I found the acorn by accident because I have Nuts the squirrel out and thought he threw it and missed as the druid died
Then on my rogue I killed a flame durid and saw he dropped it :rotate:
One shot him tonight, and last week too for first kill, with no prior experience other than reading dungeon journal. The real bastard is that $%$%@% bird. Let's put red good things and red bad things all over with red boss, over a red ground and under a red sky, with red unpullable mobs that look like the boss flying around too. You'd have thought they'd have learned with the Sarth fight and the void zones.
how
what is your secret because it is killing my guild
Top 10 rules for Rhyolith.
#1: Communication
- Pick 1 Melee who is comfortable giving orders. Make him the driver. Make him talk the entire time, telling everyone what leg he wants DPS on.
#2: Communication
- Let eachother know when a Magma Gyser is going to spew flame trails. A simple "Watch out for fire" will suffice
#3: Communication
- Have that 1 Melee should have 2 other people helping him. One is a tank, the other is a melee or ranged. Then pick one Ranged that can swing to Rhyolith for Hard Turns (this is for 10 man)
#4: Communication
#5: Communciation
#6: Keep doing what you are doing
- When you get Rhyolith to 0 armor, you will feel the Urge to BURN HIM DOWN. Resist this, it is only necessary in Heroic Mode. Just keep doing what you are doing, the 3 Melee will bring him down to Phase 2 on their own shortly. If you ignore the little guys, they will kill everyone.
#7: Do not stack up on top of a magma Gyser in Phase 2.
- Avoid them
#8: Communication
#9: Keep doing what you are doing
#10: Really, Keep doing what you are doing and communciate with eachother.
Buddies on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
edited July 2011
ahahah
you know that wings daily in hyjal with that achievement?
that achievement is for nailing every single bird pickup without letting the stack fall off
not getting that while other people are actively farming the same dailies
You can finish the first part of the quest, and then when you get the followup to kill Milligazor, you can fly around and just pick up the Golden Hawks to quickly finish the achievement. When you are doing the actual quest, you can only pick up 2 hawks and no more count towards the Soar buff. Alternatively, you can transform into the bird and then drop the quest and finish the achievemnet.
any tips for handling rage face's face rage? he is demolishing our pulls and we are even trying to burn him down first. there is rarely a time where a pull goes by that two people don't die to him. I think maybe we just need to change up heal assignments or something because the druid and shaman are getting like 3k heals off a couple times and it isn't enough
any tips for handling rage face's face rage? he is demolishing our pulls and we are even trying to burn him down first. there is rarely a time where a pull goes by that two people don't die to him. I think maybe we just need to change up heal assignments or something because the druid and shaman are getting like 3k heals off a couple times and it isn't enough
He is going to Face rage right off the pull, every time, so be ready for it. That is the most dangerous Face Rage, especially if you have a lot of Ramp up classes. What classes do you have for DPS?
If you have a Mage, make him go Arcane for that fight. Rageface will hardly get off one hit of Face Rage with an Arcane Mage on him. Marksman Hunters are also really good for on demand high damage crits.
Arcane Mages and Marksman Hunters are the best to have in the Raid for that ability.
Warriors can pretty much guarantee a 50k Crit, but if he Jumps to a far off target they will have trouble doing it.
Shadow Priests should save their 3 orbs for when he Face Rages(their DPS may suffer, but its necessary).
Boomkins have access to their Starsurge or whatever, I believe that hits damn hard.
Feral druids might be pretty good if they pool a little energy and Leap+Shred.
When we first started on him, we had the Druid doing Raid Heals(Face Rage Targets really) and it was awful because Druid heals suck for that. So we switched him to Me, the Riplimb tank, and put a Disc Priest on that job. 30k Power Word: Shield on the Face Rage target was piiiimp. We now have a Paladin do it as we are currently running 2x Holy Paladin + Resto Druid.
One shot him tonight, and last week too for first kill, with no prior experience other than reading dungeon journal. The real bastard is that $%$%@% bird. Let's put red good things and red bad things all over with red boss, over a red ground and under a red sky, with red unpullable mobs that look like the boss flying around too. You'd have thought they'd have learned with the Sarth fight and the void zones.
Does the fight have mages using RED flamestrike and DKs using RED death and decay, too?
Did I forget to mention the red adds shooting red spells?
Smrtnik on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
One shot him tonight, and last week too for first kill, with no prior experience other than reading dungeon journal. The real bastard is that $%$%@% bird. Let's put red good things and red bad things all over with red boss, over a red ground and under a red sky, with red unpullable mobs that look like the boss flying around too. You'd have thought they'd have learned with the Sarth fight and the void zones.
Does the fight have mages using RED flamestrike and DKs using RED death and decay, too?
Did I forget to mention the red adds shooting red spells?
we have 4 mages [2 arcane 2 fire], three hunters, two locks as range last night I believe
really wish the officers would realize that not having the same tanks every raid really hurts us, it took a good hour to explain what we wanted out of the shannox tanks last night. We are still in a recruiting phase because we lost a fair number of people but one of the shannox tanks last night had 164k hp buffed. They keep using people who have an off spec of prot but are not actually tanks.
RE: The discussion of the Abyss/Void Shatter recipes:
They shatter into dust and essences, not shards. My priest's 200 or so greater cosmic essences are proof of this.
My guild has so many Heavenly shards, because for variety's sake we frequently run normal heroics instead of trollroics. We're all quite bored of the trollroics already. Doing 4 pulls at once in the Cone Store is actually pretty entertaining. Doing normal heroics, you can REALLY zone out and still be successful, when your guild's all like 370 ilvl.
So, as far as Firelands, is Baleroc, Rhyolith, or Alysrazor easier? Because we've been pulling Rhyolith, and every single pull someone (usually two people) dies to a magma flow. We have yet to get him into P2 because one hunter in particular cannot avoid fire lines to save his life. We have people calling it out in vent, we have repeatedly asked people to pay attention to it, nothing seems to help.
Also, as far as strategy go, anyone have a decent one? We've got 1tank,3heals,6dps. We usually have the two melee assigned to a leg and the ranged often have little, if any, time to attack the legs. We've actually hit his minor enrage because of this (Superheated) on a couple pulls. It seems like the faster we get him to P2, the better, but thus far in firelands the DPS have been unimpressive.
Dronus86 on
Look at me. Look at me. Look at how large the monster inside me has become. Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
I looked through our WoL and posted in our guild forums a listing of who got hit with a crystal trap. hopefully no one complains about me calling people out in that fashion since it was just a list after I removed people who got in them after wipes were called. I also listed why people died for each of the first 5 pulls to try to assist the heal team.
I looked through our WoL and posted in our guild forums a listing of who got hit with a crystal trap. hopefully no one complains about me calling people out in that fashion since it was just a list after I removed people who got in them after wipes were called. I also listed why people died for each of the first 5 pulls to try to assist the heal team.
I find it really depends on how you called them out. Gotta use sentences like "we have to ...." instead of "these people have to..." and if there is anything you yourself messed up on then include that and follow with that "we need to not [do what I did]..." if you included nothing but a list of people then people will be upset by that also.
If anyone gets butthurt over that then you are really going to hate baleroc when the calling out gets really personal from "these people are stepping in traps" to "these people are not doing enough DPS, so we hit the enraged timer. The fight is literally impossible till these people are doing 20k+ dps."
Buddies on
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
So, as far as Firelands, is Baleroc, Rhyolith, or Alysrazor easier?
Of the three, Baleroc might be the easiest. It's purely a rotation/rythym fight. Once you have it down and ppl understand the base healing mechanic, it comes pretty quick.
I listed all deaths for the first 5 pulls and the heals surrounding them [I am on the heal team]. I listed all crystal traps from before a wipe was called. Then I summarized it with:
"People are getting in traps way too much. All of the traps listed above I went through and looked with the expression editor so I could eliminate called wipe trappage. I also saw a lot of immolation trap problems. Rageface was taking a long time to go down and bluntly -- the heal squad wasn't healing the recipient of face rage. We have to work out something better for while he is up, we wind up wasting too many brezzes because of that... people die in ~3 seconds typically and need probably 40-50k in heals. Melee and tanks please be more aware of cleave."
So, as far as Firelands, is Baleroc, Rhyolith, or Alysrazor easier?
Of the three, Baleroc might be the easiest. It's purely a rotation/rythym fight. Once you have it down and ppl understand the base healing mechanic, it comes pretty quick.
Going Shannox -> Baleroc is not a bad plan.
My raid did Shannox, then on different nights we made attempts at Beth, Alice, and Balrog. The Beth attempts were miserable wipes of spidery sadness, the Alice attempts were horrible wipes of burning tears (and one flying mage having the time of his life), and Balrog was downed. So... yeah, Baleroc after Shannox is in my opinion a good plan.
*edit: As a tank, I heartily subscribe to the theory that every one who is tanking Baleroc be listening to Bon Jovi's "Blaze of Glory" while they do so.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Rhyolith is the easiest of those three. If your dps can't pay enough attention to avoid ground effects, how are they going to do with crystal rotations?
There's no real strategic insight aside from your leg people getting good at walking him over volcanoes. If you hit 2-3 active ones early it becomes a pretty easy fight. I wouldn't think four ranged should be having a hard time getting the adds down, though
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
The shittiest part about Alice so far is, again, trying to navigate during a boss fight in a 3d plane. Which actually wouldn't be bad at all, if they didn't also want you to swim through little rings like a fucking sea world attraction
Rhyolith is the easiest of those three. If your dps can't pay enough attention to avoid ground effects, how are they going to do with crystal rotations?
There's no real strategic insight aside from your leg people getting good at walking him over volcanoes. If you hit 2-3 active ones early it becomes a pretty easy fight. I wouldn't think four ranged should be having a hard time getting the adds down, though
That's the thing that worries me. I can only personally vouch for about three other people as being 'good' (one tank, one healer, one dps) in the raid. The rest are people that seem mostly 'okay', but DPS numbers are so abysmal from Shannox, Beth'tilac, and our Rhyolith pulls that I worry about their ability to multitask, in regards to moving while fighting, or switching to new adds as necessary. I can understand slightly lower numbers for DoT-based classes during Beth, but it seems like the numbers just aren't high enough in general.
During Rhyolith there were several pulls where the active volcanos were going down incredibly fast, and people's inability to not get nailed by Magma Flow just cost us the fight. It's very annoying, and I'm not sure how to address it.
And lastly I just don't understand how our Rhyolith pulls can be cutting so close to the P1 enrage (Superheated). I can only assume it's a DPS issue, since both times Rhyo had no armor left before Superheated started happening.
If anyone who knows something about DPSing during those fights wants to glance at our WoL report, maybe you could offer some insight or suggestions that I can pass on, it'd be appreciated. You can ignore the Alysrazor pull. That was entirely an accident, no one was ready or planning to pull her. Here's last nights WoL:
The adds despawn once phase 2 starts, so one thing you can do is tank them and have all the DPS pivot and burn him from 40% or so. He dies so quickly in phase 2 that you can hero/lust early and have plenty of time.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
The shittiest part about Alice so far is, again, trying to navigate during a boss fight in a 3d plane. Which actually wouldn't be bad at all, if they didn't also want you to swim through little rings like some other video games
The adds despawn once phase 2 starts, so one thing you can do is tank them and have all the DPS pivot and burn him from 40% or so. He dies so quickly in phase 2 that you can hero/lust early and have plenty of time.
Be very careful with the knowledge that the adds despawn when he goes to phase 2.
Ignoring the little adds can be very, very dangerous.
Dronus. Looking at Beth'tilac, I'd say your Warlock, Hunter and Mage are underperforming. What are their assignments in that fight, because that may explain their lower than normal output.
DPS looks decently fine on Rhyolith. A couple people could be pushing 1-3k more, depending on gear. Looking through the Death Logs of your Rhyolith attempts, I see 2 things killing your Raid. People getting hit by Magma Flows, and your Drivers not stomping down Volcanoes fast enough. Lots of Deaths due to the combination of getting hit by fire, and Eruption stacking too high for the healers to manage.
also, a quite a few deaths due to Immolation. Tank has to control that Add better, and people need to stay the hell away from it.
We had problems for a while with our tank not being aware enough of where rhyolith needed to go and leaving the spark in melee. That's a fairly easy fix though.
Your rhyolith numbers do seem really low at a glance, but it can be hard to tell on a fight like that.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
any tips for handling rage face's face rage? he is demolishing our pulls and we are even trying to burn him down first. there is rarely a time where a pull goes by that two people don't die to him. I think maybe we just need to change up heal assignments or something because the druid and shaman are getting like 3k heals off a couple times and it isn't enough
Kill rage face first. Straight up burn him, run him through fire traps and tear him up. Unless your tanks suck, they will easily be able to handle the fight with one dog down.
that is our strat for shannox -- it's just that rage face is killing people
I am going to suggest putting me on the rageface target for face rage -- the druid and shaman on it last night were not getting off big enough heals. With holy shock and word of glory I should be able to keep people up long enough. Sometimes it is taking 4 seconds for dps to calm that dog down though.
Yeah. During Beth'tilac, our Arcane Mage goes Fire so he can do more decent AoE. Our DPS are Demon/Aff(PvPish) Warlock, Arcane/Fire Mage, Surv/BM Hunter, Arms/Fury Warr (who is also the Feral Cat who came last night), Shadow Priest. The first spec of each character is the one they usually run.
The hunter whined about his bad AoE, so we basically have the Priest/Mage on Spiderlings, Hunter straight burning Spinners (since we discovered they were like.. 90% of all damage done in P1), and the Warlock focusing entirely on the drone. Any time the mage isn't killing spiderlings, we have him on spinners, and any time the priest isn't on spiderlings, we have him on the drone. We send the WarTank, Feral(or ArmsWar), and Holy Paladin up.
As for Rhyolith, the tank is trying to grab the Shard, but our DPS go too nuts right at the beginning and he often loses threat and the add goes wandering. We've had to chastise our dps basically every pull about that.
Dronus86 on
Look at me. Look at me. Look at how large the monster inside me has become. Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
Yeah. During Beth'tilac, our Arcane Mage goes Fire so he can do more decent AoE. Our DPS are Demon/Aff(PvPish) Warlock, Arcane/Fire Mage, Surv/BM Hunter, Arms/Fury Warr (who is also the Feral Cat who came last night), Shadow Priest. The first spec of each character is the one they usually run.
The hunter whined about his bad AoE, so we basically have the Priest/Mage on Spiderlings, Hunter straight burning Spinners (since we discovered they were like.. 90% of all damage done in P1), and the Warlock focusing entirely on the drone. Any time the mage isn't killing spiderlings, we have him on spinners, and any time the priest isn't on spiderlings, we have him on the drone. We send the WarTank, Feral(or ArmsWar), and Holy Paladin up.
As for Rhyolith, the tank is trying to grab the Shard, but our DPS go too nuts right at the beginning and he often loses threat and the add goes wandering. We've had to chastise our dps basically every pull about that.
This may be a surprise, or sound elitist, but your hunter is terrible. Survival hunters can solo Spiderlings on Beth'tilac Normal. Worst case scenario he needs the Shadow Priest to cast Mind Sear once for him.
He could make some tweaks to his spec to make his AE better, but him whining about his AE and the DPS he is currently doing I'm writing him off as terrible. I know that sounds like an asshole thing to say, but I don't know how to sugarcoat it. Talk to him, fix his problems or your going to have to replace him.
Edit: Kinda here nor there since you are killing the giant spider. But his DPS is a problem in both encounters, and it's going to a HUGE problem on Baleroc and Majordomo Staghelm. He was also Marks for that fight/kill, doing just over 50% the damage other Marks hunters do.
Last Edit: to Redeem him a little. His DPS on your longest Rhyolith attempt was 4 or 5k lower than our hunter. But Rhyolith is the worst fight in the instance to judge DPS performance. Maybe your first couple attempts on Beth'tilac he was overwhelmed and felt he couldn't handle the spiderlings, when in reality he just need to alter his spec and playstyle. So you guys switched him to another roll, that he is doing well but lowers his DPS on the charts because he is focusing on killing things with low health and not putting extra DPS into other things. Like waiting for Spinners to kill when he could be doing other stuff. But even still considering all that, his DPS is low. All of your DPS are not pushing their potential either though.
that is our strat for shannox -- it's just that rage face is killing people
I am going to suggest putting me on the rageface target for face rage -- the druid and shaman on it last night were not getting off big enough heals. With holy shock and word of glory I should be able to keep people up long enough. Sometimes it is taking 4 seconds for dps to calm that dog down though.
One of the things we found out after a bit is that you want to split up your ranged dps a bit. You want to avoid having melee on rageface, put them on shannox during that whole first part of the fight. This avoids them running around like jackasses in the middle of trapped areas.
Now, for rageface you need at least TWO ranged DPS that can consistently hit 30k. We had an arcane mage and a marksman hunter do this-theyd stand across from each other, so that incase one of them got faceraged the other could almost instantly pull rageface off of them. The rest of the party that was on rage attacked him and tried to kite him through immolation traps if at all possible. If he happened to get stuck in a crystal trap we just ignored him for a bit and had all the ranged just switch to the boss. It keeps rageface generally contained and usually has him running towards one of those two ranged DPS.
So speaking of Baelroc, how do you get access to him? Do you have to kill the first four bosses first (Rhyo/Beth/Shan/Alys) or is it one boss in particular, or is it a certain trashpack or... what. I've been looking for info on this, but I can't find anything.
Dibby on
Battle.net Tag: Dibby#1582
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
So speaking of Baelroc, how do you get access to him? Do you have to kill the first four bosses first (Rhyo/Beth/Shan/Alys) or is it one boss in particular, or is it a certain trashpack or... what. I've been looking for info on this, but I can't find anything.
This may be a surprise, or sound elitist, but your hunter is terrible. Survival hunters can solo Spiderlings on Beth'tilac Normal. Worst case scenario he needs the Shadow Priest to cast Mind Sear once for him.
He could make some tweaks to his spec to make his AE better, but him whining about his AE and the DPS he is currently doing I'm writing him off as terrible. I know that sounds like an asshole thing to say, but I don't know how to sugarcoat it. Talk to him, fix his problems or your going to have to replace him.
Edit: Kinda here nor there since you are killing the giant spider. But his DPS is a problem in both encounters, and it's going to a HUGE problem on Baleroc and Majordomo Staghelm. He was also Marks for that fight/kill, doing just over 50% the damage other Marks hunters do.
Last Edit: to Redeem him a little. His DPS on your longest Rhyolith attempt was 4 or 5k lower than our hunter. But Rhyolith is the worst fight in the instance to judge DPS performance. Maybe your first couple attempts on Beth'tilac he was overwhelmed and felt he couldn't handle the spiderlings, when in reality he just need to alter his spec and playstyle. So you guys switched him to another roll, that he is doing well but lowers his DPS on the charts because he is focusing on killing things with low health and not putting extra DPS into other things. Like waiting for Spinners to kill when he could be doing other stuff. But even still considering all that, his DPS is low. All of your DPS are not pushing their potential either though.
I don't think that sounds elitist or asshole-y. The best way to say something is directly. I've never had a hunter at any raiding level, so I had no idea how hunters operate as far as movement or switching punishment or anything like that, but he always seemed.. low. Particularly considering he has every 378 BoE available now. I don't really know how to sugarcoat it to him, or how to deal with it. For the most part he seems to do 'fine', and our guild isn't really 'progression', so replacing him isn't going to happen (I'm neither the guild leader nor the raid leader). It did seem like survival's AoE should be fantastic though, from everything I saw, so I'm not surprised.
Also, I'm surprised he was Marks. The night before he told me his specs were Surv/BM, and I dropped it, assuming he had his reasons. It may be that he's adjusting to a new spec he's never played, so I suppose there's an amount of leeway built into that.
Dronus86 on
Look at me. Look at me. Look at how large the monster inside me has become. Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
Hunters can be screwed on target switching for AoE. Mostly it depends on if they can get their focus generating shots off before the mob dies. But there's no ramp up period.
Skeith on
0
ElldrenIs a woman dammitceterum censeoRegistered Userregular
One shot him tonight, and last week too for first kill, with no prior experience other than reading dungeon journal. The real bastard is that $%$%@% bird. Let's put red good things and red bad things all over with red boss, over a red ground and under a red sky, with red unpullable mobs that look like the boss flying around too. You'd have thought they'd have learned with the Sarth fight and the void zones.
how
what is your secret because it is killing my guild
Top 10 rules for Rhyolith.
#1: Communication
- Pick 1 Melee who is comfortable giving orders. Make him the driver. Make him talk the entire time, telling everyone what leg he wants DPS on.
#2: Communication
- Let eachother know when a Magma Gyser is going to spew flame trails. A simple "Watch out for fire" will suffice
#3: Communication
- Have that 1 Melee should have 2 other people helping him. One is a tank, the other is a melee or ranged. Then pick one Ranged that can swing to Rhyolith for Hard Turns (this is for 10 man)
#4: Communication
#5: Communciation
#6: Keep doing what you are doing
- When you get Rhyolith to 0 armor, you will feel the Urge to BURN HIM DOWN. Resist this, it is only necessary in Heroic Mode. Just keep doing what you are doing, the 3 Melee will bring him down to Phase 2 on their own shortly. If you ignore the little guys, they will kill everyone.
#7: Do not stack up on top of a magma Gyser in Phase 2.
- Avoid them
#8: Communication
#9: Keep doing what you are doing
#10: Really, Keep doing what you are doing and communciate with eachother.
We are doing almost exactly this (we have our tank picking up sparks so they don't gib everyone, instead of on the legs, but we also have two ranged who can switch)
But then bullshit happens, like a fire line hitting people 10 yards away or a spark deciding to just hug the melee group instead of going to the tank, or Rhyolith deciding that immediately behind him is the best place for volcanos
MM hunter AoE is great if you spec for it, especially when it involves kiting/slowing a group of things since you get auto-snare on your MS. Even without that, an MM hunter is still better suited to taking out the spiderlings than most classes.
My subscription lapses today but for the last month been playing the game and I had a blast. First time that I really played in the last few years that I really enjoyed the game for what it gave me, managed to level my Warlock from start to level 82 and I have not even gone to the newer Cata zones. I never really finished with the wrath stuff so I wanted to fully explore and do those as much as possible this time around, I mostly got Icecrown done and only have Storm Peaks I believe left to do. That said, damn Warlocks really do kick ass, I know they were suppose to have been nerfed, a friend of mine once told me to play one, that I would never run out of health or mana and she was right. Considering most people are in the cata zones now that leaves few people to bother you during questing in other zones but it also has the negative of making grouping very hard to do when your suppose to have more then one person. Fortunately even on quest that said five people I was able to solo them. In Ice Crown I did three quest that were five man quest, not saying they were easy but I managed.
I said this before but I'll say it again, it amazed me how many times I was asked to join a guild, it outright bugged me how many times I got invites out of the blue. I don't mind if people ask but really just to invite? No thanks. In the end I was still guild less, it was one of the things that left me a bit bummed out about as I miss the old comradeship of a guild. Those were the days of MC so these days guild dynamics might be different, I don't know. Definitely wouldn't mind some raiding but finding time to do them could pose to be an issue, for awhile even was checking out the PA guilds but since they are on the west coast my MS rates tend to shoot up where as the East ones work much better for me. I can see why some people must be burnt out on all the raiding but for someone like me who has been "out of the game" for so long it's a good time to get back in and it's so much easier to do everything now.
Flying mounts really make the questing in TBC and Wrath so much easier then before, speed increases and being able to fly at so low levels makes everything a breeze. I'm sure for those who love to PVP it's a curse but those on PVE servers it's pure love. You know it's kind of funny, I remember how when The Burning Crusade came out everyone said how it was so much better than anything Vanilla ever did. Who didn't love the bombing run in Hellfire?! Then by the time Wrath came out everyone said TBC was shit and how Wrath was so much more of an improvement. Of course when Cata came out Wrath was suddenly garbage and Cata was great! Much to Blizzards chagrin that honeymoon appears to have worn out much quicker however.
I'll definitely jump back in later on after my upcoming trip is done. Might even make another character to try out Alliance, been Horde so long I almost want to see how the other half lives and how the Cata changes affected them.
MM hunter AoE is great if you spec for it, especially when it involves kiting/slowing a group of things since you get auto-snare on your MS. Even without that, an MM hunter is still better suited to taking out the spiderlings than most classes.
Posts
Then on my rogue I killed a flame durid and saw he dropped it :rotate:
Top 10 rules for Rhyolith.
#1: Communication
- Pick 1 Melee who is comfortable giving orders. Make him the driver. Make him talk the entire time, telling everyone what leg he wants DPS on.
#2: Communication
- Let eachother know when a Magma Gyser is going to spew flame trails. A simple "Watch out for fire" will suffice
#3: Communication
- Have that 1 Melee should have 2 other people helping him. One is a tank, the other is a melee or ranged. Then pick one Ranged that can swing to Rhyolith for Hard Turns (this is for 10 man)
#4: Communication
#5: Communciation
#6: Keep doing what you are doing
- When you get Rhyolith to 0 armor, you will feel the Urge to BURN HIM DOWN. Resist this, it is only necessary in Heroic Mode. Just keep doing what you are doing, the 3 Melee will bring him down to Phase 2 on their own shortly. If you ignore the little guys, they will kill everyone.
#7: Do not stack up on top of a magma Gyser in Phase 2.
- Avoid them
#8: Communication
#9: Keep doing what you are doing
#10: Really, Keep doing what you are doing and communciate with eachother.
you know that wings daily in hyjal with that achievement?
that achievement is for nailing every single bird pickup without letting the stack fall off
not getting that while other people are actively farming the same dailies
He is going to Face rage right off the pull, every time, so be ready for it. That is the most dangerous Face Rage, especially if you have a lot of Ramp up classes. What classes do you have for DPS?
If you have a Mage, make him go Arcane for that fight. Rageface will hardly get off one hit of Face Rage with an Arcane Mage on him. Marksman Hunters are also really good for on demand high damage crits.
Arcane Mages and Marksman Hunters are the best to have in the Raid for that ability.
Warriors can pretty much guarantee a 50k Crit, but if he Jumps to a far off target they will have trouble doing it.
Shadow Priests should save their 3 orbs for when he Face Rages(their DPS may suffer, but its necessary).
Boomkins have access to their Starsurge or whatever, I believe that hits damn hard.
Feral druids might be pretty good if they pool a little energy and Leap+Shred.
When we first started on him, we had the Druid doing Raid Heals(Face Rage Targets really) and it was awful because Druid heals suck for that. So we switched him to Me, the Riplimb tank, and put a Disc Priest on that job. 30k Power Word: Shield on the Face Rage target was piiiimp. We now have a Paladin do it as we are currently running 2x Holy Paladin + Resto Druid.
Yes. Yes you did.
really wish the officers would realize that not having the same tanks every raid really hurts us, it took a good hour to explain what we wanted out of the shannox tanks last night. We are still in a recruiting phase because we lost a fair number of people but one of the shannox tanks last night had 164k hp buffed. They keep using people who have an off spec of prot but are not actually tanks.
They shatter into dust and essences, not shards. My priest's 200 or so greater cosmic essences are proof of this.
My guild has so many Heavenly shards, because for variety's sake we frequently run normal heroics instead of trollroics. We're all quite bored of the trollroics already. Doing 4 pulls at once in the Cone Store is actually pretty entertaining. Doing normal heroics, you can REALLY zone out and still be successful, when your guild's all like 370 ilvl.
Also, as far as strategy go, anyone have a decent one? We've got 1tank,3heals,6dps. We usually have the two melee assigned to a leg and the ranged often have little, if any, time to attack the legs. We've actually hit his minor enrage because of this (Superheated) on a couple pulls. It seems like the faster we get him to P2, the better, but thus far in firelands the DPS have been unimpressive.
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
I find it really depends on how you called them out. Gotta use sentences like "we have to ...." instead of "these people have to..." and if there is anything you yourself messed up on then include that and follow with that "we need to not [do what I did]..." if you included nothing but a list of people then people will be upset by that also.
If anyone gets butthurt over that then you are really going to hate baleroc when the calling out gets really personal from "these people are stepping in traps" to "these people are not doing enough DPS, so we hit the enraged timer. The fight is literally impossible till these people are doing 20k+ dps."
Of the three, Baleroc might be the easiest. It's purely a rotation/rythym fight. Once you have it down and ppl understand the base healing mechanic, it comes pretty quick.
Going Shannox -> Baleroc is not a bad plan.
"People are getting in traps way too much. All of the traps listed above I went through and looked with the expression editor so I could eliminate called wipe trappage. I also saw a lot of immolation trap problems. Rageface was taking a long time to go down and bluntly -- the heal squad wasn't healing the recipient of face rage. We have to work out something better for while he is up, we wind up wasting too many brezzes because of that... people die in ~3 seconds typically and need probably 40-50k in heals. Melee and tanks please be more aware of cleave."
My raid did Shannox, then on different nights we made attempts at Beth, Alice, and Balrog. The Beth attempts were miserable wipes of spidery sadness, the Alice attempts were horrible wipes of burning tears (and one flying mage having the time of his life), and Balrog was downed. So... yeah, Baleroc after Shannox is in my opinion a good plan.
*edit: As a tank, I heartily subscribe to the theory that every one who is tanking Baleroc be listening to Bon Jovi's "Blaze of Glory" while they do so.
There's no real strategic insight aside from your leg people getting good at walking him over volcanoes. If you hit 2-3 active ones early it becomes a pretty easy fight. I wouldn't think four ranged should be having a hard time getting the adds down, though
that's why we call it the struggle, you're supposed to sweat
That's the thing that worries me. I can only personally vouch for about three other people as being 'good' (one tank, one healer, one dps) in the raid. The rest are people that seem mostly 'okay', but DPS numbers are so abysmal from Shannox, Beth'tilac, and our Rhyolith pulls that I worry about their ability to multitask, in regards to moving while fighting, or switching to new adds as necessary. I can understand slightly lower numbers for DoT-based classes during Beth, but it seems like the numbers just aren't high enough in general.
During Rhyolith there were several pulls where the active volcanos were going down incredibly fast, and people's inability to not get nailed by Magma Flow just cost us the fight. It's very annoying, and I'm not sure how to address it.
And lastly I just don't understand how our Rhyolith pulls can be cutting so close to the P1 enrage (Superheated). I can only assume it's a DPS issue, since both times Rhyo had no armor left before Superheated started happening.
If anyone who knows something about DPSing during those fights wants to glance at our WoL report, maybe you could offer some insight or suggestions that I can pass on, it'd be appreciated. You can ignore the Alysrazor pull. That was entirely an accident, no one was ready or planning to pull her. Here's last nights WoL:
http://www.worldoflogs.com/reports/vfsbawq888ymkzxa/
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
that's why we call it the struggle, you're supposed to sweat
Be very careful with the knowledge that the adds despawn when he goes to phase 2.
Ignoring the little adds can be very, very dangerous.
Dronus. Looking at Beth'tilac, I'd say your Warlock, Hunter and Mage are underperforming. What are their assignments in that fight, because that may explain their lower than normal output.
DPS looks decently fine on Rhyolith. A couple people could be pushing 1-3k more, depending on gear. Looking through the Death Logs of your Rhyolith attempts, I see 2 things killing your Raid. People getting hit by Magma Flows, and your Drivers not stomping down Volcanoes fast enough. Lots of Deaths due to the combination of getting hit by fire, and Eruption stacking too high for the healers to manage.
also, a quite a few deaths due to Immolation. Tank has to control that Add better, and people need to stay the hell away from it.
Your rhyolith numbers do seem really low at a glance, but it can be hard to tell on a fight like that.
that's why we call it the struggle, you're supposed to sweat
Kill rage face first. Straight up burn him, run him through fire traps and tear him up. Unless your tanks suck, they will easily be able to handle the fight with one dog down.
Then get Shan to about 40% and then kill riplimb.
Then kill Shannox.
I am going to suggest putting me on the rageface target for face rage -- the druid and shaman on it last night were not getting off big enough heals. With holy shock and word of glory I should be able to keep people up long enough. Sometimes it is taking 4 seconds for dps to calm that dog down though.
The hunter whined about his bad AoE, so we basically have the Priest/Mage on Spiderlings, Hunter straight burning Spinners (since we discovered they were like.. 90% of all damage done in P1), and the Warlock focusing entirely on the drone. Any time the mage isn't killing spiderlings, we have him on spinners, and any time the priest isn't on spiderlings, we have him on the drone. We send the WarTank, Feral(or ArmsWar), and Holy Paladin up.
As for Rhyolith, the tank is trying to grab the Shard, but our DPS go too nuts right at the beginning and he often loses threat and the add goes wandering. We've had to chastise our dps basically every pull about that.
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
This may be a surprise, or sound elitist, but your hunter is terrible. Survival hunters can solo Spiderlings on Beth'tilac Normal. Worst case scenario he needs the Shadow Priest to cast Mind Sear once for him.
He could make some tweaks to his spec to make his AE better, but him whining about his AE and the DPS he is currently doing I'm writing him off as terrible. I know that sounds like an asshole thing to say, but I don't know how to sugarcoat it. Talk to him, fix his problems or your going to have to replace him.
Edit: Kinda here nor there since you are killing the giant spider. But his DPS is a problem in both encounters, and it's going to a HUGE problem on Baleroc and Majordomo Staghelm. He was also Marks for that fight/kill, doing just over 50% the damage other Marks hunters do.
Last Edit: to Redeem him a little. His DPS on your longest Rhyolith attempt was 4 or 5k lower than our hunter. But Rhyolith is the worst fight in the instance to judge DPS performance. Maybe your first couple attempts on Beth'tilac he was overwhelmed and felt he couldn't handle the spiderlings, when in reality he just need to alter his spec and playstyle. So you guys switched him to another roll, that he is doing well but lowers his DPS on the charts because he is focusing on killing things with low health and not putting extra DPS into other things. Like waiting for Spinners to kill when he could be doing other stuff. But even still considering all that, his DPS is low. All of your DPS are not pushing their potential either though.
One of the things we found out after a bit is that you want to split up your ranged dps a bit. You want to avoid having melee on rageface, put them on shannox during that whole first part of the fight. This avoids them running around like jackasses in the middle of trapped areas.
Now, for rageface you need at least TWO ranged DPS that can consistently hit 30k. We had an arcane mage and a marksman hunter do this-theyd stand across from each other, so that incase one of them got faceraged the other could almost instantly pull rageface off of them. The rest of the party that was on rage attacked him and tried to kite him through immolation traps if at all possible. If he happened to get stuck in a crystal trap we just ignored him for a bit and had all the ranged just switch to the boss. It keeps rageface generally contained and usually has him running towards one of those two ranged DPS.
Battle.net Tag: Dibby#1582
Just kill Shannox. Once he's down, gate opens up.
I don't think that sounds elitist or asshole-y. The best way to say something is directly. I've never had a hunter at any raiding level, so I had no idea how hunters operate as far as movement or switching punishment or anything like that, but he always seemed.. low. Particularly considering he has every 378 BoE available now. I don't really know how to sugarcoat it to him, or how to deal with it. For the most part he seems to do 'fine', and our guild isn't really 'progression', so replacing him isn't going to happen (I'm neither the guild leader nor the raid leader). It did seem like survival's AoE should be fantastic though, from everything I saw, so I'm not surprised.
Also, I'm surprised he was Marks. The night before he told me his specs were Surv/BM, and I dropped it, assuming he had his reasons. It may be that he's adjusting to a new spec he's never played, so I suppose there's an amount of leeway built into that.
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
We are doing almost exactly this (we have our tank picking up sparks so they don't gib everyone, instead of on the legs, but we also have two ranged who can switch)
But then bullshit happens, like a fire line hitting people 10 yards away or a spark deciding to just hug the melee group instead of going to the tank, or Rhyolith deciding that immediately behind him is the best place for volcanos
:rotate:
that's why we call it the struggle, you're supposed to sweat
Well to be fair, if he was an MM hunter, then his AoE wouldn't be great.
But if he was a surv hunter, then definitely boggle.
I said this before but I'll say it again, it amazed me how many times I was asked to join a guild, it outright bugged me how many times I got invites out of the blue. I don't mind if people ask but really just to invite? No thanks. In the end I was still guild less, it was one of the things that left me a bit bummed out about as I miss the old comradeship of a guild. Those were the days of MC so these days guild dynamics might be different, I don't know. Definitely wouldn't mind some raiding but finding time to do them could pose to be an issue, for awhile even was checking out the PA guilds but since they are on the west coast my MS rates tend to shoot up where as the East ones work much better for me. I can see why some people must be burnt out on all the raiding but for someone like me who has been "out of the game" for so long it's a good time to get back in and it's so much easier to do everything now.
Flying mounts really make the questing in TBC and Wrath so much easier then before, speed increases and being able to fly at so low levels makes everything a breeze. I'm sure for those who love to PVP it's a curse but those on PVE servers it's pure love. You know it's kind of funny, I remember how when The Burning Crusade came out everyone said how it was so much better than anything Vanilla ever did. Who didn't love the bombing run in Hellfire?! Then by the time Wrath came out everyone said TBC was shit and how Wrath was so much more of an improvement. Of course when Cata came out Wrath was suddenly garbage and Cata was great! Much to Blizzards chagrin that honeymoon appears to have worn out much quicker however.
I'll definitely jump back in later on after my upcoming trip is done. Might even make another character to try out Alliance, been Horde so long I almost want to see how the other half lives and how the Cata changes affected them.
Except exploding mushrooms.
Those work ridiculously well.