Well okay, it's also fairly hard to hit more than one person with it and just tranq'ing them or shooting them in the face one-by-one tends to be easier.
I mean, there's like two obligatory guard conversations that's actually obstructing your path for any length of time?
Twenty Sided on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Nah, call me a stodgy traditionalist if you like, but I mostly like to stab them in the back and watch them turn into ash.
Sometimes, if I'm feeling inventive, I'll blink first. Or shoot them in the face. You know, whatever.
Razor mines are 'kay. But only when tactically appropriate. Mainly I think I used a bottle and a mine to dispatch a hoard of weepers without making noise. Better than grenades for sure, but they otherwise tend towards too much collateral.
I can think of only three instances in the game where the mines really shine. And a couple of them can be circumvented without much inconvenience, strictly speaking.
Twenty Sided on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2012
dishonored is not about finding the best way to accomplish a given task/navigate a situation
if it was, everyone would just time stop + mana potion spam + stab their way to victory
Best is clearly using just blink and blade. With these tools alone you never need anything else to complete the game and never need to use any resources outside of the occassional mana potion.
Because Corvo is god King of Dunwall and OP. Which is fun.
Well blink is also the best stealth/mobility tool too.
And you don't need to stab everyone, just who the game tells you too, otherwise we might need to blink harder than needed, or *gasp* take damage. Which would require spending resources to fix and therefore not make it silly.
I actually think the developers missed a trick with this game. Since you can use Blink as much as you want, all other powers use a lot more mana and every problem can be solved with Blink (because it's the only power the designers can guarantee you have) there's no real reason to ever use any other powers. Possession can make things slightly easier in a few cases, but I never felt the need to summon rats, or have bodies disappear automatically, or force push people. I stopped time every now and then simply because it was a win button. I think if they'd put all the powers on cooldown rather than shoehorning a mana system that doesn't really fit it would have been a lot more fun to experiment.
Well blink is also the best stealth/mobility tool too.
And you don't need to stab everyone, just who the game tells you too, otherwise we might need to blink harder than needed, or *gasp* take damage. Which would require spending resources to fix and therefore not make it silly.
You actually don't need to stab anyone (except I guess those assassins at the begining?).
Also Daud, since there's no way I know of to get his key without engaging him. You don't need to kill him tho.
Force Push 2 can blow open doors, which is perfect for the assassin who wants to make an entrance. Cooldowns (or cooldowns that can be bypassed by spending a mana potion, which would be rarer) are probably a good idea, though.
Nah, call me a stodgy traditionalist if you like, but I mostly like to stab them in the back and watch them turn into ash.
Turning bodies to ash is for assassins without flair, the kind that don't leave calling cards. Calling cards like a razor-mined corpse dropped over a balcony onto a pair of guards discussing the likelihood of promotion after last night.
You actually don't need to stab anyone (except I guess those assassins at the begining?).
Also Daud, since there's no way I know of to get his key without engaging him. You don't need to kill him tho.
You can just slip it off his belt without him ever knowing you were there.
Yeah people keep saying that, but after an hour of try just about everything... Well, I'll believe it when I see a video of it on youtube.
Is time a gift or punishment?
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
you dont need rank 2 wind to blow up doors
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The thing about blink is that it only uses as much mana as you naturally regenerate after using it.
So my OCD would not allow me to ever use any power except blink unless there was a Pieros potion RIGHT THERE because what if I don't have max mana potions at all times?!?!?!?!
I don't even think that's an OCD thing, it's just natural to try and use as few resources as possible. The bioshock style mana potions and the weird moral choice system are two things in this game that they lifted wholesale without really thinking through, and I think the game would have been better without both of them.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
i dont think you understand my ocd when it comes to rpg mechanics
i would sooner save/reload 5 times than use a mana potion unnecessarily in Neverwinter nights, even if i had 40 of them
i would save reload until i got through the spot without losing hp and needing a potion damnit
Yeah people keep saying that, but after an hour of try just about everything... Well, I'll believe it when I see a video of it on youtube.
You can use possession to get the guard out of the way. Otherwise if you're lucky you can choke him out without Daud noticing and bamf his body away but I remember that taking a lot of tries and usually not working, I think. Once that's done, just sneak up and lift the key off the desk ring (I forgot it's the bone charm on his belt) and bamf out.
In my game, Daud was pacing around his workspace and spinning around so quickly that taking the guard out at all was impossible. I'm not sure if that's normal or not, since apparently my ending was a bit off too.
I think a cooldown system where you can chuck a potion to reduce the cooldown of spells so they're ready to use again would have worked much better.
Also regarding moral choice, I think the issue was that they frame it as good vs bad ending IMHO when if it had being designed more as a dynamic story elements kinda mechanic (faint distinction I know) people would have being much happier with it.
I find games like this don't need cool-downs because I impose on myself the need to use all the different powers. Sure, I can go through with just blink and sword, but why would I? The rest is too fun! Its like God Of War, you can pretty much beat the game by hitting Square 10,001 times with his blades of Chaos. But, I use all the different weapons, I like to toss people around and finish with some showmanship! Same is here! I toss bodies into court yards just to let people know there's a killer about. I let people see me, then I run away, just to fuck with them a bit. Just so much fun. Since I like to play like this, I LIKE that I can use all my powers with just some mana potions. Makes it a sandbox of killing fun with a plot attached!
That being said, Mark of the Ninja is a hoot! Its stopping me from doing a 3rd Dishonored run (for now). Its satisying me sneaky yet murderous itch!
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Force Push 2 can blow open doors, which is perfect for the assassin who wants to make an entrance. Cooldowns (or cooldowns that can be bypassed by spending a mana potion, which would be rarer) are probably a good idea, though.
Nah, call me a stodgy traditionalist if you like, but I mostly like to stab them in the back and watch them turn into ash.
Turning bodies to ash is for assassins without flair, the kind that don't leave calling cards. Calling cards like a razor-mined corpse dropped over a balcony onto a pair of guards discussing the likelihood of promotion after last night.
(Promotion denied, comrade.)
*psh* If you entered on the ground floor like a tool. The rest of us went in from the rooftop access like real ninja.
I ain't in this for the glory. I'm here for the pure satisfaction of jumping rooftop-to-rooftop and the chuckle I get when the guards wonder about where the hell my target went. Vanished from the face of the earth, as it were.
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Even simpler:
Choke out Daud. Or stabby stab stab, if that's your preference.
*psh* If you entered on the ground floor like a tool. The rest of us went in from the rooftop access like real ninja.
Ninjas are a dime a dozen in this rough and tumble world. Dishonored is a game about being a boss. Blow down that door, leave that calling card, sign that book, save that girl, razor mine everything, aww yeah.
+9
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I think we can all agree that Corvo is a boss.
The exact style of boss can vary. Teleporting ninja boss, stabby rat summoning boss, razormine trapped arm throwing boss, all are facets of the overall bossness of Corvo.
That's something I love about this game. Every single approach in the game is badass. No matter what Corvo does, he does it like a badass.
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Even simpler:
Choke out Daud. Or stabby stab stab, if that's your preference.
I wasn't sure if this would fulfill the
"without causing him any further harm" part of that objective.
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Scared the shit out of me when I tried to mind control him into a deserted room, just for him to mock me and pop me back out of his head. Then we engaged in hand to hand combat.......it was AWESOME.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Even simpler:
Choke out Daud. Or stabby stab stab, if that's your preference.
I wasn't sure if this would fulfill the
"without causing him any further harm" part of that objective.
it doesn't. the whole idea is to "send him a message" by saying "look corvo can sneak in at will and take your stuff and you dont even know bitch"
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Scared the shit out of me when I tried to mind control him into a deserted room, just for him to mock me and pop me back out of his head. Then we engaged in hand to hand combat.......it was AWESOME.
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Scared the shit out of me when I tried to mind control him into a deserted room, just for him to mock me and pop me back out of his head. Then we engaged in hand to hand combat.......it was AWESOME.
The time stop duel was seriously some amazing stuff. I like how me mocked me, then I stabbed him in the stomach and he took off like a bitch. Didn't get very far though before I tore is fucking head off.
Why did you bring me here? Did you think I'd forgive him?
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I didn't even notice this game got patched a few days ago.
BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
• Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
• Reworked “Choke” interaction to make it more reliable in valid contexts.
• Fixed global post-process that sometimes worked improperly during some missions.
Granny Rags bug fixed ex post facto! Fix also for that Galvanni bug that ruined a few people's days (@Ragnar Dragonfyre?).
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Scared the shit out of me when I tried to mind control him into a deserted room, just for him to mock me and pop me back out of his head. Then we engaged in hand to hand combat.......it was AWESOME.
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
Scared the shit out of me when I tried to mind control him into a deserted room, just for him to mock me and pop me back out of his head. Then we engaged in hand to hand combat.......it was AWESOME.
The time stop duel was seriously some amazing stuff. I like how me mocked me, then I stabbed him in the stomach and he took off like a bitch. Didn't get very far though before I tore is fucking head off.
Why did you bring me here? Did you think I'd forgive him?
On low chaos, I slowed time, and he did the "did you really think that would work" taunt...
Just as I choked him unconscious.
Yes, I rather think it did.
High chaos, I stabbed and shot him rather a lot and chugged potions like a maniac until he ran away in the middle of a mountain of corpses of his troops. He gave his little speech, and asked for his life.
I sat there, with a pistol shoved into his face, and thought for a while. And thought. And thought. Just about what all that killing meant about Corvo, and about him. And about redemption. Really, Daud was right. Not much difference between the two of them by then.
Then I blew his skull open. No matter what else he did, he killed the Empress. Scales had to be balanced with blood. One way or another.
Didn't kill anyone else for a good while. Saw what happened there, how Daud ended, wanted no part in it. Might be too late for redemption, might be too late for the city, but it wasn't too late to, well, not be him. Right?
Then Samuel fired the alert gunshot, and it dropped like a hammer. Redemption was pretty much out of the question. Corvo was just another monster in the company of monsters. Just another damned soul in a cit of same. The only thing he could do to be anything other than a waste was save Emily. And anyone stupid enough to stand between him and his kid was going to see why he was the most wanted man in the empire.
Very briefly.
Got to the Admiral, and he brought up what everyone else had. Corvo was a monster with a bodycount matching the plague. But Emily was sure that Corvo was the good guy. That he gave a rat's ass about her, and he was going to END Havelock.
Faith well placed, kid.
And I didn't kill ALL of them. Martin'll be alive long enough to be executed at your coronation. See, I even brought a gift.
How are you guys sneaking up on him? In my game he was practically spinning around like a top; any movement on my end would have been seen immediately, as would taking out his guard. I wish I had recorded that part because apparently he's supposed to just stand there like a moron and let you do whatever you want :?
Is time a gift or punishment?
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
How are you guys sneaking up on him? In my game he was practically spinning around like a top; any movement on my end would have been seen immediately, as would taking out his guard. I wish I had recorded that part because apparently he's supposed to just stand there like a moron and let you do whatever you want :?
Possess the guard and have him walk a safe distance away. Then choke him unconscious. Should make the work a little easier.
You can also blink behind him if you are quick enough.
I accidentally killed him too fast once. Straight assassinated him like a common thug. I reloaded. That fight is the best in game imo and I wasn't about to miss it.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Posts
I don't understand what you're saying here
I mean, there's like two obligatory guard conversations that's actually obstructing your path for any length of time?
wat is colaterawl
I can think of only three instances in the game where the mines really shine. And a couple of them can be circumvented without much inconvenience, strictly speaking.
if it was, everyone would just time stop + mana potion spam + stab their way to victory
Oh my. How barbaric of you.
Because Corvo is god King of Dunwall and OP. Which is fun.
And you don't need to stab everyone, just who the game tells you too, otherwise we might need to blink harder than needed, or *gasp* take damage. Which would require spending resources to fix and therefore not make it silly.
You actually don't need to stab anyone (except I guess those assassins at the begining?).
Turning bodies to ash is for assassins without flair, the kind that don't leave calling cards. Calling cards like a razor-mined corpse dropped over a balcony onto a pair of guards discussing the likelihood of promotion after last night.
(Promotion denied, comrade.)
Most of the powers fall under the "Is it cool?" rule.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Yeah people keep saying that, but after an hour of try just about everything... Well, I'll believe it when I see a video of it on youtube.
So my OCD would not allow me to ever use any power except blink unless there was a Pieros potion RIGHT THERE because what if I don't have max mana potions at all times?!?!?!?!
i would sooner save/reload 5 times than use a mana potion unnecessarily in Neverwinter nights, even if i had 40 of them
i would save reload until i got through the spot without losing hp and needing a potion damnit
Also regarding moral choice, I think the issue was that they frame it as good vs bad ending IMHO when if it had being designed more as a dynamic story elements kinda mechanic (faint distinction I know) people would have being much happier with it.
That being said, Mark of the Ninja is a hoot! Its stopping me from doing a 3rd Dishonored run (for now). Its satisying me sneaky yet murderous itch!
I choked the guard out, took his pouch, and grabbed the key without any real trouble by using Dark Vision + Blink. The hardest part was spotting the tiny key. Shadow Kill would have made it even easier.
Daud being immune to Stop Time was a nasty little surprise, though. Glad I waited a second before blinking down there.
*psh* If you entered on the ground floor like a tool. The rest of us went in from the rooftop access like real ninja.
I ain't in this for the glory. I'm here for the pure satisfaction of jumping rooftop-to-rooftop and the chuckle I get when the guards wonder about where the hell my target went. Vanished from the face of the earth, as it were.
Of course, I still signed Lady Boyle's guestbook.
Even simpler:
For me I did not use any powers. I just creeped up to him and creeped away. He had worse peripheral vision than any of the guards I have encountered.
Ninjas are a dime a dozen in this rough and tumble world. Dishonored is a game about being a boss. Blow down that door, leave that calling card, sign that book, save that girl, razor mine everything, aww yeah.
The exact style of boss can vary. Teleporting ninja boss, stabby rat summoning boss, razormine trapped arm throwing boss, all are facets of the overall bossness of Corvo.
That's something I love about this game. Every single approach in the game is badass. No matter what Corvo does, he does it like a badass.
Why I fear the ocean.
I wasn't sure if this would fulfill the
it doesn't. the whole idea is to "send him a message" by saying "look corvo can sneak in at will and take your stuff and you dont even know bitch"
Why did you bring me here? Did you think I'd forgive him?
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Granny Rags bug fixed ex post facto! Fix also for that Galvanni bug that ruined a few people's days (@Ragnar Dragonfyre?).
Just as I choked him unconscious.
Yes, I rather think it did.
High chaos, I stabbed and shot him rather a lot and chugged potions like a maniac until he ran away in the middle of a mountain of corpses of his troops. He gave his little speech, and asked for his life.
I sat there, with a pistol shoved into his face, and thought for a while. And thought. And thought. Just about what all that killing meant about Corvo, and about him. And about redemption. Really, Daud was right. Not much difference between the two of them by then.
Then I blew his skull open. No matter what else he did, he killed the Empress. Scales had to be balanced with blood. One way or another.
Didn't kill anyone else for a good while. Saw what happened there, how Daud ended, wanted no part in it. Might be too late for redemption, might be too late for the city, but it wasn't too late to, well, not be him. Right?
Then Samuel fired the alert gunshot, and it dropped like a hammer. Redemption was pretty much out of the question. Corvo was just another monster in the company of monsters. Just another damned soul in a cit of same. The only thing he could do to be anything other than a waste was save Emily. And anyone stupid enough to stand between him and his kid was going to see why he was the most wanted man in the empire.
Very briefly.
Got to the Admiral, and he brought up what everyone else had. Corvo was a monster with a bodycount matching the plague. But Emily was sure that Corvo was the good guy. That he gave a rat's ass about her, and he was going to END Havelock.
Faith well placed, kid.
And I didn't kill ALL of them. Martin'll be alive long enough to be executed at your coronation. See, I even brought a gift.
Why I fear the ocean.
Possess the guard and have him walk a safe distance away. Then choke him unconscious. Should make the work a little easier.
Why I fear the ocean.
I accidentally killed him too fast once. Straight assassinated him like a common thug. I reloaded. That fight is the best in game imo and I wasn't about to miss it.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.