So March Break is coming up (same time as last year when I first got into this game) which means all us Canadian students will be off, and I'm sure spring break must be coming up for you guys in the US. So here goes again, another attempt to get a decent PA guild going on Shadowbane. It used to be a commercial product, but now it's completely free
(both to download and in terms of subscription, go to the instruction page
Note: it says 15 day free trial, but that just hasn't been updated, it is a forever free thing now.) If you don't wanna spend an hour or two downloading however, you can most likely find a copy of it at EB for under $10, and although it'll likely need patching, it won't take as long (and I believe includes a map or something.)
Essentially it's the most highly PVP based MMO of all time. Outside of the newb island (which you leave at level 20) and a few safecities anyone can attack anyone. Guilds join up to Nations, and can build/take over cities, so there's alot of big city battles involving hundreds of players and siege weapons.
In the past we've always played on Mourning, however I'd be up for changing servers if you guys would prefer a different one.
Also, I realise the graphics are considered ugly by today's standards, but I've come to accept them. The normal GUI can be a pain in the ass and very confusing, so I'd recommend you customize it (by holding shift and clicking and dragging different boxes around) also, you can hit escape and turn off various windows (I like to trade out the health and mana borders for a smaller stats box.)
Shadowbane is a free player-driven fantasy computer role-playing game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Windows and Mac platforms. Shadowbane once required a monthly fee to play in addition to purchasing the client software, though on March 15, 2006 it was made free to both download and play. Starting in June of 2006, Stray Bullet Games took over development of Shadowbane due to the closure of Wolfpack Studios.
The game takes place in a dark fantasy world called Aerynth. Gameplay features many aspects typical of computer role-playing games, such as experience points, character classes, and fantasy races. Character creation is extremely detailed, allowing players to create literally thousands of different race/character combinations.
Shadowbane is notable for emphasizing player-versus-player combat and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas the majority of MMORPGs released since Ultima Online restrict player killing to certain areas of the game or special dedicated PvP servers.
The first expansion, Rise of Chaos, was released on December 9, 2003. On December 7, 2004 the second expansion, Throne of Oblivion, was released.
The game became free to play on March 15, 2006. As a result of the increase in population, a new server called Braialla was opened on March 20, 2006. Braialla joins the existing worlds of Mourning, Wrath, Redemption, and Vindication.
There are twelve races available in the game:
* Aelfborn (Half Elves)
* Aracoix (Flying Birdmen)
* Half Giants
* Humans (Heirs of the All-Father)
* Irekei (Desert-dwelling Devilmen)
* Minotaurs (The Beast Men, creation of the elves)
* Nephilim (Flying demon-like creatures)
* Shades (The Pale Ones who are linked to the process of death, and have a gaunt, skeletal appearance.)
* Vampires (Powers and spells consume health instead of mana or stamina.)
There are four basic classes, though not all races may use every class:
At 10th level, each character must choose to promote to a specific profession:
* Fury (Female only)
* Huntress (Female only)
* Warlock (Male only)
Which Professions are available are dependent on the race and base class of the character.
In addition, each character can take up to three disciplines, from a list of over thirty, though like with Professions, access is limited by race and class. The level hard cap is level 75, and at level 70 a fourth discipline slot is unlocked.
In the last game on we had about 20 - 25 players from PA, and we formed a guild (to which we then recruited another 10 - 20 players) Eitherway, those of us that actually played had a great time, despite our difficulties finding a nation that didn't die out too quickly.
If we're gonna have this game on go through then we'll have to decide between keeping our own guild and trying to gain power for ourselves, or joining a different guild all together. Traditionally we've made our names "* Of Arcadia" to make us more recognizable in game, but it's not necessary. It may be a little rough to play for the first 20 levels, but once you get into a guild it truly gets fun.
Wezoin / Gundarr / Minotaur Barbarian
Volitor / Tarkhis / Centaur Healer - > DRUID
SNES / Kaunan
Post your info in this format: "Forum Name / Character Name / Race Class" and I'll add you to the list.