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[WOW][CHAT] Patch 4.3 updated on PTR. Did your class get nerfed? InQQuire inside.

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Posts

  • DecomposeyDecomposey Registered User regular
    I just want a legendary shield. A simple, legendary shield to protect me and my raid. That does damage. And heals... A basic legendary shield with a goblin priest on it throwing bombs and healing spells. And fire, it should be in fire. And be as large as a tauren. Possibly be a hotrod car that I can strap on my arm and use as a shield. The goblin can sit shotgun. And I should be able to drive around in it when I'm not fighting.

    Is that too much to ask?

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • JavenJaven Registered User regular
    They seem to have changed the purpose of heroics from "A challenge for the hardcore" to "a tier within a tier" to, hopefully, keep players interested until newer content comes out. Which is also why I wouldn't expect all the firelands nerfs to happen overnight. It'll take place over the course of weeks, probably finishing rather close to when 4.3 is expected out. I guess they figured anyone who is really into doing heroics would have done them already. But yeah, nerfing the heroics is just a way to give the majority of players new content to clear, without having to actually create any new content.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    I'm just hoping they don't nerf normal rag right away. We are *really* close to killing him and we'd like to do so pre-nerfs.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • GooseyGooseGooseyGoose Registered User regular
    I'm noticing a fair amount of Blizzard hate, so I'll chime in with my take on Cataclysm. I can honestly say I haven't had as much fun playing this game as I am right now. I'll speak to accessability first, since that seems to be a complaint I've seen Helfmex use constantly.

    My personal greatest achievement in WoW was killing Ragnaros in Molten Core. We saved a ZG turn in for the world buff. Then we ran into LBRS and mind controlled a caster so all 40 of us could get a fire resistance buff. There weren't teleports and flying mounts back then, so we had warlocks summoning us around. Compare that to my new greatest achievement in WoW, killing Ragnaros in Firelands.

    We killed him with 10 people, not 40. Being able to raid with only 10 people is an amazing change to accessibility. We didn't have to jump through hoops to get buffs or fire resistance gear, yet he was still incredibly challenging.

    For me, the feeling you get from killing a difficult boss after weeks of slow, but noticeable progression is amazing. Firelands being difficult on normal does not mean it's inaccessible. Any group of 10 people with the same goal in mind has all the tools necessary to kill Ragnaros. Does the fact that you need to find 9 other people to raid with make it inaccessible? This is an MMO. To complete the hardest challenges in the game, you need to group up with your fellow adventurers. Difficulty does not equal inaccessibility.

    In my opinion, nerfing the current tier of raids so massively doesn't make it more accessible. It really cheapens the experience. We just killed Ragnaros for the first time last week. Had we not done so before the nerfs, I would have been really turned off by it. It's not like we weren't in there every week trying. I felt it was at the correct level of difficulty. Now our guild is going to steamroll the raid in 2 hours. It's not going to be challenging at all. I don't have a ton of time to dedicate to the game, but I still want to be challenged.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Can someone tell me what the fuck happened to WoWhead? O_o

  • ED!ED! Registered User regular
    I don't mind the nerfs. Our guild started FL about a month ago, only on Fridays and this week we ran into a brick wall with Baleroc. I'm sure we will still find the remaining encounters a challenge - and there is always Heroic mode to look forward to (even with the nerf). I would much rather something be fun and challenging then kind of fun and overly challenging. Who knows though - they may make it a buff type thing like what existed with ICC; satisfy both sides of the argument.

    "Get the hell out of me" - [ex]girlfriend
  • OptyOpty Registered User regular
    Henroid wrote:
    Can someone tell me what the fuck happened to WoWhead? O_o

    Are you using NoScript or something similar? They offloaded their images to zamimg.com so you'll need to allow that to get it to work now.

  • Doctor DetroitDoctor Detroit Registered User regular
    Blizzard seems to be in a bit of a bind as far as Legendaries...

    1) They want them to be weapons

    2) They want them to not be too limited (ie, the new daggers will work for all 3 Rogue specs)

    3) They want them to be unique (it looks the same for every player that has it); while the Battered Hilt did work for almost everyone, it also only gave us epic-quality weapons.

    Of course, there's no reason that a raid tier can't provide more than 1 Legendary...

  • 815165815165 Registered User regular
    The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.

    Holy fuck is that cool. Blizzard makes really awesome end game 5 mans when they're not MGT.

  • NobodyNobody Registered User regular
    Preview of the Endtime 5 man: http://blue.mmo-champion.com/topic/198748/patch-43-dungeons-preview-part-one-end-time

    Bosses include:
    Ghosts of Baine, Sylvanas, Tyrande, and Jaina

    As well as somebody who's name shouldn't be a shocker (play with the letters).

  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    First GooseyGoose, thanks for explaining your position in a non-inflammatory way, it’s refreshing to see these days. So let me respond to a few points not only in your post but in what I’ve noticed has become the ‘dedicated players’ position overall. Here’s the thing with this game –moreso than I think any other MMO, this game re-defined and continues to thrive on accessibility. But what does that mean? After all, what’s accessible to you might still be an impediment to me and perhaps vice-versa.

    I cut my teeth on MMOs as many others did –in Everquest, then Final Fantasy. The definition of accessibility in those games was simply that content existed that was able to be accessed. As long as you had a group of friends, the content was accessible –that’s it. However, if you didn’t have a group of friends, those games were pretty much off-limits to you. You were punished for even attempting to do things solo, in many cases things even as simple as farming mobs for crafting drops or things to sell was pretty much impossible at higher levels (weapon skillup parties anyone?). WoW came along and completely shattered that mold. As I’ve said, it is and always has been a very schizophrenically designed game. You’re practically punished, even at release, for attempting to level with other people. Quests were largely fetch and kill quests, which meant that if you wanted to level with others, you’d need to get twenty zhevra hooves instead of the usual ten, effectively destroying any kind of productivity you could have had by yourself. Indeed, aside from group quests, you were expected to level by yourself. This was WoWs single biggest change to the MMO genre, and one that has absolutely informed not only its future development but that of any other MMOs attempting to capture their subscriber base as well. This single change re-defined accessibility with regards to MMOs, because now you didn’t have to have a group of people to get something done, you could simply log in when you had time and progress your character. That was huge.

    However, and here’s where the schizo part comes in, once you’ve leveled to cap, the end game slaps you in the face and says “alright, now you’re done doing anything by yourself –group up with 4-39 other people if you want to do anything more on this character”. Now we’re back to the EQ/FFXI mentality, and that was a turn off to a lot of people. But with every new expansion, they’ve made the game more and more accessible to the individual and smaller-group players, beginning with the 10 man raids and 5 man heroics and culminating in the LFD (and soon the LFR) tool. The developers (and more to the point, the company’s investors) realized that accessibility = more people enjoying the content, which in turn equals more revenue.

    Now, I’ve participated in Vox and Siliskor raids, spent god knows how many hours in parties camped in a frigging cave killing the same crab every two minutes, dropping the Shadowlord and Ragnaros and Nefarian and tons of other internet baddies –Christ I’ve forgotten more than I’ll ever experience again I’m sure, but my enjoyment came from being with my guildmates, not from any single accomplishment. Sure, it was cool to see those things and sport that exclusive gear, but I would never advocate that those experiences be reserved for a set group of people. That’s silly –hundreds of hours and effort went into designing and developing that content, why would I want to see people locked out of that? I’ve actually seen some incredibly heinous opinions being expressed lately with regard to ‘casuals’, far more so now than any other time I can recall, even the great ‘pro/casual’ schism in late TBC with the advent of badge-acquired raid-quality gear. Some people actually believe that the ability to progress your character is a privilege reserved only for those who are skilled enough, and that anyone else simply isn’t a true gamer and thus doesn’t “deserve” to see endgame content. I mean…that just stupefies me –I simply cannot wrap my mind around that mentality. I want other people to enjoy that content. Why wouldn’t you? If I’m a pro fisherman who wins a trophy for boating a 100 pound marlin, but then the competition rules change and they give the same award to someone who boats a 50 pound marlin…great. That hasn’t cheapened my reward, because A) I still have my trophy and B) my reward was actually completing that challenge. How challenging it is or isn’t for someone else doesn’t mean a thing, because their experience doesn’t affect my own.

    The worst thing you can say about casuals (and I’ll use that term as a catch-all because it’s the most accepted one, but truly you can substitute ‘scrub’ or ‘someone with less available time’ or ‘lesser skilled player’) is that they don’t have the ‘drive to succeed’, but that’s a fundamental difference in their approach to the game versus that of another, more dedicated player. Neither approach is right or wrong, they’re simply different. Those who are complaining that Wrath was the downfall of this game either haven’t been playing since vanilla or never played an MMO prior, because the true change to accessibility came with the game’s release, and has been trending further in that direction ever since (though Cataclysm has certainly done its part to try and reverse that direction to an extent). Regardless, it is and always will be my firm belief that everyone who plays this game “deserves” to be able to see it. There’s nothing wrong with desiring a challenge, and I believe those who enjoy that should definitely be able to do so without fear of nerfs in the heroic modes. But the normal modes? If I were Blizzard, I’d be doing my darndest to get as close to 100% of the player population in those as possible. Not treat them like red-headed stepchildren because they didn’t have ‘leet skillz’. As I’ve said, this game supports players ranging from my wife who’s never touched a PC game before, let alone an MMO all the way up to the world-first heroic kill players. Every one of those people should be allowed to have fun in this video game, and in MMOs, fun comes with seeing new content and progressing your character.

  • KreutzKreutz Blackwater Park, IARegistered User regular
    It might be worth it to pick up a game time card to see those 5-mans. Until they make healing fun again I don't see myself committing though.

  • Doctor DetroitDoctor Detroit Registered User regular
    So...the End Time 5-man....
    One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should its defenders fail to stop Deathwing. In this bleak future, Nozdormu has identified an anomaly that bars access to both the past and the Dragon Soul: a powerful creature from out of time, living alone amid time-twisted echoes of the past.
    In order for Nozdormu to provide you the ability to travel back in time to a point before the Dragon Soul was hidden by Malfurion Stormrage from anyone who’d seek its power, you must first go to a distant and desolate future to discover the anomaly blocking the past. You'll find yourself in a very different Dragonblight, stripped of its snowy landscape, with little more than ruins of the once-great dragonshrines. Wyrmrest Temple itself stands only as a reminder of Deathwing's madness -- what's left of his scorched remains is impaled atop the structure.

    Those 2 bolded parts appear to be contradictory. I trust there will be a licensed novel or comic that explains it. :P

    But seriously, I'd guess it's related to the final boss of the instance.

  • pollofacepolloface Registered User regular
    So...the End Time 5-man....
    One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should its defenders fail to stop Deathwing. In this bleak future, Nozdormu has identified an anomaly that bars access to both the past and the Dragon Soul: a powerful creature from out of time, living alone amid time-twisted echoes of the past.
    In order for Nozdormu to provide you the ability to travel back in time to a point before the Dragon Soul was hidden by Malfurion Stormrage from anyone who’d seek its power, you must first go to a distant and desolate future to discover the anomaly blocking the past. You'll find yourself in a very different Dragonblight, stripped of its snowy landscape, with little more than ruins of the once-great dragonshrines. Wyrmrest Temple itself stands only as a reminder of Deathwing's madness -- what's left of his scorched remains is impaled atop the structure.

    Those 2 bolded parts appear to be contradictory. I trust there will be a licensed novel or comic that explains it. :P

    But seriously, I'd guess it's related to the final boss of the instance.

    Its from the Thrall book, Ysera had a vision and thats what made her wake up, it was of Deathwing impaled on the temple with he twilight drakes flying around, my bes guess is the twilight flight wont take orders from daddy D.

  • EmporiumEmporium Registered User regular
    edited September 2011
    I'm really not a fan of epic gems coming back as a (small) chance to drop from an item after killing a boss. I don't really see what the point of that is, except as another subtle (or maybe not so much) grind to keep people raiding, and therefore playing. I can understand Blizzard wanting them to be rarer than they were in Wrath, but I don't think this is a good solution. No tier being available from valor points is also a silly move in my opinion, but hey, I'm just a casual. What do I need gear progression for.

    Emporium on
  • NobodyNobody Registered User regular
    So...the End Time 5-man....
    One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should its defenders fail to stop Deathwing. In this bleak future, Nozdormu has identified an anomaly that bars access to both the past and the Dragon Soul: a powerful creature from out of time, living alone amid time-twisted echoes of the past.
    In order for Nozdormu to provide you the ability to travel back in time to a point before the Dragon Soul was hidden by Malfurion Stormrage from anyone who’d seek its power, you must first go to a distant and desolate future to discover the anomaly blocking the past. You'll find yourself in a very different Dragonblight, stripped of its snowy landscape, with little more than ruins of the once-great dragonshrines. Wyrmrest Temple itself stands only as a reminder of Deathwing's madness -- what's left of his scorched remains is impaled atop the structure.

    Those 2 bolded parts appear to be contradictory. I trust there will be a licensed novel or comic that explains it. :P

    But seriously, I'd guess it's related to the final boss of the instance.

    It's explained further in the Thrall book, but basically Deathwing is a just a tool of the Old Gods, and once he's done his part in breaking the world and destroying the mortals he's getting discarded.

  • BuddiesBuddies Registered User regular
    edited September 2011
    Kreutz wrote:
    It might be worth it to pick up a game time card to see those 5-mans. Until they make healing fun again I don't see myself committing though.

    What class do you play and when did Healing cease to be fun for you?

    Buddies on
  • cncaudatacncaudata Registered User regular
    Kainy wrote:
    I like that people who've had months to complete the hardmodes are super upset about these nerfs.

    I like it because my raid is being held back solely by our pretty shitty comp (DK tank! Elemental Shaman! Resto Shaman healer in a 10 man!) and despite this are 3/7 hard.

    The nerfs are more than we need to make up for our comp (like, way more), but I welcome them. The hardest of the core is already done with the content. If you're not, guess what, you aren't the hardest of the core.

    I'm fine with people who don't force rerolls due to Blizzard's shitty attempts at balancing eventually having a shot at getting all of the fights down.

    I guess, as one of those people... I have no idea how you could think this. We're 6/7H (with a DK tank and a shaman healer, btw) and furiously working at Rag. We *know* we're not elite. We raid 4 days a week, 3 hours at a time, which is more than some, less than some. We're barely top 200 US. We've had disconnect, attendance, dead video card, and quitting hunter problems that have held us back, but even without all that I'm not sure we could possibly have killed Rag this soon. Only the elite can expect to have killed him this early. So what I hear you saying is that the elite players get to have a challenge, and screw all the normal players that still want to have one.

    As almost everyone I've heard talk, I have no problem with nerfs to normal mode. Everyone should get a chance to raid, and if the current tier is hard enough that millions of people want to do it, but can't? Of course it should be made easier. But I thought Heroics were made for people like me. I guess they were made for people better than I am.

    PSN: Broodax- battle.net: broodax#1163
  • SammichSammich Registered User regular
    I wonder how many people complaining about HM nerfs are going to use gear from the next tier in HM Firelands on bosses they couldnt beat before the nerfs. I bet everyone. Anyway, maybe they should have not nerfed H Rag and just done something as simple as the Algalon fight. Beat him with all gear below a certain ilvl and you get a rare title or give you a gold star or something next to your name. That will still keep the challenge for the "elites" or wanna be "elites" and people who really just want to see the fight and complete it, an go in fully loaded. Both sides benefit.
    On the other hand, completing Rags story or whatever on Heroic was a stupid move.

  • NobodyNobody Registered User regular
    Second dungeon is up: Well of Eternity

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Nobody wrote:
    Preview of the Endtime 5 man: http://blue.mmo-champion.com/topic/198748/patch-43-dungeons-preview-part-one-end-time

    Bosses include:
    Ghosts of Baine, Sylvanas, Tyrande, and Jaina

    As well as somebody who's name shouldn't be a shocker (play with the letters).

    Oh, looks like we'll get some in-game 'closure' to why Nodormu disappeared. Or the Twilight Flight. Or maybe it's just setting up a new long-term villain.

  • BuddiesBuddies Registered User regular
    Hahahaha, I'm reading a thread on the MMO-Champ forums about pronouncing some words from WoW. Specifically the thread's OP wanted people to post what words they know they pronounce wrong. It's hilarious to see people replying and saying a word is pronounced the wrong way.

    And then two people argue about Scholomance for 3 pages.

    We have a guy on our Raid team that pronounces everyone else's name incorrectly about 90% of the time, and not even getting close. and then we have a couple people that insist they are going to OG-rimmar.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Nobody wrote:
    Second dungeon is up: Well of Eternity

    Guess what's coming guys? "We need to retcon some shit, so why not get the players involved?"

    My conjecture: Players have to steal the Dragon Soul, but still have to trigger its use against the Blue Flight to maintain some amount of history. They must also make sure it gets used by the Orcs in the Second Great War. But it's the best weapon to use against Deathwing.

    THAT, or they're totally about to retcon the Blue Flight's devastation and the death of Malygos, and he'll show up at the end of the Deathwing encounter to deliver the killing stroke.

  • Doctor DetroitDoctor Detroit Registered User regular
    Heh, that would be hilarious. Especially after they just got around to replacing him.

    Also, I still need to kill Malygos. :P

    Why not just take the Dragon Soul before it gets used? Or you know, just bust a cap in Deathwing in the past? Enough stuff gets retconned already. Why not take care of him and then return to the present of a non-Cataclysmed Azeroth? :P

  • KainyKainy Pimpin' and righteous Registered User regular
    cncaudata wrote:
    Kainy wrote:
    I like that people who've had months to complete the hardmodes are super upset about these nerfs.

    I like it because my raid is being held back solely by our pretty shitty comp (DK tank! Elemental Shaman! Resto Shaman healer in a 10 man!) and despite this are 3/7 hard.

    The nerfs are more than we need to make up for our comp (like, way more), but I welcome them. The hardest of the core is already done with the content. If you're not, guess what, you aren't the hardest of the core.

    I'm fine with people who don't force rerolls due to Blizzard's shitty attempts at balancing eventually having a shot at getting all of the fights down.

    I guess, as one of those people... I have no idea how you could think this. We're 6/7H (with a DK tank and a shaman healer, btw) and furiously working at Rag. We *know* we're not elite. We raid 4 days a week, 3 hours at a time, which is more than some, less than some. We're barely top 200 US. We've had disconnect, attendance, dead video card, and quitting hunter problems that have held us back, but even without all that I'm not sure we could possibly have killed Rag this soon. Only the elite can expect to have killed him this early. So what I hear you saying is that the elite players get to have a challenge, and screw all the normal players that still want to have one.

    As almost everyone I've heard talk, I have no problem with nerfs to normal mode. Everyone should get a chance to raid, and if the current tier is hard enough that millions of people want to do it, but can't? Of course it should be made easier. But I thought Heroics were made for people like me. I guess they were made for people better than I am.

    Not better, just more dedicated. Getting firsts seems to be half having everyone know what the fuck they're doing, and half doing that thing that they're doing for 50+ hours a week until you beat everything.

    Honestly they should probably just start nerfing the content by a few percent every two-four weeks as soon as the last boss of it is beaten, so that things like this don't happen. I think that this nerf is pretty hamfisted, but as one of the people who's gotten pretty far and been held back by largely bullshit like attendance, etc., I just can't get that upset that we'll beat the content now. We had our crack at the content in its un-nerfed form - and we got as far as we did. I won't pretend that we should have gotten farther, or even could have. Maybe if our comp was different, or a million other variables, we would have, but we didn't.

    The best thing for them to do, I think, would be to make it optional, like the ICC buff. That way people who really want the challenge can still have it, which I'm all for.

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • NobodyNobody Registered User regular
    Heh, that would be hilarious. Especially after they just got around to replacing him.

    Also, I still need to kill Malygos. :P

    Why not just take the Dragon Soul before it gets used? Or you know, just bust a cap in Deathwing in the past? Enough stuff gets retconned already. Why not take care of him and then return to the present of a non-Cataclysmed Azeroth? :P

    It would cause gigantic lore revisions. We're talking Malygos never goes insane, Horde never gets dragons to use in the second war, Onyxia never does a headjob on Varian, etc way.

    Honestly what they'll do is probably one of two things:

    1. Have you get it from a dead-end timeline (like the one that Thrall visits during the Twilight of the Aspects book).
    2. Nozdormu has it returned after the end of the battle.

  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Yes, an ICC style buff for every raid is basically what they should do if their goal is to help increase the numbers in people seeing the content.

    I would imagine they're not going to have a retcon as a result of getting the dragon soul, Nozdormu will probably return it back in time (after its use in the present) somewhere after the Sundering occurs, and the preview seems to hint the players don't interrupt the normal flow of events in the past too much.

    Steam | Nintendo ID: Naphtali | Wish List
  • Doctor DetroitDoctor Detroit Registered User regular
    Also, being not up at all on my Warcraft Lore...don't they say that we have to go back in time to get it because that's the last time we know where it is before Malfurion hides it? Is there a reason we can't just, you know, ask him where it is?

    Also, the interview on Joystiq has some gems:
    Chilton also says coding the feature look less time than expected: "We recently didn't think it would be in 4.3, we thought it was going to have to be a feature for our next expansion. Until we happened to have our programmer actually work on it, and discover that it's a lot faster for us to do than we originally thought."

    I would hate to know what else hasn't made it into the game because they have no idea how long the coding will take.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Also, being not up at all on my Warcraft Lore...don't they say that we have to go back in time to get it because that's the last time we know where it is before Malfurion hides it? Is there a reason we can't just, you know, ask him where it is?

    Also, the interview on Joystiq has some gems:
    Chilton also says coding the feature look less time than expected: "We recently didn't think it would be in 4.3, we thought it was going to have to be a feature for our next expansion. Until we happened to have our programmer actually work on it, and discover that it's a lot faster for us to do than we originally thought."

    I would hate to know what else hasn't made it into the game because they have no idea how long the coding will take.

    I honestly don't know why they'd think that. I mean, not knowing anything about the code myself, I can still imagine a pretty easy way to hack transmog in. I mean, theoretically the code already exists to alter your appearance based on, say, getting a buff (examples: wearing a box on your head for a quest, or the sign you wore in the Cata world event when you were dressed as a Twilight's Hammer cultist). It shouldn't be terribly hard to tap into that code and swap display based on item ids. Same with void storage - if you are removing anything that makes the item unique (gems, enchants, etc) all you need to do is store a list of item ids, which is cake.

    I don't know why they'd think these two things are particularly hard, but I suppose I can't see the code so maybe it's a mess :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • NobodyNobody Registered User regular
    edited September 2011
    Also, being not up at all on my Warcraft Lore...don't they say that we have to go back in time to get it because that's the last time we know where it is before Malfurion hides it? Is there a reason we can't just, you know, ask him where it is?

    The Demon Soul was officially destroyed by Krasus when he faced Sinestra during the "Night of the Dragon" novel.

    EDIT: To clarify, Malfurion hides it in WotA. Presumably he hid it extremely well, since it takes Deathwing about 10,000 years to find it.

    Deathwing figures out where it is, and since there are now enchantments on it preventing him from using it, gets the Dragonmaw to use it for him on Alexstraza and her brood. Rhonin destroys it using Deathwing's own scale.

    Sinestra picks up the pieces, uses it along with a captures Nether dragon to make the first Twilight Dragons, and Krasus destroys it for a final time.

    Nobody on
  • 815165815165 Registered User regular
    Malfurion is All-Azeroth at hide n seek.

  • KreutzKreutz Blackwater Park, IARegistered User regular
    Buddies wrote:
    Kreutz wrote:
    It might be worth it to pick up a game time card to see those 5-mans. Until they make healing fun again I don't see myself committing though.

    What class do you play and when did Healing cease to be fun for you?

    All four healing classes, and when they made healing skill less important than gearing.
    Henroid wrote:
    Nobody wrote:
    Second dungeon is up: Well of Eternity

    Guess what's coming guys? "We need to retcon some shit, so why not get the players involved?"

    My conjecture: Players have to steal the Dragon Soul, but still have to trigger its use against the Blue Flight to maintain some amount of history. They must also make sure it gets used by the Orcs in the Second Great War. But it's the best weapon to use against Deathwing.

    THAT, or they're totally about to retcon the Blue Flight's devastation and the death of Malygos, and he'll show up at the end of the Deathwing encounter to deliver the killing stroke.

    I think you're giving the lore team too much credit. This is the same game that came up with 'there must always be a Lich King', after all.

  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Warlock82 wrote:
    Also, being not up at all on my Warcraft Lore...don't they say that we have to go back in time to get it because that's the last time we know where it is before Malfurion hides it? Is there a reason we can't just, you know, ask him where it is?

    Also, the interview on Joystiq has some gems:
    Chilton also says coding the feature look less time than expected: "We recently didn't think it would be in 4.3, we thought it was going to have to be a feature for our next expansion. Until we happened to have our programmer actually work on it, and discover that it's a lot faster for us to do than we originally thought."

    I would hate to know what else hasn't made it into the game because they have no idea how long the coding will take.

    I honestly don't know why they'd think that. I mean, not knowing anything about the code myself, I can still imagine a pretty easy way to hack transmog in. I mean, theoretically the code already exists to alter your appearance based on, say, getting a buff (examples: wearing a box on your head for a quest, or the sign you wore in the Cata world event when you were dressed as a Twilight's Hammer cultist). It shouldn't be terribly hard to tap into that code and swap display based on item ids. Same with void storage - if you are removing anything that makes the item unique (gems, enchants, etc) all you need to do is store a list of item ids, which is cake.

    I don't know why they'd think these two things are particularly hard, but I suppose I can't see the code so maybe it's a mess :P
    It's a BS response. Well, the part about them originally wanting it to be a bullet point of the next expansion, that part I can buy. But the "We thought it would be too much work so we never did it" excuse? Not a chance that's true. Or at least, not entirely. When your upper management starts hollering at you to stem the tide of dissatisfaction, it turns out you can jury rig something pretty quickly. 'Necessity is the mother of invention' and all that.

    Apparently t13 will be multi-class token only but the drop rate for 10s will be "tweaked somewhat for the better" compared to 25s. Wow, that ought to be great for the LFR tool!

    I really don't know what goes on in these developer meetings sometimes.

  • PMAversPMAvers Registered User regular
    And the third instance preview is up.

    Are... are you kidding me? Benedictus as a final boss?

    They're pulling a Star Trek now and just making shit up as they go along.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Kreutz wrote:
    Henroid wrote:
    Nobody wrote:
    Second dungeon is up: Well of Eternity

    Guess what's coming guys? "We need to retcon some shit, so why not get the players involved?"

    My conjecture: Players have to steal the Dragon Soul, but still have to trigger its use against the Blue Flight to maintain some amount of history. They must also make sure it gets used by the Orcs in the Second Great War. But it's the best weapon to use against Deathwing.

    THAT, or they're totally about to retcon the Blue Flight's devastation and the death of Malygos, and he'll show up at the end of the Deathwing encounter to deliver the killing stroke.

    I think you're giving the lore team too much credit. This is the same game that came up with 'there must always be a Lich King', after all.

    I know what you're thinking. But Tempest Keep was merely a setback.

  • KainyKainy Pimpin' and righteous Registered User regular
    Yay we got Staghelm down with our shitty-ass comp before it was nerfed.

    We then wiped to Rag 6 times despite having him on farm.

    Oh well, still got to end raid an hour early!

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • OptyOpty Registered User regular
    Kreutz wrote:
    Buddies wrote:
    Kreutz wrote:
    It might be worth it to pick up a game time card to see those 5-mans. Until they make healing fun again I don't see myself committing though.

    What class do you play and when did Healing cease to be fun for you?

    All four healing classes, and when they made healing skill less important than gearing.
    So you last played in Wrath? Cause they definitely fixed that with Cata.
    PMAvers wrote:
    Are... are you kidding me? Benedictus as a final boss?

    They're pulling a Star Trek now and just making shit up as they go along.
    Benedictus has been known to be corrupt for a while now since you go around as Alliance with Wrynn Jr and stumble onto his plan.

  • naengwennaengwen Registered User regular
    Which, in itself was a bit of an asspull. I'd imagine for Cata they just went down the list of assholes that have been in the game since Vanilla, and made them evil assholes so players could finally kick their faces in.

    Which woulda totally sold me, except that Garrosh is still warchief.

  • slurpeepoopslurpeepoop Registered User regular
    naengwen wrote:
    Which, in itself was a bit of an asspull. I'd imagine for Cata they just went down the list of assholes that have been in the game since Vanilla, and made them evil assholes so players could finally kick their faces in.

    Which woulda totally sold me, except that Garrosh is still warchief.

    As a Horde-exclusive player, a raid where we could go in and mudhole-stomp Garrosh would get me to resub. Bonus points if Zul'jin and Saurfang fight alongside us.



  • naengwennaengwen Registered User regular
    No raid. Just a solo repeatable instance, where your choice of hero(es) hold him down. Normal interface replaced with class and talent respective fatality style combo moves.

    Naturally, as a shaman I'd be smashing his face into a fine red paste with a totem. That, or grabbing him by the uvula and channeling enough electrical energy to pop his internal organs. I dunno what an enhancement shaman would do, but they'd probably do it at least three times, with a possibility of it chaining on itself.

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