So, I wanted to make a thread about this game seeing how fun it is. However, I suck at OPs, so bear with me.
I guess this is their logo:
And here's a random screenshot:
What is this shit, busfahrer?
Glad you asked! It's not shit, you see. It's quite the opposite! It's un-shit, if you will.
This game is a scrolling shoot-em-up, like Raptor, back in the day.
It takes place in a western-themed colonial setting, that happens to be on Mars, with spaceships and stuff.
It's also one of the most polished games I've played, with a focus on level design.
Additional note:
My laptop only has Intel integrated graphics (GMA965/X3100), and the game runs great on that. (So the Steam system requirements might be a tad off)
It's just the right side of bullet-hell for me on the lower difficulty levels, and it has a pretty nice mechanic in the score power-up thing. I love the local multiplayer too. I might get a 360 adapter basically just for this.
It's just the right side of bullet-hell for me on the lower difficulty levels, and it has a pretty nice mechanic in the score power-up thing. I love the local multiplayer too. I might get a 360 adapter basically just for this.
Exactly, the diffifculty seems finely tweaked so most people will find a sweet spot. Oh, and it does indeed play great on a 360 controller
I love this game. It gives me that feeling of flying close to the razor's edge and still feel in control. Damn awesome soundtrack (they will release it on OST form!) and awesome level design (where music, enemy pacing and art all come together in a great way.)
I'm still working my way through the challenges (kinda stuck in the one with like 40 rings) and haven't tried multiplayer (severe lack of input devices.)
Drovek on
( < . . .
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited July 2011
Multiplayer is easier or harder depending on the players' skills. (Well, no shit Sherlock! Ya don't say!) What I mean is that there's a revive system in place in lieu of lives -- surviving players can pickup revive tokens which will instantly respawn a dead player, or players can wait 10 seconds to come back. So you can effectively die an indefinite amount of times so long as at least one player remains alive. (Hardcore mode turns this system off.)
On the other hand, you will eat all your credits if your partners aren't weaving like bosses through bullet hell. I think it's a pretty nice balance and maintains the challenge instead of just giving all players two lives.
Still working on beating the last level on Judgement to unlock the last skill difficulty, and then it's off the gauntlet mode, i.e. the real shmup experience.
And the music is, as stated, totally awesome. Surprisingly so.
Regarding the music; take a look at this quote from the Ars Technica article:
"When your goal is to provide your players with the most powerful and immersive experience possible, music must be a major focus," Tim explained. "This is especially true in a shooter, where you have very little time to synchronize the player's emotional state with the intensity of the game."
Regarding the music; take a look at this quote from the Ars Technica article:
"When your goal is to provide your players with the most powerful and immersive experience possible, music must be a major focus," Tim explained. "This is especially true in a shooter, where you have very little time to synchronize the player's emotional state with the intensity of the game."
And they managed to nail it.
My favorite moment of it all coming together is in the second level, when you find the city of Roanoke: Music slows down, no enemies, time to breathe. Suddenly the colony appears in ruins, the music quickly rises in intensity to match, and then enemies slowly appear from the ruins.
I have never played a "bullet hell" game before in my life, indeed never played a top-down shooter more intense than 1942 or Tyrian, and I still love Jamestown. Everything about it is just right: the story, the pixelated graphics, the fantastic music (I would make the flourish that plays when you finish a level my cell phone ringtone if I could), the challenging-but-just-bearable difficulty. To be honest I probably wouldn't have bought it myself because in spite of being thoroughly charmed by what I had seen I thought that I wouldn't enjoy a bullet hell game, but I am so glad Emruggs gifted it to me during the summer sale.
(I would make the flourish that plays when you finish a level my cell phone ringtone if I could)
If someone happened to post something like that here, I would certainly consider downloading it!
I checked the game files and the soundtrack isn't readily accessible. I think I would throw another couple of bucks at Final Form if they made it available.
Level 5 is beating the piss out of me, I should try to beat it again.
Level 5 is stupid. I managed to do the previous four on legendary to unlock 5 without having to retry any of them. On level 5 I die constantly and while I've reached the final boss, it was without any lives or continues left. Checkpoints would be nice. At least right before bosses.
Anyone got any tidbits for the gunner ship?, like can you aim the secondary without having to move the ship as well?. it is a pretty awkward ship to try and pilot.
Rubycat on
PSN: Rubycat3 / NintentdoID: Rubycat
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
edited July 2011
Jamestown is the bullet hell shooter with the most magnificent beards of them all.
Anyone got any tidbits for the gunner ship?, like can you aim the secondary without having to move the ship as well?. it is a pretty awkward ship to try and pilot.
As far as I'm aware there's no way to aim it without moving, but just dong small, simple movements in the direction you want it to go is enough for it to align itself correctly. A complete bitch to get it to go in a direction other than the cardinal ones with a keyboard, but so far even with that it quickly became my go to ship - being able to shoot in every directions is just that good of an advantage.
The key to beating level 5 is to know when to use your vaunts. Remember that vaunts put a large bubble around you that stops any incoming attacks for a brief period. Use these to get past large blobs of bullets rather than risk losing a life. Also remember that you can vaunt again during a vaunt period for another (much smaller) shield, although this will fully deplete the bar it is better than losing a life. If you are playing well you should be using a lot of vaunts. Also its easier to take the left side at the beginning of the level.
Oh and don't feel bad if it takes you awhile to finally beat it. According to steam less than 20% of players have actually beaten the final boss.
I just realized what this game is like: it is like Rock Band, but as a shmup.
The mechanics for playing with friends and scoring high are very Rock Band.
Yeah, the developers say so in the Ars Technica article I linked in the OP:
"The games they looked at for inspiration were far-flung, and included Left 4 Dead and Rock Band. Both gamers were far from the shooter genre, but they both had interesting ideas about how to bring your friends back from the dead."
Anyone got any tidbits for the gunner ship?, like can you aim the secondary without having to move the ship as well?. it is a pretty awkward ship to try and pilot.
I have to admit that I'm way too daft to use anything but the beam ship
The Ars Technica piece sold me on the game when I read it awhile ago, but I didn't actually pick it up until I won it during the Steam summer sale. I'm just going to repost my Steam recommendation for it.
I've been playing the crap out of this whenever I get the chance. I kind of like bullet hell shooters, but am not a huge fan. Jamestown is doing a lot to change that. Everything about this game is flawless and incredibly polished. I'm not sure if this is Final Form's debut game, but if it is it's a hell of a way to introduce yourself to the market. There's an incredible amount of content and replay value in this little package. The lack of online multiplayer isn't even an issue because there is more than enough here to keep you busy for months (plus there's 4 player local co-op). If my testimonial isn't enough, search out Ars Techinica's interview with FF on the development of the game and just TRY to resist buying this after reading it.
I'm definitely a gunner guy so far, but I've been trying to put in time with the others. I still haven't finished the final level. I managed to get past the "final" boss on my last life only to die on the final boss in about 2 seconds.
Is anyone else having trouble with their steam cart? First it declined me, but it won't take another credit card either. Please enlighten me, I've only had a gaming PC for a week so far.
I love Jamestown but am pretty terrible at it and can only play for a while before I feel like I am going blind.
It also seems that when doing well I go into some kind of bullet hell meditation and crazy zen shit happens resulting in me staying alive.
In other news I have no one on my friends list who owns this so friend me fellow Jamestowners so that I might look at your scores (I think you can look at friend's scores.)
Oh man, this game. This was the only game I was expecting on sale during the summer sale.
And how I'm glad I got it. I'm not that much of a shooter fan, I mean, I have only played a handful of them, but I really loved Ikaruga, and this game has a lot of charm, so why not?
I'm currently working on finishing the stages on divine, and some of the challenges at first are like "WHAT? THEY WANT ME TO DO WHAT?" and a couple of tries later "Wow, I'm really good in this." only to get beated by the next challenge. Like, on the challenged "The luge", when I managed to reach the end I faced two bosses from level 3.. I was like "AW HELL NAW".
... But I will try it again eventually. I highly recommend this game.
Love this game so much. My buddy and I still can't beat level 5, either, however. We're going to give it another shot tonight, preferably with fewer drinks in us.
Oh man, this game. This was the only game I was expecting on sale during the summer sale.
And how I'm glad I got it. I'm not that much of a shooter fan, I mean, I have only played a handful of them, but I really loved Ikaruga, and this game has a lot of charm, so why not?
I'm currently working on finishing the stages on divine, and some of the challenges at first are like "WHAT? THEY WANT ME TO DO WHAT?" and a couple of tries later "Wow, I'm really good in this." only to get beated by the next challenge. Like, on the challenged "The luge", when I managed to reach the end I faced two bosses from level 3.. I was like "AW HELL NAW".
... But I will try it again eventually. I highly recommend this game.
The Luge is a bitch, I got to the bosses twice, I only manage to get one of the bosses halfway down. Stage is incredibly hard with one life.
I love Jamestown but am pretty terrible at it and can only play for a while before I feel like I am going blind.
It also seems that when doing well I go into some kind of bullet hell meditation and crazy zen shit happens resulting in me staying alive.
In other news I have no one on my friends list who owns this so friend me fellow Jamestowners so that I might look at your scores (I think you can look at friend's scores.)
Practice with the free Touhou demos. I've always loved shumps, but Touhou made me good at them.
They taught me the basic way to master any shump.
1. When in doubt, whip it out (bombs, you pervert!) In a game, if you have one life and three bombs, you have three lives. Keep a finger/thumb on the bomb button. If you have a gamepad, map the bomb button to a shoulder so you always have it ready to go.
2. Keep your eyes on your plane/character. If you have a hitbox, that's even better. In advanced play, you will be squinting at your character and there is nothing you can do about it. Save admiration of the chaos for replays.
3. Be "jittery" with your movement. Lets say a boss is blasting a garden hose stream of bullets and is always aiming at you. If you move left or right as fast as possible, you're just going to trap yourself in the corner. If they really are aiming straight at you fast and hard, tap left or right rapidly. Watch them miss endlessly. Keep your fingers/thumb floating over your arrows/gamepad. You will be surprised how little movement you need for some crazy things.
Go to 1:00. There are two different types of bullets coming at him. The small white/blue rice shaped bullets, and the big red ovals. The big red ones are huge and fast, but Dracil doesn't give a shit: they're aiming straight at him. He taps right rhythmically and focuses his eyes on the blue shots, as well as his character, because he knows the reds will never touch him.
I love Jamestown but am pretty terrible at it and can only play for a while before I feel like I am going blind.
It also seems that when doing well I go into some kind of bullet hell meditation and crazy zen shit happens resulting in me staying alive.
In other news I have no one on my friends list who owns this so friend me fellow Jamestowners so that I might look at your scores (I think you can look at friend's scores.)
Practice with the free Touhou demos. I've always loved shumps, but Touhou made me good at them.
They taught me the basic way to master any shump.
1. When in doubt, whip it out (bombs, you pervert!) In a game, if you have one life and three bombs, you have three lives. Keep a finger/thumb on the bomb button. If you have a gamepad, map the bomb button to a shoulder so you always have it ready to go.
2. Keep your eyes on your plane/character. If you have a hitbox, that's even better. In advanced play, you will be squinting at your character and there is nothing you can do about it. Save admiration of the chaos for replays.
3. Be "jittery" with your movement. Lets say a boss is blasting a garden hose stream of bullets and is always aiming at you. If you move left or right as fast as possible, you're just going to trap yourself in the corner. If they really are aiming straight at you fast and hard, tap left or right rapidly. Watch them miss endlessly. Keep your fingers/thumb floating over your arrows/gamepad. You will be surprised how little movement you need for some crazy things.
I would like to add, that sometimes it's ok not to hit the boss, I mean, it's ok to concentrate on dodging and not hitting the boss or enemies if that keeps you alive.
Most of the time I die because I'm concentrating on killing rather than surviving.
Okay, Steam seems to have taken off the hold so I can continue buying digital crack.
This game is of mindblowing quality, and deserves to be immortalized alongside Cave and Treasure's titles. The developer knew what they were doing when they made this.
Also, to those talking about the OST, I'm currently at FinalForm's website, and they have some of their music online for you to hear without worrying about dodging bullet hell.
Edit.- Only the first two levels, still, good stuff.
There's alot to like in this game. Despite alot of complaints on the steam forums, I think the single player is tuned pretty well. All but the last level, that one is mean with the confined spaces. But in general, the unlockable ships make it fairly easy to get through, as some ships are very powerful against certain bosses and in certain levels.
The highest difficulty levels, the challenges, and the arcade-mode single playthrough mode all leave something there for those looking for a bigger challenge.
Incredibly well polished game though. Nice crazy story fro a shmup (I'd love to see an RPG set in this world), great music, great gameplay with bonus challenges and 4 distinct ships and multiplayer. Like I said, alot to like.
I love Jamestown but am pretty terrible at it and can only play for a while before I feel like I am going blind.
It also seems that when doing well I go into some kind of bullet hell meditation and crazy zen shit happens resulting in me staying alive.
In other news I have no one on my friends list who owns this so friend me fellow Jamestowners so that I might look at your scores (I think you can look at friend's scores.)
Practice with the free Touhou demos. I've always loved shumps, but Touhou made me good at them.
They taught me the basic way to master any shump.
1. When in doubt, whip it out (bombs, you pervert!) In a game, if you have one life and three bombs, you have three lives. Keep a finger/thumb on the bomb button. If you have a gamepad, map the bomb button to a shoulder so you always have it ready to go.
2. Keep your eyes on your plane/character. If you have a hitbox, that's even better. In advanced play, you will be squinting at your character and there is nothing you can do about it. Save admiration of the chaos for replays.
3. Be "jittery" with your movement. Lets say a boss is blasting a garden hose stream of bullets and is always aiming at you. If you move left or right as fast as possible, you're just going to trap yourself in the corner. If they really are aiming straight at you fast and hard, tap left or right rapidly. Watch them miss endlessly. Keep your fingers/thumb floating over your arrows/gamepad. You will be surprised how little movement you need for some crazy things.
Go to 1:00. There are two different types of bullets coming at him. The small white/blue rice shaped bullets, and the big red ovals. The big red ones are huge and fast, but Dracil doesn't give a shit: they're aiming straight at him. He taps right rhythmically and focuses his eyes on the blue shots, as well as his character, because he knows the reds will never touch him.
As the person whose video you linked, I should probably get this game.
In the first Bonus Mission, there are zillions of tiny mooks that shoot directly at you for one minute, and you're supposed to survive. It's the perfect way to practice jittery movements to prevent trapping yourself in the corner.
When you feel you're trapping yourself, that's the moment where you move full speed into the corner, then speed back towards the center. You will have created a gap in the "stream" of bullets aimed at you. Then you'll have a ton of space in the opposite direction.
I wish I had a capture card to explain it better. That one normal shot Suwako has in Mountain of Faith taught me about focusing on negative space....
In the first Bonus Mission, there are zillions of tiny mooks that shoot directly at you for one minute, and you're supposed to survive. It's the perfect way to practice jittery movements to prevent trapping yourself in the corner.
When you feel you're trapping yourself, that's the moment where you move full speed into the corner, then speed back towards the center. You will have created a gap in the "stream" of bullets aimed at you. Then you'll have a ton of space in the opposite direction.
I wish I had a capture card to explain it better. That one normal shot Suwako has in Mountain of Faith taught me about focusing on negative space....
1. When in doubt, whip it out (bombs, you pervert!) In a game, if you have one life and three bombs, you have three lives. Keep a finger/thumb on the bomb button. If you have a gamepad, map the bomb button to a shoulder so you always have it ready to go.
2. Keep your eyes on your plane/character. If you have a hitbox, that's even better. In advanced play, you will be squinting at your character and there is nothing you can do about it. Save admiration of the chaos for replays.
3. Be "jittery" with your movement. Lets say a boss is blasting a garden hose stream of bullets and is always aiming at you. If you move left or right as fast as possible, you're just going to trap yourself in the corner. If they really are aiming straight at you fast and hard, tap left or right rapidly. Watch them miss endlessly. Keep your fingers/thumb floating over your arrows/gamepad. You will be surprised how little movement you need for some crazy things.
Thanks for those hints, I'll be sure to try them out soon
Goddamnit. I died on the last boss to some really stupid mistakes on my part. He's incredibly easy on Legendary, I just decided not to use Vaunt. And of course the last segment of his health does NOT drop any gears at all. 97%, gah.
EDIT: Beat! That final stage had some incredible music. I was really surprised at how easy the final boss is, but it's really the stage that puts you through the grinder there.
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It's just the right side of bullet-hell for me on the lower difficulty levels, and it has a pretty nice mechanic in the score power-up thing. I love the local multiplayer too. I might get a 360 adapter basically just for this.
Exactly, the diffifculty seems finely tweaked so most people will find a sweet spot. Oh, and it does indeed play great on a 360 controller
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
I'm still working my way through the challenges (kinda stuck in the one with like 40 rings) and haven't tried multiplayer (severe lack of input devices.)
On the other hand, you will eat all your credits if your partners aren't weaving like bosses through bullet hell. I think it's a pretty nice balance and maintains the challenge instead of just giving all players two lives.
Still working on beating the last level on Judgement to unlock the last skill difficulty, and then it's off the gauntlet mode, i.e. the real shmup experience.
And the music is, as stated, totally awesome. Surprisingly so.
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
And they managed to nail it.
My favorite moment of it all coming together is in the second level, when you find the city of Roanoke: Music slows down, no enemies, time to breathe. Suddenly the colony appears in ruins, the music quickly rises in intensity to match, and then enemies slowly appear from the ruins.
And this is in a top-down shooter...
Yes. Yes, you do.
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
If someone happened to post something like that here, I would certainly consider downloading it!
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
I checked the game files and the soundtrack isn't readily accessible. I think I would throw another couple of bucks at Final Form if they made it available.
The mechanics for playing with friends and scoring high are very Rock Band.
Level 5 is stupid. I managed to do the previous four on legendary to unlock 5 without having to retry any of them. On level 5 I die constantly and while I've reached the final boss, it was without any lives or continues left. Checkpoints would be nice. At least right before bosses.
Sexually.
I shred at these kinds of games. My steamtag is Cantido if you want to compare scores.
god damn
As far as I'm aware there's no way to aim it without moving, but just dong small, simple movements in the direction you want it to go is enough for it to align itself correctly. A complete bitch to get it to go in a direction other than the cardinal ones with a keyboard, but so far even with that it quickly became my go to ship - being able to shoot in every directions is just that good of an advantage.
Oh and don't feel bad if it takes you awhile to finally beat it. According to steam less than 20% of players have actually beaten the final boss.
Steam 3DS: 1160-9885-2554
Yeah, the developers say so in the Ars Technica article I linked in the OP:
I have to admit that I'm way too daft to use anything but the beam ship
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
I'm definitely a gunner guy so far, but I've been trying to put in time with the others. I still haven't finished the final level. I managed to get past the "final" boss on my last life only to die on the final boss in about 2 seconds.
My first gaming PC in ten years. Yeah. This is the most likely situation.
It also seems that when doing well I go into some kind of bullet hell meditation and crazy zen shit happens resulting in me staying alive.
In other news I have no one on my friends list who owns this so friend me fellow Jamestowners so that I might look at your scores (I think you can look at friend's scores.)
I want to know more PA people on Twitter.
And how I'm glad I got it. I'm not that much of a shooter fan, I mean, I have only played a handful of them, but I really loved Ikaruga, and this game has a lot of charm, so why not?
I'm currently working on finishing the stages on divine, and some of the challenges at first are like "WHAT? THEY WANT ME TO DO WHAT?" and a couple of tries later "Wow, I'm really good in this." only to get beated by the next challenge. Like, on the challenged "The luge", when I managed to reach the end I faced two bosses from level 3.. I was like "AW HELL NAW".
... But I will try it again eventually. I highly recommend this game.
I also have a blog!
The Luge is a bitch, I got to the bosses twice, I only manage to get one of the bosses halfway down. Stage is incredibly hard with one life.
Practice with the free Touhou demos. I've always loved shumps, but Touhou made me good at them.
They taught me the basic way to master any shump.
1. When in doubt, whip it out (bombs, you pervert!) In a game, if you have one life and three bombs, you have three lives. Keep a finger/thumb on the bomb button. If you have a gamepad, map the bomb button to a shoulder so you always have it ready to go.
2. Keep your eyes on your plane/character. If you have a hitbox, that's even better. In advanced play, you will be squinting at your character and there is nothing you can do about it. Save admiration of the chaos for replays.
3. Be "jittery" with your movement. Lets say a boss is blasting a garden hose stream of bullets and is always aiming at you. If you move left or right as fast as possible, you're just going to trap yourself in the corner. If they really are aiming straight at you fast and hard, tap left or right rapidly. Watch them miss endlessly. Keep your fingers/thumb floating over your arrows/gamepad. You will be surprised how little movement you need for some crazy things.
Dracil shredding up some Touhou
Go to 1:00. There are two different types of bullets coming at him. The small white/blue rice shaped bullets, and the big red ovals. The big red ones are huge and fast, but Dracil doesn't give a shit: they're aiming straight at him. He taps right rhythmically and focuses his eyes on the blue shots, as well as his character, because he knows the reds will never touch him.
I would like to add, that sometimes it's ok not to hit the boss, I mean, it's ok to concentrate on dodging and not hitting the boss or enemies if that keeps you alive.
Most of the time I die because I'm concentrating on killing rather than surviving.
This game is of mindblowing quality, and deserves to be immortalized alongside Cave and Treasure's titles. The developer knew what they were doing when they made this.
Edit.- Only the first two levels, still, good stuff.
The highest difficulty levels, the challenges, and the arcade-mode single playthrough mode all leave something there for those looking for a bigger challenge.
Incredibly well polished game though. Nice crazy story fro a shmup (I'd love to see an RPG set in this world), great music, great gameplay with bonus challenges and 4 distinct ships and multiplayer. Like I said, alot to like.
Origin: Viycktor
As the person whose video you linked, I should probably get this game.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
When you feel you're trapping yourself, that's the moment where you move full speed into the corner, then speed back towards the center. You will have created a gap in the "stream" of bullets aimed at you. Then you'll have a ton of space in the opposite direction.
I wish I had a capture card to explain it better. That one normal shot Suwako has in Mountain of Faith taught me about focusing on negative space....
It's pretty short video but I think Reimu had one spell that follows the same principals you are talking about. http://www.youtube.com/watch?v=i-k3gacAfe0
The U shaped pattern keeps the red/purple aimed away from the player so all he had to do was move around the balls while keeping the movement pattern.
gonna have to wait for the next Steam sale
Thanks for those hints, I'll be sure to try them out soon
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
EDIT: Beat! That final stage had some incredible music. I was really surprised at how easy the final boss is, but it's really the stage that puts you through the grinder there.