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Starcraft 2: Commendable Rage

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Posts

  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    OremLK wrote: »
    Fizban140 wrote: »
    I don't think blink stalker is a good build a t my level, too myn mass ling which wrecks that build hard. It just requires so much more skill out of protoss to make it break even, and even then you have to really do damage or you lose.

    If by "break even" you mean "trade armies", I traded armies with a zerg last night at your level using this build, and I had completely awful control in a terrible position to fight his army. Of course, you don't want to trade armies with a zerg going mass lings, but like I said--awful unit control on my part and awful positioning.

    I discussed this with Dhal a couple pages back if you want to read what he said. I haven't watched the replay yet but he posted one of beating mass lings with this strategy at the top of this page.

    I think you are looking for a "quick fix" build to win you games. Why not find a build which is solid and that you enjoy using and get really good at all aspects of it.

    I don't want a "quick fix" I want a solid build that doesn't auto lose to some zerg strat unless you have insane MC level control.

    I find hallu is a waste now since the obs comes out just slightly later and you save tons of money not getting halu, and chrono.

    Fizban140 on
  • FrozenzenFrozenzen Registered User regular
    edited July 2011
    Well, hallucination is the way to keep tabs on a zerg early and often without having to rush the observer. That way you can just make sure you have an obs for when you push out the first time.

    Frozenzen on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    I find that eveyr time I don't go robo I get killed by burrow roaches.

    Fizban140 on
  • FrozenzenFrozenzen Registered User regular
    edited July 2011
    You do get the robo, just not quite as early. A cannon helps in case they rush burrow though.

    Frozenzen on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    Frozenzen wrote: »
    You do get the robo, just not quite as early. A cannon helps in case they rush burrow though.
    I tried the cannon and they just focus fired it and burrowed into my main.

    Fizban140 on
  • Joe KJoe K Registered User regular
    edited July 2011
    OremLK wrote: »
    Fizban140 wrote: »
    I don't think blink stalker is a good build a t my level, too myn mass ling which wrecks that build hard. It just requires so much more skill out of protoss to make it break even, and even then you have to really do damage or you lose.

    If by "break even" you mean "trade armies", I traded armies with a zerg last night at your level using this build, and I had completely awful control in a terrible position to fight his army. Of course, you don't want to trade armies with a zerg going mass lings, but like I said--awful unit control on my part and awful positioning.

    I discussed this with Dhal a couple pages back if you want to read what he said. I haven't watched the replay yet but he posted one of beating mass lings with this strategy at the top of this page.

    I think you are looking for a "quick fix" build to win you games. Why not find a build which is solid and that you enjoy using and get really good at all aspects of it.

    But then how could he post all the balance complaints?

    as for scouting roach vs. lings - either hallucinate something out, or run a stalker in to see if there's a roach warren and a fast lair morphing. If there isnt a roach warren, you're not going to see them.

    you can also tell by the number of geyser's he's popped. 1 its slings, and maybe a quick lair. 2, its roaches, and you'll prbly be seeing burrow and speed and/or claws on the roaches with +1 attack. More than that watch for infestors, and hive tech - they'll also prbly be going for a quick 3rd/4th.

    Joe K on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    Someone has to fight the good fight, otherwise the internet would just be full of "lololprotoss" bullshit.

    Protoss has to defend very well early game and that depends heavily on their micro, protoss has to harass zerg before late game or the zerg drones too hard and protoss will be behind. Protoss has to defend from harass and build their deathball up so they even have a chance.

    The macro protoss is not as easy as people say, maybe once you actually have it its not too bad (although infestors complicate things) but it isn't some auto win strategy like people cry about.

    Fizban140 on
  • MMMigMMMig Registered User regular
    edited July 2011
    There are no "solid" builds that will guarnatee you making it past the mid-game at your level Fiz.

    This is the part of the game where you have to improve on crafting stars rather than just monotonously following some standard build order.

    MMMig on
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    wra
  • SkyEyeSkyEye Registered User regular
    edited July 2011
    Maybe people aren't using Hallucinate to its full potential. It's zero food, and you can produce four probes for 100 energy. You can use them to temporarily hold xel-nagas, scout for hidden expansions, etc. Doesn't make up for the cost on its own, but if you scout and play reactively it can be made worthwhile.

    SkyEye on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    I don't think I have the hand speed to go much further in this game really, need to see the doctor about my hands.

    Fizban140 on
  • MashimaroMashimaro Registered User regular
    edited July 2011
    I was going to say, this sounds like something you need to be figuring out timings (when does their attack come, how early can you scout it "for sure" aka: when do you send in a probe/hallucination/stalker to see what they're doing and when do you NEED to have a cannon/robo down by) and positionings (for buildings/cannon/ AND your army when you engage).

    Mashimaro on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    There are just so many zerg attacks, common ones I have seen.

    1 base roach all in
    1 base ling/bling all in
    1 base roach/ling all in
    2 base ling all in
    2 base ling/bling all in
    2 base roach ling
    2 base burrow roach
    2 base hydra ling
    2 base muta ling

    These are all under 10 minutes.

    Fizban140 on
  • ResorathResorath Registered User regular
    edited July 2011
    Hallucinated Colossi are amazing. Mix them in with real colossi and put them BEHIND your army. They attract enemy air-to-air like otaku's to Jessica Nigri, giving your real colossi free reign over their rines/lings/hydras or other juicy targets.

    Resorath on
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  • FrozenzenFrozenzen Registered User regular
    edited July 2011
    Byuns interview after todays matches had some hilarious parts.
    - You will be facing another terran in the round of 8?
    I don’t want to face either of them. One of them is the code A champion, and the other is the Supertournament champion, I don’t want to deal with either of them. I hate terrans.

    - Why do you not like facing terrans?
    Terran is OP.

    - But you are terran?
    That is why I switched races.

    Dude knows what's up.

    Frozenzen on
  • Joe KJoe K Registered User regular
    edited July 2011
    kedinik wrote: »
    Lately I've been playing a dedicated sc2 playlist, and only recently I've started spamming boxes during in-game down time.

    Both seem to be helping my focus.

    i'm going to have to start spamming boxes. are you selecting units, or just random boxes?

    As for your music playlist - that's a great "trigger" to get you in the right mindset. I find that certain types of music, repetitive beat, very few vocals as they are distracting and take away focus to try to listen to the words work best for me. Basically minimalist techno is my goto, with goa for when i'm in a ripping mood and more ambient music if I'm chill. It's amazing the emotional/mental effect that different music can have.

    When I was playing competitive baseball, I had a crazy OCD routine before each of my pitching starts, down to the specific pair of boxers I was wearing. Basically, you're trying to trigger yourself into "zone" state.

    I'm sure that everyone has accidentally slipped into the "zone" during various activities, heck, when I get into programming hardcore, I can go for many hours without moving. Your performance is incredibly better than your baseline when you slip into the zone.

    You want to play in the zone as often as you can, and you would prefer if you could get into it by way other than "accident".

    You need to build a "trigger" for yourself to execute before the event. It's personal for everyone, but oft-used techniques are excersize, stretching (outright yoga works as well), meditation (it works, dhal), specific music, and specific food/drink. I could imagine Stim building his trigger off of making a pot of tea.

    Again, its personal for each of us. Maybe juggling a soccer/football is your trigger, i don't know, but its important to find and build it. Then, its important to use it before you play.

    Joe K on
  • MMMigMMMig Registered User regular
    edited July 2011
    Resorath wrote: »
    Hallucinated Colossi are amazing. Mix them in with real colossi and put them BEHIND your army. They attract enemy air-to-air like otaku's to Jessica Nigri, giving your real colossi free reign over their rines/lings/hydras or other juicy targets.

    I hate you so much right now...

    hate

    MMMig on
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    Witty signature comment goes here...

    wra
  • Enigma435Enigma435 Registered User regular
    edited July 2011
    Fizban140 wrote: »
    I don't think I have the hand speed to go much further in this game really, need to see the doctor about my hands.

    Don't hate your hands. Axlav plays with like 100apm.

    Enigma435 on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    Well its not just my APM, its that my fingers get tired after moving fast and then I get inaccurate. Like if I mash 654 for APM spam and then I try to do anything in game my fingers stumble around a lot.

    Fizban140 on
  • BiosysBiosys Registered User regular
    edited July 2011
    Don't spam APM?

    If it impacts your play that much, probably not worth it just for the APM number.

    EDIT: Fair enough then, maybe stretching your hands or something before playing?

    Biosys on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    Biosys wrote: »
    Don't spam APM?

    If it impacts your play that much, probably not worth it just for the APM number.
    Well my hands get tired after some fights or other things where my apm peaks at 150 or so.

    Fizban140 on
  • BiosysBiosys Registered User regular
    edited July 2011
    Argh, if only this computer wasn't a piece of shit, after the NASL finals, GSL today and SOTG I want to play so bad, but it struggles to run on the lowest possible settings at 800x600.

    Only have to wait another week, but stiiiiiill.

    EDIT: I'll probably just play a bunch of Very Easy AI games and work on my macro, which is good I suppose.

    Biosys on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited July 2011
    Fizban140 wrote: »
    There are just so many zerg attacks, common ones I have seen.

    1 base roach all in
    1 base ling/bling all in
    1 base roach/ling all in
    2 base ling all in
    2 base ling/bling all in
    2 base roach ling
    2 base burrow roach
    2 base hydra ling
    2 base muta ling

    These are all under 10 minutes.

    Just stoppin' by to point out that Gateway units hold all of these except the burrow roach and better cannon placement does fine against that :rotate:

    If you were Zerg you'd have to know exactly which of these fuckers was coming and do a completely different comp to counter it.

    Also, spamming is just going to fuck your hands up more, stretch often and don't strain yourself unnecessarily!

    TannerMS on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    TannerMS wrote: »
    Fizban140 wrote: »
    There are just so many zerg attacks, common ones I have seen.

    1 base roach all in
    1 base ling/bling all in
    1 base roach/ling all in
    2 base ling all in
    2 base ling/bling all in
    2 base roach ling
    2 base burrow roach
    2 base hydra ling
    2 base muta ling

    These are all under 10 minutes.

    Just stoppin' by to point out that Gateway units hold all of these except the burrow roach and better cannon placement does fine against that :rotate:

    If you were Zerg you'd have to know exactly which of these fuckers was coming and do a completely different comp to counter it.

    Also, spamming is just going to fuck your hands up more, stretch often and don't strain yourself unnecessarily!
    Well it depends really, stalkers are worthless against ling/bling, you need zealots and sentries. Roaches you need sentries, cannons and stalkers, burrow roaches you really do need an observer. Also an immortal is pretty much required for the 2 base roach push, or some air. Lots of little responses, other than that though near perfect unit control is required.

    Fizban140 on
  • Enigma435Enigma435 Registered User regular
    edited July 2011
    Basically everything in that list is held via good sim city and FF usage.

    Enigma435 on
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  • OremLKOremLK Registered User regular
    edited July 2011
    Stalkers are not worthless against ling/bling.

    Really most of what you're talking about is solved by decent (not "near perfect" or "insane") forcefields. Especially at a sub-master's level where people fail to execute their timings crisply more often than they succeed.

    OremLK on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited July 2011
    Yeah well basically every attack protoss can do is held by good macro and scouting.

    Fizban140 on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited July 2011
    Fizban140 wrote: »
    Well it depends really, stalkers are worthless against ling/bling, you need zealots and sentries. Roaches you need sentries, cannons and stalkers, burrow roaches you really do need an observer. Also an immortal is pretty much required for the 2 base roach push, or some air. Lots of little responses, other than that though near perfect unit control is required.

    You're wrong, Stalker Sentry will hold everything on that list with good control. Stop saying "near perfect unit control", it doesn't actually mean anything. Neither Immortals nor Void Rays are required against 2 base roach timings. Blink or Cannons or solid forcefields or DTs will manage them as well. If you're on the defensive, stalkers are great against ling bling. I don't know where you come up with this shit

    If he's willing, I'll get Dhal to play some games with me later and he can show you.
    Yeah well basically every attack protoss can do is held by good macro and scouting.

    I wouldn't have a problem with your arguments if they had any substance whatsoever. Any attack by any race at any time in any game can be held with good macro and scouting. That's why Starcraft kicks ass

    TannerMS on
  • Enigma435Enigma435 Registered User regular
    edited July 2011
    Fizban140 wrote: »
    Yeah well basically every attack protoss can do is held by good macro and scouting.

    This says nothing. You could have just said every attack can be held by playing better than your opponent.

    Enigma435 on
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  • SevorakSevorak Registered User regular
    edited July 2011
    Fizban140 wrote: »
    There are just so many protoss attacks, common ones I have seen.

    Cannon rush
    4 gate
    3 gate pressure expand
    1 gate stargate
    3 gate robo
    DT rush
    2 base zealot archon
    2 base Blink stalkers

    These are all under 10 minutes and widely different responses.

    Sevorak on
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  • GraviijaGraviija Registered User regular
    edited July 2011
    Fizban140 wrote: »
    Yeah well basically every attack protoss can do is held by good macro and scouting.
    Every attack any race does can be held by good macro or scouting. This is such a whiny thing to say.

    Graviija on
  • MMMigMMMig Registered User regular
    edited July 2011
    So I want to take on multiple lower-level players than myself, at a time.

    Not to show off or anything, but I've done it a couple of times with PA folk and it was fun as hell (I lost, too!).

    A very different metagame indeed.

    Tonight, bronzies / silveries / platinum...ies... combine your powers and come at me!


    maybe it can be an event thingie ^_^
    like

    one of our top-tier players can be the dungeon boss
    and the low league guys need to form a rading party

    I can sell the tickets!

    MMMig on
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    wra
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited July 2011
    This is a lot of fun when people don't realize that a handful of lings/zealots/marines from each player is completely unstoppable :p

    TannerMS on
  • Joe KJoe K Registered User regular
    edited July 2011
    Keamien wrote: »
    The thing I hate most about broodlords, are the broodlings. Makes a sort of makeshift forcefield.

    *shakes fist*

    But I mean, if you let a zerg tech that far, and amass that kind of army, it's pretty much the terran's fault. It's not all that hard to keep up pressure.

    If I get to Bro's, and 3/3 cracklings... well, you did something wrong and deserve to have you your entire base eaten.

    Joe K on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2011
    I really don't like that attitude or approach, but I also don't think it's accurate so it's okay

    if you get broodlords and cracklings and I have no answer for them yes I've done something wrong.

    having a game go 20-25 minutes or whatever shouldn't mean I've failed just because you're zerg and know how to tech/upgrade.

    Variable on
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  • Joe KJoe K Registered User regular
    edited July 2011
    MMMig wrote: »
    So I want to take on multiple lower-level players than myself, at a time.

    Not to show off or anything, but I've done it a couple of times with PA folk and it was fun as hell (I lost, too!).

    A very different metagame indeed.

    Tonight, bronzies / silveries / platinum...ies... combine your powers and come at me!


    maybe it can be an event thingie ^_^
    like

    one of our top-tier players can be the dungeon boss
    and the low league guys need to form a rading party

    I can sell the tickets!

    Can I be one of the underlings that you're going to stomp?

    Joe K on
  • Enigma435Enigma435 Registered User regular
    edited July 2011
    Variable wrote: »
    I really don't like that attitude or approach, but I also don't think it's accurate so it's okay

    if you get broodlords and cracklings and I have no answer for them yes I've done something wrong.

    having a game go 20-25 minutes or whatever shouldn't mean I've failed just because you're zerg and know how to tech/upgrade.

    I agree that if it were true it'd be a serious problem. No race should be able to hit a unit composition and just auto win because they got there. I don't think brood/infestor is that way, but if enough evidence was found to show it to be the case I'd definitely support balance changes to change it.

    Enigma435 on
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  • GraviijaGraviija Registered User regular
    edited July 2011
    MMMig wrote: »
    So I want to take on multiple lower-level players than myself, at a time.

    Not to show off or anything, but I've done it a couple of times with PA folk and it was fun as hell (I lost, too!).

    A very different metagame indeed.

    Tonight, bronzies / silveries / platinum...ies... combine your powers and come at me!


    maybe it can be an event thingie ^_^
    like

    one of our top-tier players can be the dungeon boss
    and the low league guys need to form a rading party

    I can sell the tickets!
    I would do this.

    Now, granted, I haven't played a single ladder game this season (yeah...I don't know), but I was bronze last season. And I'm still bad!

    Graviija on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited July 2011
    Forgive Joe, he's obsessed with Zerglings for some reason

    2/0 Tanks and 3/3 Marines kill 3/3 Cracklings just fine and Vikings/Ghosts do well against Broodlords. My goal in ZvT is to do enough damage to ensure you can't afford the ghost/viking switch. I guess as Terran your objective is to get three bases and the infrastructure to support the switch.

    If you outmicro the zerg, I see no reason that Ghost Marine Tank can't kill anything that comes at you. Vikings are cool, but if you accidentally clump them in a fungal once, GG, ghosts seem safer and more versatile

    TannerMS on
  • Joe KJoe K Registered User regular
    edited July 2011
    Variable wrote: »
    I really don't like that attitude or approach, but I also don't think it's accurate so it's okay

    if you get broodlords and cracklings and I have no answer for them yes I've done something wrong.

    having a game go 20-25 minutes or whatever shouldn't mean I've failed just because you're zerg and know how to tech/upgrade.

    Yeh, I should back off that statement a little.

    The thing is, I don't know what the counter is to bros/cracklings/corrupters for any race, if the Z has a proper economy and enough larvae. I think that it really is "don't let them get 4 or more mining bases and a greater spire up". The pure number of units that are attacking are a huge problem, even with AOE effects. You can't go air because corrs will be constantly pumping to replace bros, and they're hatching 50 or so cracklings at a time, plus the broodlings that are constantly being pumped. It's fun when you have the econ and hatches to do it, kindof like a nice guillotine in bjj.

    The problem isn't the guillotine, its how you ended up there.

    Joe K on
  • MashimaroMashimaro Registered User regular
    edited July 2011
    Sevorak wrote: »
    Fizban140 wrote: »
    There are just so many protoss attacks, common ones I have seen.

    Cannon rush
    4 gate
    3 gate pressure expand
    1 gate stargate
    3 gate robo
    DT rush
    2 base zealot archon
    2 base Blink stalkers

    These are all under 10 minutes and widely different responses.

    Ppppppppphhhhhhhtttttt...bwahahahahaha....

    Seriously, Fizzles, go watch Day [9]'s "pinning your opponent on a build" daily/ies (I think he's done more than one) and/or his dailies on refining your strategy/build.

    These are the only steps:

    1) Figure out your build/strategy and work on smoothing it out like a well oiled machine. (this is a whole process in of itself)

    2) Notice what kills your well oiled machine no matter how hard you try (I thought this is where you were until you listed literally everything Zergs can do...you should never be worried about EVERY build your opponent can do).

    3) Make as small of an adjustment as possible to deal with opponents who do the build that you have trouble with. This can mean finding a time to scout the build you're worried about and then reacting if you see that strategy incoming, better building placement, an added unit/building/tech or even better army placement/unit control. The key is that you change as little as you can possibly get away with.

    4) Go back to one: Smooth out your build with the newly added change/scout/ect and repeat (until you decide you want to create a new strategy)

    Soooo... it's all good to crowd source for ideas when you're at the "this is what kills my strategy every time" stage, but you're not at that stage unless you can cross off most of that list as "things I am not worried about with my build"...

    Mashimaro on
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