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Dishonored: Reviews are in, it's good! Completion hours equivalent to penis length.

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Posts

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    The Outsider claims another one...

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • XeddicusXeddicus Registered User regular
    edited January 2013
    What's the Mystical Rat Artifact in your bedroom do, if anything? Oh, it's extra bone chart slots, duh. I must have missed picking it up before the first mission, oops.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    You can have up to 10 whalebone charm slots with the four Pre-order DLCs.

    That'd be neat in normal game too, as I find most charm slots not very usefull and others situational, so I just swap to them whenever I need.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • XeddicusXeddicus Registered User regular
    10, huh? Stupid pre-order bonuses. 7 is really enough for all the "required" ones and some situational ones, though, I guess.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    I love the one that gives you Mana from drinking water, but I can't remember where I found it.

    PEUsig_zps56da03ec.jpg
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    I love the one that gives you Mana from drinking water, but I can't remember where I found it.

    Locations are randomized every game.

    That one is one of the best, yes.

  • XeddicusXeddicus Registered User regular
    Oh hey, a charm to move fast while sneaking. That I didn't get all last game when I was 99% sneaking! Did I miss it somewhere first time around or can runes just not show up on top of being randomly placed?

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    I played stealthy. The last charm I picked up was strong hands.

    Ffffffffffffffffff-

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  • JonBobJonBob Registered User regular
    On my run for Ghost, Clean Hands, and Mostly Flesh and Steel, I got an extremely incompatible set of charms. Strong Hands and fast sneaking never procced at all.

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Bone charms are always in the same place, but charm there is random.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
    august
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Kind of wish Blink wasn't a requirement so you'd have to do Flesh and Steel with absolutely no powers.

    Either that or allow agility as well...

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    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • Marty81Marty81 Registered User regular
    So question. It seems like everyone on the internet goes for the ghost, shadow, and clean hands achievements all at the same time, but is it possible to just go for ghost and shadow on one playthrough by killing all the main targets? This would seem easier to me than trying to go through the additional steps to take care of the targets non-lethally without being spotted.

    If it makes sense, my plan is
    -ghost and shadow on one playthrough
    -clean hands and mostly flesh and steel on another

    I just want to make sure that ghost isn't voided by giving up on clean hands in this way.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Yep that works fine.

  • Marty81Marty81 Registered User regular
    Thanks. Because there's no way I'm going to be able to do all 4 in one playthrough. I'm pretty damn terrible at being stealthy but I still love games like this for some reason.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Marty81 wrote: »
    Thanks. Because there's no way I'm going to be able to do all 4 in one playthrough. I'm pretty damn terrible at being stealthy but I still love games like this for some reason.

    It's because:

    a) Dishonoured is 'fast' stealth in that it gives you a lot of tools like blink and dark vision that eliminate some key elements of stealth games like sitting waiting for patrols behind a single rock or garunting you have all the enemies in the area counted.

    b) you can flip out and kill shit and you're still playing the game "properly"

  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    The thing is that going with mostly flesh and steel makes it harder to manage the other three.

  • XeddicusXeddicus Registered User regular
    And the 2 NPC's at the end of a chaos run bug out and just stood there staring at each other. So the third ending had to be youtubed, alas. Pretty nice change between low and high chaos on the last level, though. Too bad it glitched out.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • NightslyrNightslyr Registered User regular
    I actually kinda hate the chaos mechanic. It's probably because I've been trained by other stealth games that non-lethal takeouts should function the same as murders if there's no body to be found by other mooks. I'd be much happier if it didn't list my chaos rating at the end of each level.

    I'd do a low chaos run, but I don't have the patience. I can never tell if I'm in shadows or not. The game really needed a Deus Ex style "Can I see my hands?" mechanic, or maybe something like the last Splinter Cell where everything turned black and white if you were successfully hidden. I also tend to hate waiting to learn how the patrols work, but that's something I chafe against in every stealth game.

    So, I generally try to do a level stealthy, and then wind up killing a bunch of people. I tend to get myself in corners I have to fight my way out of. Examples:
    With Lady Boyle, it was a cinch finding out who she was, and she even invited me up to her room, where I sleep darted her. The problem was in bringing her back down to the basement, especially with the moth masked woman standing in the doorway to the rest of the party and the guard who patrolled the stairway. Since you can't blink while carrying someone, I was screwed, so I sleep darted the masked woman, killed a bunch of guards, and then delivered her to her stalker.

    With the brothers, getting to their rooms was easy enough, but their women would never leave their sides. So, two more innocents killed.

    And so on, in just about every level.

    From a story perspective, it seems like high chaos is the way to go anyway. I'm almost at the end, and the last chapter or so have been great.

    Overall, I think I like the setting and aesthetic more than the game itself. I want to see the other islands and the continent, I want to see what Dunwall was like at its height, I want to know more about Corvo.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • striderjgstriderjg Registered User regular
    You can blink while carrying someone, you just can't vault.

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  • Ad astraAd astra Registered User regular
    I'm on the
    Assassinate The Lord Regeant mission.

    And I'm wondering if this is the last mission, because if so, this game is incredibly short.

  • NightslyrNightslyr Registered User regular
    striderjg wrote: »
    You can blink while carrying someone, you just can't vault.

    Huh... maybe mine glitched, then.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • NightslyrNightslyr Registered User regular
    Ad astra wrote: »
    I'm on the
    Assassinate The Lord Regeant mission.

    And I'm wondering if this is the last mission, because if so, this game is incredibly short.
    It's not

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • Ad astraAd astra Registered User regular
    Nightslyr wrote: »
    Ad astra wrote: »
    I'm on the
    Assassinate The Lord Regeant mission.

    And I'm wondering if this is the last mission, because if so, this game is incredibly short.
    It's not

    Good. Because I'm not ready to leave Dunwall just yet.

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Nightslyr wrote: »
    I actually kinda hate the chaos mechanic. It's probably because I've been trained by other stealth games that non-lethal takeouts should function the same as murders if there's no body to be found by other mooks. I'd be much happier if it didn't list my chaos rating at the end of each level.

    I'd do a low chaos run, but I don't have the patience. I can never tell if I'm in shadows or not. The game really needed a Deus Ex style "Can I see my hands?" mechanic, or maybe something like the last Splinter Cell where everything turned black and white if you were successfully hidden. I also tend to hate waiting to learn how the patrols work, but that's something I chafe against in every stealth game.

    So, I generally try to do a level stealthy, and then wind up killing a bunch of people. I tend to get myself in corners I have to fight my way out of. Examples:
    With Lady Boyle, it was a cinch finding out who she was, and she even invited me up to her room, where I sleep darted her. The problem was in bringing her back down to the basement, especially with the moth masked woman standing in the doorway to the rest of the party and the guard who patrolled the stairway. Since you can't blink while carrying someone, I was screwed, so I sleep darted the masked woman, killed a bunch of guards, and then delivered her to her stalker.

    With the brothers, getting to their rooms was easy enough, but their women would never leave their sides. So, two more innocents killed.

    And so on, in just about every level.

    From a story perspective, it seems like high chaos is the way to go anyway. I'm almost at the end, and the last chapter or so have been great.

    Overall, I think I like the setting and aesthetic more than the game itself. I want to see the other islands and the continent, I want to see what Dunwall was like at its height, I want to know more about Corvo.

    See, I really like how fuzzy Dishonored's stealth is. And I managed a no kills run (achievement didn't fire but oh well) alright with minimum memorizing of patrol routes and a LOT of knockouts.

    The rule that helped me out a lot?

    Avoid the ground. Big Ed was right, dogs can't look up. Neither can guards or weepers, at least, as long as you don't provoke them. Keep to the roof and you avoid almost everything.

  • NightslyrNightslyr Registered User regular
    I actually do fairly well outside if I can find the high ground. My main problem is when things shift inside, which is the second half or more of every mission. I have no idea how to dispose of choked/tranqed bodies. I also don't know how to eliminate two or more without being seen without stopping time. With those deficiencies, for me, missions like Lady Boyle or capturing the scientist are simply impossible for me to ghost, to say nothing of the later missions.

    IMO, the game really needed an AOE tranq as a springwire counterpart. And some indoor places to hide bodies along the lines of lockers in Hitman.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Nightslyr wrote: »
    I actually do fairly well outside if I can find the high ground. My main problem is when things shift inside, which is the second half or more of every mission. I have no idea how to dispose of choked/tranqed bodies. I also don't know how to eliminate two or more without being seen without stopping time. With those deficiencies, for me, missions like Lady Boyle or capturing the scientist are simply impossible for me to ghost, to say nothing of the later missions.

    IMO, the game really needed an AOE tranq as a springwire counterpart. And some indoor places to hide bodies along the lines of lockers in Hitman.

    Find rooms people don't use much. Every five or so, bodies vanish, so that helps. As for groups?

    My rule tends to be "Don't." Possession is great for thinning the pack. Just walk a guy off into the bathroom, choke, repeat. Isolate and eliminate.

    SoundsPlush
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    You can take two guys easy by sleep darting one and KOing the other, and there's not many situations where three or more guards stick together. For the most part though on ghost non-lethal runs I'd just avoid dudes.

    For Lady Boyle:
    If I recall, you can tell her in conversation to meet you in the basement, which bypasses the issue of having to carry her body down.

    s7Imn5J.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    You can take two guys easy by sleep darting one and KOing the other, and there's not many situations where three or more guards stick together. For the most part though on ghost non-lethal runs I'd just avoid dudes.

    For Lady Boyle:
    If I recall, you can tell her in conversation to meet you in the basement, which bypasses the issue of having to carry her body down.
    Depends on the sister.

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    I've always wondered. Where do the bodies go when you kill them with that disappearing on kill ability?

    I like to imagine that they go to the Outsiders hang out. Bodies just dropping in while the Outsider is serving tea to him mum.

    "When are you gonna settle down with some nice demon girl?"

    "I'm enjoying the bachelor life mum, no worries, just giving out space/time altering powers to humans and watch their results."

    *three bodies materalize in mid-air and drop on the coffee table, spilling the tea kettle*

    "Damn it Corvo! Give it a break! Sorry mum."

    "Oh my!"

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
    Captain CarrotGandalf_the_CrazedNightslyrJusticeforPluto
  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    "Really, dear, I'm worried about you spending all this time with humans. Their world is so dirty; why can't you just stay here for a while? My friend's sister has a nice shop, you could work there, see how you like it. And did I mention her daughter's just back from the Outer Rim? Pretty girl, knows her runes, I think you'd get along quite well."

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Now that I think about it, I don't think the Outsider is very good at dating. The last two women he interacted with, that we know of...
    One became a blind, crazy, vagrant with rats for pets.

    And the other, he ripped out her heart, turned it into a time piece, bound her soul to it, then gave it to her boyfriend, who then used it to scan their daughter and the people who conspired to murder her.

    Yeah...

    There's a reason he's still single.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Women are from Venus, The Outsider is from a Dimension that your Feeble Human Mind and Body can't Handle.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
    SoundsPlushNightslyrAegeriJusticeforPluto
  • XeddicusXeddicus Registered User regular
    edited January 2013
    Wait a minute. I knew I should have recognized the heart voice. Two playthroughs and it never clicked.
    The Empress, bah!

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    You should probably spoiler that.

    s7Imn5J.png
    Albino Bunnyjdarksun
  • NightslyrNightslyr Registered User regular
    Just beat it, high chaos. I'll put everything in spoilers.
    Saved Emily via Time Stop and jogging. Really liked the ending, especially compared to the puppy dogs and rainbows low chaos ending (I looked it up on YouTube). Dunwall's problems go far deeper than the plague, as Lady Boyle's party and the Spymaster's confession indicate. Given that Emily was used as a pawn by everyone except Corvo regardless of what your chaos level is, it makes more sense to me that she'd be messed up by the experience.

    That said, while I liked the gameplay, I was a bit disappointed by the level structure. In a broad sense, every level narrows from wide open spaces, with multiple paths to the insertion point, to confined building spaces, where Blink is largely rendered useless, and aside from the last couple of levels, only one or two ways to the target. Disappointing, as Blink is an awesome power, but it has very limited use once you're inside your target's abode. More varied missions, like having to take out a target while they're en route to a particular location, would have been a nice way to break it up.

    I really wish that chaos was explicitly explained in the game. I understand that murder = chaos, but that's about it. I'm assuming that getting seen adds to it. I have no idea how "Bodies Found" is calculated, as placing unconscious bodies behind cover, away from any guard patrols, still seems to add to the total. It feels like the whole system is caught in the middle. For me, if they're going to give you a rundown of your stealth/chaos at the end of every level, they should clearly explain what affects it. Otherwise, it should just be reflected in game via NPCs, dialogue, that sort of thing.

    Still, gripes aside, it was a very good game. Strong characterization, lots of little touches. The heart was an awesome idea. I loved/hated Granny Rags, and The Outsider is fun. I wish he'd appear more than at his shrines, like HL's G-Man. I really want to see more in the setting, whether it's Dunwall again, or one of the other islands. The world building this game accomplished is pretty amazing.

    TLDR; Very good, not great, but there's a ton of potential still left to be realized. I want more.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Blink is useful everywhere, for everything. You just need guts.

    Lean around corners, teleport behind a guard who'd be looking right at you, choke him. Blink to a chandelier, then to a room, ignoring the guards between. Blink RIGHT OVER a guard in the split second it takes him to notice you, and goomba stomp the poor bastard.

    As for chaos, it's not raised much at all by anything but murder and sidequests where you destabilize the city. Getting seen just scares the poop out of people briefly. Killing them is what causes trouble.

    Dhalphir
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2013
    I never stopped using blink. I didn't even walk anywhere most of the time. I would just blink down corridors.
    I was always lurking in high places as well.
    Blink is absolutely useable indoors, 1 million percent so, you just didn't figure out how you can. Which is a shame since that would have made the game quite a lot harder but not the games fault. It's easily the most broken and powerful ability you have in Dishonored.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
    Captain Carrot
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I never stopped using blink. I didn't even walk anywhere most of the time. I would just blink down corridors.
    I was always lurking in high places as well.
    Blink is absolutely useable indoors, 1 million percent so, you just didn't figure out how you can. Which is a shame since that would have made the game quite a lot harder but not the games fault. It's easily the most broken and powerful ability you have in Dishonored.

    Which is really saying something.

  • Twenty SidedTwenty Sided Registered User regular
    edited January 2013
    Nightslyr wrote: »
    I actually do fairly well outside if I can find the high ground. My main problem is when things shift inside, which is the second half or more of every mission. I have no idea how to dispose of choked/tranqed bodies. I also don't know how to eliminate two or more without being seen without stopping time. With those deficiencies, for me, missions like Lady Boyle or capturing the scientist are simply impossible for me to ghost, to say nothing of the later missions.

    IMO, the game really needed an AOE tranq as a springwire counterpart. And some indoor places to hide bodies along the lines of lockers in Hitman.

    Lady Boyle is really more of a social thing. Barring that, you throw a lot of magic/gadgetry at the problem.
    You can talk her into an isolated location and kill her. Depending on who you get, this can be the bedroom, basement or music room.

    You can also use Possession and the ashing ability to isolate her to the bathroom or basement. You can also Time Stop and facebolt into ashing, as nobody registers you as being responsible for the kill if you do a ranged takedown.

    You can also stay off the ground indoors in a lot of missions. The maps are deliberately designed with that in mind. Look up. I shit you not. Ventilation ducts, pipes, chandeliers, lamps, decorative wall ledges, giant four-poster beds and so forth are rife throughout the indoor segments. Flip that mental switch.

    Off the top of my head, this is true for:
    1) Dishonored
    2) Overseer Campbell
    3) Return to the Tower

    I played a lot of Spy in TF2 and people don't really learn to see their environment. Psychological blindspots. Funny how our minds work. You look at some part of your surroundings and you dismiss most of it as unimportant. It's just scenery. You don't look up because nothing important in your day-to-day routine happens up there. You've formed a preconception about the environment that doesn't conform to its true shape in reality. I think I was one of the only Spies that ever used Cloak and Dagger for exactly this reason. (It's like hiding a ghost in the asscrack of nowhere.)

    Chaos is a measure of how much your actions wound the fabric of Dunwall society. After a certain tipping point, the Empire slides into ruin.
    For example, running amok in Lady Boyles party and painting the walls with bloody murder is *bad* for Dunwall. You're killing off most the ruling caste and spreading rumors that there is an evil Void spirit gleefully dancing in the ruins of Dunwall. It's irrelevant whether the nobles are good people or not. They still hold together a crumbling empire. Their influence and wealth is necessary in reviving the Dunwall from the plague, assuming a cure is ever found.

    Likewise, leaving around bodies feeds the rat population, which exacerbates the plague. Killing too many Guardsmen means that it's harder to maintain order, especially if there's a bunch of Weepers that they have to quarantine.

    Hiram Burrows is mostly a political gesture. People see him as a pillar of stability, maybe not a particularly pleasant one, but a pillar nonetheless. Murdering him doesn't help morale. However, disgracing him in the public eye helps bring closure to the public and sets the stage for an orderly transition.

    I suspect that torturing Sokolov makes it less likely he'll cooperate with Piero in making a cure for the plague. He's rather proud and arrogant and doesn't respond well to intimidation. Again, bad for Dunwall.

    A little damage here-and-there may not be enough to destroy the empire. But everything taken together might.

    The theme of the game is restraint when possessing power (or the lack thereof). It isn't about being good or bad. Corvo's goals are already decided. He wants a coup by force, however nonlethal it may be. And he's still loyal to a hereditary monarchy. He doesn't care about the corruption of nobles, he cares about Emily.

    Twenty Sided on
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