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So an @, a D and a & walk into a bar

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  • JarsJars Registered User regular
    edited June 2011
    keep moving out of it

    note that this does not work with lava

    Jars on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited June 2011
    Hit a direction key continually until you break free.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2011
    The only Roguelike I've ever enjoyed is Baroque, though it's a 3d one. Great atmosphere.

    It's on the Wii.

    cj iwakura on
    z48g7weaopj2.png
  • DadouwDadouw Registered User regular
    edited June 2011
    I always die by my own ghosts in IVAN

    or suicidal dwarves

    Dadouw on
  • SliderSlider Registered User regular
    edited June 2011
    This stuff reminds me of Dartmud, except with more graphics. Dartmud was the reason I struggled in college. It took you months until your character was good enough to go out and adventure. And, when you died, it was usually permanently.

    Slider on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    Damn it. That was such a great game then a floating eye froze me and a rabid rat bit me to death. I was level 6 :(

    How do you get wands working and use those?

    Goose! on
  • JarsJars Registered User regular
    edited June 2011
    (z)ap wands

    Jars on
  • Typhoid MannyTyphoid Manny Registered User regular
    edited June 2011
    Goose! wrote: »
    Damn it. That was such a great game then a floating eye froze me and a rabid rat bit me to death. I was level 6 :(

    How do you get wands working and use those?

    ? and then b will get you a list of all the commands with descriptions. it's good to go through that because there's a bunch of actions that don't have dedicated keys, like to open a chest or a box you have to hit # and type in "loot"

    Typhoid Manny on
    from each according to his ability, to each according to his need
    hitting hot metal with hammers
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited June 2011
    I thought this was going to be a twitter thread.

    KrunkMcGrunk on
    mrsatansig.png
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    Yeah I realized I have to drop the chest/box in my square because the thing just picks it up

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    What about a pit? Screwed?

    Whoops got it

    Goose! on
  • undeinPiratundeinPirat Registered User regular
    edited June 2011
    Fyndir wrote: »
    Pick random spot, hit s repeatedly.

    There is no success/fail message, or anything to imply that you might be right about this particular dead end, you just keep on hammering s until you get bored.

    the pro way to do this is press n, which asks you how many times you want to repeat an action

    type in 20, and then press s

    bim bam bingo you will have searched there for 20 turns! most of the time this will find a secret door there if there is one

    n20s is so much easier than just yammering on s the whole time

    (also works with resting by doing something like n50. )

    oh and it stops doing the action if a monster or something comes into sight, it's pretty great

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Typhoid MannyTyphoid Manny Registered User regular
    edited June 2011
    oh also hit @ so you don't pick up every damn thing you walk over. manually pick stuff up with ,

    Typhoid Manny on
    from each according to his ability, to each according to his need
    hitting hot metal with hammers
  • undeinPiratundeinPirat Registered User regular
    edited June 2011
    realisitically you should go into your config file and make it so your autopickup stuff is only stuff that you always want to pick up, ie cash, potions, wands, scrolls, uhh, other stuff?

    i should dig mine up from nao some time

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited June 2011
    Ledneh wrote: »
    Demonspawn Chaos Knight of Xom in Dungeon Crawl is a great idiotic way to pass time

    I was looking things up since I haven't played in a while and I saw that they haven't actually removed the demonspawn torment immunity mutation, which I thought they were going to. It kind of makes me want to get around to working on a demonspawn 15 rune game. Most of my more agonizing deaths are due to being dumb with torment : (

    Frosteey on
  • JarsJars Registered User regular
    edited June 2011
    oh also hit @ so you don't pick up every damn thing you walk over. manually pick stuff up with ,

    put noautopickup in the defaults to get rid of it permanently. not sure why it is enabled by default.

    Jars on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited June 2011
    So I was looking up stuff to see how the Crawl gods have changed since .6 and I came across a new unique enemy.
    mennas
    A unique angel who casts silence, new in 0.8 and Sprint III. Has a holy long blade (sometimes a eudemon blade), hits really hard, is fast, and has huge EV and a large shield. Have fun!
    The size of his field of silence is not particularly large, but he's fast enough to keep you in it if you don't have a movement bonus on top of being hasted!
    [Wherever he spawns] Sigmund.
    8-2 vs. Gloorx Vloq, 7-3 vs Mnoleg, 10-0 vs. Lom Lobon
    <m0ng> so the secret to killing him is to reduce his health
    Here: Mennas, wielding a glowing eudemon blade and wearing a dull large shield

    Not sure I want to play demonspawn any more : (

    Frosteey on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    Dang this is awesome. I found a wand of digging and was making my own paths and it was awesome. Until I accidently broke into a dude's shop and he hit me with his wand of striking and I died :(

    Goose! on
  • ani_game_bumani_game_bum Optimistic, Rule-Breaking Nice Guy The Final World/DestinationRegistered User regular
    edited June 2011
    This roguelike format intrigues me. Unable to try out a desktop version right now so I downloaded 100 Rogues for my iPad. It's pretty fun; can't wait to try the other ones out.

    ani_game_bum on
    steam_sig.pngPSN: ani_game_bum Battle.net ID: Anigamebum#1354 Genshin UID: 660694297 Switch FC: SW-2127-8288-6505 Steam Wishlist
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited June 2011
    This thread is making me wonder where my USB numpad is so I can play roguelikes on this eee.

    Moriveth on
  • Wandering HeroWandering Hero Registered User regular
    edited June 2011
    Cool story, the first diablo was heavily influenced by roguelikes :)

    Wandering Hero on
    Not today.
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited June 2011
    Also, another classic Roguelike is Ragnarok.

    I think it's the closest I've ever gotten to beat a roguelike, meaning I actually had a couple of the items of the gods to give them when the time came. Most of the time, though, I just fucked around and ended up polymorphing myself into something awesome, like a Borgon Vile, which was pretty fuckin' sweet.

    Moriveth on
  • Typhoid MannyTyphoid Manny Registered User regular
    edited June 2011
    Cool story, the first diablo was heavily influenced by roguelikes :)

    the story goes it was originally gonna be turnbased

    Typhoid Manny on
    from each according to his ability, to each according to his need
    hitting hot metal with hammers
  • existexist Registered User regular
    edited June 2011
    i have played a bit of desktop dungeons! it owned

    exist on
    UmPiq.png
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    This game is cruel. Put on an amulet I looted, +3 cursed amulet of strangulation. Also in the box: a scroll of identify that had I used first would have saved me.

    Goose! on
  • JarsJars Registered User regular
    edited June 2011
    don't put on random stuff unless you know it isn't cursed. pets will not walk on cursed items and altars will tell you for sure. cursed items are almost universally bad

    Jars on
  • Typhoid MannyTyphoid Manny Registered User regular
    edited June 2011
    well then

    it looks like the DoomRL guy made a roguelike out of diablo. playing it now and it's decently fun. i shall add it to the OP

    Typhoid Manny on
    from each according to his ability, to each according to his need
    hitting hot metal with hammers
  • zucchinizucchini robothero pretty much amazingRegistered User regular
    edited June 2011
    Castle of the Winds was easily my favorite roguelike/game in general growing up. I played so many hours.

    zucchini on
  • KharnorKharnor Registered User regular
    edited June 2011
    I'm yet to find a roguelike that has a satisfying ending.
    Angband was great fun, and it felt like the player advancement kept pace with the enemies for most of the way through.
    But then you get to the end and you absolutely cannot get any more powerful, and it's like "Here's a single enemy that can summon twelve superpowered enemies every other move, all of which can kill you with a thought. Oh, and he takes a thousand hits to kill, and he can heal and teleport. Kill him."
    Screw that. Killing him wouldn't be satisfying, it would just be like "oh, I got a few thousand consecutive good rolls on the random number generator, and the boss forgot to teleport away or use his 'instant death gaze' move this time".
    So yeah I haven't finished Angband yet.

    Doom: The Roguelike has the opposite problem; the boss is a lot easier than a lot of the enemies you see in regular levels, simply because there's just one of him and you can unload everything you have without having to worry about saving it up any more. Like that thermonuclear device you found a few levels back. And that powerup that makes you invincible for a few seconds.
    But then you go to the super secret second boss! And you nuke that, too.

    Kharnor on
  • undeinPiratundeinPirat Registered User regular
    edited June 2011
    if you do not have a boner, sweaty palms, headache, and pounding heart after your first nethack ascension

    you're lying

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JarsJars Registered User regular
    edited June 2011
    in nethack the goal is to get to the bottom of the dungeon, steal the amulet of yendor, escape the dungeon, then traverse the planes while being stalked by the continually resurrecting wizard of yendor in order to sacrifice it to your god in exchange for immortality

    Jars on
  • undeinPiratundeinPirat Registered User regular
    edited June 2011
    it's literally the scariest and most accomplishing thing you can do in ascii

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    Is it truly random or are there presets to each dungeon? Like depth etc

    Goose! on
  • JarsJars Registered User regular
    edited June 2011
    basic layout: http://nethack.wikia.com/wiki/Map

    certain levels will always be the same or have a few different preset layouts: minetown, mine's end, sokoban, quest levels, medusa, the castle, demon lord lairs, vlad and wizard towers, the sanctum, and the planes.

    Jars on
  • stimtokolosstimtokolos Registered User regular
    edited June 2011
    I think it is mostly a level range thing.

    Like between levels 2-5 (not sure if these are the correct numbers) there will be a branch to the Gnomish mines, which I think have maybe 3 levels, then the oracle, then some more levels, then mine town.

    The number of levels between each thing varies though, and the levels themselves vary along with what is on them.

    Then there are a few other levels which are always there, like the one with Medusa, the Castle the quest level which I think tends to have a very set depth (could be wrong) but random levels within.

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    edited June 2011
    Jars is that the SLASH'EM level layout or Vanilla nethack?

    Because I see on the side it talks about Dopplegangers, and I cannot remember if those were in Vanilla nethack or only SLASH'EM I know they could be Monks though.

    Nevermind I think it is Vanilla and I'm just tripping.

    stimtokolos on
  • undeinPiratundeinPirat Registered User regular
    edited June 2011
    that page specifically is talking about vanilla nethack, the thing on the side is saying that the doppelganger article (which is about slashem) was recently edited

    wikihack houses articles for mostly nethack, but people can contribute articles about fork games

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited June 2011
    Stone Soup is the best because you don't need to kill any bosses.

    Frosteey on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited June 2011
    I guess you might have to fight one boss. But not most of them but I fight them anyway to give myself the most chance of not winning : (

    Frosteey on
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited June 2011
    Man

    I do not know where my USB numpad is, and that makes me sad

    this Eee is pretty much perfect for roguelikes

    Moriveth on
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