Just blew through and finished the DLC in, according to Steam, 3.5 hours (low chaos). Great length, well worth the $8 I spent on it. Is it just me, or are the difficulties actually scaled up from the original? (i.e. Veteran corresponds to Hard, and Elite corresponds to Very Hard, and Master Assassin is all new?) Maybe it's just been a while, but Elite seemed harder than Hard to me, and more along the lines of the Youtube playthrough I watched on Very Hard.
I enjoyed the level design of the two new maps. I called it that third of the maps would be recycled, but it's done much differently so I'm fine with it. I did enjoy that on the final map, you could go all-out either lethally or non-lethally, and it bridges the gap up until where Corvo meets Daud pretty handily. I loved those Stun Mines -- seemed a bit overpowered to me, honestly. The story was inconclusive, though, and it's still not clear to me just why Daud had to look for Delilah or what the fallout of that will be. I guess that's for the third DLC to handle -- I wonder if we'll get to carry things over from this DLC. Felt like there wasn't much time to spec out powers or anything.
If there's one thing I felt was missing, I wish you got to fight Corvo at the end, but I guess that would contradict things a bit.
Man, who is the lying liar who said this game is short? This is taking me a while. What did they do, a Call of Duty run?
I am doing a no kills, ghost and mostly flesh and steel run so not bothering with upgrades. I have found you can get through the game surprisingly fast if you don't give a shit about anything outside of objectives. But then again this is also my third playthrough so......
I'm doing a find all upgrades run and it's taking me a while.
EDIT - Actually, I'd like to call it a Take Everything that Isn't Nailed Down run.
Just blew through and finished the DLC in, according to Steam, 3.5 hours (low chaos). Great length, well worth the $8 I spent on it. Is it just me, or are the difficulties actually scaled up from the original? (i.e. Veteran corresponds to Hard, and Elite corresponds to Very Hard, and Master Assassin is all new?) Maybe it's just been a while, but Elite seemed harder than Hard to me, and more along the lines of the Youtube playthrough I watched on Very Hard.
I enjoyed the level design of the two new maps. I called it that third of the maps would be recycled, but it's done much differently so I'm fine with it. I did enjoy that on the final map, you could go all-out either lethally or non-lethally, and it bridges the gap up until where Corvo meets Daud pretty handily. I loved those Stun Mines -- seemed a bit overpowered to me, honestly. The story was inconclusive, though, and it's still not clear to me just why Daud had to look for Delilah or what the fallout of that will be. I guess that's for the third DLC to handle -- I wonder if we'll get to carry things over from this DLC. Felt like there wasn't much time to spec out powers or anything.
If there's one thing I felt was missing, I wish you got to fight Corvo at the end, but I guess that would contradict things a bit.
The length/price ratio seems good, but I was put off by the fact that this is kind of Part 1 of 2. I'm trying not to read your spoiler but is that how the DLC felt? Is there a story arc and an ending to it? Or is this just buildup for the 2nd DLC? I mean I guess $20 (total) for a pseudo 7-8 hour sequel to Dishonored is cool but I like to keep my expectations in check.
I'm at 26 hours right now, first Assassination mission on my second playthrouhg. Meaning I took about 24h for my first playthrough.
Keep in mind that my first playthrough:
- I missed two Sokolov Paintings
- I explored, but not much (see above). I also missed out on one or two little sidequests. Without spoiling anything, there was some loot in a safe and instead of doing the proper, much longer way of getting the combination, I looked it up.
- I was doing a high chaos run: No sneaking, fastest, most brutal way through combat encounters
So yeah, 24h for my first run. Doing a second one right now, and I don't even have the Dunwall City trials yet or the first Story DLC, both of which I'll be getting. This game is very, very well worth its price. With how good the story, characters, atmosphere, settings and, most importantly, gameplay are, it could be 10h and it would be worth 20-30 bucks.
The game has atmosphere in spades, and has worldbuilding the likes of which I haven't seen in years. My only complaint is Corvo being a silent protagonist.
Just blew through and finished the DLC in, according to Steam, 3.5 hours (low chaos). Great length, well worth the $8 I spent on it. Is it just me, or are the difficulties actually scaled up from the original? (i.e. Veteran corresponds to Hard, and Elite corresponds to Very Hard, and Master Assassin is all new?) Maybe it's just been a while, but Elite seemed harder than Hard to me, and more along the lines of the Youtube playthrough I watched on Very Hard.
I enjoyed the level design of the two new maps. I called it that third of the maps would be recycled, but it's done much differently so I'm fine with it. I did enjoy that on the final map, you could go all-out either lethally or non-lethally, and it bridges the gap up until where Corvo meets Daud pretty handily. I loved those Stun Mines -- seemed a bit overpowered to me, honestly. The story was inconclusive, though, and it's still not clear to me just why Daud had to look for Delilah or what the fallout of that will be. I guess that's for the third DLC to handle -- I wonder if we'll get to carry things over from this DLC. Felt like there wasn't much time to spec out powers or anything.
If there's one thing I felt was missing, I wish you got to fight Corvo at the end, but I guess that would contradict things a bit.
The length/price ratio seems good, but I was put off by the fact that this is kind of Part 1 of 2. I'm trying not to read your spoiler but is that how the DLC felt? Is there a story arc and an ending to it? Or is this just buildup for the 2nd DLC? I mean I guess $20 (total) for a pseudo 7-8 hour sequel to Dishonored is cool but I like to keep my expectations in check.
Without spoiling anything, it did feel like part 1 of 2, so to speak. I didn't really mind, but it's something to consider.
so i have no idea how to get out of the slaughterhouse
If you go to the room with the Whale hanging, its just outside Ruthwalds office, there is a sewer exit below it toward the tail end, the main entrance is also somewhere nearby there. There is also possible a 3rd exit, but i can't remember where.
Speaking of the slaughterhouse
Did anyone get the code to Ruthwalds office safe? not the one outside that you can get the Favor for but the one inside. It was like the only thing I missed.
nevermind I got it, the code is on a note called Injury Report Code found in the records room I think, the code was
I was hesitant at first but the game definitely won me over in the first chapter. I like Daud, I like the companion, I like being in this universe again. There is a lot to see and do in the first chapter, which I spent about 2 hours in collecting everything (although some of that was due to some rusty skills at the beginning). My first run through the original game was very stealthy, very low chaos. So I quite enjoyed the opportunities thus far for mayhem, usually centering around an abundance of oil tanks.
My only nitpicks thus far (since I can't judge it as a whole yet) are that I feel with the freeze time filter blink is actually a bit harder to use (light gray indicator against other shades of gray) and as ginger mijango said Madsen seems off; particularly his exposition for the second mission. Other than that it seems really solid and well worth the $10.
I finally started playing this over the weekend, I'm finally approaching the first assassination target after spending what feels like a long time scouring everything in the first level, and I'm really enjoying it. I think the biggest thing I'd want to say about it, is that the player movement is really, really good. I love that I don't just feel like I'm levitating a camera around a map, but actually navigating a body through a world. A body that has limbs that work, and can climb climbable stuff! And will actually crouch under a table, rather than just go "I'm already crouched, I CAN'T GIVE YOU ANY MORE". It just feels so nice. I had intended to play without objective markers, but at the moment, it does really help to actually know where abouts I'm expected to be heading, so I don't go off and get lost in another corner.
I had intended to play without objective markers, but at the moment, it does really help to actually know where abouts I'm expected to be heading, so I can go in the other direction to scour for coins and canned whale.
That is an added bonus, I agree. The one thing I hate in every game is not knowing which way is forward, and then accidentally stumbling across a line thatOH LOOK AT THIS WONDERFUL CUTSCENE AND NOW THE DOOR BEHIND YOU IS LOCKED CAN'T GO BACK side-quests failed.
I finally started playing this over the weekend, I'm finally approaching the first assassination target after spending what feels like a long time scouring everything in the first level, and I'm really enjoying it. I think the biggest thing I'd want to say about it, is that the player movement is really, really good. I love that I don't just feel like I'm levitating a camera around a map, but actually navigating a body through a world. A body that has limbs that work, and can climb climbable stuff! And will actually crouch under a table, rather than just go "I'm already crouched, I CAN'T GIVE YOU ANY MORE". It just feels so nice. I had intended to play without objective markers, but at the moment, it does really help to actually know where abouts I'm expected to be heading, so I don't go off and get lost in another corner.
Wait until you can buy...
The boots upgrade. When fully upgraded you can run at top speed in complete silence.
I love the levels. They remind me very much of Chaos Theory.
I just love that I have the ability to find the time to plan things out. I see some pipes or ducting up high, and I can get there, then sit like Batman and watch things happen below while I consider my next move. I'm trying to kill as few people as possible, but I think I'll have to come back through a second time, just going murder-crazy. Restraint is fun, but so is being the dark angel of death.
I just love that I have the ability to find the time to plan things out. I see some pipes or ducting up high, and I can get there, then sit like Batman and watch things happen below while I consider my next move. I'm trying to kill as few people as possible, but I think I'll have to come back through a second time, just going murder-crazy. Restraint is fun, but so is being the dark angel of death.
If you're not trying to do a clean hands run, you can get away with killing a healthy number of enemies and still get a low chaos rating. Sometimes it would just take too long to do a non-lethal takedown and hide the body but you still want to loot/explore the area guarded (the upgrade that makes corpses vanish saves so much time for me sometimes). And sometimes you mess up and have to kill a few guards before resuming hidey sneaky.
I think that sparing Billie is supposed to be "good," but personally I don't think it's realistic or moral for Daud to let her walk.
She's endangered the lives of his men for the sole purpose of taking over. With the men watching your actions, you can't let her go free.
I just wish they had given you silent boots in the beginning though. You get it at a reasonable point in the main game, but being overheard through walls here makes the shortcomings in the AI very noticeable. It's a mandatory upgrade simply because the game slows to a drag without it.
I just love that I have the ability to find the time to plan things out. I see some pipes or ducting up high, and I can get there, then sit like Batman and watch things happen below while I consider my next move. I'm trying to kill as few people as possible, but I think I'll have to come back through a second time, just going murder-crazy. Restraint is fun, but so is being the dark angel of death.
If you're not trying to do a clean hands run, you can get away with killing a healthy number of enemies and still get a low chaos rating. Sometimes it would just take too long to do a non-lethal takedown and hide the body but you still want to loot/explore the area guarded (the upgrade that makes corpses vanish saves so much time for me sometimes). And sometimes you mess up and have to kill a few guards before resuming hidey sneaky.
I don't know, it's weird, I've not made a conscious decision to not kill anyone, I certainly carved up a couple of guards during my opening escape, but I just like feeling like I'm not killing anyone unless I absolutely have to. I guess it's a combination of conscience and self-imposed challenge. Learning that I can blink while holding a body was a huge help, I have to say.
What underlines the Cosmic Horror elements of the main game is that I happened to be listening to Lovecraft Audiobooks as I played.
Wandering around the Outsider's realm to the cries of "Tekeli-li! Tekeli-li!" actually raised the atmosphere of the game for me.
I'm finished a Low Chaos run. Many feels in the ending, but I'm dissapointed they didn't dive into certain things further. But that's probably because the only two Bethesda games I've played are Oblivion and Skyrim. The most reasonable answer in my head from Bethesda is "if you want all of that, go play Elder Scrolls because Dishonored keeps the experience tight," which is perfectly reasonable, really. Still, it hurts.
* I safely pickpocketed Daud and nothing came of it.
* Why the hell is there a whole pack of assassins who got magic from The Outsider, anyway? Perhaps He gave them powers and let them run around killing so they can murder The Empress for the sole purpose of trolling Corvo. I really wouldn't put that past Him.
* There's an entire ancient city underneath Dunwall, we never see it.
* We never see a "whale," the whole point of the "whales" is that they are actually Old Ones and that's why their oil can do pretty much anything.
It all just leaves me wanting more, really. I can't buy the DLC until next week. But I'm gonna have to look up mods so I can make an effort to play through Skyrim more diligently and make it the best experience possible.
Of course, to be fair, it's not a Bethesda game, it's an Arkane Studios game. Which would explain why it's nothing like the Elder Scrolls games.
...thank god? Bethesda GameBryo games are crap. The gameplay is shallow, boring, unresponsive, as are the physics, and the graphics are only okay.
Dishonored's gameplay allows for smooth, responsive combat, stealth and maneuvering. Graphics and Physics are both really good and much, much less prone to bugs.
So I just picked this up on a whim, and my goodness me am I glad I did.
I never really paid much attention to the game when it came out last year, mostly because I remember some negative buzz around the length of the game and not much else about it was being discussed.
I got it for 15 quid and I am honestly amazed by how much I have enjoyed it. The setting and atmosphere are exemplary. I can't get over how well presented and well realised it all is. I love Dunwall and the world it enhabits. It makes me want so much more. I would read fiction about this stuff if it was written well enough.
How did the game do? Is it likely we'll get more Dishonored in the future? If not, then, well. That would be a huge shame. This game deserves way more praise than it gets.
So I just picked this up on a whim, and my goodness me am I glad I did.
I never really paid much attention to the game when it came out last year, mostly because I remember some negative buzz around the length of the game and not much else about it was being discussed.
I got it for 15 quid and I am honestly amazed by how much I have enjoyed it. The setting and atmosphere are exemplary. I can't get over how well presented and well realised it all is. I love Dunwall and the world it enhabits. It makes me want so much more. I would read fiction about this stuff if it was written well enough.
How did the game do? Is it likely we'll get more Dishonored in the future? If not, then, well. That would be a huge shame. This game deserves way more praise than it gets.
Probably pretty good, we've still got one more DLC comming.
I seem to remember reading that it sold well enough for them to go ahead with turning it into a franchise. I don't recall it destroying any charts, but I think we'll be getting a new one at some point.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
there really aren't that many publishers/dev houses that genuinely subscribe to the yearly sequel
there's Ubisoft with Assassin's Creed (which, as far as I'm aware, hasn't worn itself out yet)
there's Activision with CoD
and I guess EA with their sports games
Yeah, they've not done anything to make me think they're the kind of publishers who are out to milk a popular franchise to death within a couple of years. I think we're okay for now.
Well that's neat. Baseless fears presently assuaged!
So what do we want in a Sequel? I'd be up for more stealth-focused gadgetry, perhaps a more subtle chaos system and either give the protagonist a voice or don't bother characterising him at all.
Since I don't know anything about how the story ends, which means that my suggestion here may be completely moot, but I think that rather than sticking with Corvo, it'd be neater for them to create a new protagonist who is given the same mark. That would then negate the problem of them either having to start you out with a bunch of levelled-up powers, or contriving some way for him to lose them all.
Like I said, not having finished this, Corvo may well die or just lose his powers anyway, rendering this all pointless.
I'd be up for a new protagonist, and it is rediculously easy to justify it, given that the Outsider essentially gives powers to anyone he deems interesting, and as a guy who is really beyond our understanding that could be anyone.
Posts
If there's one thing I felt was missing, I wish you got to fight Corvo at the end, but I guess that would contradict things a bit.
I'm doing a find all upgrades run and it's taking me a while.
EDIT - Actually, I'd like to call it a Take Everything that Isn't Nailed Down run.
The length/price ratio seems good, but I was put off by the fact that this is kind of Part 1 of 2. I'm trying not to read your spoiler but is that how the DLC felt? Is there a story arc and an ending to it? Or is this just buildup for the 2nd DLC? I mean I guess $20 (total) for a pseudo 7-8 hour sequel to Dishonored is cool but I like to keep my expectations in check.
Keep in mind that my first playthrough:
- I missed two Sokolov Paintings
- I explored, but not much (see above). I also missed out on one or two little sidequests. Without spoiling anything, there was some loot in a safe and instead of doing the proper, much longer way of getting the combination, I looked it up.
- I was doing a high chaos run: No sneaking, fastest, most brutal way through combat encounters
So yeah, 24h for my first run. Doing a second one right now, and I don't even have the Dunwall City trials yet or the first Story DLC, both of which I'll be getting. This game is very, very well worth its price. With how good the story, characters, atmosphere, settings and, most importantly, gameplay are, it could be 10h and it would be worth 20-30 bucks.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I hate those.
Shitty Tumblr:lighthouse1138.tumblr.com
I'm pretty impressed with this DLC. It's basically more of the campaign; same quality, multiple paths, etc. Well worth the $10.
Edit: And the change to blink is perfect. Time now freezes when you hold the button, letting you be more precise.
Steam: MightyPotatoKing
Really? That makes the game WAY easier. Accurately blinking under pressure to get out of line of sight was a key part of the game.
Speaking of the slaughterhouse
nevermind I got it, the code is on a note called Injury Report Code found in the records room I think, the code was
Shitty Tumblr:lighthouse1138.tumblr.com
My only nitpicks thus far (since I can't judge it as a whole yet) are that I feel with the freeze time filter blink is actually a bit harder to use (light gray indicator against other shades of gray) and as ginger mijango said Madsen seems off; particularly his exposition for the second mission. Other than that it seems really solid and well worth the $10.
Ok. Now I am interested. We need a list of Cosmic Horror games.
Edit: Yep. The game has an entry in the trope:
http://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicHorrorStory
... I do believe I will seriously dig into it tomorrow.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Wait until you can buy...
I love the levels. They remind me very much of Chaos Theory.
If you're not trying to do a clean hands run, you can get away with killing a healthy number of enemies and still get a low chaos rating. Sometimes it would just take too long to do a non-lethal takedown and hide the body but you still want to loot/explore the area guarded (the upgrade that makes corpses vanish saves so much time for me sometimes). And sometimes you mess up and have to kill a few guards before resuming hidey sneaky.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
She's endangered the lives of his men for the sole purpose of taking over. With the men watching your actions, you can't let her go free.
I just wish they had given you silent boots in the beginning though. You get it at a reasonable point in the main game, but being overheard through walls here makes the shortcomings in the AI very noticeable. It's a mandatory upgrade simply because the game slows to a drag without it.
I don't know, it's weird, I've not made a conscious decision to not kill anyone, I certainly carved up a couple of guards during my opening escape, but I just like feeling like I'm not killing anyone unless I absolutely have to. I guess it's a combination of conscience and self-imposed challenge. Learning that I can blink while holding a body was a huge help, I have to say.
Wandering around the Outsider's realm to the cries of "Tekeli-li! Tekeli-li!" actually raised the atmosphere of the game for me.
I'm finished a Low Chaos run. Many feels in the ending, but I'm dissapointed they didn't dive into certain things further. But that's probably because the only two Bethesda games I've played are Oblivion and Skyrim. The most reasonable answer in my head from Bethesda is "if you want all of that, go play Elder Scrolls because Dishonored keeps the experience tight," which is perfectly reasonable, really. Still, it hurts.
* Why the hell is there a whole pack of assassins who got magic from The Outsider, anyway? Perhaps He gave them powers and let them run around killing so they can murder The Empress for the sole purpose of trolling Corvo. I really wouldn't put that past Him.
* There's an entire ancient city underneath Dunwall, we never see it.
* We never see a "whale," the whole point of the "whales" is that they are actually Old Ones and that's why their oil can do pretty much anything.
It all just leaves me wanting more, really. I can't buy the DLC until next week. But I'm gonna have to look up mods so I can make an effort to play through Skyrim more diligently and make it the best experience possible.
EDIT - nevermind, found it like 2 seconds after I posted this =p. Void vision helps!
...thank god? Bethesda GameBryo games are crap. The gameplay is shallow, boring, unresponsive, as are the physics, and the graphics are only okay.
Dishonored's gameplay allows for smooth, responsive combat, stealth and maneuvering. Graphics and Physics are both really good and much, much less prone to bugs.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I never really paid much attention to the game when it came out last year, mostly because I remember some negative buzz around the length of the game and not much else about it was being discussed.
I got it for 15 quid and I am honestly amazed by how much I have enjoyed it. The setting and atmosphere are exemplary. I can't get over how well presented and well realised it all is. I love Dunwall and the world it enhabits. It makes me want so much more. I would read fiction about this stuff if it was written well enough.
How did the game do? Is it likely we'll get more Dishonored in the future? If not, then, well. That would be a huge shame. This game deserves way more praise than it gets.
Probably pretty good, we've still got one more DLC comming.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
As awesome as this is, I am paranoid they'll fall into the annual sequel trap and wear out its welcome.
I don't think bethesda has enough studios to do the whole annual sequel thing.
Steam // Secret Satan
there's Ubisoft with Assassin's Creed (which, as far as I'm aware, hasn't worn itself out yet)
there's Activision with CoD
and I guess EA with their sports games
So what do we want in a Sequel? I'd be up for more stealth-focused gadgetry, perhaps a more subtle chaos system and either give the protagonist a voice or don't bother characterising him at all.
Like I said, not having finished this, Corvo may well die or just lose his powers anyway, rendering this all pointless.