its latest game idea failed the greenlight process.
But two soon-to-be-unemployed staff at the studio have candidly told Develop that they believe the publisher had made the decision to close the outfit at the start of the year.
Together they say "this is a painted as a family friendly company, but has treated us very badly" and that despite "working hard to satisfy" a new social games strategy "once [Disney] made their mind up last year to change direction we never stood a chance".
In fact, it is claimed that the pitch which failed to pass muster was just 'lip-service' so the publisher could effectively wind down the business with as little fuss, employment red-tape and cost as possible.
If true, it's a disappointing end for a team that was acquired with much hype and produced two excellent console games.
I'm pretty glad to see Fear 3 up on that list, as it was one of those games I totally expected to get lost in the shuffle despite being suprisingly good for as little hype they tried to make.
I mean, seriously, I had to go digging for information on it, which is weird as they had several high-quality cgi/live action trailers made to promote the game that only ever appeared on the game's site, which they never bothered to promote.
So I'm going to guess word of mouth decided to be awsome or they advertised somewhere I don't see? Either way, it deserves all the success it can get, it really was the best job they could do finishing the series in every way.
Console gamers piss and moan when an XBLA/PSN game is > $10.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
And again we witness first hand the race to the bottom.
Really?
PSN games and decade old archive games are "premium" products?
You're going to put them in the same league as Fallout and CoD?
We were (and are) talking about direct download games so CoD and Fallout don't factor in.
Sheep complained about developers not being able to put new original games out for more than $10 without pushback and you responded with what amounts to "why wouldn't they complain when there's already good games that take a long time to beat on the service for $6." The existance of those games on the service thusly devalues anything new merely because those are an option. Not only that you hear more and more now people questioning why games are on discs instead of downloadable games. "Why is NSMBWii a disk game" or "why is Twisted Metal a disk game" or "why is Child of Eden a disk game" are ones I can pull from memory and I'm sure there's plenty more.
It doesn't matter if the game is 20 hours long or had a 50 million dollar budget, people will bitch about about anything 2D or almost anything that uses sprites being 50 dollars.
Because development costs don't really matter, what counts is the kind of experience you're giving the end user. Just because you spend a lot money and effort doing something, doesn't mean that the end product is better than something somebody else just slapped together in a few weeks.Looking at something like Twisted Metal, it's a dated arcade game that might be fun to play online for a few hours, but that's about it. It doesn't matter how much they spend making it, there's very little incentive to buy it. Child of Eden too, is just a short experience that most people will be done with quickly. It's spiritually an arcade game, games that were largely meant not to beaten without pushing in a bucketload of coins.
Let me also be clear, I've never actually played those games. Maybe I'm wrong about them. But it is the job of marketing to convince the consumer that the products are worth paying whatever they're charging for them. If you think big juicy games filled with content are being overlooked as "too expensive", if the problem isn't in the content of the game, it's in the way that the games have been presented to consumers.
There might be some people bitching about Mario, but truth be told the thing sold an ungodly number of copies. The marketing for the game has certainly made it in the minds of consumers a product well worth its premium price.
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Y'know what's gonna be a big problem with this? If they retroactively enforce.
America spends too much time imprisoning its own people but who gives a fuck, the rich people need every penny they can get from the lesser common man.
This post brought to you by Debate & Discourse. (Take it to a new thread there)
You can't retroactively enforce..
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It'll be reborn in the Third World War, but it won't be easy, and the Russo-American Alliance will have a lot of complaints about it.
http://www.eurogamer.net/articles/2011-07-04-playstation-4-in-2012-report-claims
Just because a new console comes out doesn't mean the PS3 is going anywhere. It really annoys me when games journalism completely misrepresents the Sony 10 year life claims.
Basically the claims made there are likely complete tosh, but I'm just amused by the idea of Sony jamming some kind of Kinect peripheral in there (Playstation Movement? Kinoct?) and pushing it out the door for 2012.
It doesn't mean that there won't be a PS4 until 10 years have passed.
It just means they're not pulling a Nintendo like they're doing with the Wii (leaving it dead in the water on the way to the WiiU).
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It isn't the console maker who decides this fate. The PS2 lasted so long because people continued to buy them. The PS3 isn't going to have the same life span as the PS2.
Currently playing: GW2 and TSW
Given the ridiculous system prices and the even more ridiculous development cost for the next round of systems, I could see there being a non-zero chance for a real 10 year cycle.
As it turns out, Sony really does have a shot at having the PS3 be available for 10 years, but not because of anything they've done. It's because the generation as a whole has stretched out longer than usual, plus there's the question of what the next generation will be like, how much it costs, whether it convinces people to upgrade soon, etc. It doesn't make insisting on a 10 year life cycle in the PS3's first few years any less silly, though.
At any rate, I could totally see Sony trying to integrate Kinect-like motion control. After all, the console makers need to find some sort of feature to get people to buy new systems since more horsepower doesn't cut it anymore, and they haven't been shy about shoehorning in controller-based motion control (twice) when a certain someone did quite well with it. And Kinect's really given Microsoft an unprecedented late-gen console sales boost.
Oh, probably. My point is that I wouldn't be surprised if Sony actually did that.
Meanwhile, something I randomly noticed that speaks volumes about the state of PC gaming and Microsoft's efforts there: Fable III is on Steam.
If anything, the statement would also bait people into not turning away from Sony in the long run (not just consumers). It was like a gamble they were taking, and as you pointed out they might get away with it.
Not really.
Console gamers piss and moan when an XBLA/PSN game is > $10.
Everybody pisses and moans when a game is more than they think they should pay.
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And then they frequently buy it anyway
Well the eye toy came ount like 10 years ago. Move uses a combination of the controller and the Playstation Eye. I can see them having a more powerful version of the camera and keeping the move controller as optional.
If Sony goes the Kinect route I hope they bring something more to the table. The Kinect is really 90% software, I mean it isn't hard to attach two camera, a microphone and I guess an IR sensor together and call it a day. On the software front Microsoft has their huge initial investment (not to mention related in house projects) and now several year jump start over Sony (who isn't really a software company) on the motion controlled front. If Sony launches a similar product (but inferior experience) at a similar price and time frame as MS who's going to buy it?
Edit: Also, wouldn't using a Move kind of defeat the purpose of having a kinect like thing? I mean what would it do, double track your movements?
So let me get this straight: A game that was on Wii originally gets remade with extra content for PS3, and apparently there is so much content that it can't fit back on a Wii disc?
So unless Namco meant to say "We can't fit it on a single-layer Wii disc", they are flat out lying.
Thanks for the disrespect, Namco.
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Well, the alternative was them saying "We have witnessed the shitfit that Nintendo fans are currently having over Nintendo themselves making it clear that the Wii has been abandoned in North America. Instead of telling the truth and saying there's no money in localizing it, here's a bullshit technological reason that makes it seem like the accountants aren't behind it."
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10-year-plus life cycle for PS3 achieved!
There.
I've helped you clarify things.
How dare those console gamers demand some bang for their buck!
It's not like the PS Store has an entire fucking ARCHIVE of 50 hour games for $6 a crack.
And again we witness first hand the race to the bottom.
Really?
PSN games and decade old archive games are "premium" products?
You're going to put them in the same league as Fallout and CoD?
Which Fallout, and which Call of Duty? :P
I mean, seriously, I had to go digging for information on it, which is weird as they had several high-quality cgi/live action trailers made to promote the game that only ever appeared on the game's site, which they never bothered to promote.
So I'm going to guess word of mouth decided to be awsome or they advertised somewhere I don't see? Either way, it deserves all the success it can get, it really was the best job they could do finishing the series in every way.
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Sheep complained about developers not being able to put new original games out for more than $10 without pushback and you responded with what amounts to "why wouldn't they complain when there's already good games that take a long time to beat on the service for $6." The existance of those games on the service thusly devalues anything new merely because those are an option. Not only that you hear more and more now people questioning why games are on discs instead of downloadable games. "Why is NSMBWii a disk game" or "why is Twisted Metal a disk game" or "why is Child of Eden a disk game" are ones I can pull from memory and I'm sure there's plenty more.
Let me also be clear, I've never actually played those games. Maybe I'm wrong about them. But it is the job of marketing to convince the consumer that the products are worth paying whatever they're charging for them. If you think big juicy games filled with content are being overlooked as "too expensive", if the problem isn't in the content of the game, it's in the way that the games have been presented to consumers.
There might be some people bitching about Mario, but truth be told the thing sold an ungodly number of copies. The marketing for the game has certainly made it in the minds of consumers a product well worth its premium price.