You scallywags just can't wait to mod this game :P
I will create a mod that will let me have sex with the dragons! And I'll put boobs on the dragons! And then you can marry them!
Been done.
So for some reason I decided to google this. It was one of those moments (you know the ones) where you're typing it in and you're about to hit search and you're like "Fuck. I know I'm going to regret this. There is no way this won't end in tears or at least crushing disappointment at the state of the human race."
The story follows Mink, a half human/half dragon teenage girl on a quest for a potion which will turn her into a full human so that she can win the love of the legendary dragon slayer Dick Sausage.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
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L Ron HowardThe duckMinnesotaRegistered Userregular
I just hope that the sneaking is the same as it is in Oblivion, or maybe even as it is in Morrowind. I do not like how stealth is handled in FO3; and since I haven't played NV I'll assume it's just as terrible there too.
I just like being a sneaky thief in games. Backstabbing and pickpocketing and lockpicking for lyfe y0.
I just hope that the sneaking is the same as it is in Oblivion, or maybe even as it is in Morrowind. I do not like how stealth is handled in FO3; and since I haven't played NV I'll assume it's just as terrible there too.
I just like being a sneaky thief in games. Backstabbing and pickpocketing and lockpicking for lyfe y0.
Yeah, the new kill animations allow for less guess work with the sneaky stabbing. Like, if I am here the animation is performed and they will die. Not like crouching awkwardly behind them and you make an awkward swing for their achillies heal and you may not get the damage bonus on account of your awkward crouching swing.
Also, I think the AI is still a bit derpy, as in the gameplay demo that is being shown everywhere there is a part where two guys are standing, one is shot in the back with an arrow and dies (for double damage!). His partner races to action! and just stands there. He is promptly shot in the face seconds later.
I really have no problem with it, but it felt awkward to see this in a gameplay demo. I just wanted to yell "no don't show them that they wont understand you like I do"
OpposingFarce on
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L Ron HowardThe duckMinnesotaRegistered Userregular
Have they fixed the goddamned fucking psychic guards?
I hate that I can accidentally punch someone on one side of town only to have a hornet's nest of guards running after me because of that. I mean, if I do something inconspicuously in a corner, and it somehow backfires, you know, like I kill a guy by lobbing off his head because I forgot I had my sword out, there's no way any of those fucks should know that and be on my heels in a matter of milliseconds.
I sure hope so. They just need to look at Red Dead Redemption to learn how to deal with guards. I loved getting spotted committing a crime then running the witness down and murdering them too. Only to have a third witness...who I also murdered. It was great having my simple robbery spiral out of control like that.
Basically, im ok with having guards having a sort of hive mind, but that hive mind needs to be notified of my crimes, and not just know instantly. Though having each guard have to be told indvidually would be even better.
Civillian runs to tell a guard of my crime, he then has the choice to come get me, or run to the baracks for backup. Or maybe theres two guards, one runs off to tell the others, the first comes at me. I kill him, then slaughter then messagner before he reached the baracks. All sorts of awesomeness could spring from this. Doesn't seem too difficult to implement either...
Like, you stole a book from a house on the west coast, fast travelled to the southern coast just kind of dick around and ten minutes later this guard from that town comes running up to you
*huff huff* "I... I know..." *huff huff* "I know you stole... that book!"
They all just took their jobs a little too seriously
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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L Ron HowardThe duckMinnesotaRegistered Userregular
It's kind of sad that you need a mod to make the guards a little more reasonable...
I'm just hoping they add it in in the vanilla game in the first place. It's really immersion breaking to have all the guards instantly know the second you've done something wrong.
If I silently kill a guy and there are no witnesses that saw it was me, there should be no reason that every guard in the land should immediately know that I'm the guy who did it. On the other hand, if I walk up and shank a guy in a crowd in the middle of the day with tons of witnesses, there should be no reason why the guards shouldn't have seen it or know about it and be all over me.
It's kind of sad that you need a mod to make the guards a little more reasonable...
I'm just hoping they add it in in the vanilla game in the first place. It's really immersion breaking to have all the guards instantly know the second you've done something wrong.
If I silently kill a guy and there are no witnesses that saw it was me, there should be no reason that every guard in the land should immediately know that I'm the guy who did it. On the other hand, if I walk up and shank a guy in a crowd in the middle of the day with tons of witnesses, there should be no reason why the guards shouldn't have seen it or know about it and be all over me.
It's Oblivion, man, there almost aren't any parts of it that aren't broken before you mod them. The UI, the view distance, the cities, the guards, the magic, the level scaling, the quest reward scaling, picking flowers, windows, the night sky, Oblivion gates, player owned houses, the landscape...
Skyrim is the Creation Engine, a new one they made just for the game.
Hopefully more stable than Gamebryo, but then... what isn't?
Yes, it's a "new" engine. But 5 seconds of looking at it makes it clear that they've simply fiddled around with Gamebryo enough for them to plausibly claim that they've made a new engine.
Skyrim is the Creation Engine, a new one they made just for the game.
Hopefully more stable than Gamebryo, but then... what isn't?
Yes, it's a "new" engine. But 5 seconds of looking at it makes it clear that they've simply fiddled around with Gamebryo enough for them to plausibly claim that they've made a new engine.
Yeah, that or they have a texture artist who just loves to Gaussian blur the shit out of their normal maps.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
And really, Oblivion modding is a cold, heartless lover. You can't simply install everything straight through and expect them to work. There are all kinds of little quirks and things to be aware of with a number of mods, including what order to install them in to ensure maximum compatibility.
Oh sweet mother of god. If I hadn't learned all this stuff with Fallout New Vegas, I would have been completely up a creek. As it is, I already had to reinstall once before getting my new game on. I thought Fallout was hard, this is so much harder.
Here's my questions:
If I get the game to boot up and run with all my mods, does that mean that everything's working perfectly? Or can it still cause gamebreaking crashes later on if I didn't order it right.
Are you supposed to use both Wyre Bash and OBMM and BOSS together, or just 1 of the 3, or 2 of the 3? (Note, I can't seem to get BOSS to work, will that screw me later on?)
Once you start a game with mods, is it basically set and there's no changing the mods you're using or can you swap them during play?
I have to say that as much as I thought I'd hate the level scaling in Oblivion, I'm actually really liking the way it works out. Basically means that I can go explore and do whatever side quests I want without having to worry about outlevelling the main quest and trivializing content. I'm playing completely unpatched and really don't see why everyone says this game is broken.
I sure hope so. They just need to look at Red Dead Redemption to learn how to deal with guards. I loved getting spotted committing a crime then running the witness down and murdering them too. Only to have a third witness...who I also murdered. It was great having my simple robbery spiral out of control like that.
Basically, im ok with having guards having a sort of hive mind, but that hive mind needs to be notified of my crimes, and not just know instantly. Though having each guard have to be told indvidually would be even better.
Civillian runs to tell a guard of my crime, he then has the choice to come get me, or run to the baracks for backup. Or maybe theres two guards, one runs off to tell the others, the first comes at me. I kill him, then slaughter then messagner before he reached the baracks. All sorts of awesomeness could spring from this. Doesn't seem too difficult to implement either...
Crime should basically work like this.
1) I commit a crime in TownA
2) I get spotted.
2a) Witnesses begin running towards nearest known guard/guard post.
If reaches successfully
Become outlaw in TownA
If witness is eliminated goto 1
3) Player enters TownB
If player is outlaw in TownB attack
else ignore
Also I think you guys are blowing the whole modding thing out of proportion, I managed to install all of FOCOM in about an hour with zero issues just by following the instructions. :P
e:
FFFFF board formatting is another story, pretend my logic tree is nice and pretty.
I sure hope so. They just need to look at Red Dead Redemption to learn how to deal with guards. I loved getting spotted committing a crime then running the witness down and murdering them too. Only to have a third witness...who I also murdered. It was great having my simple robbery spiral out of control like that.
Basically, im ok with having guards having a sort of hive mind, but that hive mind needs to be notified of my crimes, and not just know instantly. Though having each guard have to be told indvidually would be even better.
Civillian runs to tell a guard of my crime, he then has the choice to come get me, or run to the baracks for backup. Or maybe theres two guards, one runs off to tell the others, the first comes at me. I kill him, then slaughter then messagner before he reached the baracks. All sorts of awesomeness could spring from this. Doesn't seem too difficult to implement either...
Crime should basically work like this.
1) I commit a crime in TownA
2) I get spotted.
2a) Witnesses begin running towards nearest known guard/guard post.
If reaches successfully
Become outlaw in TownA
If witness is eliminated goto 1
3) Player enters TownB
If player is outlaw in TownB attack
else ignore
Also I think you guys are blowing the whole modding thing out of proportion, I managed to install all of FOCOM in about an hour with zero issues just by following the instructions. :P
e:
FFFFF board formatting is another story, pretend my logic tree is nice and pretty.
No.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
And really, Oblivion modding is a cold, heartless lover. You can't simply install everything straight through and expect them to work. There are all kinds of little quirks and things to be aware of with a number of mods, including what order to install them in to ensure maximum compatibility.
Oh sweet mother of god. If I hadn't learned all this stuff with Fallout New Vegas, I would have been completely up a creek. As it is, I already had to reinstall once before getting my new game on. I thought Fallout was hard, this is so much harder.
Here's my questions:
If I get the game to boot up and run with all my mods, does that mean that everything's working perfectly? Or can it still cause gamebreaking crashes later on if I didn't order it right.
Are you supposed to use both Wyre Bash and OBMM and BOSS together, or just 1 of the 3, or 2 of the 3? (Note, I can't seem to get BOSS to work, will that screw me later on?)
Once you start a game with mods, is it basically set and there's no changing the mods you're using or can you swap them during play?
You use all three. Generally you activate your mods, run BOSS to sort the load order (you might not have it installed correctly), run Wrye Bash and rebuild your Bashed Patch with the necessary boxes ticked, then run OBMM's Archive Invalidation.
If you or anyone else needs any help modding the game, just message me on Steam and I can answer your questions or guide you through the whole process live.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
It's kind of sad that you need a mod to make the guards a little more reasonable...
I'm just hoping they add it in in the vanilla game in the first place. It's really immersion breaking to have all the guards instantly know the second you've done something wrong.
If I silently kill a guy and there are no witnesses that saw it was me, there should be no reason that every guard in the land should immediately know that I'm the guy who did it. On the other hand, if I walk up and shank a guy in a crowd in the middle of the day with tons of witnesses, there should be no reason why the guards shouldn't have seen it or know about it and be all over me.
The problem with Oblivion is that you could kill a guy silently and have no one notice, but it only counted as silently if you killed him in one blow. If you killed him from a 100 miles away on a rooftop with a poisoned arrow that almost instantly killed him, it doesn't count.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Ok after years I decided to finally finish Oblivion once and for all just like I did with Fo3 in preparation of Skyrim. I need a nice definitive list of Mods like OOO, and some kick ass texture mods like Qarl. Help me start this game over.. again the best way possible.
Well first off you'll probably want to decide if you want to use just one major overhaul mod (either Francesco's or OOO), or go all-out and use FCOM to merge Fran's, OOO, Mart's Monster Mod, and Oblivion WarCry - the latter two being monsters and items respectively. OOO and Fran's are very similar - they both add new items and monsters across all levels of content - but the way they go about it is different. OOO has almost nothing that's leveled to the player, so you can and will run into stuff that'll splatter your ass at lower levels, but Fran's has stuff that's scaled to the player, but it's all different as you go along. This FCOM guide is what I followed when Dashui stepped me through everything install-wise, and it worked out extremely well, aside from ignoring the part in the Fran's installation section about Living Economy, since Enhanced Economy is better and actually updated.
As for other mods I use that I like...
The unofficial patches (Oblivion, SI, Official Mods, Supplemental) and Unique Landscapes are pretty much mandatory, as is - in my mind - the good old Quest Award Leveler. Of course Enhanced Economy, as mentioned. I also like Oblivon XP for leveling purposes, but really any leveling mod will do. I also play a mage, so I also grabbed a magic mod, the big three of which are Midas Magic, Supreme Magicka, and the Less Annoying Magic Experience. LAME is a bit less comprehensive than the other two, but is designed in such a way that you can combine it with essentially any magic-expanding mod; you can conceivably make all three work together, but it's a pain in the ass to do and the results aren't the prettiest.
If you're looking into a texture pack like Qarl's you should have a really beefy machine, so you may want to take a look at Better Cities as well. It adds a ton of stuff to pretty much every town in the game, and makes each place feel a lot more unique. For instance each section of the Imperial City has a second story to make it feel a lot bigger (along with some... interesting shops) and there's a new large tunnel leading from the Waterfront to the Temple district, complete with its own secrets and a few quests. Bravil is probably my favorite of the overhauled cities, though. Instead of just a few houses overlooking a placid river, you have a towering maze of ramshackle houses perfect for roof-hopping as a thief; the usually clean, pristine river at the bottom is instead dingy and greenish-brown, with debris and rocks jutting out of it, helping reinforce the theme of Bravil being a poor, seedy, run-down squat.
That's pretty much all I can really think of now.
I started compiling a list myself, let me know what you guys think of this list of mods. If any of them would be better replaced with another, or if a particular mod isn't any good let me know.
There are a couple of things I still need though, a good water mod since there are so many I don't know which one to go with, same with character and facial textures, I need a mod for that, but there are a lot to choose from. And if there are any other major graphics mods I'm missing let me know. Hell any mods that I might be missing for that manner.
I've made some updates to the list above changing one thing and adding a few others, but I have a couple questions.
Does "Put it in its Place - Enhanced Grabbing" have anything in common with "No more psychic guards" or would it be a good idea to run both, or one over the other? Edit: I also see "Reneers Guard Overhaul" mentioned, please advise.
Also I'm still getting multiple character texture enhancement mod suggestions, I really don't know which one from all the options I should pick. I already have Qarl, Graphics Extender, and Liquid Water, is there anything from this site http://devnull.sweetdanger.net/obliviontextureoverhaul.html that I should add to that list for other things? From what I can gather what I have listed now will make environments look better but not all the objects in them, is there one good mod for that? Might anything I have listed conflict with anything else?
FYI I have a couple year old Quad Core setup with 4 gigs of RAM, and a GTX 460, so don't worry about any particular graphics mod taxing my system too much, I can handle it.
Does "Put it in its Place - Enhanced Grabbing" have anything in common with "No more psychic guards" or would it be a good idea to run both, or one over the other? Edit: I also see "Reneers Guard Overhaul" mentioned, please advise.
As far as I know, there's isn't any overlap between what Enhanced Grabbing does and what the guard fixes do. The guard fixes change how guards respond to crimes. Enhanced Grabbing changes what constitutes a crime, insofar as grabbing is concerned. IIRC, Reneer's Guard Overhaul is a much wider set of changes than No More Psychic Guards, which just makes is so that guards don't spontaneously appear on top of you the instant you think about doing something illegal.
Also I'm still getting multiple character texture enhancement mod suggestions, I really don't know which one from all the options I should pick. I already have Qarl, Graphics Extender, and Liquid Water, is there anything from this site http://devnull.sweetdanger.net/obliviontextureoverhaul.html that I should add to that list for other things? From what I can gather what I have listed now will make environments look better but not all the objects in them, is there one good mod for that?
Yeah, click through the various sections of that site. It's a completely cohesive guide on what does what. Like I said earlier, I tend to recommend QTP3 Redimized to everyone, because the visual quality difference between it and the full QTP3 isn't that big, and it cuts way down on VRAM usage that could be better used for LOD mods or whatever. Redimized also doesn't need a compatibility patch to run with the unofficial patch, while regular QTP3 does. At the very least, grab Really Almost Everything Visible When Distant and tes4lodgen from the other improvements section. Book Jackets Oblivion from the item textures section is also kind of a must-have, as far as I'm concerned.
FYI I have a couple year old Quad Core setup with 4 gigs of RAM, and a GTX 460, so don't worry about any particular graphics mod taxing my system too much, I can handle it.
A lot of these mods will hurt your performance far more than they should, since they often rely on hacks to make the engine do things it really shouldn't. OBGE's SSAO, in particular, is kind of notorious for killing framerates on systems that run modern games easily.
edit: Also, Oblivion is mad unstable when it starts running out of memory.
Does "Put it in its Place - Enhanced Grabbing" have anything in common with "No more psychic guards" or would it be a good idea to run both, or one over the other? Edit: I also see "Reneers Guard Overhaul" mentioned, please advise.
As far as I know, there's isn't any overlap between what Enhanced Grabbing does and what the guard fixes do. The guard fixes change how guards respond to crimes. Enhanced Grabbing changes what constitutes a crime, insofar as grabbing is concerned. IIRC, Reneer's Guard Overhaul is a much wider set of changes than No More Psychic Guards, which just makes is so that guards don't spontaneously appear on top of you the instant you think about doing something illegal.
Also I'm still getting multiple character texture enhancement mod suggestions, I really don't know which one from all the options I should pick. I already have Qarl, Graphics Extender, and Liquid Water, is there anything from this site http://devnull.sweetdanger.net/obliviontextureoverhaul.html that I should add to that list for other things? From what I can gather what I have listed now will make environments look better but not all the objects in them, is there one good mod for that?
Yeah, click through the various sections of that site. It's a completely cohesive guide on what does what. Like I said earlier, I tend to recommend QTP3 Redimized to everyone, because the visual quality difference between it and the full QTP3 isn't that big, and it cuts way down on VRAM usage that could be better used for LOD mods or whatever. Redimized also doesn't need a compatibility patch to run with the unofficial patch, while regular QTP3 does. At the very least, grab Really Almost Everything Visible When Distant and tes4lodgen from the other improvements section. Book Jackets Oblivion from the item textures section is also kind of a must-have, as far as I'm concerned.
FYI I have a couple year old Quad Core setup with 4 gigs of RAM, and a GTX 460, so don't worry about any particular graphics mod taxing my system too much, I can handle it.
A lot of these mods will hurt your performance far more than they should, since they often rely on hacks to make the engine do things it really shouldn't. OBGE's SSAO, in particular, is kind of notorious for killing framerates on systems that run modern games easily.
edit: Also, Oblivion is mad unstable when it starts running out of memory.
Would you say go with Enhanced Grabbing and then Reneers Guard Overhaul? Or EG with Psychic Guards? I don't know if Psychic Guards is updated anymore or not since the last time I used it was years ago.
The more I see of Skyrim the more I know I'm going to find myself pre-ordering even though it will make my computer weep, but it looks like I missed the TF2 hat window? Oh well. I really need to go through and mod Oblivion up to playable status; primarily just need to tweak the leveling, even if its just give all +5s (taking any recommendations on this one, though Oblivion XP seems promising).
Not to mention I should find and dust off my old copy of Morrowind that I think I installed once and never touched. I should have grabbed it on Steam now that it has cloud support.
I have to say that as much as I thought I'd hate the level scaling in Oblivion, I'm actually really liking the way it works out. Basically means that I can go explore and do whatever side quests I want without having to worry about outlevelling the main quest and trivializing content. I'm playing completely unpatched and really don't see why everyone says this game is broken.
Wait until you decide to play a stealth character and you start getting destroyed by brown bears.
Also the character levelling system (i.e it's better to not make your major skills your major skills) is completely fucking screwey unmodded, that is unarguable.
I started compiling a list myself, let me know what you guys think of this list of mods. If any of them would be better replaced with another, or if a particular mod isn't any good let me know.
I added a few more, replaced a couple others, and I have some more questions.
What exactly is TES4LODGen and why do I need it?
Should I go with Enhanced Grabbing and then Reneers Guard Overhaul? Or EG with Psychic Guards? I don't know if Psychic Guards is updated anymore or not since the last time I used it was years ago.
Are there any overall item beautification mods or compilations? Cause when I was looking at the TOTO site there were a bunch of armor, weapon, item texture mods, but not one overall one. I'd like a compilation so I don't have to track down and pick and choose between all the item texture mods out there. Same question for characters.
Do any of the mods I have listed handle things like foliage and tree textures? Same question for creature textures.
Err, you still need Wrye Bash to make sure all your leveled lists are in order. OBMM, while extremely useful, is something that's technically optional. Ideally you'll run both along with BOSS.
As much as I dislike having to use it, if you do any kind of modding with Oblivion beyond the absolute most basic stuff, Wrye Bash is mandatory.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
It generates LOD assets. Basically, if you use mods that change landscape (Unique Landscapes) or LOD models (RAEVWD), they won't necessarily display properly at a distance ingame unless you use a tool to rejigger what Oblivion looks for when it wants to display distant land. TES4LODGen is such a tool.
Should I go with Enhanced Grabbing and then Reneers Guard Overhaul? Or EG with Psychic Guards? I don't know if Psychic Guards is updated anymore or not since the last time I used it was years ago.
The Guard Overhaul seems to be the better mod. I couldn't tell you if or when I used either of them, though. I generally use TIE, which does its own balancing on guard behavior.
Are there any overall item beautification mods or compilations? Cause when I was looking at the TOTO site there were a bunch of armor, weapon, item texture mods, but not one overall one. I'd like a compilation so I don't have to track down and pick and choose between all the item texture mods out there. Same question for characters.
No and no. Most other packs for texture quality are smaller. This is especially true for characters, because nearly all the available character textures are for body mods. Also remember that the TES community generally frowns upon mod compilations. If a single person (or organized team) didn't make a huge swath of textures, you're unlikely to see huge swaths of textures in the same place.
Do any of the mods I have listed handle things like foliage and tree textures? Same question for creature textures.
No, but there's a set of texture packs specifically for that. Scroll down to Mikal33's textures on the world textures page at TOTO. There's some mods around for creature textures, but I'm not aware of any packs at all.
edit: Also, yes. You need Wrye Bash and OBMM. There's overlap in their features, but you need them for different things. OBMM will be handling OMOD installs and archive invalidation. Wrye Bash will be handling your bashed patch. BOSS will be handling your load order.
double edit: You're missing the unofficial Shivering Isles patch. Also, there's no leveling mod in there. Which may be intentional, I guess, if you really like the vanilla Oblivion leveling system. I find it nauseating, though.
And I seem to always forget to mention UI mods. I think I forget that Darnified DarkUI isn't what the game shipped with.
Posts
Touche...
What's the website for Dell.com? I suddenly need to buy a PC.
I regret nothing. Totally worth it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I spat out my Sprite Zero!
I just like being a sneaky thief in games. Backstabbing and pickpocketing and lockpicking for lyfe y0.
Putting these here:
http://images.uesp.net/8/82/SR-prerelease-2011-04-01-5.jpg
http://images.uesp.net/3/3b/SR-TavernKill01_wLegal.jpg
Also, I think the AI is still a bit derpy, as in the gameplay demo that is being shown everywhere there is a part where two guys are standing, one is shot in the back with an arrow and dies (for double damage!). His partner races to action! and just stands there. He is promptly shot in the face seconds later.
I really have no problem with it, but it felt awkward to see this in a gameplay demo. I just wanted to yell "no don't show them that they wont understand you like I do"
I hate that I can accidentally punch someone on one side of town only to have a hornet's nest of guards running after me because of that. I mean, if I do something inconspicuously in a corner, and it somehow backfires, you know, like I kill a guy by lobbing off his head because I forgot I had my sword out, there's no way any of those fucks should know that and be on my heels in a matter of milliseconds.
Basically, im ok with having guards having a sort of hive mind, but that hive mind needs to be notified of my crimes, and not just know instantly. Though having each guard have to be told indvidually would be even better.
Civillian runs to tell a guard of my crime, he then has the choice to come get me, or run to the baracks for backup. Or maybe theres two guards, one runs off to tell the others, the first comes at me. I kill him, then slaughter then messagner before he reached the baracks. All sorts of awesomeness could spring from this. Doesn't seem too difficult to implement either...
Like, you stole a book from a house on the west coast, fast travelled to the southern coast just kind of dick around and ten minutes later this guard from that town comes running up to you
*huff huff* "I... I know..." *huff huff* "I know you stole... that book!"
They all just took their jobs a little too seriously
http://www.tesnexus.com/downloads/file.php?id=5977
I'm just hoping they add it in in the vanilla game in the first place. It's really immersion breaking to have all the guards instantly know the second you've done something wrong.
If I silently kill a guy and there are no witnesses that saw it was me, there should be no reason that every guard in the land should immediately know that I'm the guy who did it. On the other hand, if I walk up and shank a guy in a crowd in the middle of the day with tons of witnesses, there should be no reason why the guards shouldn't have seen it or know about it and be all over me.
It's Andoran, actually. Nehrim is very German.
- The Four Horsemen of the Apocalypse (2017, colorized)
- The Four Horsemen of the Apocalypse (2017, colorized)
I dunno! Maybe? Skyrim is Gamebryo too, you know. Did FO3 or New Vegas have proper dynamic shadows?
- The Four Horsemen of the Apocalypse (2017, colorized)
I loathe Gamebryo.
Hopefully more stable than Gamebryo, but then... what isn't?
Steam: MightyPotatoKing
Yeah, that or they have a texture artist who just loves to Gaussian blur the shit out of their normal maps.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
http://images.uesp.net/4/4b/SR-Tavern01_wLegal.jpg
And while the Creation Engine was indeed built upon the Gamebryo engine, they've been creating the game with a whole slew of new tools.
Oh sweet mother of god. If I hadn't learned all this stuff with Fallout New Vegas, I would have been completely up a creek. As it is, I already had to reinstall once before getting my new game on. I thought Fallout was hard, this is so much harder.
Here's my questions:
If I get the game to boot up and run with all my mods, does that mean that everything's working perfectly? Or can it still cause gamebreaking crashes later on if I didn't order it right.
Are you supposed to use both Wyre Bash and OBMM and BOSS together, or just 1 of the 3, or 2 of the 3? (Note, I can't seem to get BOSS to work, will that screw me later on?)
Once you start a game with mods, is it basically set and there's no changing the mods you're using or can you swap them during play?
Crime should basically work like this.
1) I commit a crime in TownA
2) I get spotted.
2a) Witnesses begin running towards nearest known guard/guard post.
If reaches successfully
Become outlaw in TownA
If witness is eliminated goto 1
3) Player enters TownB
If player is outlaw in TownB attack
else ignore
Also I think you guys are blowing the whole modding thing out of proportion, I managed to install all of FOCOM in about an hour with zero issues just by following the instructions. :P
e:
FFFFF board formatting is another story, pretend my logic tree is nice and pretty.
No.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
You use all three. Generally you activate your mods, run BOSS to sort the load order (you might not have it installed correctly), run Wrye Bash and rebuild your Bashed Patch with the necessary boxes ticked, then run OBMM's Archive Invalidation.
If you or anyone else needs any help modding the game, just message me on Steam and I can answer your questions or guide you through the whole process live.
I've made some updates to the list above changing one thing and adding a few others, but I have a couple questions.
Does "Put it in its Place - Enhanced Grabbing" have anything in common with "No more psychic guards" or would it be a good idea to run both, or one over the other? Edit: I also see "Reneers Guard Overhaul" mentioned, please advise.
Also I'm still getting multiple character texture enhancement mod suggestions, I really don't know which one from all the options I should pick. I already have Qarl, Graphics Extender, and Liquid Water, is there anything from this site http://devnull.sweetdanger.net/obliviontextureoverhaul.html that I should add to that list for other things? From what I can gather what I have listed now will make environments look better but not all the objects in them, is there one good mod for that? Might anything I have listed conflict with anything else?
FYI I have a couple year old Quad Core setup with 4 gigs of RAM, and a GTX 460, so don't worry about any particular graphics mod taxing my system too much, I can handle it.
if you have that hat and don't want it please let me know!
Yeah, click through the various sections of that site. It's a completely cohesive guide on what does what. Like I said earlier, I tend to recommend QTP3 Redimized to everyone, because the visual quality difference between it and the full QTP3 isn't that big, and it cuts way down on VRAM usage that could be better used for LOD mods or whatever. Redimized also doesn't need a compatibility patch to run with the unofficial patch, while regular QTP3 does. At the very least, grab Really Almost Everything Visible When Distant and tes4lodgen from the other improvements section. Book Jackets Oblivion from the item textures section is also kind of a must-have, as far as I'm concerned.
A lot of these mods will hurt your performance far more than they should, since they often rely on hacks to make the engine do things it really shouldn't. OBGE's SSAO, in particular, is kind of notorious for killing framerates on systems that run modern games easily.
edit: Also, Oblivion is mad unstable when it starts running out of memory.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Would you say go with Enhanced Grabbing and then Reneers Guard Overhaul? Or EG with Psychic Guards? I don't know if Psychic Guards is updated anymore or not since the last time I used it was years ago.
Not to mention I should find and dust off my old copy of Morrowind that I think I installed once and never touched. I should have grabbed it on Steam now that it has cloud support.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
It should be a fully voiced companion, and be eligible for marriage in the eyes of the law.
who'sdacudestwiddlesatanlizardyesyouareohmyd'awwwwwww
-Also upgradable with a fur shawl to keep it warm when it's not cuddling up with you next to a fire.
Wait until you decide to play a stealth character and you start getting destroyed by brown bears.
Also the character levelling system (i.e it's better to not make your major skills your major skills) is completely fucking screwey unmodded, that is unarguable.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I added a few more, replaced a couple others, and I have some more questions.
What exactly is TES4LODGen and why do I need it?
Should I go with Enhanced Grabbing and then Reneers Guard Overhaul? Or EG with Psychic Guards? I don't know if Psychic Guards is updated anymore or not since the last time I used it was years ago.
Are there any overall item beautification mods or compilations? Cause when I was looking at the TOTO site there were a bunch of armor, weapon, item texture mods, but not one overall one. I'd like a compilation so I don't have to track down and pick and choose between all the item texture mods out there. Same question for characters.
Do any of the mods I have listed handle things like foliage and tree textures? Same question for creature textures.
As much as I dislike having to use it, if you do any kind of modding with Oblivion beyond the absolute most basic stuff, Wrye Bash is mandatory.
- The Four Horsemen of the Apocalypse (2017, colorized)
The Guard Overhaul seems to be the better mod. I couldn't tell you if or when I used either of them, though. I generally use TIE, which does its own balancing on guard behavior.
No and no. Most other packs for texture quality are smaller. This is especially true for characters, because nearly all the available character textures are for body mods. Also remember that the TES community generally frowns upon mod compilations. If a single person (or organized team) didn't make a huge swath of textures, you're unlikely to see huge swaths of textures in the same place.
No, but there's a set of texture packs specifically for that. Scroll down to Mikal33's textures on the world textures page at TOTO. There's some mods around for creature textures, but I'm not aware of any packs at all.
edit: Also, yes. You need Wrye Bash and OBMM. There's overlap in their features, but you need them for different things. OBMM will be handling OMOD installs and archive invalidation. Wrye Bash will be handling your bashed patch. BOSS will be handling your load order.
double edit: You're missing the unofficial Shivering Isles patch. Also, there's no leveling mod in there. Which may be intentional, I guess, if you really like the vanilla Oblivion leveling system. I find it nauseating, though.
And I seem to always forget to mention UI mods. I think I forget that Darnified DarkUI isn't what the game shipped with.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.