Seems pretty good but theres no way in hell I'm going to be able to stay non lethal.
Don't want the kid to have a negative opinion of me (becuase despite only playing for about an hour so far, I'm about 99% sure she's the product of me getting it on with the queen) but I'll be damned if everything in the game tempts you to kill and kill hard.
Are darts and choke outs the only non lethal means? Becuase if they are, I'm not standing for it and about to cut a bloody trail through Dunwall.
Darts and choke are the only ones.
Also:
Minor point on Emily
Emily will never garner a negative opinion of you, she merely takes your world view from you
So you can feel pretty happy to go nuts if that's how you want to play.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Seems pretty good but theres no way in hell I'm going to be able to stay non lethal.
Don't want the kid to have a negative opinion of me (becuase despite only playing for about an hour so far, I'm about 99% sure she's the product of me getting it on with the queen) but I'll be damned if everything in the game tempts you to kill and kill hard.
Are darts and choke outs the only non lethal means? Becuase if they are, I'm not standing for it and about to cut a bloody trail through Dunwall.
Darts and choke are the only ones.
Also:
Minor point on Emily
Emily will never garner a negative opinion of you, she merely takes your world view from you
So you can feel pretty happy to go nuts if that's how you want to play.
I was tempted to do it because it irritated me for about half my first run. Especially as for the vast majority of play styles your off hand is the main one used anyway (seriously, why the fuck do you always need a sword out when it's about the least used thing for several playstyles and is never used in non lethal run throughs).
I got over it but I suspect that if I hadn't being busy being enthralled by it I'd have just re-bound them. Same with choke, that is annoying to do.
It would have been nice to have full control over both hands. Blink in right hand, wind blast in left. Crossbow in right hand, blink in left, blink around a corner and shoot somebody then blink away. Sure, you can do it by pulling up the wheel and switching, but that sort of breaks the flow and ruins the fun.
Flip the mouse buttons? Why'd you need to do that?
I mean I get that, logically, its slightly more intuitive to have right mouse button -> right hand and left button -> left hand but there is years of FPS-convention backing up the fact that main-hand -> left button and off-hand -> right button.
I changed it after about five minutes because it was bugging the shit out of me. Also I was anticipating using magic far more than the sword.
Messed around with one of the combat ones real quick-seems pretty good, there are 10 challenge levels, that are all either combat/stealth/speed/puzzle challenges, with I think 7 expert ones that unlock when you prove competent at some of them.
Combat one was fun and while I was just messing around, not really trying to max my score, I still died early enough that I got a 1/3 stars so they at least seem challenging enough to do multiple times. Don't really care about online leaderboards but like to know I've gotten as good as the game thinks I can be.
Gabriel apparently has a tiny boarder, a friendly creature with tidy fur content to dwell out in the garage. That certainly wasn’t my experience with the genus, a tattered pageant of misery whose psychic reverberations are still being felt. I recall with unrelenting clarity the beast we secured in a humane trap, rolling and sucking air in its madness, placed on the table in a mockery of polite dinner. It had a musky, unhallowed scent like some primeval mustard, its yellow teeth so long that it could not close its own mouth. Threading its ten fine fingers around the bars, it cried out "We crawl, we swim! We nest and gnaw! We are WE, AND WE DEVOUR!"
I ran then, out of the house, turning in time to see that the entire structure - every stick of it - had been rats all along, rats piled atop one another in such a way as to suggest a house. The not-house boiled, exploding, a grey-brown wake of slopping pus and disease.
In any case, Gabriel’s pygmy gentleman has chewed one end of one shoelace, and now he must be obliterated. Let this be a lesson to those of you who had been considering a trip out here to nibble on Gabriel’s footwear. It is apparently a death sentence.
Twenty Sided on
+3
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Just accidentally murdered some poor bastard by crushing him with a bookcase.
I've killed a few unintended guards besides that aswell, mainly by throwing them unconscious down a flight of stairs or into a large pool of water.
For some reason I kept forgetting thats actually a pretty good way to kill someone.
Didn't kill a soul (but didn't get the achievement due to a glitch. Or, I assume it's a glitch. Didn't get a killcount on any of the levels.)
Saved the day, Emily fine, new golden age, all that good stuff.
Man, this game gives you all the tools you could want to solve problems. If I'd been more willing to ice hostiles, wouldn't be a man in Dunwall that could stop me.
It is gleetched, if you do either Granny Rags or Slackjaw's missions early on,
one of them will die at the end of Mission 7, but not count towards the kill count
To avoid that just
stop time if ya can and grab the key and run
. There is another buggy part that will ruin a no-kill playthru and that is
when you go to the party, you must immediately turn off the wall of light, or else a random guest walks into it, dies, and it counts against you
Nominally the patch fixes most of the first problem, and the second one isn't guaranteed: I took my time with that level non-lethal without knowing about the possibility and it didn't happen. A good precaution to take though, since you can't count on chance.
Burrows is dead either way, there's not a hope they wont execute him. Your more just killing him by proxy. With Daud it's kinda different because you don't actually have a non-lethal take down, just a fun little scare for him. Also, Admiral could quite possibly be killed for treason even on low chaos.
Personally I feel Pendletons have it worst, Campbell is only absolutely terrible because you see him as a Weeper afterwards. Lady Boyle is creepy and disgusting and I'd probably rather be dead than suffer that fate.
As for the mouse button swap stuff, I think I know WHY I, personally had to switch it.
Dark Souls.
I have played a SHITTON of Dark Souls of late. Sure I'm using a gamepad for Dark Souls but that game has trained me hard that left buttons (in DS's case shoulder/triggers) mean left hand and right buttons mean right hand. That's so ingrained in my head at the moment that Dishonored felt revoltingly foreign until I switched it up,
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Emily just left a drawing of me by my bedside that says "daddy".
Just finished it. Accidentally got High Chaos, but I might play it again with a pure non-lethal run. Does killing Weepers count as killing?
Yes.
Heck with that! If you can't kill zombies, who can you kill? I'll just go for the low chaos and make a note that I can kill a few people here and there. No achievement but, eh, Doud is going down.
Just finished it. Accidentally got High Chaos, but I might play it again with a pure non-lethal run. Does killing Weepers count as killing?
Yes.
Heck with that! If you can't kill zombies, who can you kill? I'll just go for the low chaos and make a note that I can kill a few people here and there. No achievement but, eh, Doud is going down.
You can almost always skip weeper parts using another path. And in the situations where you can't, if you're like me and conserve mana and remedies like they're an endangered species, you can just resolve to spend a few of them and shoop shoop shoop your way through any weepers you find in a couple of seconds.
The game is always absurdly easy if you play Corvo with no rules and all his toys out. This is why so many of the achievements are based around encouraging you to restrict your use of Corvo's kit.
Basically it's a game that says 'here's a playground have fun' and then adds 'but if you want a challenge do all the shit with just a merry-go round'.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Just beat it.
Got a happy ending, low chaos and all is well in the kingdom.
I'm sure I missed quite abit, apparently both Havelok and the former Empress had journals that I didn't find, also didn't finish all the lil shrine convos with the Outsider. The next playthrough is probably going to be extremely violent, never got a chance to make much use of that blade.
Ending felt a lil rushed but an amazing stealth game I thought. Even if it was pretty damn easy, it feels like there was a great sense of freedom between the powers and level design.
With Daud it's kinda different because you don't actually have a non-lethal take down, just a fun little scare for him.
You can take Daud down a notch with time stop (to stop minions) and a well placed teleport behind him.
Then you can either strangle him unconscious, or just steal his pouch & key.
jammu on
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
With Daud it's kinda different because you don't actually have a non-lethal take down, just a fun little scare for him.
You can take Daud down a notch with time stop (to stop minions) and a well placed teleport behind him.
Then you can either strangle him unconscious, or just steal his pouch & key.
You can also snipe or possess all the minions and just regular sneak up on him. He can still try to taunt you while your arm is around his neck. Didn't do him much good.
With Daud it's kinda different because you don't actually have a non-lethal take down, just a fun little scare for him.
You can take Daud down a notch with time stop (to stop minions) and a well placed teleport behind him.
Then you can either strangle him unconscious, or just steal his pouch & key.
You can also snipe or possess all the minions and just regular sneak up on him. He can still try to taunt you while your arm is around his neck. Didn't do him much good.
There's surprisingly many ways you can do things in this game. I should propably replay the game, with choosing completely different set of abilities.
jammu on
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
With Daud it's kinda different because you don't actually have a non-lethal take down, just a fun little scare for him.
You can take Daud down a notch with time stop (to stop minions) and a well placed teleport behind him.
Then you can either strangle him unconscious, or just steal his pouch & key.
You can also snipe or possess all the minions and just regular sneak up on him. He can still try to taunt you while your arm is around his neck. Didn't do him much good.
There's surprisingly many ways you can do things in this game. I should propably replay the game, with choosing completely different set of abilities.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Finally got to "D" on my backlog list, and Dishonored was up first! Nearing the end of the game I think. I'll admit, I've been super sloppy so far, and my Chaos rating is high. I may go back and do a cleaner play through at some point, now that I more intimately understand the game systems and how to manipulate the guard AI.
The big story twist in this is odd...
I saw it coming a mile off, yet, at the same time it was still surprising? I hadn't trusted any of those guys from the get go, I always knew they would turn on me somehow...but I found the manner in which it all happened surprising I guess.
Also, is it just me, or did they really not beef up the Daud story as much as they could have? He has one level sort of dedicated to him, but you learn little about who he is or what motivates him (and yes, I looked for as many of the lore books and such as I could find in his level).
Finally got to "D" on my backlog list, and Dishonored was up first! Nearing the end of the game I think. I'll admit, I've been super sloppy so far, and my Chaos rating is high. I may go back and do a cleaner play through at some point, now that I more intimately understand the game systems and how to manipulate the guard AI.
The big story twist in this is odd...
I saw it coming a mile off, yet, at the same time it was still surprising? I hadn't trusted any of those guys from the get go, I always knew they would turn on me somehow...but I found the manner in which it all happened surprising I guess.
Also, is it just me, or did they really not beef up the Daud story as much as they could have? He has one level sort of dedicated to him, but you learn little about who he is or what motivates him (and yes, I looked for as many of the lore books and such as I could find in his level).
Yeah, when I got to that part and
the screen started blinking and making noises and stuff (as the poison hits you), I remembered, "Hey wasn't there a supernatural assassin at the start? I didn't kill him yet."
Cue me wandering the grounds for a few minutes, blade drawn, Time-Stop at the ready, trying to find him.
Finally went up to my room thinking he'd be waiting to ambush me there, and "oh hey so they're betraying me already? OK then."
I beat this game a few days ago. And absolutely loved it. At first I thought there would be no way to get around killing people but creative use of Corvo's kit and it becomes quite easy and I easily ended up a Low Chaos ending. Believe the only person who I actually assassinated was the Admiral, which was quite satisfying.
Posts
Also, destroying boards and rat swarms.
Seems pretty good but theres no way in hell I'm going to be able to stay non lethal.
Don't want the kid to have a negative opinion of me but I'll be damned if everything in the game tempts you to kill and kill hard.
Are darts and choke outs the only non lethal means? Becuase if they are, I'm not standing for it and about to cut a bloody trail through Dunwall.
Darts and choke are the only ones.
Also:
Minor point on Emily
So you can feel pretty happy to go nuts if that's how you want to play.
Lethal playthrough it is.
It would have been nice to have full control over both hands. Blink in right hand, wind blast in left. Crossbow in right hand, blink in left, blink around a corner and shoot somebody then blink away. Sure, you can do it by pulling up the wheel and switching, but that sort of breaks the flow and ruins the fun.
Combat one was fun and while I was just messing around, not really trying to max my score, I still died early enough that I got a 1/3 stars so they at least seem challenging enough to do multiple times. Don't really care about online leaderboards but like to know I've gotten as good as the game thinks I can be.
That is some hardcore face munching action going on there.
Don't hurt me! I'm providing the food supply!
I've killed a few unintended guards besides that aswell, mainly by throwing them unconscious down a flight of stairs or into a large pool of water.
For some reason I kept forgetting thats actually a pretty good way to kill someone.
To avoid that just
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Yes/no. Kind of varies depending on character.
Pendletons - probably
Lady Boyle - debatable
Burrows - no
Daud - no
The Admiral - no
Personally I feel Pendletons have it worst, Campbell is only absolutely terrible because you see him as a Weeper afterwards. Lady Boyle is creepy and disgusting and I'd probably rather be dead than suffer that fate.
Dark Souls.
I have played a SHITTON of Dark Souls of late. Sure I'm using a gamepad for Dark Souls but that game has trained me hard that left buttons (in DS's case shoulder/triggers) mean left hand and right buttons mean right hand. That's so ingrained in my head at the moment that Dishonored felt revoltingly foreign until I switched it up,
Dammit, lil girl....I'm feeling verklempt now.
Flooded District question:
Yes.
Heck with that! If you can't kill zombies, who can you kill? I'll just go for the low chaos and make a note that I can kill a few people here and there. No achievement but, eh, Doud is going down.
You can almost always skip weeper parts using another path. And in the situations where you can't, if you're like me and conserve mana and remedies like they're an endangered species, you can just resolve to spend a few of them and shoop shoop shoop your way through any weepers you find in a couple of seconds.
Frustrating at times, but rewarding. I've tried a full lethal playthrough just to vent my frustrations, but it's simply too easy.
Basically it's a game that says 'here's a playground have fun' and then adds 'but if you want a challenge do all the shit with just a merry-go round'.
I'm sure I missed quite abit, apparently both Havelok and the former Empress had journals that I didn't find, also didn't finish all the lil shrine convos with the Outsider. The next playthrough is probably going to be extremely violent, never got a chance to make much use of that blade.
Ending felt a lil rushed but an amazing stealth game I thought. Even if it was pretty damn easy, it feels like there was a great sense of freedom between the powers and level design.
Then you can either strangle him unconscious, or just steal his pouch & key.
Why I fear the ocean.
There's surprisingly many ways you can do things in this game. I should propably replay the game, with choosing completely different set of abilities.
My favorite thing is still
Ghost's ghost.
Why I fear the ocean.
The big story twist in this is odd...
Also, is it just me, or did they really not beef up the Daud story as much as they could have? He has one level sort of dedicated to him, but you learn little about who he is or what motivates him (and yes, I looked for as many of the lore books and such as I could find in his level).
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Yeah, when I got to that part and
Cue me wandering the grounds for a few minutes, blade drawn, Time-Stop at the ready, trying to find him.
Finally went up to my room thinking he'd be waiting to ambush me there, and "oh hey so they're betraying me already? OK then."
I wonder why you might find that interesting, Granny...