Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited July 2011
I do not know why Werewolves are listed as the undead.
They do not have the qualities of the living dead.
It's bullshit and should be remedied by an act of Ghost Congress.
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Tommy2Handswhat is this where am iRegistered Userregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited July 2011
How do you handle Boogeymen, Melding?
This is important, I am going out to handle a Boogeymen infestation and I need to get this done in under six hours.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
To defeat the Bogeyman, do not allow him to get up to speed! If he is injured when he is not holding one of his magical rings, he will go to his permanent resting place.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited July 2011
Mmm-hmm.
Have we discussed how to handle wights and golems yet? I've got an appointment next week to do a golem consult, then clean out some wights from a haunted irish castle.
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Humor can be dissected as a frog can, but dies in the process.
Have we discussed how to handle wights and golems yet? I've got an appointment next week to do a golem consult, then clean out some wights from a haunted irish castle.
Golems are also fairly simple.
Either you erase the first letter written on their head, or you feed them a scroll with instructions that benefit you.
This is important, I am going out to handle a Boogeymen infestation and I need to get this done in under six hours.
Boogiemen are semi corporeal, and weak to both light and bravery. If you are willing to stand up to them odds are they will not show themselves to you. Keep in mind these are half mortals who gave away a portion of their souls to prey on children. Not exactly too much to handle.
Wights are earlier in the thread, golems are constructs and that section hasn't been started yet.
We do have some research done on golems, though largely it's a matter of "just explode them" and it hasn't warranted a full division yet, as is necessary with undead and the other listed departments.
That said, explosives tend to work well. Depending on the type of golem. Ones made of hard metals are easily felled with a rpg, or several pounds of dynamite.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited July 2011
Well, they could be flesh golems or golems made from cursed steel, which merits a specific approach.
Although flesh golems have more in common with abominations than your traditional golem, they still have particular weaknesses that you can exploit.
Golems in general appear to be 'stupid' creatures, in that they can only do what they are specifically programmed to do. They are straightforward creatures that rely on their extreme strength and unlimited stamina to drive forward.
My issue is if there are any wards, spells, or traps that would be effective against the average golem/cursed-steel golem/flesh golem, because if I had explosives on hand I'd be able to handle most any corporeal non-magical undead.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Well, they could be flesh golems or golems made from cursed steel, which merits a specific approach.
Although flesh golems have more in common with abominations than your traditional golem, they still have particular weaknesses that you can exploit.
Golems in general appear to be 'stupid' creatures, in that they can only do what they are specifically programmed to do. They are straightforward creatures that rely on their extreme strength and unlimited stamina to drive forward.
My issue is if there are any wards, spells, or traps that would be effective against the average golem/cursed-steel golem/flesh golem, because if I had explosives on hand I'd be able to handle most any corporeal non-magical undead.
Golems are not typically classified as "monsters" and therefore have little interest to the MRE. You would be better off contacting the Magical Research Institute and getting a hold of an expert on golems.
That said, most flesh golems do possess fear of fire, and sometimes loud noises like a bear. Outside of this, and advice to explode them, the MRE is simply not equipped to handle your topic of a non monster.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Well, they could be flesh golems or golems made from cursed steel, which merits a specific approach.
Although flesh golems have more in common with abominations than your traditional golem, they still have particular weaknesses that you can exploit.
Golems in general appear to be 'stupid' creatures, in that they can only do what they are specifically programmed to do. They are straightforward creatures that rely on their extreme strength and unlimited stamina to drive forward.
My issue is if there are any wards, spells, or traps that would be effective against the average golem/cursed-steel golem/flesh golem, because if I had explosives on hand I'd be able to handle most any corporeal non-magical undead.
Golems are not typically classified as "monsters" and therefore have little interest to the MRE. You would be better off contacting the Magical Research Institute and getting a hold of an expert on golems.
That said, most flesh golems do possess fear of fire, and sometimes loud noises like a bear. Outside of this, and advice to explode them, the MRE is simply not equipped to handle your topic of a non monster.
How are they not monsters? You have a golem set to guard ancient treasure or to eliminate trespassers, or just be a general minion of a lich.
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PiptheFairFrequently not in boats.Registered Userregular
edited July 2011
golems are not undead why the fuck are they being discussed
Golems are not monsters in the same way a semi truck or fighter jet are not monsters.
They are artificial, lack the ability to do anything on their own, and are typically not too far away from whatever hand guides them.
While a semi truck could kill your family, and destroy everything you ever loved, the truck its self is not to blame. If you are having a truck related mission, we recommend a good mechanic or blowing it up. If the truck is possessed, then we can help.
Likewise, we recommend a golem expert, or exploding it.
If this golem has gained sentience, then this is a different matter and we can send a contact team to investigate. They however, will likely just explode it.
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PiptheFairFrequently not in boats.Registered Userregular
close, but not the same thing. However, most of them can be killed similarly to a man or a zombie (fire or a lot of bullets)
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited July 2011
They are the unliving, which is fairly close to undead.
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Moving right along, Will-o'-The-wisp or more commonly, a wisp.
At one point thought to be a fey creature, our limited research has classified these as an incorporeal undead.
Typically seen around swamp or marshy areas, the wisps will move along trying to attract the attention of passer's by and lead them to a watery grave. The reasons behind this are as of yet unknown, however it is believed this is how they produce others and obtain some sort of boon for doing so. While we hesitate to call them intelligent, there is clearly an intelligence working behind them but we are as of yet unsure if it is a solitaire mind for each or if ones working in an area are part of a hivemind.
Typically docile, wishing to simply lure prey, if confronted they are capable of self defence. Offensively they are able to summon and eject small flames, defensively they are able to produce mist that will often leave the attacker confused long enough for it to escape or ambush. IT should be noted, if you wish to go wisp hunting, do not do so alone, and practice extreme caution.
Tactics advice: bring a boat and life jackets, and make sure any weapon you use to combat incorporeal undead is water proof.
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exposed bones don't mean undead.
http://keiththompsonart.com/undead.html
The terrifying ghosts of Astronauts, pledged to forever prevent others from sharing their fate.
Never kill Astronauts anywhere near Florida, and you should be fine.
Why I fear the ocean.
They do not have the qualities of the living dead.
It's bullshit and should be remedied by an act of Ghost Congress.
do..do you have something to tell us
That's grievously untrue.
Well, they aren't technically listed as undead. They're just allowed into undead bars and clubs, along with the corporeal variation of banshee.
The hideous bat monster ones, with the razor sharp claws.
Why I fear the ocean.
This is important, I am going out to handle a Boogeymen infestation and I need to get this done in under six hours.
I know this one. Had experience, consulted experts, whole bit.
You got a blanket with ducks on it?
Any blanket will do, but duck ones are best.
Just toss the blanket over the heads of the boogiemen. Easy as pie. They'll cease to exist, and you can return to whatever you were doing.
Why I fear the ocean.
We conducted this test 10 times. there was one fatality. when we recover the other 9 children we will have a full report.
You used children?
See, this is why I doubt your professionalism. Children have awful throwing arms.
Why I fear the ocean.
Have we discussed how to handle wights and golems yet? I've got an appointment next week to do a golem consult, then clean out some wights from a haunted irish castle.
Golems are also fairly simple.
Either you erase the first letter written on their head, or you feed them a scroll with instructions that benefit you.
Why I fear the ocean.
We used children because adults lacked the necessary fear to attract the boogiemen.
This isn't our first time to the rodeo, we know what we are doing.
Boogiemen are semi corporeal, and weak to both light and bravery. If you are willing to stand up to them odds are they will not show themselves to you. Keep in mind these are half mortals who gave away a portion of their souls to prey on children. Not exactly too much to handle.
We do have some research done on golems, though largely it's a matter of "just explode them" and it hasn't warranted a full division yet, as is necessary with undead and the other listed departments.
That said, explosives tend to work well. Depending on the type of golem. Ones made of hard metals are easily felled with a rpg, or several pounds of dynamite.
Although flesh golems have more in common with abominations than your traditional golem, they still have particular weaknesses that you can exploit.
Golems in general appear to be 'stupid' creatures, in that they can only do what they are specifically programmed to do. They are straightforward creatures that rely on their extreme strength and unlimited stamina to drive forward.
My issue is if there are any wards, spells, or traps that would be effective against the average golem/cursed-steel golem/flesh golem, because if I had explosives on hand I'd be able to handle most any corporeal non-magical undead.
Golems are not typically classified as "monsters" and therefore have little interest to the MRE. You would be better off contacting the Magical Research Institute and getting a hold of an expert on golems.
That said, most flesh golems do possess fear of fire, and sometimes loud noises like a bear. Outside of this, and advice to explode them, the MRE is simply not equipped to handle your topic of a non monster.
How are they not monsters? You have a golem set to guard ancient treasure or to eliminate trespassers, or just be a general minion of a lich.
They are artificial, lack the ability to do anything on their own, and are typically not too far away from whatever hand guides them.
While a semi truck could kill your family, and destroy everything you ever loved, the truck its self is not to blame. If you are having a truck related mission, we recommend a good mechanic or blowing it up. If the truck is possessed, then we can help.
Likewise, we recommend a golem expert, or exploding it.
If this golem has gained sentience, then this is a different matter and we can send a contact team to investigate. They however, will likely just explode it.
Wow. That's some kind of fucked up.
Most of the stuff there is.
Some of the robots aren't. But not many.
Why I fear the ocean.
At one point thought to be a fey creature, our limited research has classified these as an incorporeal undead.
Typically seen around swamp or marshy areas, the wisps will move along trying to attract the attention of passer's by and lead them to a watery grave. The reasons behind this are as of yet unknown, however it is believed this is how they produce others and obtain some sort of boon for doing so. While we hesitate to call them intelligent, there is clearly an intelligence working behind them but we are as of yet unsure if it is a solitaire mind for each or if ones working in an area are part of a hivemind.
Typically docile, wishing to simply lure prey, if confronted they are capable of self defence. Offensively they are able to summon and eject small flames, defensively they are able to produce mist that will often leave the attacker confused long enough for it to escape or ambush. IT should be noted, if you wish to go wisp hunting, do not do so alone, and practice extreme caution.
Tactics advice: bring a boat and life jackets, and make sure any weapon you use to combat incorporeal undead is water proof.
pfft, the last time I went wisp hunting I didn't need no wussy life jackets
Well played.
You brought that boast just fine, though.
but when seeking to make worthwhile posts, one must be swift and merciless
like motorcycle knight
Hrm, part me, part fox mulder. i like it.