Yeah, I know that, its just weird to me to completely ignore the fact that it's little more than a localized version of a different game. Unless they're actively trying to avoid the previous game's reputation, which is really inspiring confidence.
It's not so much a "previous game" as it's the same game in a different region. The more buzz they can create by yelling it is "new and innovative" the more people will at least look at it. I mean, Vindictus Europe is releasing characters that were released in North America and SE Asia years ago and they're totally acting as if we are entering a brave new world.
It is funny that it took me this long to figure out Seven Souls is actually a game I played before. I do play a lot of these kind of games, but I only connected the dots when I saw you running through a field of meerkats and then down a ramp to a little harbour town. Everything else was so completely bland it did not leave an impression, but those god damned meerkats triggered a memory. More memories are coming back now, I think I made it to level 10-ish, after a while you go through a bland field and then you hit a big wall. I think I also rolled chakram-guy. One of his moves is to jump in the air and swing both of his weapons at a mob, right?
His first skill is like a perioutte of death with the chakram. Second one he does some back kick flip and the last one I got he chucked one of 'em boomerang style at the mob.
His first skill is like a perioutte of death with the chakram. Second one he does some back kick flip and the last one I got he chucked one of 'em boomerang style at the mob.
Hmm, it's probably the boomerang thing I'm remembering.
Star Trek Online, City of Heroes and Aion (once it goes f2p in a few days) currently have more than 6 people playing together, how long this is going to last is unclear in my crystal balls.
You have to keep in mind that PA is a small community of gaming fanatics who kinda fly from game to game like locust. The few people who stick it out with one particular game tend to gravitate to non-PA groups if they seriously want to make progress. There are a few exceptions to these rules, most notably the Team Fortress guys are absolute beasts at the game.
Aion in NA is almost free now. The free trial (for any newly made trial accounts.) is unlimited now, and caps at level 40, which is only 15 levels below the level cap. So it's basically a head start before the game goes completely free.
Has anyone looked at Lineage II since it went F2P, I remember enjoying myself during the beta but not really having the money to buy it when it released. So now all these years later I am thinking about trying it again.
They're real dicks about it as well.
Instead of reimbursing the players who they've tricked into buying stuff at standard prices for weeks whilst knowing they're going to close down the game, they're lowering the prices on all in-game items so that the poor suckers can buy even more stuff that they in a couple of weeks will never again be able to use.
They're real dicks about it as well.
Instead of reimbursing the players who they've tricked into buying stuff at standard prices for weeks whilst knowing they're going to close down the game, they're lowering the prices on all in-game items so that the poor suckers can buy even more stuff that they in a couple of weeks will never again be able to use.
Bad F2P publisher is bad.
Yea, gPotato is a company I would not want to spend money on. Of course, it helps that their games are dreadful.
mmorpg.net is giving out keys for the RaiderZ alpha test starting soon.
It looks like it could be a neat game. It's got a sort of Monster Hunter and Vindictus feel in the gameplay video I saw. Combat is action-based, you fight giant monsters with (probably) instance parties and attack their weak points, and when you kill them you use their parts to make new gear.
Like Monster Hunter there are no classes. How a character plays depends on which weapon they use and the skill trees they invest in. You can be a magic user that fights with a 2-handed sword or a healer with a sword and shield. There aren't any explicitly ranged weapons, except that the magic staff might have some pew pew.
The game is developed by MAIET Entertainment, who also made GunZ. It's being published by Perfect World.
Hopefully there's no nda so I can post some videos.
How a character plays depends on which weapon they use and the skill trees they invest in. You can be a magic user that fights with a 2-handed sword or a healer with a sword and shield.
When I read lines like this I begin to think about what could have been if "F2P" had been a thing US game companies did before Turbine cancelled AC2.
Seems even the magic is targeted. When you begin casting a ranged magical attack a crosshair pops up.
And, like Monster Hunter, you can knock body parts off the bigger monsters.
The other big selling point they're using is, like you can see in the video, that large monsters directly interact with the players. They can stomp them, pick them up and throw them, even take bites out of them or swallow them whole.
Also, apparently you can apply multiple keys to the same RaiderZ account and there are 3 different variants of that wolf mount to be found (there's a post with links in the forum), if you can be bothered getting them all. You have to do it through the account Redeem section, rather than the beta registration.
Having played it for a bit, it's a surprisingly decent TERA clone, much better than expected. Though it's weird when I try to do something my character can't do yet and she spends 5s complaining to me about it in Korean.
Lack of instances mean there's some epic boss camping going on. I had to stop playing at the big wolf boss because there were literally 30 people standing there fighting over the spawn, with nobody partying up.
I like that you can get recipes for crafting and they go into your quest UI so you can keep track of your ingredients. Too bad it's not cumulative across multiple items, so you still have to do the math there.
You can start a hybrid class after level 10. You need 10 points in your first class, the one you pick at character creation, to open up the option to put points into another tree. That's not so bad.
I am really surprised by RaiderZ, in spite of its incredibly stupid name. It really does hit all the notes that TERA's combat does. I tried a Slayer in the TERA weekend betas and the Berserker here feels almost the same: lots of fun with big swords. The game throws big BAM-like monsters at you pretty early too, which is great.
You can tell the game's budget is not quite as big as TERA's, but it's still definitely decent looking, especially among F2P games.
Picking up discarded/environmental weapons and using their special attacks like Streets of Rage and other brawlers is awesome though.
Having played it for a bit, it's a surprisingly decent TERA clone, much better than expected. Though it's weird when I try to do something my character can't do yet and she spends 5s complaining to me about it in Korean.
It's actually in Japanese I think. I know the NPC's are speaking Japanese.
Really? How odd, the company is Korean (I actually checked, because I couldn't be bothered firing up the game again to find out and I had the sound too low to hear details. Joke's on me apparently!).
Spirit Tales is in beta at the moment. Marketing itself as the cutest fantasy game it actually is pretty darn adorable.
I love how the world falls away Animal Crossing style. Gameplay-wise, same old same old, though with a fair number of QoL features (you autoloot mobs the moment you kill them regardless of distance, yes please). The gimmick is that killing stuff fills your Spirit gauge and you can transform into your class' totem form for some bonuses; nothing earth shattering, but it gives you some nice bonuses and your gauge seems to fill fast enough so it's not just something you can use once a day.
The controls are kind of interesting, your offensive spell shortcuts merely place that spell on your RMB slot, Diablo-style (though you can just push it again after it's selected to cast it that way instead).
I would consider vanguard F2P. I liked the game. chances are good my favorite class will be pay though.
If you played before, there's a good chance your old characters that have any of the premium class/race combos will still be playable after the conversion.
I would consider vanguard F2P. I liked the game. chances are good my favorite class will be pay though.
If you played before, there's a good chance your old characters that have any of the premium class/race combos will still be playable after the conversion.
I'll definitely give my disciple a shot again.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
My earlier argument re:Vanguard still holds true, though. What is Vanguard's main selling point? Exploring. Dungeons going all the way down...strange new tides...flying mounts to far-off places...
Now if they want to make this game following Turbine's credo of "don't lock your main selling point"* then they'll be faced by quite a challenge to make anything worth paying for. Sure, there's classes, but those are 1-time unlocks. And vanity items, but you can't rely completely on non-essential items to pay for everything.
I'm curious!
*in LOTRO: epic quests that tie your character to the main story of the Ring.
Posts
It is funny that it took me this long to figure out Seven Souls is actually a game I played before. I do play a lot of these kind of games, but I only connected the dots when I saw you running through a field of meerkats and then down a ramp to a little harbour town. Everything else was so completely bland it did not leave an impression, but those god damned meerkats triggered a memory. More memories are coming back now, I think I made it to level 10-ish, after a while you go through a bland field and then you hit a big wall. I think I also rolled chakram-guy. One of his moves is to jump in the air and swing both of his weapons at a mob, right?
Star Trek Online, City of Heroes and Aion (once it goes f2p in a few days) currently have more than 6 people playing together, how long this is going to last is unclear in my crystal balls.
You have to keep in mind that PA is a small community of gaming fanatics who kinda fly from game to game like locust. The few people who stick it out with one particular game tend to gravitate to non-PA groups if they seriously want to make progress. There are a few exceptions to these rules, most notably the Team Fortress guys are absolute beasts at the game.
Eh, your definition of "decent-sized" is different from mine. It's the best guild, though.
They're real dicks about it as well.
Instead of reimbursing the players who they've tricked into buying stuff at standard prices for weeks whilst knowing they're going to close down the game, they're lowering the prices on all in-game items so that the poor suckers can buy even more stuff that they in a couple of weeks will never again be able to use.
Bad F2P publisher is bad.
It looks like it could be a neat game. It's got a sort of Monster Hunter and Vindictus feel in the gameplay video I saw. Combat is action-based, you fight giant monsters with (probably) instance parties and attack their weak points, and when you kill them you use their parts to make new gear.
Like Monster Hunter there are no classes. How a character plays depends on which weapon they use and the skill trees they invest in. You can be a magic user that fights with a 2-handed sword or a healer with a sword and shield. There aren't any explicitly ranged weapons, except that the magic staff might have some pew pew.
The game is developed by MAIET Entertainment, who also made GunZ. It's being published by Perfect World.
Hopefully there's no nda so I can post some videos.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
When I read lines like this I begin to think about what could have been if "F2P" had been a thing US game companies did before Turbine cancelled AC2.
And, like Monster Hunter, you can knock body parts off the bigger monsters.
The other big selling point they're using is, like you can see in the video, that large monsters directly interact with the players. They can stomp them, pick them up and throw them, even take bites out of them or swallow them whole.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
NOTE: The music starts obscenely loud and I can't turn it down until in game, so maybe mute the first two minutes.
Lack of instances mean there's some epic boss camping going on. I had to stop playing at the big wolf boss because there were literally 30 people standing there fighting over the spawn, with nobody partying up.
I like that you can get recipes for crafting and they go into your quest UI so you can keep track of your ingredients. Too bad it's not cumulative across multiple items, so you still have to do the math there.
You can start a hybrid class after level 10. You need 10 points in your first class, the one you pick at character creation, to open up the option to put points into another tree. That's not so bad.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
You can tell the game's budget is not quite as big as TERA's, but it's still definitely decent looking, especially among F2P games.
Picking up discarded/environmental weapons and using their special attacks like Streets of Rage and other brawlers is awesome though.
It's actually in Japanese I think. I know the NPC's are speaking Japanese.
I totally thought it was japanese in my 30 mins playing. I stand corrected.
I love how the world falls away Animal Crossing style. Gameplay-wise, same old same old, though with a fair number of QoL features (you autoloot mobs the moment you kill them regardless of distance, yes please). The gimmick is that killing stuff fills your Spirit gauge and you can transform into your class' totem form for some bonuses; nothing earth shattering, but it gives you some nice bonuses and your gauge seems to fill fast enough so it's not just something you can use once a day.
The controls are kind of interesting, your offensive spell shortcuts merely place that spell on your RMB slot, Diablo-style (though you can just push it again after it's selected to cast it that way instead).
This must also mean the game will get more attention in SOE. Maybe they'll double the amount of developers working on this game from 1 to 2...
I just hope they don't make you buy classes individually.
XBL:Phenyhelm - 3DS:Phenyhelm
I'll definitely give my disciple a shot again.
XBL:Phenyhelm - 3DS:Phenyhelm
Now if they want to make this game following Turbine's credo of "don't lock your main selling point"* then they'll be faced by quite a challenge to make anything worth paying for. Sure, there's classes, but those are 1-time unlocks. And vanity items, but you can't rely completely on non-essential items to pay for everything.
I'm curious!
*in LOTRO: epic quests that tie your character to the main story of the Ring.