Dashui has made a great guide to modding Oblivion that covers most of what you'll ever need. If you have any questions about it feel free to ask in the thread. It Can Be Found Here
So this game is coming out real soon and we have a ton of new information now.
Like all of the Perk Trees! (Spoilered for long list)
“We would like to do DLC; we don’t have any specific plans yet, but they’ve been really successful and we like making them. Right now I can say that we’d like to do less DLC but bigger ones – you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them – we had two overlapping groups. We don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel.”
Renegade Wolf on
0
deowolfis allowed to do that.Traffic.Registered Userregular
Since I posted this right at the very end of the last thread, I might as well shamelessly repost it here in case anybody who is playing/considering playing Morrowind didn't see it there:
If anyone is playing Morrowind now, you may or may not be interested in the mod I just released. Basically what it does is replace all those shitty cast on use enchantments that infest the game world with equivalent (but balanced) constant effect enchantments. It makes getting quest rewards and looting dungeons a lot more fun in my opinion, because now there's a chance that you might actually want to use the items you get, rather than just throwing them away immediately.
I downloaded it lork as I just happen to be on an older rpg kick of late, haven't gotten past balmora yet so maybe I'll report back when I really get to see what your content does. sadly I'm too dumb to get any of the other mods in the old elder scrolls thread to work, which is a shame from the look of the screenshots.
The thing with the radiant quests is I felt they really should have just kept that to themselves, its confusing as fuck and for the life of me I cant figure it out.
How will they record the dialogue for different quest givers and quests it would generate?
It had to happen eventually. I'm back in Oblivion. Woop!
Dug up an old character and discovered something I'd never stumbled across before - the Bomb Runt spell from LAME. Promptly tested it out during a quest from The Stranded Light in the Inn of Ill Omen.... and the resulting explosion killed Rufio through the wall instead of the thing I was aiming at in the room next door.
Sorry, Rufio.
I'm not sorry.
Though, now Lucien think I want to join the DB, and this character was supposed to be a goody-two-shoes!
It had to happen eventually. I'm back in Oblivion. Woop!
Dug up an old character and discovered something I'd never stumbled across before - the Bomb Runt spell from LAME. Promptly tested it out during a quest from The Stranded Light in the Inn of Ill Omen.... and the resulting explosion killed Rufio through the wall instead of the thing I was aiming at in the room next door.
Sorry, Rufio.
I'm not sorry.
Though, now Lucien think I want to join the DB, and this character was supposed to be a goody-two-shoes!
The only answer is to aim that spell at him.
To make amends for your sin, of course.
MechMantis on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
The thing with the radiant quests is I felt they really should have just kept that to themselves, its confusing as fuck and for the life of me I cant figure it out.
How will they record the dialogue for different quest givers and quests it would generate?
I think im thinking about it wrong.
They don't really need that much dialogue to pull it off.
"Oh no! I lost a particular item in a local cave! Let me mark it on your map."
So to cover all their bases they only need to record that, what, four times? Once for the one actor that does humans. Once for the one actor that does beasts. Once for the one actor that does elves. And once for the one actor that does ladies.
It's not a Daggerfall-esque full random thing. It seems more like normally scripted quests with plan Bs and an occasional random plug for items and locations. Like, they could potentially go super crazy with it, but I don't know that they will. That's a pretty big rabbit hole of redundant content.
I downloaded it lork as I just happen to be on an older rpg kick of late, haven't gotten past balmora yet so maybe I'll report back when I really get to see what your content does. sadly I'm too dumb to get any of the other mods in the old elder scrolls thread to work, which is a shame from the look of the screenshots.
It's an installer that does all the hard work for you. It has an options program where you can choose from a multiple variety of different preferences (crosshairs, interfaces, different trees for certain areas, etc.), and if you don't like a certain mod you chose, you can re-open the program and change it mid-game without any conflicts or hassle. A detailed install guide will help you through this entire process.
I do recommend choosing the More Trees options, however. It makes those regions look less sparse.
I also added the following (and completely optional) supplemental mods, some of which are recommended by the above overhaul in its readme and none difficult to install:
Less Generic NPC Compilation - "LGNPC, short for Less Generic NPCs, is a project that aims to replace all the repetitive Morrowind dialogue with more interesting and engaging conversations. We want each NPC in every town, village, or camp to have his or her own personality and back story."
Less Generic Tribunal - Similar to LGNPC (and created by one of its members), but for Tribunal.
Less Generic Bloodmoon - Similar to LGNPC (and created by one of its members), but for Bloodmoon.
Better Music System - This adds a large number of new musical tracks to the game, but instead of playing at random, they play different selections depending on the area you're in. What you hear in Vivec will be different than what you hear in Balmora, and towns and shops all have their own music, too. It's recommended by the Morrowind Overhaul.
Tamriel Rebuilt - "Tamriel Rebuilt aims to recreate 'Mainland Morrowind' as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold."
Signy Signposts: Tamriel Rebuilt - This mod adds high resolution textures to the signposts in the Tamriel Rebuilt lands. The Morrowind Overhaul above has Signy Signposts: Vvardenfell, so these two work nicely together.
Starfire's NPC Additions - This adds new NPCs around the world and towns to make Morrowind feel more alive. Morrowind Comes Alive is more popular, but apparently more buggy, and this is the one explicitly recommended by the Morrowind Overhaul.
Westly's Master Head Pack - It gives you a huge amount of new high quality heads and hairs to select in the character creator. It's recommended by the Morrowind Overhaul.
Immersive Chargen - This changes the opening of the game to make it more memorable and exciting. It's recommended by the Morrowind Overhaul.
Children of Morrowind - "This mod adds approx. 330 talking, playing, interacting children of various ages and of all races to exterior and interior locations in Morrowind, Mournhold and Solstheim." It's recommended by the Morrowind Overhaul.
Hold It - "Hold it is a mod that randomly gives NPCs an item to hold based on their class and/or gender." It's recommended by the Morrowind Overhaul.
Where Are All the Birds Going? - This adds birds to the game world. It's a small addition but adds appropriate atmosphere to Morrowind. It's recommended by the Morrowind Overhaul.
Julan, Ashlander Companion - This adds a companion to the game. He's constantly recommended in top 10 lists, and is integrated into the main quest and many other quests. He has plenty to say about your quests, factions, race, location and more. I haven't read a single negative comment about this mod yet, and many state they can't do the main quest without Julan now.
Illy's Solsteim Rumour Fix - "Tired of having every person on Vvardenfell know about Solsteim? Do you find it immersion breaking that every Imperial says their son was sent to Solsteim?" "So now if you start a new game the people of each region will talk about the rumours assigned to their area."
None of those mods have any involved install processes, although I didn't install Hold It for Tamriel Rebuilt (or more specifically, Hold It - TR&CoM addon.esp). It gave me an error about how the master file for that .esp was changed. The additional steps you'll have to do afterward are mostly described in the install guide for Morrowind Overhaul as part of its install process, so it's none too confusing, but I'll describe them anyway.
Re-run BSAReg. Open MGEgui and re-run the Distant Land setup. Finally, download and run TESTool and choose the Merge Leveled List option, followed by the Leveled List Resequencer program. And that should be it!
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited June 2011
I am currently debating on buying Morrowind (the combo with the expansions obviously) and just patching enough for stability. Then doing a Morrowind Pure run on my PC. Just to taste it...
I am currently debating on buying Morrowind (the combo with the expansions obviously) and just patching enough for stability. Then doing a Morrowind Pure run on my PC. Just to taste it...
But don't you want your Morrowind to look like this?
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited June 2011
Only if I want my PC to sit there making pouty faces at me. I be a console junkie. I have a PS3 otherwise I'd drop coin on getting a version for it. As it is, my PC can't run Majika. Take that into account.
The thing with the radiant quests is I felt they really should have just kept that to themselves, its confusing as fuck and for the life of me I cant figure it out.
How will they record the dialogue for different quest givers and quests it would generate?
I think im thinking about it wrong.
They don't really need that much dialogue to pull it off.
"Oh no! I lost a particular item in a local cave! Let me mark it on your map."
So to cover all their bases they only need to record that, what, four times? Once for the one actor that does humans. Once for the one actor that does beasts. Once for the one actor that does elves. And once for the one actor that does ladies.
It's not a Daggerfall-esque full random thing. It seems more like normally scripted quests with plan Bs and an occasional random plug for items and locations. Like, they could potentially go super crazy with it, but I don't know that they will. That's a pretty big rabbit hole of redundant content.
Think about it, though, it would have to be limited to certain races (unless they record all the dialogue being said by 10 or so races) and done in both genders in order to be a truly random tool.
Having such limited dialogue would be jarringly off-putting and distracting. It would be very clear when you are on a 'generic' quest if they are so limited. I guess if they are purely used as padding and a way of highlighting places you may not have been it would be ok. But I think ill ignore them in my run if possible.
Also there wasnt one actor that did humans even in Oblivion, I doubt there will be only one in Skyrim. I'd rather that recording time go into generic convos or in other major missions, if its just going to be throw-away.
Oh my god... Bethesda's done it, they've actually done it! A run animation that doesn't look fucking stupid!
Also, I think they actually mean it this time when they say playing in 3rd person is viable this time. Man, I was trying to not get hyped up for this one...
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Well... this game may have NO dwarves (no the Dwemer don't count as they are actually tall elves)...
But thankfully the Nords have nearly everything I love about Dwarves. They love axes and hammers, the rock out in heavy armor, they're kick ass blacksmiths, biggest and best drinkers in the world, don't need no puny magic, rock viking beards, and they're fearless.
I'll make a Nord with a massive beard, call him elf-killer, and go around brutally murdering elves. That will get me over the lack of Dwarves.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
It's kinda sad that when Bethesda is concerned, just them FINALLY getting something like a run animation right seems to be a reason to celebrate. Bethesda has a lot of trust to regain after that nightmaric piece of shit that was Oblivion. I'll reserve my right to get hype until they prove that this isn't gonna be just Oblivion with some Morrowind fan service tack on.
Oblivion was not a nightmaric piece of shit. It is a fucking old game, it looked and played well for its time.
And the reason why a running animation is difficult in the kind of games they do should be pretty obvious, a huge variety of stats (running speeds), weapon types, model types, movements you can do whilst moving and running, the fact that all your movement is built around a first person perspective, etc. Its unfortunate that animations havent looked great up until this point, but they have been primarily first person games, third person has essentially always just been a vanity camera. Very few games that do both views have been able to get both 100% right.
Also
"Oblivion with some Morrowind fan service tack on"?
It's kinda sad that when Bethesda is concerned, just them FINALLY getting something like a run animation right seems to be a reason to celebrate. Bethesda has a lot of trust to regain after that nightmaric piece of shit that was Oblivion. I'll reserve my right to get hype until they prove that this isn't gonna be just Oblivion with some Morrowind fan service tack on.
I know, right? I mean, I opened my copy of Oblivion and the disc literally (literally!) jumped out and raped my cat. Then it pissed in my PC's disc drive, insulted my parents, and smashed my favourite coffee mug on its way out the door.
I'm actually playing through Morrowind and Oblivion at the same time right now. This may make me insane. I've never beaten Morrowind nor its expansion packs, and I haven't even touched Oblivion's Shivering Isles expansion pack, so there's plenty of game in there for me to explore. This should keep me busy until Skyrim. Way, way too busy.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
It's kinda sad that when Bethesda is concerned, just them FINALLY getting something like a run animation right seems to be a reason to celebrate. Bethesda has a lot of trust to regain after that nightmaric piece of shit that was Oblivion. I'll reserve my right to get hype until they prove that this isn't gonna be just Oblivion with some Morrowind fan service tack on.
You are always angry all the time aren't you!?
You may not have liked Oblivion, but calling it a nightmaric piece of shit is pretty damn unfair don't you think? Honestly I wasn't a HUGE fan either. Hell... I strait up didn't like it until until I replayed it years later with Deadly Reflex and Nords w/ beards. But you can't call something that won multiple game of the year awards a piece of shit.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
I'm watching that 6 minute vid in the OP(never seen it, or any Skyrim stuff outside of trailers)
No sound at work, but that bit where he's molesting mammoths, and then goes to fight the frost giant guy... then DRAGON OUT OF FUCKING NOWHERE! Was that scripted, or random? Also, fighting dragons looks fucking rad.
Dang... super hyped now. AssRev and Skyrim are now my definite purchases for the Holiday blitz.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I actually enjoyed Oblivion the first time around, but over the years the bashing and hatred of it has seeped into my subconscious and I never touched it. Recently I showed a friend Skyrim and he was desperate to see Oblivion, we've been playing it and enjoying the shit out of it, its a perfectly good game once you acclimate to the first generation graphics and its various problems, none of which come close to being game-breaking.
We've been playing it on 360, just adjusted the difficult slider to make things a bit easier since the quests and exploring the world are the more interesting aspects of it.
Skull:
The dragons arrival was scripted (for obvious reasons) but its behavior apparently wasnt. Fighting a dragon atop a tower with a thunderstorm in a valley of giants and mamoths with a Rohan-like city in the background pretty much ticked all my boxes, even ones I never knew I had.
Oblivion was an incredibly watered down experience with an embarassingly large amount of cut and paste dungeons. My fear is that Skyrim would basically retain the same level of blandness that plagued Oblivion and attempt to instead misdirect everyone by adding a couple of old throwbacks to Morrowind like the political house quest chains without adding any real depth to them.
Hell, I'll be surprised if they manage to actually fix the huge mistakes they made with some of the various attributes in Oblivion i.e. the massive scaling problems that magic has if you don't grind the ever loving shit out of INT (higher power spells require massive amounts of mana which means massive amounts of INT) Then there's huge mistake of tying all of the weapon stuff to strength which made mid-late game melee backstabbing a royal bastard unless you grinded the shit out of STR which defeated the whole point of being an asassin. That grinding was made doubly hard because your average assassin only had Small Swords as his lone STR skill. Everything else was Speed and AGI.
But you can't call something that won multiple game of the year awards a piece of shit.
You honestly think GOTY awards mean anything? I stopped trusting those ages ago.
I'm watching that 6 minute vid in the OP(never seen it, or any Skyrim stuff outside of trailers)
No sound at work, but that bit where he's molesting mammoths, and then goes to fight the frost giant guy... then DRAGON OUT OF FUCKING NOWHERE! Was that scripted, or random? Also, fighting dragons looks fucking rad.
Dang... super hyped now. AssRev and Skyrim are now my definite purchases for the Holiday blitz.
What you saw in the video is what you'll get, although that specific instance was scripted for demonstration purposes. They'll still move about the world randomly, pick up creatures or people from the ground, fly solo or in packs, apparently they can attack towns, and so forth.
Oblivion was an incredibly watered down experience with an embarassingly large amount of cut and paste dungeons. My fear is that Skyrim would basically retain the same level of blandness that plagued Oblivion and attempt to instead misdirect everyone by adding a couple of old throwbacks to Morrowind like the political house quest chains without adding any real depth to them.
Hell, I'll be surprised if they manage to actually fix the huge mistakes they made with some of the various attributes in Oblivion i.e. the massive scaling problems that magic has if you don't grind the ever loving shit out of INT (higher power spells require massive amounts of mana which means massive amounts of INT) Then there's huge mistake of tying all of the weapon stuff to strength which made mid-late game melee backstabbing a royal bastard unless you grinded the shit out of STR which defeated the whole point of being an asassin. That grinding was made doubly hard because your average assassin only had Small Swords as his lone STR skill. Everything else was Speed and AGI.
They've said they've hand-crafted all the dungeons this time around, unlike what they did with Oblivion. They're certainly aware of the Oblivion complaints. Todd Howard talked about that specifically in a Game Informer interview.
And as far your attribute complaint, that's certainly not going to be in Skyrim because there are no attributes to increase per level up! I know some people don't like that, but instead of choosing from things like Strength and Intelligence, you choose to either increase your health, mana or stamina and then choose a perk. Perks are chosen from your skill categories, include things like new moves, and I believe I remember them saying they were designed so that when you level up, you'll feel noticeably stronger right away.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I'm watching that 6 minute vid in the OP(never seen it, or any Skyrim stuff outside of trailers)
No sound at work, but that bit where he's molesting mammoths, and then goes to fight the frost giant guy... then DRAGON OUT OF FUCKING NOWHERE! Was that scripted, or random? Also, fighting dragons looks fucking rad.
Dang... super hyped now. AssRev and Skyrim are now my definite purchases for the Holiday blitz.
THAT was probably scripted. But Dragons are totally random, so in theory, that COULD randomly happen while your playing.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
Oblivion was an incredibly watered down experience with an embarassingly large amount of cut and paste dungeons. My fear is that Skyrim would basically retain the same level of blandness that plagued Oblivion and attempt to instead misdirect everyone by adding a couple of old throwbacks to Morrowind like the political house quest chains without adding any real depth to them.
Hell, I'll be surprised if they manage to actually fix the huge mistakes they made with some of the various attributes in Oblivion i.e. the massive scaling problems that magic has if you don't grind the ever loving shit out of INT (higher power spells require massive amounts of mana which means massive amounts of INT) Then there's huge mistake of tying all of the weapon stuff to strength which made mid-late game melee backstabbing a royal bastard unless you grinded the shit out of STR which defeated the whole point of being an asassin. That grinding was made doubly hard because your average assassin only had Small Swords as his lone STR skill. Everything else was Speed and AGI.
But you can't call something that won multiple game of the year awards a piece of shit.
You honestly think GOTY awards mean anything? I stopped trusting those ages ago.
The dungeons were done by 1 guy, they have a team of 17 doing them for Skyrim. God you know what TOG we've had this discussion in every thread since Oblivion, and apparently will keep having it until oblivion. Just for once save it, if you have these concerns with Oblivion thats interesting but for various reasons they are unfounded with Skyrim, reasons which exist in various previews that I have no desire to re-list here.
If you are interested in the game, and have those concerns, the info is there to allay them, if its not enough, then seriously just can it, we all know what was "wrong" with Oblivion without your fairly incoherent and spasmodic version in the second damn page of a Skyrim thread.
Posts
I guess
How will they record the dialogue for different quest givers and quests it would generate?
I think im thinking about it wrong.
Dug up an old character and discovered something I'd never stumbled across before - the Bomb Runt spell from LAME. Promptly tested it out during a quest from The Stranded Light in the Inn of Ill Omen.... and the resulting explosion killed Rufio through the wall instead of the thing I was aiming at in the room next door.
Sorry, Rufio.
Though, now Lucien think I want to join the DB, and this character was supposed to be a goody-two-shoes!
The only answer is to aim that spell at him.
To make amends for your sin, of course.
"Oh no! I lost a particular item in a local cave! Let me mark it on your map."
So to cover all their bases they only need to record that, what, four times? Once for the one actor that does humans. Once for the one actor that does beasts. Once for the one actor that does elves. And once for the one actor that does ladies.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Download this for a sounds and graphics overhaul:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987
It's an installer that does all the hard work for you. It has an options program where you can choose from a multiple variety of different preferences (crosshairs, interfaces, different trees for certain areas, etc.), and if you don't like a certain mod you chose, you can re-open the program and change it mid-game without any conflicts or hassle. A detailed install guide will help you through this entire process.
I do recommend choosing the More Trees options, however. It makes those regions look less sparse.
I also added the following (and completely optional) supplemental mods, some of which are recommended by the above overhaul in its readme and none difficult to install:
Less Generic Tribunal - Similar to LGNPC (and created by one of its members), but for Tribunal.
Less Generic Bloodmoon - Similar to LGNPC (and created by one of its members), but for Bloodmoon.
Better Music System - This adds a large number of new musical tracks to the game, but instead of playing at random, they play different selections depending on the area you're in. What you hear in Vivec will be different than what you hear in Balmora, and towns and shops all have their own music, too. It's recommended by the Morrowind Overhaul.
Tamriel Rebuilt - "Tamriel Rebuilt aims to recreate 'Mainland Morrowind' as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold."
Signy Signposts: Tamriel Rebuilt - This mod adds high resolution textures to the signposts in the Tamriel Rebuilt lands. The Morrowind Overhaul above has Signy Signposts: Vvardenfell, so these two work nicely together.
Starfire's NPC Additions - This adds new NPCs around the world and towns to make Morrowind feel more alive. Morrowind Comes Alive is more popular, but apparently more buggy, and this is the one explicitly recommended by the Morrowind Overhaul.
Westly's Master Head Pack - It gives you a huge amount of new high quality heads and hairs to select in the character creator. It's recommended by the Morrowind Overhaul.
Immersive Chargen - This changes the opening of the game to make it more memorable and exciting. It's recommended by the Morrowind Overhaul.
Children of Morrowind - "This mod adds approx. 330 talking, playing, interacting children of various ages and of all races to exterior and interior locations in Morrowind, Mournhold and Solstheim." It's recommended by the Morrowind Overhaul.
Hold It - "Hold it is a mod that randomly gives NPCs an item to hold based on their class and/or gender." It's recommended by the Morrowind Overhaul.
Where Are All the Birds Going? - This adds birds to the game world. It's a small addition but adds appropriate atmosphere to Morrowind. It's recommended by the Morrowind Overhaul.
Julan, Ashlander Companion - This adds a companion to the game. He's constantly recommended in top 10 lists, and is integrated into the main quest and many other quests. He has plenty to say about your quests, factions, race, location and more. I haven't read a single negative comment about this mod yet, and many state they can't do the main quest without Julan now.
Illy's Solsteim Rumour Fix - "Tired of having every person on Vvardenfell know about Solsteim? Do you find it immersion breaking that every Imperial says their son was sent to Solsteim?" "So now if you start a new game the people of each region will talk about the rumours assigned to their area."
Re-run BSAReg. Open MGEgui and re-run the Distant Land setup. Finally, download and run TESTool and choose the Merge Leveled List option, followed by the Leveled List Resequencer program. And that should be it!
But don't you want your Morrowind to look like this?
http://www.tesnexus.com/imageshare/images/41808-1296413411.jpg
http://www.tesnexus.com/imageshare/images/41808-1296411867.jpg
http://img202.imageshack.us/img202/6271/morrowind20110407194724.jpg
http://img846.imageshack.us/img846/323/morrowind20110407194621.jpg
Video:
It chugs on Portal 1.
Time to upgrade... for Morrowind!
I wish I had a gaming worthy PC. I almost owned one second-hand, but the seller's contact information isn't working
Why do I hear Doc Brown's voice when you say that?
I prefer Tyr:
http://www.youtube.com/watch?v=fu2bgwcv43o
Think about it, though, it would have to be limited to certain races (unless they record all the dialogue being said by 10 or so races) and done in both genders in order to be a truly random tool.
Having such limited dialogue would be jarringly off-putting and distracting. It would be very clear when you are on a 'generic' quest if they are so limited. I guess if they are purely used as padding and a way of highlighting places you may not have been it would be ok. But I think ill ignore them in my run if possible.
Also there wasnt one actor that did humans even in Oblivion, I doubt there will be only one in Skyrim. I'd rather that recording time go into generic convos or in other major missions, if its just going to be throw-away.
Also, I think they actually mean it this time when they say playing in 3rd person is viable this time. Man, I was trying to not get hyped up for this one...
But god do I love having a morrowind that looks amazing.
But thankfully the Nords have nearly everything I love about Dwarves. They love axes and hammers, the rock out in heavy armor, they're kick ass blacksmiths, biggest and best drinkers in the world, don't need no puny magic, rock viking beards, and they're fearless.
I'll make a Nord with a massive beard, call him elf-killer, and go around brutally murdering elves. That will get me over the lack of Dwarves.
Image by Sharpwriter on deviantart.com
And the reason why a running animation is difficult in the kind of games they do should be pretty obvious, a huge variety of stats (running speeds), weapon types, model types, movements you can do whilst moving and running, the fact that all your movement is built around a first person perspective, etc. Its unfortunate that animations havent looked great up until this point, but they have been primarily first person games, third person has essentially always just been a vanity camera. Very few games that do both views have been able to get both 100% right.
Also
"Oblivion with some Morrowind fan service tack on"?
what does this even mean?
I'm more partial to Morrowind but they both were good.
I know, right? I mean, I opened my copy of Oblivion and the disc literally (literally!) jumped out and raped my cat. Then it pissed in my PC's disc drive, insulted my parents, and smashed my favourite coffee mug on its way out the door.
You are always angry all the time aren't you!?
You may not have liked Oblivion, but calling it a nightmaric piece of shit is pretty damn unfair don't you think? Honestly I wasn't a HUGE fan either. Hell... I strait up didn't like it until until I replayed it years later with Deadly Reflex and Nords w/ beards. But you can't call something that won multiple game of the year awards a piece of shit.
Image by Sharpwriter on deviantart.com
I'm watching that 6 minute vid in the OP(never seen it, or any Skyrim stuff outside of trailers)
No sound at work, but that bit where he's molesting mammoths, and then goes to fight the frost giant guy... then DRAGON OUT OF FUCKING NOWHERE! Was that scripted, or random? Also, fighting dragons looks fucking rad.
Dang... super hyped now. AssRev and Skyrim are now my definite purchases for the Holiday blitz.
I actually enjoyed Oblivion the first time around, but over the years the bashing and hatred of it has seeped into my subconscious and I never touched it. Recently I showed a friend Skyrim and he was desperate to see Oblivion, we've been playing it and enjoying the shit out of it, its a perfectly good game once you acclimate to the first generation graphics and its various problems, none of which come close to being game-breaking.
We've been playing it on 360, just adjusted the difficult slider to make things a bit easier since the quests and exploring the world are the more interesting aspects of it.
Skull:
The dragons arrival was scripted (for obvious reasons) but its behavior apparently wasnt. Fighting a dragon atop a tower with a thunderstorm in a valley of giants and mamoths with a Rohan-like city in the background pretty much ticked all my boxes, even ones I never knew I had.
Hell, I'll be surprised if they manage to actually fix the huge mistakes they made with some of the various attributes in Oblivion i.e. the massive scaling problems that magic has if you don't grind the ever loving shit out of INT (higher power spells require massive amounts of mana which means massive amounts of INT) Then there's huge mistake of tying all of the weapon stuff to strength which made mid-late game melee backstabbing a royal bastard unless you grinded the shit out of STR which defeated the whole point of being an asassin. That grinding was made doubly hard because your average assassin only had Small Swords as his lone STR skill. Everything else was Speed and AGI.
You honestly think GOTY awards mean anything? I stopped trusting those ages ago.
But, it's not out of the realm of possibility that Skyrim will be full of unscripted events like that, considering Bethesda's pedigree.
What you saw in the video is what you'll get, although that specific instance was scripted for demonstration purposes. They'll still move about the world randomly, pick up creatures or people from the ground, fly solo or in packs, apparently they can attack towns, and so forth.
They've said they've hand-crafted all the dungeons this time around, unlike what they did with Oblivion. They're certainly aware of the Oblivion complaints. Todd Howard talked about that specifically in a Game Informer interview.
And as far your attribute complaint, that's certainly not going to be in Skyrim because there are no attributes to increase per level up! I know some people don't like that, but instead of choosing from things like Strength and Intelligence, you choose to either increase your health, mana or stamina and then choose a perk. Perks are chosen from your skill categories, include things like new moves, and I believe I remember them saying they were designed so that when you level up, you'll feel noticeably stronger right away.
THAT was probably scripted. But Dragons are totally random, so in theory, that COULD randomly happen while your playing.
Image by Sharpwriter on deviantart.com
The dungeons were done by 1 guy, they have a team of 17 doing them for Skyrim. God you know what TOG we've had this discussion in every thread since Oblivion, and apparently will keep having it until oblivion. Just for once save it, if you have these concerns with Oblivion thats interesting but for various reasons they are unfounded with Skyrim, reasons which exist in various previews that I have no desire to re-list here.
If you are interested in the game, and have those concerns, the info is there to allay them, if its not enough, then seriously just can it, we all know what was "wrong" with Oblivion without your fairly incoherent and spasmodic version in the second damn page of a Skyrim thread.
Hide your mudcrabs, hide your goblins... Dragons be snatchin up errybody!