As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[WOW][CHAT] Patch 4.3 updated on PTR. Did your class get nerfed? InQQuire inside.

19293959798113

Posts

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    particularly salient points from that argument:
    But these nerfs do something more dangerous for your raiding meta-game. They discourage and dissuade the people they affect most negatively and most directly, from continuing to pursue raiding. The entire purpose of the Heroic tier of raiding was to allow for players to all witness content, but to do so at their own paces. The entire point of Heroics were to provide all players with the ABILITY to attempt the hardest content, the most challenging and most rewarding content while also maintaining the ACCESSIBILITY for all players to see the content of the game, regardless.
    ...
    By nerfing Heroics, especially inconsistently, long before the next tier of content is even due to be released (November is the best guess at this point given Old Republic, Blizzcon, and 4.3 Beta testing, as well as 5.0), you are catering to the part of the population that is either only willing to do Heroics to get gear or isn’t willing to try hard or creatively enough to actually surmount the encounters therein.

    I'm not sure how much I agree with the underlined part, but the argument certainly has merit. Heroic mode is synonymous with challenging content. If you want to attempt heroic content, you don't want it to be nerfed (unless it's like a Muru fix or whatever) you want the challenge, and the gear is a byproduct of that challenge, right?

    I think that positing a purpose onto a game is very confusing. It really doesn't make sense to say that the "purpose" of heroic raiding is X.

    The end of that post is telling: How dare Blizzard cater to the majority of players! Why is it problematic to cater to players who only want gear, and don't want to work at it?

  • StericaSterica Yes Registered User, Moderator mod
    Because sometimes players fail to understand why they find something fun and point out what is really a more superficial reason instead. So you make sweeping changes and SURPRISE! It turns out that mailing someone a set of Tier 199 for discovering Westfall isn't much fun at all!

    YL9WnCY.png
  • belligerentbelligerent Registered User regular
    _J_ wrote:
    particularly salient points from that argument:
    But these nerfs do something more dangerous for your raiding meta-game. They discourage and dissuade the people they affect most negatively and most directly, from continuing to pursue raiding. The entire purpose of the Heroic tier of raiding was to allow for players to all witness content, but to do so at their own paces. The entire point of Heroics were to provide all players with the ABILITY to attempt the hardest content, the most challenging and most rewarding content while also maintaining the ACCESSIBILITY for all players to see the content of the game, regardless.
    ...
    By nerfing Heroics, especially inconsistently, long before the next tier of content is even due to be released (November is the best guess at this point given Old Republic, Blizzcon, and 4.3 Beta testing, as well as 5.0), you are catering to the part of the population that is either only willing to do Heroics to get gear or isn’t willing to try hard or creatively enough to actually surmount the encounters therein.

    I'm not sure how much I agree with the underlined part, but the argument certainly has merit. Heroic mode is synonymous with challenging content. If you want to attempt heroic content, you don't want it to be nerfed (unless it's like a Muru fix or whatever) you want the challenge, and the gear is a byproduct of that challenge, right?

    I think that positing a purpose onto a game is very confusing. It really doesn't make sense to say that the "purpose" of heroic raiding is X.

    The end of that post is telling: How dare Blizzard cater to the majority of players! Why is it problematic to cater to players who only want gear, and don't want to work at it?

    But they DO cater to those people already. You can get purple gear in heroics now. You can do t11 in a pug, with the only semi difficult boss being Nefarian. Those nerfs are welcome. It's problematic for the reason stated in the post, you're turning away the top 11-200 guilds, the ones that can't play 24/7, but do raid 7 nights a week or whatever. They're important customers, too, for a variety for reasons.


    Why did blizzard add heroic content at all? To cater to people who want a challenge which, if not the majority, is also a large part of the player base. Notice how no one is really complaining about nerfs to normal modes?

    The point "elitists" are trying to make is that if you're going to put in content to challenge people, don't nerf that content pre-maturely for the wrong reasons. The didn't nerf t11 hard modes, why are they nerfing t12? So more people can see Ragnaros' legs? Then go back and nerf Sinestra.

    Leave heroics alone for people that want the challenge (i.e. not me). I can get lots of gear other ways, the increased ilevel of heroic gear should be reserved for people who can complete the challenge.

  • StericaSterica Yes Registered User, Moderator mod
    I will repeat that adding extra goodies like NPC cameos and extra bosses in heroic raids is basically going against their reasoning for even having the difficulty split.

    I know people love the organic hard mode switches of Ulduar, but I feel like those were perhaps too unintuitive? You basically had to dig through achievements and figure which of the X cheevos for boss Y were, in fact, the hard mode. I guess if you're dedicated enough to do hard modes then you'll be searching the internet for information anyways, but it's still a thing to consider.

    YL9WnCY.png
  • OptyOpty Registered User regular
    One nerf I hope they do is to make 10m normal interrupts on Alys soloable by any melee class. That's probably number one reason why pugging it is a nightmare. Also I hope whatever normal mode nerfs they do, they don't apply all of them to heroic mode (like the Rhyolith stack buff nerf).

  • I needed anime to post.I needed anime to post. boom Registered User regular
    Rorus Raz wrote:
    I know people love the organic hard mode switches of Ulduar, but I feel like those were perhaps too unintuitive? You basically had to dig through achievements and figure which of the X cheevos for boss Y were, in fact, the hard mode. I guess if you're dedicated enough to do hard modes then you'll be searching the internet for information anyways, but it's still a thing to consider.

    Some were unintuitive, yeah. XT's in particular was one that struck me as bizarre because attempting to kill the heart would be something you'd probably try to do anyway. And then you'd do and your raid that didn't look things up would go "Haha, alright, good work!" and then he'd stand up and be at full health and everyone would go "w-what".

    There were some really good ones though. Thorim was handled perfectly - it's just a case of doing the hallway really well, and Sif announces in a /yell when she's leaving. It should be really obvious that getting to there to get to her is the goal after the first time you try. I think Flame Leviathan has a bunch of lore at the start of the instance explaining his hardmode, which is pretty acceptable. Mimiron isn't necessarily intuitive but it is easy - you hit the button, see what happens, go "ooooooh", wipe horribly because it's Mimiron hardmode, then come back.

    I think the big thing that people liked about the hard modes in Ulduar though with the organic switches was more that they felt logical in the story. It added to the sense of actually playing through an RPG rather than running through a structured loot hallway. For the most part, there's no story feedback that you're doing heroic mode - and now that they've finally gone back and added some, in the Ragnaros fight, people don't like it.

    liEt3nH.png
  • StericaSterica Yes Registered User, Moderator mod
    It's not so much story feedback but a logical, in-game reasoning behind it as opposed to an immersion-breaking switch. Pressing Mimiron's button does reveal anything more about the story or the character. It just serves as an explanation as to why the fight is harder. Flame Leviathan is harder because you didn't take out some of the security systems on the way there.

    Compare this to Ragnaros, where hard mode means a bunch of key story characters pop in to assist you. And Rag actually dies.

    YL9WnCY.png
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    One of the other great things about Ulduars hard modes was how they were scaled. Yogg, Flame Leviathan and Frey were great examples of this. If normal Freya was too easy, but three trees were two hard, you could do one or two trees until you figured it out. There was a curve to the difficulty that current heroics do not have. Now it's a huge cliff.

    Even XT and Hodir had a curve. Either you had the dps or you didn't, but as your group got better at dps, you could actually see the progression. Getting closer and closer to taking out the heart in one try or how much time left until the rare cache was destroyed.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    One of the other great things about Ulduars hard modes was how they were scaled. Yogg, Flame Leviathan and Frey were great examples of this. If normal Freya was too easy, but three trees were two hard, you could do one or two trees until you figured it out. There was a curve to the difficulty that current heroics do not have. Now it's a huge cliff.

    I actually think this is a really good point. Heroic shannox isn't very hard but the rest of the heroics are kind of big jumps in difficulty.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • I needed anime to post.I needed anime to post. boom Registered User regular
    well that's literally been the problem as soon as they transitioned from ulduar

    look at ToC Northrend Beasts, and then ToGC Northrend Beasts

    liEt3nH.png
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    But they DO cater to those people already. You can get purple gear in heroics now. You can do t11 in a pug, with the only semi difficult boss being Nefarian. Those nerfs are welcome. It's problematic for the reason stated in the post, you're turning away the top 11-200 guilds, the ones that can't play 24/7, but do raid 7 nights a week or whatever. They're important customers, too, for a variety for reasons.

    Why did blizzard add heroic content at all? To cater to people who want a challenge which, if not the majority, is also a large part of the player base. Notice how no one is really complaining about nerfs to normal modes?

    The point "elitists" are trying to make is that if you're going to put in content to challenge people, don't nerf that content pre-maturely for the wrong reasons. The didn't nerf t11 hard modes, why are they nerfing t12? So more people can see Ragnaros' legs? Then go back and nerf Sinestra.

    Leave heroics alone for people that want the challenge (i.e. not me). I can get lots of gear other ways, the increased ilevel of heroic gear should be reserved for people who can complete the challenge.

    Unfortunately, Blizzard has made a shift away from elitism, and arguably every advancement in recent memory has compounded the problem. Wrathbabies expect to be able to participate in all content. Blizzard added heroics to give the elites something to do. But then the wrathbabies started complaining, and now the problem is manifest once more.

    I enjoyed WoW when it had that rigid elitism, when purples could only be obtained via complex raids. Over time, however, I've come to realize what Blizzard's business model is, and how that has affected game development.

    So when the guy who wrote the post you linked stated, "you are catering to the part of the population that is either only willing to do Heroics to get gear or isn’t willing to try hard or creatively enough to actually surmount the encounters therein." It seems to me that he stopped playing at the end of vanilla, came back two weeks ago, and is all pissy. Because anyone who has played WoW for a while now ought to have realized that, yes, Blizzard is "catering to the part of the population that is either only willing to do Heroics to get gear or isn’t willing to try hard or creatively enough to actually surmount the encounters therein." Blatantly, entirely, openly catering to that market. And they've been doing it since Wrath.

    I guess I'm surprised that anyone would be surprised by this. And I assumed that anyone who would be offended or irritated by it would have quit playing long ago.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I don't think most players care if they cater to "casuals" (and mostly love the QoL improvements anyway) as long as there's still something challenging to do.

    The attitude that doing difficult raids should be a requirement to "get purples" is just as dumb as the attitude that everyone should be able to "get purples," because getting better gear is only the point if you're fucking dumb. Nobody's going to want to stay for the purples very badly if the content isn't compelling.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • OptyOpty Registered User regular
    Blizzard let the cat out of the bag with Wrath and time and time again they try to shove it back in with Cata only to be welcomed with a torrent of screeching and clawing. Once they dropped the difficulty level of the game super low they lost the ability to raise it back up without alienating a ton of their new customers which is why they've had such huge subscription falloff.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Opty wrote:
    Once they dropped the difficulty level of the game super low they lost the ability to raise it back up without alienating a ton of their new customers which is why they've had such huge subscription falloff.

    Yup.

  • reVersereVerse Attack and Dethrone God Registered User regular
    The lore and story for the new pair of legendary daggers sounds interesting.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    So yeah, there's an explosion of info coming out over the next little bit.

    MMO-Champion and Tankspot both have some pretty good interviews. Three 5mans are all in the CoT, then the raid is Deathwing and his minions attacking Wyrmrest Temple.

    liEt3nH.png
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited September 2011
    LFR is going to have worse gear than traditional raiding, with no chance of epic gems or raid achievements? That's great, I'm sure all sorts of competent raiders are going to be tripping all over themselves to use that tool. Have fun raiding with the dregs and trolls, folks.

    Kreutz on
  • HerothHeroth Registered User regular
    reVerse wrote:
    The lore and story for the new pair of legendary daggers sounds interesting.

    It's strange the way they are presenting it also... considering its a legendary i assume you need raid items, but then they talk about rogue-centric quests... would these be similar to the new legendary staff? does that have solo quests? i just assumed it would be all group/raid quests related to legendary acquirement.

    1Gn4PNI.png
  • StericaSterica Yes Registered User, Moderator mod
    There had better be alternate routes for epic gems, and not some bullshit Hyjal/BT crap we had in TBC. Otherwise the PvPers are going to revolt.

    Assuming any are still left.

    YL9WnCY.png
  • DecomposeyDecomposey Registered User regular
    Stupid Blizzard and their stupid "Oh, we can't make a tank legendary because tanks are such a small portion of the community, we don't want to make a legendary for such a limited number."

    And then they make rogue daggers.

    SO. MUCH. HATE.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • KainyKainy Pimpin' and righteous Registered User regular
    I like that people who've had months to complete the hardmodes are super upset about these nerfs.

    I like it because my raid is being held back solely by our pretty shitty comp (DK tank! Elemental Shaman! Resto Shaman healer in a 10 man!) and despite this are 3/7 hard.

    The nerfs are more than we need to make up for our comp (like, way more), but I welcome them. The hardest of the core is already done with the content. If you're not, guess what, you aren't the hardest of the core.

    I'm fine with people who don't force rerolls due to Blizzard's shitty attempts at balancing eventually having a shot at getting all of the fights down.

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • SamphisSamphis Registered User regular
    Tier 13 won't be available with Valor points? Whiskey Tango Foxtrot.

  • Doctor DetroitDoctor Detroit Registered User regular
    Decomposey wrote:
    Stupid Blizzard and their stupid "Oh, we can't make a tank legendary because tanks are such a small portion of the community, we don't want to make a legendary for such a limited number."

    And then they make rogue daggers.

    SO. MUCH. HATE.

    When half the tanks use 1-hander + shield and the other half use 2-handers, and one class can't use swords at all, and Blizzard says they aren't going to make a Mighty Morphin' Legendary...what should a tank legendary be?

  • KainyKainy Pimpin' and righteous Registered User regular
    Decomposey wrote:
    Stupid Blizzard and their stupid "Oh, we can't make a tank legendary because tanks are such a small portion of the community, we don't want to make a legendary for such a limited number."

    And then they make rogue daggers.

    SO. MUCH. HATE.

    When half the tanks use 1-hander + shield and the other half use 2-handers, and one class can't use swords at all, and Blizzard says they aren't going to make a Mighty Morphin' Legendary...what should a tank legendary be?

    A cloak. A necklace. A ring. There are things other than weapons, shockingly. A cloak would let them give it awesome art, too, for one.

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • NobodyNobody Registered User regular
    The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

    Wat?

  • SamphisSamphis Registered User regular
    Nobody wrote:
    The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

    Wat?

    They said that during the 5-mans, Deathwing starts turning into an Old God. So, yeah, tentacles.

  • NobodyNobody Registered User regular
    edited September 2011
    On the other hand, so far I'm liking what I'm reading about it. Apparently the 6th encounter in the raid is going to be Gunship Battle 2.0, where instead of fighting an opposing faction gunship we'll have to deal with Twilight's Hammer and dragons.

    Oh yeah, and apparently during the Endtimes 5 man you'll get to see what happens with Sylvanas.

    Nobody on
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Kainy wrote:
    A cloak. A necklace. A ring. There are things other than weapons, shockingly. A cloak would let them give it awesome art, too, for one.

    Fancy cloak+some model swap for ferals sounds pretty good to me. Especially if they could somehow code a warden-style model that drapes over the shoulders. oh well...

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • StericaSterica Yes Registered User, Moderator mod
    edited September 2011
    Deathwing turning into a tentacle monster is really fucking stupid.

    I just want to fight a big fucking dragon. This is not hard!

    Sterica on
    YL9WnCY.png
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Can we not do the "Wrathbabies r killing my WoWz" shit here please? I like to think these forums can be held to somewhat of a higher standard than WoW General. I have sympathy for those hardcore raiders who got hosed by heroic nerfs, but anyone who thinks more overall accessibility is bad and that video games are serious business really needs to reevaluate their life.

    Re: 4.3, I will laugh out loud if LFR ends up being shitty and normal mode is super hard. If they thought fewer people were raiding current tier now, just wait. Ah Blizzard, you loveable scamp.

  • BuddiesBuddies Registered User regular
    Kainy wrote:
    A cloak. A necklace. A ring. There are things other than weapons, shockingly. A cloak would let them give it awesome art, too, for one.

    Fancy cloak+some model swap for ferals sounds pretty good to me. Especially if they could somehow code a warden-style model that drapes over the shoulders. oh well...

    That would be really cool, but they would be very reluctant to hide 1 of the 2 most visible pieces of a Tier set.
    Rorus Raz wrote:
    Deathwing turning into a tentacle monster is really fucking stupid.

    I just want to fight a big fucking dragon. This is not hard!

    I agree. I read that and was disappointed. I want to fight be big yellow Dragon from Warcraft 2, not some Cthulu Dragon. :( Hopefully he is not unrecognizable towards the end of the Raid.
    Kreutz wrote:
    LFR is going to have worse gear than traditional raiding, with no chance of epic gems or raid achievements? That's great, I'm sure all sorts of competent raiders are going to be tripping all over themselves to use that tool. Have fun raiding with the dregs and trolls, folks.

    I will definately be using it on my Priest, and I will prolly do it on my Warrior also for fun and/or shits and giggles.

  • PoketpixiePoketpixie Siege Registered User regular
    Decomposey wrote:
    Stupid Blizzard and their stupid "Oh, we can't make a tank legendary because tanks are such a small portion of the community, we don't want to make a legendary for such a limited number."

    And then they make rogue daggers.

    SO. MUCH. HATE.

    When half the tanks use 1-hander + shield and the other half use 2-handers, and one class can't use swords at all, and Blizzard says they aren't going to make a Mighty Morphin' Legendary...what should a tank legendary be?

    A quest with a variety of rewards to choose from when you turn it in(ala Quel'delar).

  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    I wonder what valor will be used for then. If its just belts and bracers or whatever, even fewer people will be running heroics.

  • mrsnackroadmrsnackroad Registered User regular
    Halfmex wrote:
    I wonder what valor will be used for then. If its just belts and bracers or whatever, even fewer people will be running heroics.

    I kind of like this. With the nerfs we can spend more time cleaning up what we haven't killed in the Firelands, to have raid gear ready to go to be raid ready - then we can upgrade from raid gear to raid gear without having to stop off at the dungeon finder for our weekly chores.

  • StraygatsbyStraygatsby Registered User regular
    Damnit. Binge-leveled my mage to 83ish this weekend and now I know I'm gonna be too obsessed to not finish him off to 85, thus starting the evil JP acquisition cycle just in time to waste a massive amount of time and energy right before 4.3 comes out and obviates it.

    And yet, I'm ok with this.

  • Jubal77Jubal77 Registered User regular
    Damnit. Binge-leveled my mage to 83ish this weekend and now I know I'm gonna be too obsessed to not finish him off to 85, thus starting the evil JP acquisition cycle just in time to waste a massive amount of time and energy right before 4.3 comes out and obviates it.

    And yet, I'm ok with this.

    You could always just buy the off gear and then push for the tier later. Stuff like trinkets etc. I feel your pain I just finished my Mage with 4p tier 11 and soon ill work him up to 378s for cheap... ugh i think ill still shy away from weekend queues.

  • SamphisSamphis Registered User regular
    Halfmex wrote:
    I wonder what valor will be used for then. If its just belts and bracers or whatever, even fewer people will be running heroics.

    I kind of like this. With the nerfs we can spend more time cleaning up what we haven't killed in the Firelands, to have raid gear ready to go to be raid ready - then we can upgrade from raid gear to raid gear without having to stop off at the dungeon finder for our weekly chores.

    And yet, I have to wonder how gearing alts and new players to be raid ready for 4.3 is going to go?

    Already having to get PVP helmet and shoulders to get anything better than blues or the things that never drop from Zul dungeons sucks.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Man, remind me never to read the comments on an MMO Champion story again :P

    Here's a beautiful example of their quality:
    I hope they fire every single blizzard employee and forces them onto the street - I am thoroughly disgusted with them declaring "oh no, the poor rogues aren't having a good time we better give them daggers." It is completely sick they go "we can't do a tanking legendary so we'll make one to exclude enh shaman entirely who THEN WONT GET ONE BECAUSE ROGUES GOT YET ANOTHER ONE RECENTLY." I really don't know how Greg "ghostcrawler" Street sleeps at night if he has the conscience he claims to have.I'd like to see tanks just stop tanking heroics until the decision to give rogues another legendary (after the glaives and bow) so he can fully understand what a terrible decision this is.

    Also I want to smack every single person who insinuates that Starsfury was a Rogue legendary... IT WAS A GOD DAMN BOW

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • NobodyNobody Registered User regular
    I'm also finding it hilarious that GC is basically throwing his hands up in the air and saying "okay, we're going to give melee a damage buff for this raid only"

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Nobody wrote:
    I'm also finding it hilarious that GC is basically throwing his hands up in the air and saying "okay, we're going to give melee a damage buff for this raid only"

    IMO it's a good sign because at least they fucking recognize the problem finally. My personal guess is that "fixing" it is too much work for a patch, but maybe in the expansion we'll see something a bit more substantial than "melee do MOAR DAMAGE!!!!" zone buffs

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
This discussion has been closed.