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Mass Effect 3: Vote for FemShep.... again!

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Posts

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    Cambiata wrote:
    Dox the PI wrote:
    Dragkonias wrote:
    -Tal wrote:
    I hope we can vote to customize her armor and make it pretty pink

    You can already do that in ME2...

    but she was so butch in Me2
    now we can finally play space barbie
    in space.

    You can brush my hair
    undress me everywhere

    i am so tempted to post fanart.

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    -Tal wrote:
    Just play an Arcane Warrior and you can sleep through the game

    I'm wondering if I should restart the game. Warrior is kicking my ass.

  • -Tal-Tal Registered User regular
    edited August 2011
    Cambiata wrote:
    -Tal wrote:
    Just play an Arcane Warrior and you can sleep through the game

    I'm wondering if I should restart the game. Warrior is kicking my ass.

    uh yeah definitely, warrior/rogue is just awful in DAO

    -Tal on
    PNk1Ml4.png
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    -Tal wrote:
    Cambiata wrote:
    -Tal wrote:
    Just play an Arcane Warrior and you can sleep through the game

    I'm wondering if I should restart the game. Warrior is kicking my ass.

    uh yeah definitely, warrior/rogue is just awful in DAO

    Pretty much you play mage or tank warrior in DA:O. Forget the other options exist.

    SteamID - Fig-D :: PSN - Fig-D
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    -Tal wrote:
    Cambiata wrote:
    -Tal wrote:
    Just play an Arcane Warrior and you can sleep through the game

    I'm wondering if I should restart the game. Warrior is kicking my ass.

    uh yeah definitely, warrior/rogue is just awful in DAO
    Well I played DA:O long enough to beat it with rogue first time. It was short enough.
    Claudia Black and I had a fantastic night by the fireside. I beat. The. Game.

    My wife played it with a mage and went to all these towns and some dwarf city and did a bunch of quests with dragons and druid things and something about an Archdemon... I never bothered with all those sidequests.

    steam_sig.png
    Origin: Viycktor
  • -Tal-Tal Registered User regular
    I always liked how you can seduce Morrigan within your first conversation

    PNk1Ml4.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    -Tal wrote:
    I always liked how you can seduce Morrigan within your first conversation

    wait what

    i thought that was something only jack did

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited August 2011
    Pancake wrote:
    Orca wrote:
    Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.

    It was one of the things some people cited as making ME2 not an RPG.

    I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.

    Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • ArkadyArkady Registered User regular
    Forar wrote:
    Pancake wrote:
    Orca wrote:
    Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.

    It was one of the things some people cited as making ME2 not an RPG.

    I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.

    Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.

    This post baffles me. I thought they added to the immersion with the summaries.

    untitled-1.jpg
    LoL: failboattootoot
  • Z0reZ0re Registered User regular
    Arkady wrote:
    Forar wrote:
    Pancake wrote:
    Orca wrote:
    Huh. Did people not like the mission complete screen? I'm largely indifferent towards it, but having everything totaled up for you was kind of nice.

    It was one of the things some people cited as making ME2 not an RPG.

    I hated the mission complete screen. Dragged me right out of any immersion I might've been feeling. I would've been fine with a popup once the Normandy had loaded showing me the beefy rep/exp/whatever bonuses I'd snagged.

    Edit: Too many minutes were wasted on that screen, I'm not sorry it's gone.

    This post baffles me. I thought they added to the immersion with the summaries.

    It was way nicer than the random pop-ups ME1 threw out and helped give the same kind of background/context they gave.

  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.

    Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...

  • PancakePancake Registered User regular
    I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.

    Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...

    The lack of sense involved in side quests there applies to nearly every single RPG ever made.

    wAgWt.jpg
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    yeah, urgency didn't stop sidequests in ME1 after all...

    just a few more matriarch writings and THEN i'll stop saren!

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • ButtcleftButtcleft Registered User regular
    SAREN HAS ALMOST FOUND THE CONDUIT, WE HAVE TO HUR-

    Oh, look, more minerals to scan! Yay!

  • DarisDaris Registered User regular
    Basil wrote:

    I was really nervous clicking that...

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I still haven't clicked it.

    I've been reading this thread a while, you can't get me that easily.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ButtcleftButtcleft Registered User regular
    Its not like its that disturbing tali..thing.

  • SkeithSkeith Registered User regular
    Yeah that is a remarkably tame link compared to some of the ME shit that's out there.

    aTBDrQE.jpg
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Less said the better, really.

  • Fig-DFig-D Tustin, CA, USRegistered User regular
    Yeah, this thread has prepared me for horrors beyond imagining. The link? The standard sort of thing you'd see on DeviantArt, with the filter on even!

    SteamID - Fig-D :: PSN - Fig-D
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited August 2011
    I thought it was cute.

    Someone really needs to tell renegade Shep their face is falling off.

    Dragkonias on
  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    Nothing will eve be cuter than the sketch of renegade maleshep x paragon femshep

    though switching it up might be good

  • Dox the PIDox the PI Registered User regular
    edited August 2011
    Nothing will eve be cuter than the sketch of renegade maleshep x paragon femshep

    though switching it up might be good

    Wrong
    There is a much cuter fan art out there

    Dox the PI on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    ...cute or scary...

    also

    natural condoms

  • Dox the PIDox the PI Registered User regular
    whops I meant fan art
    Geth_invasion_by_A_forsteri.jpg

  • EmperorSethEmperorSeth Registered User regular
    Daris wrote:
    Basil wrote:

    I was really nervous clicking that...

    That looks remarkably like my gothy femShep, though mine's a paragon.

    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • PancakePancake Registered User regular
    Daris wrote:
    Basil wrote:

    I was really nervous clicking that...

    That looks remarkably like my gothy femShep, though mine's a paragon.

    Most female Shepards look pretty similar because there's only a thin range where things tend to look not completely awful, just mostly awful. People have said every face looks a lot like their face about every face anyone has ever made.

    wAgWt.jpg
  • envoy1envoy1 the old continentRegistered User regular
    -Tal wrote:
    I always liked how you can seduce Morrigan within your first conversation

    wait what

    i thought that was something only jack did

    Curly - there's 80 hours of DA:O goodness waiting for you to discover...

  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    Basil wrote:

    Is it wrong that I kind of want one? Also I really wish I still owned ME2. Goddamnit.

    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • HewnHewn Registered User regular
    In regards to femshep, this is how I always envisioned mine:

    controllerNameimageactiongetid679728width628height471.jpg
    Admiral-Cain-BSG-Razor-michelle-forbes-11036995-656-432.jpg

    Renegade, preferred.

    Steam: hewn
    Warframe: TheBaconDwarf
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    I'd assume you'd have to mean renegade if you envisioned her as essentially a ruthless and tyrannical military dictator. :P

    Sorry, "razor."

    s7Imn5J.png
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    Pancake wrote:
    I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.

    Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...

    The lack of sense involved in side quests there applies to nearly every single RPG ever made.

    This I know. However, my point still stands. When you were free to do major side quests in ME1 and 2 the urgency wasn't that great (e.g. you still had to fly across the galaxy to get to the main plot, or there was some uncertainty in when shit was going down). On the few occasions when it was really urgent that you get on with it you didn't have the option of doing major side quests, like during the finale of ME1.

    I think this situation will apply a lot more during ME3 because based on what we've seen so far there are going to be Reapers everywhere, creating lots of high pressure action sequences. The new increased emphasis on combat and customisation also suggests something's been thrown out (finite resources and short dev cycle) and it would make most sense for the large side quests to go. Instead I suspect we'll get a bunch of little diversions (like in that one video, where
    Shepard tries to save the boy
    ).

    Anyway, still largely speculation at this point. I just wondered if anyone knew more.

  • -Tal-Tal Registered User regular
    edited August 2011
    oh yeah I forgot about the argument that is in fact not possible to have good action with all the RPG staples including side quests because "finite resources" means you can't add new features without taking away old ones

    look at ME2 which had far more effort put into high pressure action sequences but also had more effort put into side mission design, which there were also slightly more of than ME1 despite being more unique

    -Tal on
    PNk1Ml4.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Seeing as 90% of the combat will be inherited directly from ME2, I don't really understand the rationale there.

    That said, the availability of sidequests is going to depend on the availability of sidequest givers. If we're going to be negotiating with other races (stop hating the geth, deal with it) then there's going to be places safe from the reapers for at least a period of the game.

    s7Imn5J.png
  • -Tal-Tal Registered User regular
    why would you hate the geth when you could hate the quarians

    their unfounded aggression is the only reason the geth have kept their heads in the sand instead of building the only military needed to defeat the reapers

    Quarian Genocide 2186

    PNk1Ml4.png
  • Renegade WolfRenegade Wolf Registered User regular
    edited August 2011
    Pancake wrote:
    I haven't been following ME3 closely but I do get the impression that there's going to be fewer side missions, because it's going to be more of an all action thrill ride to the finale. It would be a bit silly to go save some Hanar that got stuck up a tree while the reaper hordes are descending.

    Maybe this is why they're emphasising the weapon and char customisation and combat improvements so much...

    The lack of sense involved in side quests there applies to nearly every single RPG ever made.

    This I know. However, my point still stands. When you were free to do major side quests in ME1 and 2 the urgency wasn't that great (e.g. you still had to fly across the galaxy to get to the main plot, or there was some uncertainty in when shit was going down). On the few occasions when it was really urgent that you get on with it you didn't have the option of doing major side quests, like during the finale of ME1.

    I think this situation will apply a lot more during ME3 because based on what we've seen so far there are going to be Reapers everywhere, creating lots of high pressure action sequences. The new increased emphasis on combat and customisation also suggests something's been thrown out (finite resources and short dev cycle) and it would make most sense for the large side quests to go. Instead I suspect we'll get a bunch of little diversions (like in that one video, where
    Shepard tries to save the boy
    ).

    Anyway, still largely speculation at this point. I just wondered if anyone knew more.

    An emphasis on combat and customisation in the previews we have seen does not mean they have scrapped side quests.


    Renegade Wolf on
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    Seeing as 90% of the combat will be inherited directly from ME2, I don't really understand the rationale there.

    That said, the availability of sidequests is going to depend on the availability of sidequest givers. If we're going to be negotiating with other races (stop hating the geth, deal with it) then there's going to be places safe from the reapers for at least a period of the game.

    I'm not saying that side quests are being directly traded for gun mods and heavy melee. Just that given everything i've seen so far, particularly the combat emphasis and reaper threat, it seems probable that we'll get significantly fewer proper, fleshed out side missions and more little diversions from a more linear sequence of recruitment/loyalty esque plot missions.
    -Tal wrote:
    oh yeah I forgot about the argument that is in fact not possible to have good action with all the RPG staples including side quests because "finite resources" means you can't add new features without taking away old ones

    look at ME2 which had far more effort put into high pressure action sequences but also had more effort put into side mission design, which there were also slightly more of than ME1 despite being more unique

    Well, it's a good job I didn't say that was the the only reason why cutting down on side missions seemed likely eh? :)

    Also, I remember quite a fuss being made about feature cutting for ME2. Streamlining yes, but it seems likely that limited resources was also a factor.

  • -Tal-Tal Registered User regular
    edited August 2011
    As Pancake already pointed out, story has never really been an obstacle for including sidequests. They didn't make any sense in ME1 because Saren was actively looking for the Conduit and Feros was burning. They made decent sense in ME2 because the collectors were only an intermittent threat and any time they actually showed up, you were forced to face them. The reapers aren't everywhere in ME3 and seem to be mostly focused on Earth, we know there are relatively safe zones for side quests to appear. The game is focused on preparing for one big final mission, like ME2, so I don't see why side quests couldn't fit.

    -Tal on
    PNk1Ml4.png
  • Dox the PIDox the PI Registered User regular
    or maybe the side quests could be directally related to the reapers?

    I don't see why we couldn't stop to save a small colony from Reaper destruction or pick up info / resources to stop them on Earth.

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