I think I know why people say the last level is more awesome with high chaos, and I agree!
Now off to do the non-lethal one. I think I'm gonna do a "reject the Outsiders offer" playthrough, so no using powers; The agility upgrade is an exception though.
For without agility, how are you to Mario drop stomp all the guards you alert!
On my first playthrough I got everything except A. all coins and B. 2 Sokolov paintings. Somehow I missed two of them in the Flooded District and I don't even know how, the first one's supposed to be RIGHT at the beginning according to the wiki.
But that's fine, now I know where to look. What isn't fine that I just started PT2 and did the Prison escape. I got 550~ of over 1000 coins, and I checked absolutely everywhere. Is there a trick to this? Do I have to kill some guards so that they respawn and I can get more money of them?
I don't think anyone knows about the coins. Some say they're a legend. Some say they're a monster. All I know is, the highest I ever got was like 80-90%, once, but most of the time I feel like I've pretty well plumbed a level and then it tells me I found 2100/4300 and I'm like ermahgerd.
I don't think anyone knows about the coins. Some say they're a legend. Some say they're a monster. All I know is, the highest I ever got was like 80-90%, once, but most of the time I feel like I've pretty well plumbed a level and then it tells me I found 2100/4300 and I'm like ermahgerd.
So much of this. Go in every room, kill and loot every living thing, open EVERY FUCKING CABINET AND DRAWER...you might find 75% of them. Maybe.
EDIT: In fact, my father commented on this while watching me play. He was all, "Why do they leave their money just lying around everywhere?" I just shrugged.
But internally, I was like, Because they're assholes, Dad. Because they're assholes who want you to spend hours looking for every coin.
Gandalf_the_Crazed on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I was always "Oooh shiney! Pinch!" when I passed by, but never ever bothered to try and scour the place for coins. Items, yes, coins no.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Money doesn't even really matter. You can't really buy anything awesome with money anyhow. Sure, the pistol or whatever upgrades can be useful, but they don't cost much and it's more fun to murder people with powers.
I suppose if you are going for a no-power run.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I break into people's houses and obsessively comb over every inch of their dwelling because of heroism, not need, thankyouverymuch.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Held off on getting this because I heard it was was somewhat short, then read a review saying that that was basically because people are impatient and don't explore nearly enough.
Grabbed it off the Steam sale and I have no regrets. There really is a lot of stuff crammed in a pretty small area if you explore properly, and I'm definitely a sucker for approaching things slowly and planning my routes. I also can't help but feel Dishonored does the "Deus Ex" thing far more than Human Revolution did, i.e., multiple ways to approach the same objective. Real multiple ways, not just choices between "take vent", "talk to dude", or "sneak right through" and all of them are for paths about twenty feet long. Only done the mission where you
go after Campbell and can save the one dude
but he ran off on a third completely distinct route from the other two ways in I'd found, and one of those ways was a different section of level that was entirely possible to miss completely. Then there was the fact that I could also deal with the mission objective in multiple ways in a very Blood Money-esque fashion, which was pretty rad as well.
Also, screw rats. Opened a door at one point in an area with a fair number of guards around; just started swinging like crazy, but they ran past me to go for a dead body. Got on the other side of the door and shut it real fast, then they just went somewhere else for whatever reason. After seeing what those things can do, I was not pleased with that surprise.
And the art design for this game is plain fantastic. Excellent, excellent application of a diesel-punk aesthetic combined with fantasy elements; I would already kill so hard for Bethesda to make an open-world sequel to this involving one of the other island cities.
Yeah it's not short. I spent almost 40 hours on it.
But then I'm thorough as fuck.
Yeah, I'm not seeing any way I'm gonna able to get through this game quick. The tendency to try and plan and sneak my way everywhere is just too overwhelming, and I keep seeing offshoots here and there that I feel totally compelled to explore. Something that's repeatedly neat is how I keep going through a given area in a way I like, then look back and see at least one or two other ways I could've gotten through.
And Blink is all kinds of awesome for a sneaking game; so great to pull off crazy bamf-and-choke maneuvers, or drop down into rooms to swipe stuff and leave before anyone ever notices you.
I spent 15 hours between two playthroughs as someone who finds exploring the environment excessively (IE if I didn't come near it I didn't go seek it out but I didn't ignore stuff next to me).
I'd say it's a pretty average length for an FPS these days.
I got about 12-14 hours on one playthrough and that is with speeding through the last couple of levels once I had upgraded every power I wanted and realized all the relics?(forgot their name) sucked. So the length is pretty standard.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Just finished a goody two shoes (extremely) Low Chaos playthrough, 29 hours, without taking the time to track down every single Rune and Bone Charm.
I guess that the reward for being a good guy is that you get the very easy ending ? After reading some of the endings here and expecting a showdown with all three Loyalists, I rode the elevator to the top of the Lighthouse to find Martin and Fezziwig dead and the Admiral talking to himself, explaining the plot to me in standard bad guy fashion. So I knocked him out, rescued Emily, and went right into the Epilogue, which started so suddenly that I wonder if there was some post-Emily story planned which they cut at the last minute.
Just finished a goody two shoes (extremely) Low Chaos playthrough, 29 hours, without taking the time to track down every single Rune and Bone Charm.
I guess that the reward for being a good guy is that you get the very easy ending ? After reading some of the endings here and expecting a showdown with all three Loyalists, I rode the elevator to the top of the Lighthouse to find Martin and Fezziwig dead and the Admiral talking to himself, explaining the plot to me in standard bad guy fashion. So I knocked him out, rescued Emily, and went right into the Epilogue, which started so suddenly that I wonder if there was some post-Emily story planned which they cut at the last minute.
You don't actually have to even knock the admiral out. You can stop time, blink down, grab the key, blink to the door, let Emily out, game over.
Every time I hear about someone doing a low chaos playthrough my heart breaks for them.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Doing a low-chaos run out of the gate, but I already know I'll be going on a Revengeance spree the next time around. For right now, I just wanted a game where I could be clever and sneaky and ruin people in horrible ways, which the game is delivering in spades.
Oh yeah, if you think you can
Blink out on top of some giant party balloons to escape
you'd be really, tragically wrong. Turns out they kersplode if you land on them.
Knowing how to murder it's a pretty big thing. Was talking to a friend who played it over the holidays. His lack of understanding of the mechanics had led him to believe the game was actually quite hard as opposed to hillariously tilted in favour of Corvo.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Knowing how to murder it's a pretty big thing. Was talking to a friend who played it over the holidays. His lack of understanding of the mechanics had led him to believe the game was actually quite hard as opposed to hillariously tilted in favour of Corvo.
Wow.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Look, do you know how much shit you can GET AWAY WITH in this game? Like, you are LITERALLY A GOD in terms of power level. If Corvo desires not to die he can just stop time and walk the fuck away after putting a cross bow bolt in every man and his cat in the room.
He didn't even understand how to Do the Mario with agility and drop kills.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
How to slaughter everything as Corvo, the detailed guide:
Look, do you know how much shit you can GET AWAY WITH in this game? Like, you are LITERALLY A GOD in terms of power level. If Corvo desires not to die he can just stop time and walk the fuck away after putting a cross bow bolt in every man and his cat in the room.
He didn't even understand how to Do the Mario with agility and drop kills.
It's sort of like when I see someone talk about only using rebellion 3 hit combo and e&i on everything in dmc3 then say "that's all you need to use".
My brain just sort of shuts down at the enormity of how different this other persons experience was.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
1. Double jump.
2. Goomba stomp.
—
1. Slidekick.
2. Snickersnack.
—
1. Timestop.
2. Grenade in midair.
3. Windblast.
—
1. One crossbow bolt to stagger them
2. Instakill
—
1. Razormine.
2. Razormine.
—
Corvo is a man of many murders.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2013
Even not killing anyone is super weighted in his favour with agility, time stop, blink, instant sleep darts and the complete inability of enemies to ever look up ever. Choking a dude and dragging his body back up into the shadows is easy as pie.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Imagine if they patched in a new 'hard' stealth mode and all it did was make guards occassionally say 'what a wonderful day bob!' and look up at the sky.
Imagine how much more screwed low chaos would be.
+5
augustwhere you come from is goneRegistered Userregular
Imagine if they patched in a new 'hard' stealth mode and all it did was make guards occassionally say 'what a wonderful day bob!' and look up at the sky.
Imagine if they patched in a new 'hard' stealth mode and all it did was make guards occassionally say 'what a wonderful day bob!' and look up at the sky.
Imagine how much more screwed low chaos would be.
That's ridiculous.
There has never been a wonderful day in Dunwall.
Not when Corvo's above you.
Maybe that's why they never look up.
THEY KNOW.
They just know better than to look upon Corvo the face of death.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
It's very hard, I'll even say impossible, to not kill anyone. My (very) Low Chaos playthrough finished with three corpses on my conscience and I can't for the life of me think of how they died. Two of them were in the Daud's Lair entrance, I think they were tranqed Assassins who fell two feet to the hard, cold ground and died on impact, those pansies. The third was in the Lighthouse. I did choke one guard and left him sleeping peacefully on the beach, perhaps he drowned ?
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
It's like the horror movie equivelant of never look back. You don't look up because then Corvo has to kill you. If he decides to kill you there's nothing you can do about it anyway so might as well just not hear it coming and go on with your day really.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
All this talk of murder plus getting sucked into Mark of the Ninja in the middle of my first run through Dishonored is making it hard to get back to what's been a mostly non-lethal early run so far. That plus my most recent non-lethal takedown involved a side quest that bypassed any real interaction with my targets. Curse my inability to not strive for what's hinted to be a better ending!
It's very hard, I'll even say impossible, to not kill anyone. My (very) Low Chaos playthrough finished with three corpses on my conscience and I can't for the life of me think of how they died. Two of them were in the Daud's Lair entrance, I think they were tranqed Assassins who fell two feet to the hard, cold ground and died on impact, those pansies. The third was in the Lighthouse. I did choke one guard and left him sleeping peacefully on the beach, perhaps he drowned ?
I got that achievement!
It was a miracle of game mechanics, percise thought and the ability to run like a fucking pussy:
'ITS CORVO GET HIM'
OH MY WOULDNT YOU LOOK AT THE TIME, MUST BE GOING, INNOCENT NON LETHAL DISAPEARENCES TO ORGANISE, SORRY CHAPS
90% of Corvo's social life there.
The other 9% is awkwardly hugging Emily and 1% is spent bathroom peeping. For science.
+3
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I had a nice long chat with the guy handcuffed to the torture device in the brothel. Kinda one-sided conversation, tho, which went downhill in a hurry.
It was a miracle of game mechanics, percise thought and the ability to run like a fucking pussy:
'ITS CORVO GET HIM'
OH MY WOULDNT YOU LOOK AT THE TIME, MUST BE GOING, INNOCENT NON LETHAL DISAPEARENCES TO ORGANISE, SORRY CHAPS
90% of Corvo's social life there.
The other 9% is awkwardly hugging Emily and 1% is spent bathroom peeping. For science.
Also managing to avoid stuff like the time when I took down one thug with a sleep bolt and was prepping another for his buddy when the buddy threw a firebomb right as the tranquilized thug was falling to the floor and got a face full of firebomb. Trying to be non-lethal is a recipe for lethal physical comedy in this game.
Oh for the love of fucking god... Why WHY!!!! did they put the delete save game button RIGHT Fing under the load save game btn! That is... like... intentionally evil.
Posts
For without agility, how are you to Mario drop stomp all the guards you alert!
But that's fine, now I know where to look. What isn't fine that I just started PT2 and did the Prison escape. I got 550~ of over 1000 coins, and I checked absolutely everywhere. Is there a trick to this? Do I have to kill some guards so that they respawn and I can get more money of them?
This is just driving me nuts
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
What I'm saying is don't even bother.
So much of this. Go in every room, kill and loot every living thing, open EVERY FUCKING CABINET AND DRAWER...you might find 75% of them. Maybe.
EDIT: In fact, my father commented on this while watching me play. He was all, "Why do they leave their money just lying around everywhere?" I just shrugged.
But internally, I was like, Because they're assholes, Dad. Because they're assholes who want you to spend hours looking for every coin.
I suppose if you are going for a no-power run.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Grabbed it off the Steam sale and I have no regrets. There really is a lot of stuff crammed in a pretty small area if you explore properly, and I'm definitely a sucker for approaching things slowly and planning my routes. I also can't help but feel Dishonored does the "Deus Ex" thing far more than Human Revolution did, i.e., multiple ways to approach the same objective. Real multiple ways, not just choices between "take vent", "talk to dude", or "sneak right through" and all of them are for paths about twenty feet long. Only done the mission where you
Also, screw rats. Opened a door at one point in an area with a fair number of guards around; just started swinging like crazy, but they ran past me to go for a dead body. Got on the other side of the door and shut it real fast, then they just went somewhere else for whatever reason. After seeing what those things can do, I was not pleased with that surprise.
And the art design for this game is plain fantastic. Excellent, excellent application of a diesel-punk aesthetic combined with fantasy elements; I would already kill so hard for Bethesda to make an open-world sequel to this involving one of the other island cities.
But then I'm thorough as fuck.
Be polite.
Be thorough.
Have a plan to kill everyone you meet.
Yeah, I'm not seeing any way I'm gonna able to get through this game quick. The tendency to try and plan and sneak my way everywhere is just too overwhelming, and I keep seeing offshoots here and there that I feel totally compelled to explore. Something that's repeatedly neat is how I keep going through a given area in a way I like, then look back and see at least one or two other ways I could've gotten through.
And Blink is all kinds of awesome for a sneaking game; so great to pull off crazy bamf-and-choke maneuvers, or drop down into rooms to swipe stuff and leave before anyone ever notices you.
I'd say it's a pretty average length for an FPS these days.
Which is to say short.
Unlike most FPS's however there's:
a) reasons to do at least two playthroughs
b) a metric shit ton of hidden stuff to look for.
As the game progresses you will learn that in most cases,
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Oh yeah, if you think you can
Yeah. That was harsh lesson.
Then do high chaos, because you know where everything is and how to murder it.
Wow.
Look, do you know how much shit you can GET AWAY WITH in this game? Like, you are LITERALLY A GOD in terms of power level. If Corvo desires not to die he can just stop time and walk the fuck away after putting a cross bow bolt in every man and his cat in the room.
He didn't even understand how to Do the Mario with agility and drop kills.
1. Upgrade the pistol
2. Kill kill kill kill kill
It's sort of like when I see someone talk about only using rebellion 3 hit combo and e&i on everything in dmc3 then say "that's all you need to use".
My brain just sort of shuts down at the enormity of how different this other persons experience was.
2. Goomba stomp.
—
1. Slidekick.
2. Snickersnack.
—
1. Timestop.
2. Grenade in midair.
3. Windblast.
—
1. One crossbow bolt to stagger them
2. Instakill
—
1. Razormine.
2. Razormine.
—
Corvo is a man of many murders.
Imagine if they patched in a new 'hard' stealth mode and all it did was make guards occassionally say 'what a wonderful day bob!' and look up at the sky.
Imagine how much more screwed low chaos would be.
That's ridiculous.
There has never been a wonderful day in Dunwall.
Not when Corvo's above you.
Maybe that's why they never look up.
THEY KNOW.
They just know better than to look upon Corvo the face of death.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I got that achievement!
It was a miracle of game mechanics, percise thought and the ability to run like a fucking pussy:
'ITS CORVO GET HIM'
OH MY WOULDNT YOU LOOK AT THE TIME, MUST BE GOING, INNOCENT NON LETHAL DISAPEARENCES TO ORGANISE, SORRY CHAPS
90% of Corvo's social life there.
The other 9% is awkwardly hugging Emily and 1% is spent bathroom peeping. For science.
Also managing to avoid stuff like the time when I took down one thug with a sleep bolt and was prepping another for his buddy when the buddy threw a firebomb right as the tranquilized thug was falling to the floor and got a face full of firebomb. Trying to be non-lethal is a recipe for lethal physical comedy in this game.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I gotta say, I did love the Pendelson Twins' demise if you choose the non-lethal route.
Just brilliant.
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