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Looking for an MMORPG
kaliyamaLeft to find less-moderated foraRegistered Userregular
Hello,
I'd like to play an MMORPG. I played a little bit of Champions and Warhammer, but to me they really seemed like theme park rides - i don't have much control over the world, the plot is server-side and mostly static, the production of items and goods depends on the server rather than the players, and death has no consequences.
What can I play that's the opposite of that? I never got into SWG, but that sounds exactly like what I want. I was considering getting into EVE but with their recent micro-transactions clusterfuck i've ruled that out. Does anyone have any suggestions?
I haven't played it personally but it appears, to me at least, to be something that might be what you're looking for. I've actually always been interested in playing it I just never did. I think it's going F2P soon.
Earthrise is supposed to be pretty sandbox-y but I don't think it's doing very well.
There's another one coming out sometime down the road but I am totally spacing the name. I'll try to find it.
EDIT: Oh, ArcheAge. It's still in Closed Beta though. No clue about any western release.
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited June 2011
I suggest you try: http://www.xsyon.com/. It's a little known subscription MMO released in January of this year and it's pretty much the definition of what your looking for, MMO wise. You can pretty much do whatever you want with the environment and craft like crazy, as well as join with others to build new societies and villages. I myself intend to give it a go sometime, since I can appreciate a good sandbox now and then.
And since I always plug it anyway, try taking a look at Guild Wars 2 if your not giving up on traditional style MMOs entirely, as it is an upcoming MMO that's not a sandbox but definitely is going beyond current theme park MMO standards by making combat more fluid, replacing questing with a dynamic event system, and making character customization more expansive, to name a few things. ArenaNet explains it better though:
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
TOGSolid on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
edited June 2011
I was not prepared to loiter around the GW2 beta at pax, though. What did surprise me is that SWTOR was so underwhelming. I'm going to give this xsyon a shot, thanks!
I was not prepared to loiter around the GW2 beta at pax, though. What did surprise me is that SWTOR was so underwhelming.
That was my exact reaction last year too. I stopped by GW2 just for giggles and ended staying for the rest of the presentation going "hooooolllllllyyyyyyyy shiiiiiiiiiiiiiiiiiiiiiiiiiit."
What can I play that's the opposite of that? I never got into SWG, but that sounds exactly like what I want. I was considering getting into EVE but with their recent micro-transactions clusterfuck i've ruled that out. Does anyone have any suggestions?
If you're into PVP, Darkfall Online fits the bill. All gear worth anything is player-made, everything except your basic weapon can be looted off your corpse on death, etc. I enjoyed it, it just sucked up too much of my time. Definitely not something you can just pick up and play for 10 minutes at a time.
What can I play that's the opposite of that? I never got into SWG, but that sounds exactly like what I want. I was considering getting into EVE but with their recent micro-transactions clusterfuck i've ruled that out. Does anyone have any suggestions?
If you're into PVP, Darkfall Online fits the bill. All gear worth anything is player-made, everything except your basic weapon can be looted off your corpse on death, etc. I enjoyed it, it just sucked up too much of my time. Definitely not something you can just pick up and play for 10 minutes at a time.
It's also filled with macro users who just leave their PC on and let their dude macro their skills to max power. Causing a huge void between regular players and macro users (See: Cheaters.). Making PVP un-fun to the max.
Ever thought of looking at Ultima Online or its many shards? A lot of them sound like that you want.
Reporting in on Xsyon game experience -
Game population at any given time is usually less than 100 as far as I could tell after playing a few hours. This is due to the fact that there is only zone specific chat and no global chat. The game is basically made as if it were 2001 - that's how outdated it looks and plays. However it is not without fun. If you like the idea of building your own base or joining other dudes in base building it's a fun time. I suggest starting as a toolcrafter and just wandering looking for a build site. You'll need to place your totem near a junk pile, grass, water, and at least maybe a tree or two. I don't think it was worth the 40$ I spent on it, but I am enjoying it nontheless.
You might want to consider RP. Role playing pushes as much plot as you like client-side by just interacting with other RP groups. If you want dynamic content, City of Heroes lets you create your own missions and stories via a tool called "Mission Architect".
If you want a "death has consequences" game, World of Tanks is one of the best PvP systems out there. It has a variety of combat tactics, a plethora of tanks to ascend to and build and when you die in a PvP session, you die. The nice thing is, you can even escape that session after death and start another session with another tank, literally earning XP across multiple sessions.
But it isn't a character-focused game, its strictly a combat MMO with tanks, but it is F2P and has a very solid design.
Hello,
I'd like to play an MMORPG. I played a little bit of Champions and Warhammer, but to me they really seemed like theme park rides - i don't have much control over the world, the plot is server-side and mostly static, the production of items and goods depends on the server rather than the players, and death has no consequences.
What can I play that's the opposite of that? I never got into SWG, but that sounds exactly like what I want. I was considering getting into EVE but with their recent micro-transactions clusterfuck i've ruled that out. Does anyone have any suggestions?
The good old sandbox SWG died years and years ago, and it's finally getting put out of its misery in December. You could give SWGEmu a shot though, it's actually in pretty good shape. It's reverse engineered code from the game before the terrible "upgrade" patches (long very notorious story, look it up if you're interested) were applied. You need to have a copy of the game, but aside from that the servers are free. It's a emulation server so it's a little buggy and is missing features, but it has a huge population and is the place to go for the old SWG experience.
Not the last time I played, but the question stands.
I've never even played the game, but I can see how macroing would make it much less enjoyable. If it's such a brutal cutthroat free for all PvP experience it's not very fun to know that while you're out slowly grinding to get to the top you just got destroyed by a few guys who set up some macros and went AFK for a week. I guess it's a "What's the point?" sort of thing; it's a lot easier to ignore in a PvE game than a competitive PvP game.
Not the last time I played, but the question stands.
I've never even played the game, but I can see how macroing would make it much less enjoyable. If it's such a brutal cutthroat free for all PvP experience it's not very fun to know that while you're out slowly grinding to get to the top you just got destroyed by a few guys who set up some macros and went AFK for a week. I guess it's a "What's the point?" sort of thing; it's a lot easier to ignore in a PvE game than a competitive PvP game.
I guess this is the same disconnect I have when Blizzard started allowing server transfers and people flew into a rage until they stopped allowing PVE->PVP transfers. I don't really care whether someone else had an easier job getting to the cap than me; that's not what I play for. I enjoyed teaming up with other newbies to go farm mobs or gather resources, even when we got our asses handed to us (most of the time they didn't even bother taking our gear, since no one uses hard-to-get gear in world PVP. At most you lost some reagents and a mount if you misjudged the opponent and chose to fight, rather than use the mount to run away), I enjoyed getting more proficient over the weeks and I got a surprising amount of fun out of the crafting system.
There was no way to tell whether the person who ganked me was a bored vet or someone who got there another way so I didn't really care, I died the same either way. It was pretty sweet when we managed to catch and kill them though. Oh so sweet.
Glal on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
I suggest finding a good D&D group. Or another RPG. You can play them online! I even think you can set it up to play over skype.
Good times.
Word. I actually wonder if skype would help the immersion. I gave swgemu a shot after chasing down a retail copy... It seems rough still. I think I might pour my energies into making a nwn2 mod. Or xyson if the toolset crushes me.
Try Earth and Beyond. It was shut down in 2004 but has been reverse engineered and is free to play. If you don't like it move on: you lost nothing. http://www.youtube.com/watch?v=SwGbLVdQBig
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
And people were saying that about Warhammer up until a week after launch or so.
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
.. this is the best news I've heard all day. See you all on!
Anyone..?
Edit: Logged in (Sunset), made a character, played for five minutes, and then noticed the upgraded tropical storm warning. We live right on the river. Off to pack some things and get the pets ready to evac if we have to! :P
The E&B Emu is surprisingly well run and very stable. Boy did it shake my rose colored glasses off though. I don't know how I stood all that mining in my Jenq Explorer. :P
e; to post on topic with what the OP was asking: The SWGemu is worth trying out, it's all about that focus on community and making your own impact on the players around you. There's bugs, and not all the features are in yet, but it's got solid player driven action. As for Eve, don't worry about the microtransactions thing. Eve players fucking love drama and will blow any little thing out of the water if it makes for posting. Give the 10-day trial a whirl, or ask for a longer one in the thread. It's the only well polished mmo these days that really fits what you're asking for.
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
And people were saying that about Warhammer up until a week after launch or so.
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
I think this is supportive of changes to the gaming industry, but destructive to the overall process of the games creation. Money is what talks and hype sells games and can sometimes open the wallets or extend the watches of the men behind the curtain who are ultimately pulling the strings. I think it hurts the gaming industry because everyone goes "LOLZ GAME OMG REAL HDR SUNLIGHT!!!!" and the game sells on that alone, leaving the game barren of real creativity and originality. Man.. god damn we need some originality lol.
Anyway, here is to another onslaught of unoriginal content I will still be paying for until the good shit surfaces! Huzzah gaming!
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
And people were saying that about Warhammer up until a week after launch or so.
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
Except that the original GW was, and still is, a top selling and extremely well recieved MMO, where as there was no Warhammer online previously. So the company already had a very good base to build off of, the game will still be Guild Wars, just with some added stuff. Which is what we expect from a sequal, yes? I played the original GW for a long time, it's one of only two MMO's that really "clicked" with me for years. EvE being the other.
What can I play that's the opposite of that? I never got into SWG, but that sounds exactly like what I want. I was considering getting into EVE but with their recent micro-transactions clusterfuck i've ruled that out. Does anyone have any suggestions?
Well if you want old-school nothing is more old-school these days than EQ Mac. Death hurts. But you'll need to make a hackintosh partition on your harddrive or buy a cheap ($100-$150) G4 or G5 Mac ;-) So getting started in EQMac also hurts. And of course EQMac has slow XP so leveling hurts ;-) And it behooves me to mention that most toons are maxlevel so finding groups hurts. But it's all a good pain.
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
And people were saying that about Warhammer up until a week after launch or so.
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
Except that the original GW was, and still is, a top selling and extremely well recieved MMO, where as there was no Warhammer online previously. So the company already had a very good base to build off of, the game will still be Guild Wars, just with some added stuff. Which is what we expect from a sequal, yes? I played the original GW for a long time, it's one of only two MMO's that really "clicked" with me for years. EvE being the other.
Except for the fact that Mythic created Dark Age of Camelot, and Warhammer Online had a decent few similarities. Truly it's downfall might have been just how dissimilar it was. And the shitty management, that too.
Hey, when it's true, it's true. Having seen Guild Wars 2 in action I could easily see how other companies may take heed from what ArenaNet is up to.
PAX: It changes your life yo.
And people were saying that about Warhammer up until a week after launch or so.
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
Except that the original GW was, and still is, a top selling and extremely well recieved MMO, where as there was no Warhammer online previously. So the company already had a very good base to build off of, the game will still be Guild Wars, just with some added stuff. Which is what we expect from a sequal, yes? I played the original GW for a long time, it's one of only two MMO's that really "clicked" with me for years. EvE being the other.
Except for the fact that Mythic created Dark Age of Camelot, and Warhammer Online had a decent few similarities. Truly it's downfall might have been just how dissimilar it was. And the shitty management, that too.
I actually really enjoyed Warhammer until the WoW expansion came out and over half the playerbase left overnight to go play more WoW. But yes, mismanagement was also a big issue later on.
You have what Raph calls the MMO dilemma. You want single-player characteristics from an massive online game. It won't happen.
That said, there's different degrees of "FAIL". I think that World of Warcraft is the best example of the current breed of MMOs. If you try it (it's free till level 20 currently) and like it, great. If you don't like it, I doubt you'll like any of the others. It's genre thing.
I'm going to join a few other posters in recommending Ultima Online (specifically, the IPY server: http://inporylem.com/). UO (on IPY) is the closest thing to a sandbox out there that I'm aware of. There are player houses, player kings, open-world PvP, thieves, pirates, boats, crafting skills, and so on. You can, for the most part, take on any kind of role you can imagine. The only downside is the game's age-- if you want something with beautiful graphics it definitely isn't the game for you. Also, IPY only launched a couple of months ago. So while you might be new to UO generally, you won't be far behind most of the people on the server.
For a while we had a pretty large PA guild going, but most of the people have since gone inactive (you can check out the thread here: http://forums.penny-arcade.com/discussion/134421/uo-lets-give-this-old-dinosaur-one-last-glorious-go-ipy-2.0#Item_536). Skill gain was really tough in the beginning, and it scared a lot of our people off. It's infinitely better now though. If you're interested in playing, send me a PM and I'll help you out. There's also a whole guild dedicated to helping new players get their footing.
Posts
That seems to be the best option at the moment.
I haven't played it personally but it appears, to me at least, to be something that might be what you're looking for. I've actually always been interested in playing it I just never did. I think it's going F2P soon.
Earthrise is supposed to be pretty sandbox-y but I don't think it's doing very well.
There's another one coming out sometime down the road but I am totally spacing the name. I'll try to find it.
EDIT: Oh, ArcheAge. It's still in Closed Beta though. No clue about any western release.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
An example of gameplay:
http://www.youtube.com/watch?v=nzijDxg4h5U
And another, 2 parter with commentary explaining the game in more detail:
http://www.youtube.com/watch?v=ZeWBOo_9CL0
http://www.youtube.com/watch?v=tKagYhrQJbE
And since I always plug it anyway, try taking a look at Guild Wars 2 if your not giving up on traditional style MMOs entirely, as it is an upcoming MMO that's not a sandbox but definitely is going beyond current theme park MMO standards by making combat more fluid, replacing questing with a dynamic event system, and making character customization more expansive, to name a few things. ArenaNet explains it better though:
http://www.youtube.com/watch?v=EJJA_veYQ5s
PAX: It changes your life yo.
It's also filled with macro users who just leave their PC on and let their dude macro their skills to max power. Causing a huge void between regular players and macro users (See: Cheaters.). Making PVP un-fun to the max.
Ever thought of looking at Ultima Online or its many shards? A lot of them sound like that you want.
The size of the neckbeard I'd imagine.
Game population at any given time is usually less than 100 as far as I could tell after playing a few hours. This is due to the fact that there is only zone specific chat and no global chat. The game is basically made as if it were 2001 - that's how outdated it looks and plays. However it is not without fun. If you like the idea of building your own base or joining other dudes in base building it's a fun time. I suggest starting as a toolcrafter and just wandering looking for a build site. You'll need to place your totem near a junk pile, grass, water, and at least maybe a tree or two. I don't think it was worth the 40$ I spent on it, but I am enjoying it nontheless.
If you want a "death has consequences" game, World of Tanks is one of the best PvP systems out there. It has a variety of combat tactics, a plethora of tanks to ascend to and build and when you die in a PvP session, you die. The nice thing is, you can even escape that session after death and start another session with another tank, literally earning XP across multiple sessions.
But it isn't a character-focused game, its strictly a combat MMO with tanks, but it is F2P and has a very solid design.
It really does take up way too much time, though.
I'll second World of Tanks. But it's really more like an online shooter that's more intelligent than the standard run-n-gun Call of Duty type stuff.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
It really isn't an exaggeration. The game is pretty much "Macro use the video game".
The good old sandbox SWG died years and years ago, and it's finally getting put out of its misery in December. You could give SWGEmu a shot though, it's actually in pretty good shape. It's reverse engineered code from the game before the terrible "upgrade" patches (long very notorious story, look it up if you're interested) were applied. You need to have a copy of the game, but aside from that the servers are free. It's a emulation server so it's a little buggy and is missing features, but it has a huge population and is the place to go for the old SWG experience.
I've never even played the game, but I can see how macroing would make it much less enjoyable. If it's such a brutal cutthroat free for all PvP experience it's not very fun to know that while you're out slowly grinding to get to the top you just got destroyed by a few guys who set up some macros and went AFK for a week. I guess it's a "What's the point?" sort of thing; it's a lot easier to ignore in a PvE game than a competitive PvP game.
I suggest finding a good D&D group. Or another RPG. You can play them online! I even think you can set it up to play over skype.
Good times.
There was no way to tell whether the person who ganked me was a bored vet or someone who got there another way so I didn't really care, I died the same either way. It was pretty sweet when we managed to catch and kill them though. Oh so sweet.
Word. I actually wonder if skype would help the immersion. I gave swgemu a shot after chasing down a retail copy... It seems rough still. I think I might pour my energies into making a nwn2 mod. Or xyson if the toolset crushes me.
http://www.youtube.com/watch?v=SwGbLVdQBig
What you saw at PAX was specifically engineer to garner your reaction. After the trail of failures that have come in WoW's wake, we really need to curb our enthusiasm.
that's why we call it the struggle, you're supposed to sweat
it was the most massive circlejerk in internet history
i mean the mechanics and stuff were uniformly pretty bad but they weren't game ruining terrible, and the events were hella cool
.. this is the best news I've heard all day. See you all on!
Anyone..?
Edit: Logged in (Sunset), made a character, played for five minutes, and then noticed the upgraded tropical storm warning. We live right on the river. Off to pack some things and get the pets ready to evac if we have to! :P
https://steamcommunity.com/profiles/76561197970666737/
e; to post on topic with what the OP was asking: The SWGemu is worth trying out, it's all about that focus on community and making your own impact on the players around you. There's bugs, and not all the features are in yet, but it's got solid player driven action. As for Eve, don't worry about the microtransactions thing. Eve players fucking love drama and will blow any little thing out of the water if it makes for posting. Give the 10-day trial a whirl, or ask for a longer one in the thread. It's the only well polished mmo these days that really fits what you're asking for.
I think this is supportive of changes to the gaming industry, but destructive to the overall process of the games creation. Money is what talks and hype sells games and can sometimes open the wallets or extend the watches of the men behind the curtain who are ultimately pulling the strings. I think it hurts the gaming industry because everyone goes "LOLZ GAME OMG REAL HDR SUNLIGHT!!!!" and the game sells on that alone, leaving the game barren of real creativity and originality. Man.. god damn we need some originality lol.
Anyway, here is to another onslaught of unoriginal content I will still be paying for until the good shit surfaces! Huzzah gaming!
Except that the original GW was, and still is, a top selling and extremely well recieved MMO, where as there was no Warhammer online previously. So the company already had a very good base to build off of, the game will still be Guild Wars, just with some added stuff. Which is what we expect from a sequal, yes? I played the original GW for a long time, it's one of only two MMO's that really "clicked" with me for years. EvE being the other.
Well if you want old-school nothing is more old-school these days than EQ Mac. Death hurts. But you'll need to make a hackintosh partition on your harddrive or buy a cheap ($100-$150) G4 or G5 Mac ;-) So getting started in EQMac also hurts. And of course EQMac has slow XP so leveling hurts ;-) And it behooves me to mention that most toons are maxlevel so finding groups hurts. But it's all a good pain.
Except for the fact that Mythic created Dark Age of Camelot, and Warhammer Online had a decent few similarities. Truly it's downfall might have been just how dissimilar it was. And the shitty management, that too.
I actually really enjoyed Warhammer until the WoW expansion came out and over half the playerbase left overnight to go play more WoW. But yes, mismanagement was also a big issue later on.
That said, there's different degrees of "FAIL". I think that World of Warcraft is the best example of the current breed of MMOs. If you try it (it's free till level 20 currently) and like it, great. If you don't like it, I doubt you'll like any of the others. It's genre thing.
Blogs: Endless Space - galaxy seeds | Diablo 3 duels
For a while we had a pretty large PA guild going, but most of the people have since gone inactive (you can check out the thread here: http://forums.penny-arcade.com/discussion/134421/uo-lets-give-this-old-dinosaur-one-last-glorious-go-ipy-2.0#Item_536). Skill gain was really tough in the beginning, and it scared a lot of our people off. It's infinitely better now though. If you're interested in playing, send me a PM and I'll help you out. There's also a whole guild dedicated to helping new players get their footing.