I like this. It's a bit interesting the informed minority are the "good guys" in this scenario.
In any case, I agree with those above that +info might be our best bet at the moment. We need to manipulate this universe into telling the secrets of those who want to keep these powers from us.
Vote + seems like the best choice to me. The vote goes last right now. I think we want the unimpeachable unguardable go first vote that we've learned to know and love from other phallas.
Looking at the public categories, three of them (information, offense, defense) seem naturally associated with the "classic" village specials (seer, vig, and guard). Right now, we have no way of knowing how those roles will function. It's possible that they have already been assigned with standard functionality (ex. the seer can seer one person per night) and that increasing the corresponding category past a certain threshold will enhance those powers (ex. past a certain information level, the seer can seer two players per night).
However, it also seems possible that those roles have been assigned with limited functionality and that the village specials will not be able to use their powers until we've made investments in the corresponding categories. If we don't see a vig kill on night 1, this could be one explanation.
Taking Jason Todd's speculation further: Entropy could refer to busdriving.
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BaidolI will hold him offEscape while you canRegistered Userregular
edited July 2011
There might be a connection between host and information. If Host is between Kime and 38thDoe, the information given might be different depending on who is currently in charge.
That's a very good point, considering this post. I'd say that or Information. I surmise Entropy won't go good, but call me judgmental. I think we need to know a bit more about Offense and Defense and what the mafia is capable of doing. I don't think many were considering Offense (in the positive ...at least?). But there is a chance the mafia have an uber kill or some sort (as a host I would want to make sure the mafia have a kill that goes through)..probably two. So you might be asking, what is the point of having a Defense score?
I could be wrong. But I think it's certainly worth finding out. :I
Seeing as how this game is set as a struggle between good host and kime host, I'm thinking that host+, along with info+ are our best bets right now. We definitely have to do Vote+ at some point, but is it necessary for Day 1?
Jack do you really want to be the guy on Day 1 who tried to persuade us not to give the village vote power?
That being said, I'm probably going for the info.
I mean...I just think it makes sense that while our vote is almost entirely random, we spend our points on more useful categories like info. Right now, the vote could just as easily hit a seer or a mafia member. Shouldn't we wait to supercharge it until it's worth something? Even if the mafia put their points into vote- today, there's got to be enough of us that we could easily undo that tomorrow.
I just don't think the vote on days 1 and 2 is worth as much as information+, or host+ or entropy- if the latter two work the way I think they do.
Maxfrost. Voting for yourself is the coward's way out.
Both Vote+ and Information+ are good ideas, I think. The Vote is our primary weapon, and more Information is always a good thing. I see no reason not to load up both of them.
It largely depends how smart the village is in terms of picking a second place target or how dumb they are. If they are smart about the vote trickle doesn't need to be a complete enemy and some information could potentially be gleaned by the mafia's activity (depending on how complex this game is). This is assuming the village is half-way competent. Which might be a big assumption to make.
E.G. When they choose to kill the vote leader, when they don't. If they choose to do a fake out.
The newer generation of players (this includes 1+ years old) aren't use to this really. So it's potentially a pain. It might be worth solidifying. Certainly over Offense and Defense in my mind (until we have more info).
I may be paranoid, but there is always the chance the mafia have more powers up their sleeve and the vote trickle could work in our favor. E.G. The mafia have an ATHAN type character.
No I agree with you, just thought it was funny Vote right now is most certainly too early to be reliable for us.
In any case, we also have no clue what host does. Since 38th Doe is mafia right now does a negative host go to them? Or since Kime is storywise "evil" does it go to him?
I think information is the safest bet right now and encourage everyone to do that. It also might tell us what the other vote options will do.
Maxfrost. Voting for yourself is the coward's way out.
Both Vote+ and Information+ are good ideas, I think. The Vote is our primary weapon, and more Information is always a good thing. I see no reason not to load up both of them.
It's RNG. It's day 1. Whoop de doo. Go after me if I vote for myself again.
As fluid as the rules are or I should say as they were presented to us; there has to be some underlying order or else this isn't much of a game. And there has to be a reason for the information option being up there.
An alternate likely outcome is that it affects how much information we get in our nightly narrations and or lack there of. That is I could see if people subtracted from information, that alignments might get grayed out or some such.
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What are your thoughts on where points should go? I think info++ would be a good idea for day 1.
Confusion will be my epitaph
Expect other categories to affect everything as well
At a guess, host +, entropy -, info + and vote + would be the best choices. Off/Def/Support will affect the mafia too
Also, I think we should pump host and info pretty rapidly. I assume host will give us more accurate, detailed clarifications.
In any case, I agree with those above that +info might be our best bet at the moment. We need to manipulate this universe into telling the secrets of those who want to keep these powers from us.
Maybe Offense- as well, since I doubt the vote will be affected.
I'm not sure on the others - may be worth holding off until we've got more information on them.
Looking at the public categories, three of them (information, offense, defense) seem naturally associated with the "classic" village specials (seer, vig, and guard). Right now, we have no way of knowing how those roles will function. It's possible that they have already been assigned with standard functionality (ex. the seer can seer one person per night) and that increasing the corresponding category past a certain threshold will enhance those powers (ex. past a certain information level, the seer can seer two players per night).
However, it also seems possible that those roles have been assigned with limited functionality and that the village specials will not be able to use their powers until we've made investments in the corresponding categories. If we don't see a vig kill on night 1, this could be one explanation.
ok that felt good.
That's a very good point, considering this post. I'd say that or Information. I surmise Entropy won't go good, but call me judgmental. I think we need to know a bit more about Offense and Defense and what the mafia is capable of doing. I don't think many were considering Offense (in the positive ...at least?). But there is a chance the mafia have an uber kill or some sort (as a host I would want to make sure the mafia have a kill that goes through)..probably two. So you might be asking, what is the point of having a Defense score?
I could be wrong. But I think it's certainly worth finding out. :I
yes
Warban
Cythraul
Seeing as how this game is set as a struggle between good host and kime host, I'm thinking that host+, along with info+ are our best bets right now. We definitely have to do Vote+ at some point, but is it necessary for Day 1?
That being said, I'm probably going for the info.
I mean...I just think it makes sense that while our vote is almost entirely random, we spend our points on more useful categories like info. Right now, the vote could just as easily hit a seer or a mafia member. Shouldn't we wait to supercharge it until it's worth something? Even if the mafia put their points into vote- today, there's got to be enough of us that we could easily undo that tomorrow.
I just don't think the vote on days 1 and 2 is worth as much as information+, or host+ or entropy- if the latter two work the way I think they do.
Default Day 1 Choice.
// Switch: SW-5306-0651-6424 //
Both Vote+ and Information+ are good ideas, I think. The Vote is our primary weapon, and more Information is always a good thing. I see no reason not to load up both of them.
E.G. When they choose to kill the vote leader, when they don't. If they choose to do a fake out.
The newer generation of players (this includes 1+ years old) aren't use to this really. So it's potentially a pain. It might be worth solidifying. Certainly over Offense and Defense in my mind (until we have more info).
But I do agree with Info+
In any case, we also have no clue what host does. Since 38th Doe is mafia right now does a negative host go to them? Or since Kime is storywise "evil" does it go to him?
I think information is the safest bet right now and encourage everyone to do that. It also might tell us what the other vote options will do.
It's RNG. It's day 1. Whoop de doo. Go after me if I vote for myself again.
Hmm... In a game like this, I wonder if a mechanics seer is out of the question?
Egos and Langly are very convincing.
// Switch: SW-5306-0651-6424 //
// Switch: SW-5306-0651-6424 //
is this a challenge? i fear no dogs.
except, like, new york city hot dogs.
i am legitimately afraid of those.
In a game like this would a mechanics seer even be accurate?
My RNG (Ringo Number Generator) has come up Ringo.
An alternate likely outcome is that it affects how much information we get in our nightly narrations and or lack there of. That is I could see if people subtracted from information, that alignments might get grayed out or some such.