Shaman!
Thanks to Grobian for actual content.
Elementalstolen from Elitist Jerks, because I have no idea myself
Spec: 34/7/0
Optional talents are Totemic Reach, Convection, Reverberation, Ancestral Resolve
Prime Glyphs: Unleashed Lightning, Flame Shock, and either Lightning Bolt or Lava Burst
Major Glyphs: Glyph of Lightning Shield. Then by preference/encounter/raid setup any of Thunder, Ghost Wolf, Healing Stream Totem, Chain Lightning, Stoneclaw Totem, Hex
Stat Preference: Spirit/Hit (until capped) >> Intellect > Haste = Mastery >> Crit
spell hit cap is 1742 rating for non-Draenei or 1640 for Draenei
Basic Priority List: Searing totem -> Flame Shock (when DoT not on target) -> Lava Burst -> Earth Shock (7-9 Lightning Shield charges) -> Lightning Bolt filler
Enhancement
Spec: 9/32/0
Optional talents are Totemic Reach, Reverberation, Call of Flame, Improved Shields, Elemental Warding, Elemental precision, Shamanistic Rage, ...
really, Enhancement has lot's of options to tweak your spec how you like it
Prime Glyphs: Lava lash, and two of Feral Spirit, Stormstrike, Windfury Weapon
Major Glyphs: By preference/encounter/raid setup any of Lightning Shield, Ghost Wolf, Healing Stream Totem, Chain Lightning, Stoneclaw Totem, Hex, Shamanistic Rage
Stat Preference: Agility > Hit (under spell cap) > Expertise (under cap) > Mastery >> Crit > Haste >= Hit (over spell cap)
spell hit cap is 1742 rating for non-Draenei or 1640 for Draenei
expertise cap is 541 rating for everyone or 451 rating for Orcs/Dwarves wearing their appropriate weapons
Basic Priority List: Searing totem -> Lava Lash -> Flame Shock (when Unleash Flame is active) -> MW5 Lightning Bolt -> Unleash Elements -> Stormstrike -> Earth Shock
You can include Lightning Bolts with less than 5 stacks of Maelstrom.
Restoration
Spec: 2/7/32
Optional Talents are Cleansing Waters, Ancestral Resolve, Acuity, Ancestral Awakening ...
There is a build going for Telluric Currents and/or Focused Insight with Elemental Precision, giving up instant ghost wolf instead.
Resto builds heavily depend on your raid format (5, 10, 25) and your role as a healer (tank, raid).
Prime Glyphs: Riptide, Earth Shield, Earthliving Weapon. Water Shield is an option if you have terrible mana problems.
Major Glyphs: By preference/encounter/raid setup any of Healing Wave, Ghost Wolf, Healing Stream Totem, Chain Heal, Stoneclaw Totem, Hex
Stat Preference: Intellect > Spirit > some order of Haste, Mastery, Crit
The debate on the best secondary stat (after Spirit) is always controversial. Haste is a very good throughput stat that comes with an increased mana requirement. Mastery increases heals when targets are low which is certainly helpful. Crit is both a throughput and a (weak) mana reg stat and effects everything (unlike haste/mastery).
Basic Priority List: Not really a priority list. Main advice for new Shaman healers would be to keep the shields up (Earth Shield, Water Shield). Try to always have the Tidal Waves buff up before casting a direct heal. Healing Surge is pretty bad now and should only be used in the most dire circumstances.
So I dunno what happened to the old thread, but I didn't want to talk about this in the general thread.
So... this guy:
http://db.mmo-champion.com/i/69139/necromantic-focus/
Necromantic Focus
Heroic
Epic
Binds when picked up
Unique:
Trinket
+433 Intellect
Requires Level 85
Item Level 391
Equip: Grants 48 mastery rating for 10 sec each time you deal periodic spell damage, stacking up to 10 times.
Totally a dps trinket, right? except....
Focused Insight Rank 3
After casting any Shock spell, your next heal's mana cost is reduced by 75% of the cost of the Shock spell, and its healing effectiveness is increased by 30%.
So if you're a FI shaman (maybe with TC, too) This becomes a really good trinket, right? The problem is I can't figure out what it's competing with yet and whatnot.
I'm just laughing at the thought that you could build a spec (With glyphs!) around this one trinket.
Posts
even if you decide keeping a flameshock up to proc this trinket is worth it, spending three talent points to make that GCD slightly less of a waste doesn't seem like a great idea.
that's why we call it the struggle, you're supposed to sweat
Uh, and a bunch of hit so that you don't miss all the time.
Badass elemental trinket though.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
But FI>FS>HR IS good. if you're the aoe raid healer (and some shamans are relegated to this) it's nice. It's a niche market that may have no place in the current tier, but discussion is warranted, I felt.
that's why we call it the struggle, you're supposed to sweat
other trinkets:
stolen from Elitist Jerks, because I have no idea myself
Optional talents are Totemic Reach, Convection, Reverberation, Ancestral Resolve
Prime Glyphs: Unleashed Lightning, Flame Shock, and either Lightning Bolt or Lava Burst
Major Glyphs: Glyph of Lightning Shield. Then by preference/encounter/raid setup any of Thunder, Ghost Wolf, Healing Stream Totem, Chain Lightning, Stoneclaw Totem, Hex
Stat Preference: Spirit/Hit (until capped) >> Intellect > Haste = Mastery >> Crit
spell hit cap is 1742 rating for non-Draenei or 1640 for Draenei
Basic Priority List: Searing totem -> Flame Shock (when DoT not on target) -> Lava Burst -> Earth Shock (7-9 Lightning Shield charges) -> Lightning Bolt filler
Enhancement
Optional talents are Totemic Reach, Reverberation, Call of Flame, Improved Shields, Elemental Warding, Elemental precision, Shamanistic Rage, ...
really, Enhancement has lot's of options to tweak your spec how you like it
Prime Glyphs: Lava lash, and two of Feral Spirit, Stormstrike, Windfury Weapon
Major Glyphs: By preference/encounter/raid setup any of Lightning Shield, Ghost Wolf, Healing Stream Totem, Chain Lightning, Stoneclaw Totem, Hex, Shamanistic Rage
Stat Preference: Agility > Hit (under spell cap) > Expertise (under cap) > Mastery >> Crit > Haste >= Hit (over spell cap)
spell hit cap is 1742 rating for non-Draenei or 1640 for Draenei
expertise cap is 541 rating for everyone or 451 rating for Orcs/Dwarves wearing their appropriate weapons
Basic Priority List: Searing totem -> Lava Lash -> Flame Shock (when Unleash Flame is active) -> MW5 Lightning Bolt -> Unleash Elements -> Stormstrike -> Earth Shock
You can include Lightning Bolts with less than 5 stacks of Maelstrom.
Optional Talents are Cleansing Waters, Ancestral Resolve, Acuity, Ancestral Awakening ...
There is a build going for Telluric Currents and/or Focused Insight with Elemental Precision, giving up instant ghost wolf instead.
Resto builds heavily depend on your raid format (5, 10, 25) and your role as a healer (tank, raid).
Prime Glyphs: Riptide, Earth Shield, Earthliving Weapon. Water Shield is an option if you have terrible mana problems.
Major Glyphs: By preference/encounter/raid setup any of Healing Wave, Ghost Wolf, Healing Stream Totem, Chain Heal, Stoneclaw Totem, Hex
Stat Preference: Intellect > Spirit > some order of Haste, Mastery, Crit
The debate on the best secondary stat (after Spirit) is always controversial. Haste is a very good throughput stat that comes with an increased mana requirement. Mastery increases heals when targets are low which is certainly helpful. Crit is both a throughput and a (weak) mana reg stat and effects everything (unlike haste/mastery).
Basic Priority List: Not really a priority list. Main advice for new Shaman healers would be to keep the shields up (Earth Shield, Water Shield). Try to always have the Tidal Waves buff up before casting a direct heal. Healing Surge is pretty bad now and should only be used in the most dire circumstances.
... welp.
Damn you blizzard!!
also, thank you for not making 5 cloaks. Who needs spirit, amirite?
Fucking thrall.
Actually, there's a boss drop in Heroic modes (Crystallized Firestone or something) that can be used to upgrade vendor items and trash drops to heroic quality loot. So Fiery Quintessence could most certainly be an option at that gear level. Though personally I don't particularly like on use trinkets.
Battle.net Tag: Dibby#1582
Yeah, I recall seeing that too.. But the Heroic version of the trinket is in the database... So who knows!
Battle.net Tag: Dibby#1582
that's why we call it the struggle, you're supposed to sweat
I'm worried about the nerf to MTT. I know we were buffed in other ways, but I don't have any experience yet.
Basic Priority List: Searing totem -> Stormstrike -> Lava Lash -> MW5 Lightning Bolt -> Unleash Elements -> Flame Shock (when Unleash Flame is active) -> Earth Shock -> LB filler with 2-4 MW stacks
In an unrelated topic, this is my new Arena spec for 3s (kitty cleave) http://www.wowhead.com/talent#hZf0MbZMGbGsdfosz:dbsdrc I specced out of FI and into Soothing Rains. I'm still having a hard time deciding between the WS and EL glyph, but it's probably not that important.
Anyone else feeling lackluster by comparison, or am I just over-analyzing it?
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
With regards to Elemental, I want to say Blizz really having no idea of what to do with our AoE in this expansion (needing a flame shock up on a target to cause a totem pulse seems clunky at best), is partly to blame.
With regards to single target dps, it could just be a matter of bumping up Mastery to be more effective (I'm sure I read blue posts saying this is what they would do if Elemental fell behind).
Enhancement; I've no idea on.
Resto shaman compared to other healers? Maybe once you start getting the 4 piece set, things start to change? Are both priest healing specs performing well, or is one doing alot worse than the other?
I don't overlook Tidal Waves buffed GHWs but you don't get them all of the time and they're only as good as the Big Heal other classes get and they have already stacked the haste for better throughput. GHW is pretty good, don't get me wrong, but in order for it to be great you've first got to have Tidal Waves up, then you've got to buff it with Unleash Elements, then get the GHW off on the tank with your ES while they're at low health. That's a lot of things to have in place that other healers can all but ignore to just pour heals into that same target and move on.
Keeping 3 stacks of rejuv on a target while filling in with quick nourish/healing touch does pretty well for tank healing and single target healing fights. Especially considering that those single target heals now procs their really really great mastery allowing their buffed wild growth spam (which can account for 30+% of Druid healing) to blanket the raid.
Edit: Err, you're just talking about tank healing now? Or what? If you're getting sniped on tank healing, then it sounds like your raid has some assignment issues to work out.
Our Resto shaman does fine, and our Elemental shaman (me!) also does fine.
When I get my 2pc I'll probably move up a rank or 2 in DPS, but honestly all our casters are so close it's hard to be sad that I'm dead last usually. Also I have a 359 main hand, so when I get some Branch of Nordrassil my DPS will go up by quite a bit too. I'm usually last, but not by much.
As far as how the healing meters look exactly, I couldn't tell you. All I know is that all 3 of our healers are definitely pulling their weight.
Wish the tooltip reflected the hotfix. I mean, I feel mightier, but I want reassurance!
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
It looks like my rated BG group is finally taking off (playing once a week) and we seem to have too many healers and not enough caster dps (Blood DK flag carriers are insane against us). And since I have the full Honor set for Enhancement now, I will start collecting Ele gear, there's nothing else to do with the points anyway.
The problem is that I have never played an Elemental Shaman. My Shaman is even my main, but he was always Enhancement and/or Resto. I'm looking at this spec right now (only PvP and no arena): http://www.wowhead.com/talent#hbGhMRfkdGobhMZ0h:0rcsrq
Specific questions: Earthquake is good for the flag zergs in Gilneas/Arathi, right? Elemental Warding vs. Reverberation? Totemic Reach vs. Spark of Life? Also glyphs: EM vs. Hex and is Fire Elemental worth it over one of the dps glyphs (LB/FS)?
What would you skip for it?
Yeah, I don't see how they would swing a Windshear nerf as only for Resto. And I also don't agree that Wind Shear is the biggest issue with Shaman healers.
I would class myself as a decent elemental shaman (so while it is nice that you ask, there's better people out there). As in, I can interrupt, try my best to help out healers, cc, not tunnel a target that evidently is getting healed.
Elemental shaman in this patch are certainly better than they were (the unleashed lightning glyph has helped tremendously, although whether a glyph should have such a dramatic effect should probably be questioned). When things start proc'ing, things start taking big hits. It's a question of whether people will let you.
The problems Elementals have, are the same as all casters really, in that every melee seems to have +1 gap-closers to the number of ways you've got to get some distance (a side product to the arms race with frost mages really), and there's loads of interrupts out there so that when they eventually close the distance, you're in trouble.
The main "problems" I have, are Ferals and DK's. Ferals for having that interrupt (skull bash) which seems to lock down my spells for ages (made worse by the fact they are doing some big hits on me), and DK's once they get close and activate AMS (which again means you're not able to do much).
Earthquake; I've not found a pvp use beyond casting it in the entrance of a base in TB, when a zerg is about to hit. The long casting time, dodgy proc, relatively small area and it being linked to your Nature school are just a few problems.
If you don't use Earthquake much (understandable), then you probably don't know how it works for interrupting flag caps. I guess it's the same as Consecration, so only the first tick interrupts. But at least the knockdown proc should also interrupt, that could make it usable in the flag zergs.
I've generally gotten better results casting a chain lightening, or running in and doing a Thunderstorm, or dropping a magma totem, if I arrive at a flag point and it's in the process of being capped. I've ironically found myself getting the spell off more in the larger BG's truth be told where I can hide myself a bit better.
I suppose if I had better support, I'd feel more confident in getting the spell off, but BG's seem to be full of melee that cling to you, so the opportunity to get a spell off doesn't really come along for me.
Anyway, I tend to just spec resto in random BG's, mainly because I look around the room and see there aren't enough Healers.
It wouldn't surprise me to see at some point something happening to EQ in 4.3 (like I can see the stun part of it being removed).
When the paladin first casts it, that used to (and to the best of my knowledge still does) interupt a flag being capped. Consequent ticks don't. I've always taken it as granted that any AOE that you don't channel works like this (i.e. any aoes that you leave after casting).