Just play an Arcane Warrior and you can sleep through the game
I'm wondering if I should restart the game. Warrior is kicking my ass.
uh yeah definitely, warrior/rogue is just awful in DAO
Well I played DA:O long enough to beat it with rogue first time. It was short enough.
Claudia Black and I had a fantastic night by the fireside. I beat. The. Game.
My wife played it with a mage and went to all these towns and some dwarf city and did a bunch of quests with dragons and druid things and something about an Archdemon... I never bothered with all those sidequests.
Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.
It was one of the things some people cited as making ME2 not an RPG.
I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.
Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.
It was one of the things some people cited as making ME2 not an RPG.
I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.
Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.
This post baffles me. I thought they added to the immersion with the summaries.
Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.
It was one of the things some people cited as making ME2 not an RPG.
I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.
Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.
This post baffles me. I thought they added to the immersion with the summaries.
It was way nicer than the random pop-ups ME1 threw out and helped give the same kind of background/context they gave.
I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.
Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...
I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.
Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...
The lack of sense involved in side quests there applies to nearly every single RPG ever made.
That looks remarkably like my gothy femShep, though mine's a paragon.
Most female Shepards look pretty similar because there's only a thin range where things tend to look not completely awful, just mostly awful. People have said every face looks a lot like their face about every face anyone has ever made.
I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.
Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...
The lack of sense involved in side quests there applies to nearly every single RPG ever made.
This I know. However, my point still stands. When you were free to do major side quests in ME1 and 2 the urgency wasn't that great (e.g. you still had to fly across the galaxy to get to the main plot, or there was some uncertainty in when shit was going down). On the few occasions when it was really urgent that you get on with it you didn't have the option of doing major side quests, like during the finale of ME1.
I think this situation will apply a lot more during ME3 because based on what we've seen so far there are going to be Reapers everywhere, creating lots of high pressure action sequences. The new increased emphasis on combat and customisation also suggests something's been thrown out (finite resources and short dev cycle) and it would make most sense for the large side quests to go. Instead I suspect we'll get a bunch of little diversions (like in that one video, where
Shepard tries to save the boy
).
Anyway, still largely speculation at this point. I just wondered if anyone knew more.
oh yeah I forgot about the argument that is in fact not possible to have good action with all the RPG staples including side quests because "finite resources" means you can't add new features without taking away old ones
look at ME2 which had far more effort put into high pressure action sequences but also had more effort put into side mission design, which there were also slightly more of than ME1 despite being more unique
Seeing as 90% of the combat will be inherited directly from ME2, I don't really understand the rationale there.
That said, the availability of sidequests is going to depend on the availability of sidequest givers. If we're going to be negotiating with other races (stop hating the geth, deal with it) then there's going to be places safe from the reapers for at least a period of the game.
why would you hate the geth when you could hate the quarians
their unfounded aggression is the only reason the geth have kept their heads in the sand instead of building the only military needed to defeat the reapers
I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.
Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...
The lack of sense involved in side quests there applies to nearly every single RPG ever made.
This I know. However, my point still stands. When you were free to do major side quests in ME1 and 2 the urgency wasn't that great (e.g. you still had to fly across the galaxy to get to the main plot, or there was some uncertainty in when shit was going down). On the few occasions when it was really urgent that you get on with it you didn't have the option of doing major side quests, like during the finale of ME1.
I think this situation will apply a lot more during ME3 because based on what we've seen so far there are going to be Reapers everywhere, creating lots of high pressure action sequences. The new increased emphasis on combat and customisation also suggests something's been thrown out (finite resources and short dev cycle) and it would make most sense for the large side quests to go. Instead I suspect we'll get a bunch of little diversions (like in that one video, where
Shepard tries to save the boy
).
Anyway, still largely speculation at this point. I just wondered if anyone knew more.
An emphasis on combat and customisation in the previews we have seen does not mean they have scrapped side quests.
Seeing as 90% of the combat will be inherited directly from ME2, I don't really understand the rationale there.
That said, the availability of sidequests is going to depend on the availability of sidequest givers. If we're going to be negotiating with other races (stop hating the geth, deal with it) then there's going to be places safe from the reapers for at least a period of the game.
I'm not saying that side quests are being directly traded for gun mods and heavy melee. Just that given everything i've seen so far, particularly the combat emphasis and reaper threat, it seems probable that we'll get significantly fewer proper, fleshed out side missions and more little diversions from a more linear sequence of recruitment/loyalty esque plot missions.
oh yeah I forgot about the argument that is in fact not possible to have good action with all the RPG staples including side quests because "finite resources" means you can't add new features without taking away old ones
look at ME2 which had far more effort put into high pressure action sequences but also had more effort put into side mission design, which there were also slightly more of than ME1 despite being more unique
Well, it's a good job I didn't say that was the the only reason why cutting down on side missions seemed likely eh?
Also, I remember quite a fuss being made about feature cutting for ME2. Streamlining yes, but it seems likely that limited resources was also a factor.
As Pancake already pointed out, story has never really been an obstacle for including sidequests. They didn't make any sense in ME1 because Saren was actively looking for the Conduit and Feros was burning. They made decent sense in ME2 because the collectors were only an intermittent threat and any time they actually showed up, you were forced to face them. The reapers aren't everywhere in ME3 and seem to be mostly focused on Earth, we know there are relatively safe zones for side quests to appear. The game is focused on preparing for one big final mission, like ME2, so I don't see why side quests couldn't fit.
Posts
i am so tempted to post fanart.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I'm wondering if I should restart the game. Warrior is kicking my ass.
uh yeah definitely, warrior/rogue is just awful in DAO
Pretty much you play mage or tank warrior in DA:O. Forget the other options exist.
My wife played it with a mage and went to all these towns and some dwarf city and did a bunch of quests with dragons and druid things and something about an Archdemon... I never bothered with all those sidequests.
Origin: Viycktor
wait what
i thought that was something only jack did
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
http://fc01.deviantart.net/fs70/i/2011/128/1/5/shepard_is_a_puppet_irl__by_wingedmoggy-d3fwsfm.jpg
I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.
Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.
This post baffles me. I thought they added to the immersion with the summaries.
LoL: failboattootoot
It was way nicer than the random pop-ups ME1 threw out and helped give the same kind of background/context they gave.
Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...
The lack of sense involved in side quests there applies to nearly every single RPG ever made.
just a few more matriarch writings and THEN i'll stop saren!
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Oh, look, more minerals to scan! Yay!
I was really nervous clicking that...
I've been reading this thread a while, you can't get me that easily.
Someone really needs to tell renegade Shep their face is falling off.
though switching it up might be good
Wrong
There is a much cuter fan art out there
also
natural condoms
That looks remarkably like my gothy femShep, though mine's a paragon.
Most female Shepards look pretty similar because there's only a thin range where things tend to look not completely awful, just mostly awful. People have said every face looks a lot like their face about every face anyone has ever made.
Curly - there's 80 hours of DA:O goodness waiting for you to discover...
Is it wrong that I kind of want one? Also I really wish I still owned ME2. Goddamnit.
Renegade, preferred.
Warframe: TheBaconDwarf
Sorry, "razor."
This I know. However, my point still stands. When you were free to do major side quests in ME1 and 2 the urgency wasn't that great (e.g. you still had to fly across the galaxy to get to the main plot, or there was some uncertainty in when shit was going down). On the few occasions when it was really urgent that you get on with it you didn't have the option of doing major side quests, like during the finale of ME1.
I think this situation will apply a lot more during ME3 because based on what we've seen so far there are going to be Reapers everywhere, creating lots of high pressure action sequences. The new increased emphasis on combat and customisation also suggests something's been thrown out (finite resources and short dev cycle) and it would make most sense for the large side quests to go. Instead I suspect we'll get a bunch of little diversions (like in that one video, where
Anyway, still largely speculation at this point. I just wondered if anyone knew more.
look at ME2 which had far more effort put into high pressure action sequences but also had more effort put into side mission design, which there were also slightly more of than ME1 despite being more unique
That said, the availability of sidequests is going to depend on the availability of sidequest givers. If we're going to be negotiating with other races (stop hating the geth, deal with it) then there's going to be places safe from the reapers for at least a period of the game.
their unfounded aggression is the only reason the geth have kept their heads in the sand instead of building the only military needed to defeat the reapers
Quarian Genocide 2186
An emphasis on combat and customisation in the previews we have seen does not mean they have scrapped side quests.
I'm not saying that side quests are being directly traded for gun mods and heavy melee. Just that given everything i've seen so far, particularly the combat emphasis and reaper threat, it seems probable that we'll get significantly fewer proper, fleshed out side missions and more little diversions from a more linear sequence of recruitment/loyalty esque plot missions.
Well, it's a good job I didn't say that was the the only reason why cutting down on side missions seemed likely eh?
Also, I remember quite a fuss being made about feature cutting for ME2. Streamlining yes, but it seems likely that limited resources was also a factor.
I don't see why we couldn't stop to save a small colony from Reaper destruction or pick up info / resources to stop them on Earth.