An exploit that basically forces your opponent to lag out and disconnect, thus providing you with a free win.
Is there a new one that's popular? I've been hearing more about it. incontrol had it happen to him twice on his stream and dropped 25 ranks in grandmasters because of it
Today has probably been my best day of crafting stars yet. Feel like I can learn some new builds, yo! So give me some. vs. Zerg I generally pretty much always open 3-gate sentry expand... Any better ones that allow me to expand quick?
definitely look into forge fast expand on certain maps vs. zerg if you're interested in max econ, I have zero experience with it though as 3-gate sentry was always so much easier to mass and harass with.
definitely look into forge fast expand on certain maps vs. zerg if you're interested in max econ, I have zero experience with it though as 3-gate sentry was always so much easier to mass and harass with.
Yeah I've always wanted to try it out but it feels like I'm vulnerable to lings just running past the cannon.
I am incompetent PvZ but Forge Fast Expand and its close cousin Nexus first are pretty standard. Forge FE is standard on Shakuras Plateau and TDA, and you can often get away with Nexus first as well (but its obviously riskier. You can then transition into a 6 gate +1 timing, or a 7 gate +2 blink stalker timing, or stargate play or whatever you prefer.
Its roughly
9 Pylon
13 Forge at the Natural choke
~16 Nexus (pause on probes)
17 pylon
19 Gate leave a probe nearby so you can snap build a gate to completely wall off in case lings are incoming
20 gas
21 cannon @100%; gate Core (25ish) completing wall off
zealot if you left a gap
I'm working on one from Minigun (the 7 gate +2 blink timing) now. I decided to start a blog in part to motivate me to actually do the footwork with SC2 (along with writing in general) should have the timings up once I finish the writeup. I've only tried in once in a ladder game and it did not go well so I'm going to be trying to find a few more replays with Pros and Cons of the build.
I am incompetent PvZ but Forge Fast Expand and its close cousin Nexus first are pretty standard. Forge FE is standard on Shakuras Plateau and TDA, and you can often get away with Nexus first as well (but its obviously riskier. You can then transition into a 6 gate +1 timing, or a 7 gate +2 blink stalker timing, or stargate play or whatever you prefer.
Its roughly
9 Pylon
13 Forge at the Natural choke
~16 Nexus (pause on probes)
17 pylon
19 Gate leave a probe nearby so you can snap build a gate to completely wall off in case lings are incoming
20 gas
21 cannon @100% gate Core (25ish) completing wall off
zealot if you left a gap
I'm working on one from Minigun (the 7 gate +2 blink timing) now. I decided to start a blog in part to motivate me to actually do the footwork with SC2 (along with writing in general) should have the timings up once I finish the writeup. I've only tried in once in a ladder game and it did not go well so I'm going to be trying to find a few more replays with Pros and Cons of the build.
I have a very nice replay of that build iNkA vs our own TannerMS
YouTube crashes my Mac all the time recently. It seems to be caused by changing the resolution (which you have to do if you watch full-screen). It crashes in Firefox, Safari, and Chrome. Lame, I wanted to watch some Stars being Crafted.
I am incompetent PvZ but Forge Fast Expand and its close cousin Nexus first are pretty standard. Forge FE is standard on Shakuras Plateau and TDA, and you can often get away with Nexus first as well (but its obviously riskier. You can then transition into a 6 gate +1 timing, or a 7 gate +2 blink stalker timing, or stargate play or whatever you prefer.
Its roughly
9 Pylon
13 Forge at the Natural choke
~16 Nexus (pause on probes)
17 pylon
19 Gate leave a probe nearby so you can snap build a gate to completely wall off in case lings are incoming
20 gas
21 cannon @100%; gate Core (25ish) completing wall off
zealot if you left a gap
I'm working on one from Minigun (the 7 gate +2 blink timing) now. I decided to start a blog in part to motivate me to actually do the footwork with SC2 (along with writing in general) should have the timings up once I finish the writeup. I've only tried in once in a ladder game and it did not go well so I'm going to be trying to find a few more replays with Pros and Cons of the build.
I have a very nice replay of that build iNkA vs our own TannerMS
Interestingly the one I'm looking at is off a FFE on TDA. Can't seem to locate where I got the replay (I'll upload it to gamereplays but its this game http://www.youtube.com/watch?v=FFijAIj99sA
+2 is about 45 seconds faster with 15 more food (a few more stalkers, more probes)
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited July 2011
No it was his KR account. He has two KR accounts.
Also, I had a fun idea today. What if MULEs, instead of being a standalone unit, were dropped ON SCVs as a temporary upgrade, with the upgrade disappearing after the normal duration.
Numbers would be tweaked a little bit to ensure the gain from MULEs was still the same.
The only negative impact this change would have is that Terrans would no longer be able to pull ALL of their SCVs with a marine/scv all-in if they wanted to continue to rally marines, or try to recover afterwards if they didn't win. And I'm not really seeing that as a bad thing!
Dhalphir on
0
Seguerof the VoidSydney, AustraliaRegistered Userregular
Also, I had a fun idea today. What if MULEs, instead of being a standalone unit, were dropped ON SCVs as a temporary upgrade, with the upgrade disappearing after the normal duration.
Numbers would be tweaked a little bit to ensure the gain from MULEs was still the same.
The only negative impact this change would have is that Terrans would no longer be able to pull ALL of their SCVs with a marine/scv all-in if they wanted to continue to rally marines, or try to recover afterwards if they didn't win. And I'm not really seeing that as a bad thing!
Posts
"EWWW A SARLACC JUST POPPED OUT"
"OH MY GOD THERE IS A TRANSPARENT UTERUS WITH A BUG SWIMMING INSIDE"
*Squelch*
*Splort*
*Splutter*
We require more minerals!
"God dammit zerg are disgusting."
Probably just desensitized after all the years of killing pixelated video game bug monsters.
I'd be surprised if they don't but no official work afaik
they have for WoW, anyway, although I suppose that's somewhat different
they include soundtracks
or just wait a few months till they go on sale, they make enough of them now that they last a long time on the market.
example, Just got the cataclysm CE for $54 bucks from bestbuy.
http://www.youtube.com/watch?v=rZCF55WwFPc
(if only)
EDIT: I love the still-frame shot
Currently it's exploding with people saying idra is worse than bronze players, and others who are saying minigun is good even though he cheesed :P.
http://www.youtube.com/watch?v=955NaTkF8EA
Bossest of bosses (possible contention of validity)
y/n?
Witty signature comment goes here...
wra
Steam: adamjnet
Yeah I've always wanted to try it out but it feels like I'm vulnerable to lings just running past the cannon.
Steam: adamjnet
Its roughly
9 Pylon
13 Forge at the Natural choke
~16 Nexus (pause on probes)
17 pylon
19 Gate leave a probe nearby so you can snap build a gate to completely wall off in case lings are incoming
20 gas
21 cannon
@100%; gate Core (25ish) completing wall off
zealot if you left a gap
I'm working on one from Minigun (the 7 gate +2 blink timing) now. I decided to start a blog in part to motivate me to actually do the footwork with SC2 (along with writing in general) should have the timings up once I finish the writeup. I've only tried in once in a ladder game and it did not go well so I'm going to be trying to find a few more replays with Pros and Cons of the build.
QEDMF xbl: PantsB G+
I have a very nice replay of that build
Steam: adamjnet
Interestingly the one I'm looking at is off a FFE on TDA. Can't seem to locate where I got the replay (I'll upload it to gamereplays but its this game
http://www.youtube.com/watch?v=FFijAIj99sA
+2 is about 45 seconds faster with 15 more food (a few more stalkers, more probes)
QEDMF xbl: PantsB G+
Forcefielding like a boss (except one time) to trap tons of lings.
http://www.teamliquid.net/video/streams/Liquid%60HuK
he gets ahead, usually due to micro (It is not an exaggeration to say that every Korean protoss 4gates all the time forever)
then instead of doing what safe play dictates, which is to throw down a robo and expand, he adds a twilight council for blink and tries to end.
http://www.reddit.com/r/starcraft/comments/ifcka/i_made_a_tool_to_generate_wordclouds_from_your/
But I don't think I would use it...
"idra's cloud would just be a blank screen"
thats what he gets for playing on his other Masters account too much I guess!
Was it his Europe account?
Cause his Europe MMR is so high that he cannot find opponents, T_T.
http://www.reddit.com/r/starcraft/comments/ifcka/i_made_a_tool_to_generate_wordclouds_from_your/
But I don't think I would use it...
Also, I had a fun idea today. What if MULEs, instead of being a standalone unit, were dropped ON SCVs as a temporary upgrade, with the upgrade disappearing after the normal duration.
Numbers would be tweaked a little bit to ensure the gain from MULEs was still the same.
The only negative impact this change would have is that Terrans would no longer be able to pull ALL of their SCVs with a marine/scv all-in if they wanted to continue to rally marines, or try to recover afterwards if they didn't win. And I'm not really seeing that as a bad thing!