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Kerbal Space Progam: Rocket science is harder than it looks!

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Posts

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    I'm glad you guys approve!

    I'm terrible with design, so if the station looks really good, it's by accident, I assure you.

  • crimsoncoyotecrimsoncoyote Registered User regular
    Nova_C wrote: »
    it's by accident, I assure you.
    I'm pretty sure that's the tagline to KSP

    KashaarAl_watL Ron HowardVedicIntentIshtaar
  • FiskebentFiskebent DenmarkRegistered User regular
    One thing I really like about this game is that I actually learn stuff by playing it. I've read a bit about geostationary orbits today on wikipedia. Then I tried calculating the height of a 'Kerbin-stationary' orbit and actually got the same numbers as on the wiki.

    And now Komsat 1 is orbiting Kerbin and it seems to stay over the same spot. It's pretty damn amazing.

    steam_sig.png
    destroyah87KashaarVedicIntentCanadianWolverineElvenshaeOlivaw
  • The EnderThe Ender Registered User regular
    ...Does design time count against mission time?

    I have a vehicle in an unstable, uh... well, we'll call it an 'orbit', that I think I can save with a refueller.

    But do I have to try and rush the design process or can I take my time?

    With Love and Courage
  • Curly_BraceCurly_Brace Robot Girl Mimiga VillageRegistered User regular
    I am not 100% sure if it's the same way with the current update but it seems that no time passes while you are building something in the VAB.

  • Commander ZoomCommander Zoom Registered User regular
    Confirmed. Time does not pass when you're in a building, only on the launch pad or out in the world/in space.

    steam_sig.png
    Steam, Warframe: Megajoule
  • SynthesisSynthesis Honda Today! Registered User regular
    Real time also passes in the tracking center. Unless I've gone totally bonkers.

    VedicIntent
  • The EnderThe Ender Registered User regular
    Well, I got my fuel vehicle to the stranded spaceplane,

    I'm afraid any further information about this rendezvous has been coded as classified. But you're more than welcome to imagine that it was a total success, and that flash you saw in the night sky was just another comet.


    There have been so many comets as of late, afterall.

    With Love and Courage
    ElvenshaePhoenix-DZilla360
  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    In the process of building my space station, I completed Operation Crush the Mun...
    OXsoDNT.jpg

    Here's the final station, the ASAO Sagan. Engine module/tugboat on the left, can detach and assemble other things. Fuel module in the middle. (2/6 tanks full.) Habitat/coms/power module on the right. Room for eight Kerbals, plus an observation dome.
    ZVpcaOo.jpg

    Bonus image! Apparently there are cacti.
    zaFzaDu.jpg

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
    KashaarHyphyKezzyVedicIntentElvenshaeThe EnderOlivaw
  • Commander ZoomCommander Zoom Registered User regular
    Jeb encountered cacti for the first time at the conclusion of a recent orbital test flight of the new Sita lander, intended for landings on Duna and Laythe. Of course, he just had to go out and have a closer look...

    (He didn't get his suit punctured - though that would have just been uncomfortable, rather than potentially deadly - but it was a near thing.)

    steam_sig.png
    Steam, Warframe: Megajoule
  • Rhan9Rhan9 Registered User regular
    Everyone else's space stations make mine look like something pulled out of the junkyard.

    You have a space station. That's more than I've managed. The closest I got was to get a part of it on orbit, then crash the second part into it.

    FiskebentcrimsoncoyoteKashaarElvenshaeOlivaw
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited August 2013
    So, was playing with Dunashot 1 last night (which is just my hilariously overbuilt mun booster with a NERVA engine on the CSM and a larger lander) and accidentally got into an orbit around duna with 45 degrees of inclination. First successful orbiting of another planet, and I would have sworn up and down I was dead on with duna, but apparently not.

    Ah well, should still be fine for landing tonight, I just hope the lander has enough deltav to get off the surface again.

    Knight_ on
    aeNqQM9.jpg
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    Duna does have a very slight inclination, but very small errors made at the very beginning of your burn can fuck you over pretty hard if you don't correct quickly enough.

    Burn one degree off at Kerbin and it's going to be substantial a few million kilometers out.

    u4OkoEI.png
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Duna does have a very slight inclination, but very small errors made at the very beginning of your burn can fuck you over pretty hard if you don't correct quickly enough.

    Burn one degree off at Kerbin and it's going to be substantial a few million kilometers out.

    Nod, I use mechjeb for my maneuver control because I'm terrible at controlling my ship. I did match the inclination of Duna though. I probably just accidentally had a tiny bit of radial velocity and screwed everything the hell up. Wish it was easier to view how you're coming into a system for midcourse corrections.

    aeNqQM9.jpg
  • VedicIntentVedicIntent Registered User regular
    edited August 2013
    Knight_ wrote: »
    Duna does have a very slight inclination, but very small errors made at the very beginning of your burn can fuck you over pretty hard if you don't correct quickly enough.

    Burn one degree off at Kerbin and it's going to be substantial a few million kilometers out.

    Nod, I use mechjeb for my maneuver control because I'm terrible at controlling my ship. I did match the inclination of Duna though. I probably just accidentally had a tiny bit of radial velocity and screwed everything the hell up. Wish it was easier to view how you're coming into a system for midcourse corrections.

    I find it's a LOT easier to correct inclination after your main burn into the target's Ap/Pe. Once you leave Kerbin, just wait for the solar orbit's AN/DN. Its less efficient, but it means you don't have to wrestle with fine-tuning until you're away from the perpetual junk cloud of the Kerbin system.

    The new MechJeb has a function to switch to different conical patch modes (how map view draws your orbits) - one of them shows your orbit directly on top of where the planet currently sits, as opposed to the default projected position. This means you can switch to that conical mode, center focus on your target planet, and tweak the maneuver node with a zoomed view of your destination. You could do this before with cfg edits, but now it's done on-the-fly.

    Here's an explanation of the conical patch modes, stolen from an old KSP forum thread:
    Cf13K.png
    Mode 0 (Relative to each body\'s current position). Here, the Mun\'s orbit looks all kinds of messed up. It\'s not, though. As the Mun moves through its orbit as time progresses, this projected orbit will become closer and closer to our Kerbin escape and re-encounter.

    WxVmh.png
    Mode 1, the default (Draws orbits relative to their position at SOI entry). Here, the exit point looks severed from the ship\'s path due to the entry point being the point of reference now. When we get into the orbit of the Mun, the exit point will obviously make its way over to the correct point.

    RkAdh.png
    Mode 2 (draws orbits relative to their position at SOI exit). This one is a bit weird to look at at first, but it gets clearer as you think about it. Here, the Mun orbit is where it will be when I leave the SOI to go back to Kerbin. This causes the entry point to seemingly be disconnected, but it\'s not.

    8THLs.png
    Here is mode 3 (draws relative to the body you are orbiting). As you can see, it looks like you would expect: No sudden breaks or turns in the lines. I find this to be a very useful tool for maneuvers such as the free-return.

    mJGlh.png
    And finally, here is mode 4 (Lerped mode). It\'s... odd. I think that, as my ship closes in on the SOI switch, these orbits will move and match up more. But when you\'re first doing your burn, it\'s a bit confusing.

    VedicIntent on
    VT09mOz.png
  • UEAKCrashUEAKCrash heh Registered User regular
    This game is hard.


    I am so proud of this little fucker.

    647297DC185CB78B539A539CA19908821DF7DADC

    ThendashElvenshaeKnight_Commander ZoomSynthesisAl_watVedicIntentFiskebent0Replace4DisplaceEvigilantSpanish InquisitionCampyDoodmanncrimsoncoyoteOlivawHyphyKezzystaplerofpaperIshtaar
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited August 2013
    Duna ho!

    The giant rocket I made for the Apollo 11 anniversary had so much spare lifting capacity it seemed prudent to give it a shot for a duna rocket. And thus, Dunashot 1 was born.

    The Jool V-N booster begins Dunashot 1's long journey.
    2M7uBQR.jpg?1

    Trans-Dunar Injection is a go
    bY7Y5KK.jpg?1

    Jeb! Jeb! Look out the window! We made it!
    b97pDk3.jpg?1

    Capture burn around Duna (suddenly 45 degree inclination, whoops!)
    xcTcpVK.jpg?1

    Parachutes out, but didn't think they were enough, so burned a bit to slow me down a hundred or two m/s
    bg4X82h.jpg?1

    Landing. I will admit I cheated here, had to turn on the unbreakable joints because I realized I never put the landing legs back on in the VAB after messing with parachutes, and my engines snapped off on my first landing attempt even at .5 m/s down. 2nd one at .5 m/s down went much better :p
    pGWSjSH.jpg?1

    Flag! Jeb and Bob committed the cardinal sin of flag planting, too close to the lander and it got blown over (which is code for I accidentally terminated the flag when I was trying to get rid of the booster in the tracking center)
    Hqzg3Pb.jpg?1

    Surface operations complete, back to space
    kB1BPL6.jpg?1

    Home spotted!
    SdhJ7bh.jpg?1

    And splashdown.
    p2rsh3m.jpg?1

    Gonna have to go back to duna to replant a flag, but @vedicintent 's tip about using the Mode 0 conics in maneuver editor really helped planning my return trajectory, so hopefully I won't end up under duna by a couple million meters. All things considered, I'm happy with how this mission went, first successful interplanetary mission + return.

    Knight_ on
    aeNqQM9.jpg
    KashaarElvenshaeVedicIntentFiskebentEvigilantZilla360OlivawHyphyKezzy
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2013
    UEAKCrash wrote: »
    This game is hard.


    I am so proud of this little fucker.

    http://youtu.be/id3wGx_sa-M?t=3m26s

    Synthesis on
  • HandkorHandkor Registered User regular
    So my goal tonight was to build a rover and land it on Duna. I fist made a tiny rover landed it then quickly flipped it while driving.
    So I decided to leave that one there and build a new rover.

    The game has these big giant wheels, I just had to use them.
    The rover ended up being big and heavy. So multiple asparagus stages worked out well.
    2013-08-02_00014_zps06a7c956.jpg

    Made it to orbit.
    2013-08-02_00006_zpsff3c6940.jpg

    Made it to Duna but I didn't have enough fuel to get in a nice orbit. I had to jettison the rover at the peak of a very elliptical orbit and rely on the atmosphere to take care of the rest.
    9a5f0dc5-2cd7-4a32-a755-637f425c8d10_zps6b47de17.jpg

    I hit thicker atmosphere at a very shallow angle which allowed the rover to shed a lot of speed without burning up or snapping the parachutes off.
    1bfbc8ff-224b-4b73-839d-8e2eb6b155fd_zpsec64e8d9.jpg

    Finally landed in a large crater near the edge of the northern ice cap.
    4224da5d-7573-4ccc-91c2-d11660688d2f_zps4856e810.jpg

    It took me many iterations of my lift vehicle to be able to make it to Duna but 4 stages (lift, orbit, escape and approach) worked out pretty well.

    HyphyKezzy
  • Al_watAl_wat Registered User regular
    Are some of those asparagus rockets in your lift stage hanging off the wings?

  • VedicIntentVedicIntent Registered User regular
    Knight_ wrote: »
    Duna ho!

    The giant rocket I made for the Apollo 11 anniversary had so much spare lifting capacity it seemed prudent to give it a shot for a duna rocket. And thus, Dunashot 1 was born.

    The Jool V-N booster begins Dunashot 1's long journey.
    2M7uBQR.jpg?1

    Trans-Dunar Injection is a go
    bY7Y5KK.jpg?1

    Jeb! Jeb! Look out the window! We made it!
    b97pDk3.jpg?1

    Capture burn around Duna (suddenly 45 degree inclination, whoops!)
    xcTcpVK.jpg?1

    Parachutes out, but didn't think they were enough, so burned a bit to slow me down a hundred or two m/s
    bg4X82h.jpg?1

    Landing. I will admit I cheated here, had to turn on the unbreakable joints because I realized I never put the landing legs back on in the VAB after messing with parachutes, and my engines snapped off on my first landing attempt even at .5 m/s down. 2nd one at .5 m/s down went much better :p
    pGWSjSH.jpg?1

    Flag! Jeb and Bob committed the cardinal sin of flag planting, too close to the lander and it got blown over (which is code for I accidentally terminated the flag when I was trying to get rid of the booster in the tracking center)
    Hqzg3Pb.jpg?1

    Surface operations complete, back to space
    kB1BPL6.jpg?1

    Home spotted!
    SdhJ7bh.jpg?1

    And splashdown.
    p2rsh3m.jpg?1

    Gonna have to go back to duna to replant a flag, but @vedicintent 's tip about using the Mode 0 conics in maneuver editor really helped planning my return trajectory, so hopefully I won't end up under duna by a couple million meters. All things considered, I'm happy with how this mission went, first successful interplanetary mission + return.

    kB1BPL6.jpg
    Okay, that's a badass shot.

    I never get tired of how people build their rockets so differently. Arrrgh I want to make my Duna lander so bad, but I need RemoteTech 2 to come out first, since the current version doesn't work in 0.21. :(

    VT09mOz.png
    KashaarEvigilantwebguy20
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    That's one of my favorite things about KSP. A million different designs and approaches to one mission, and they all work (or fail) in different ways.

    u4OkoEI.png
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2013
    So, it's really easy to unintentionally design a probe/satellite that looks an awful lot like some sort of weird torture device when you deploy it.

    screenshot8_zps4beee5a0.png

    Synthesis on
  • HandkorHandkor Registered User regular
    Al_wat wrote: »
    Are some of those asparagus rockets in your lift stage hanging off the wings?

    No It's center orange tank then 8 tank around then another 8 hanging off of those radially outward then another 8 next to those to the side. The last set is already detached in the picture.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    The launch vehicle.

    4f088174-c8a7-415c-b33d-3db5c8aecc4f_zpscfd9ba5e.jpg

    Mission 1: Get off the pad

    http://www.youtube.com/watch?v=lAqehffJTA4&feature=youtu.be

    Not as easy as it looks.

    Future mission: Refuel Mün Station 1!

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    You guys ever do the reddit challenges? This week's was to send 25 kerbals to the mun/another planet.
    Here's my successful run

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited August 2013
    After establishing the Mun base and getting the Kethane refinery and delivery system there up and running, the next step was for a space station. And I figured why not go as big as possible with as few launches as possible?

    Enter the 24th ship in .21's catalog - the XLSS-024 Conqueror.

    The core is simple enough.
    Phmwptah.jpg

    But to get that core into space, you have to have a bit of force behind it. So our launch vehicle is substantial.

    ...very substantial.
    330nRbU.jpg

    ...it doesn't fit in one image.

    I0wOFRdh.jpg

    On the pad.
    6mCgajn.jpg

    And in the air. Surprisingly agile for something as tall as the VAB. 13,900kN of thrust propels the monolith skyward, right up until the engines overheat and explode. It needs to be dialed back juuuust a tad to avoid obliteration of the entire space center.
    KLcPr9c.jpg

    0Replace4Displace on
    u4OkoEI.png
    ElvenshaeZilla360SynthesisVedicIntent
  • OakeyOakey UKRegistered User regular
    edited August 2013
    Here's my station;
    A3F4919164962498293AB00CF139A711BBBF1545

    Unfortunately I'd stuck so many lights on it performance fell through the floor

    Oakey on
    crimsoncoyoteKashaar
  • Rhan9Rhan9 Registered User regular
    looRY5v.gif

    DacCanadianWolverineRichardKnight_webguy20SyngyneZilla360crimsoncoyoteKashaarSynthesisOlivawHerothHyphyKezzytuggaCommander ZoomKarrde1842VedicIntentSaarutoEvigilanttsmvengyAiserouklemmingL Ron HowardElvenshae
  • krylon666krylon666 Registered User regular
    Haha, that's awesome Rhan.

    What's the status of the subassembly mod?

  • Rhan9Rhan9 Registered User regular
    A friend of mine who recently got into Kerbal sent me the link to that image. No idea where it's from, but it seemed extremely apt for the thread.

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    krylon666 wrote: »
    Haha, that's awesome Rhan.

    What's the status of the subassembly mod?

    It works in .21. http://kerbalspaceport.com/subassembly-manager/
    I think it has some issues with the lazor system stuff, though.

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • SynthesisSynthesis Honda Today! Registered User regular
    Aioua wrote: »
    krylon666 wrote: »
    Haha, that's awesome Rhan.

    What's the status of the subassembly mod?

    It works in .21. http://kerbalspaceport.com/subassembly-manager/
    I think it has some issues with the lazor system stuff, though.

    Really? Romfarer's default camera works fine (when update anyway), and I haven't encountered any issues with the laser system--but I know as much about it as I know about pre-20th century English literature.

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    Synthesis wrote: »
    Aioua wrote: »
    krylon666 wrote: »
    Haha, that's awesome Rhan.

    What's the status of the subassembly mod?

    It works in .21. http://kerbalspaceport.com/subassembly-manager/
    I think it has some issues with the lazor system stuff, though.

    Really? Romfarer's default camera works fine (when update anyway), and I haven't encountered any issues with the laser system--but I know as much about it as I know about pre-20th century English literature.

    No, I mean subassembly and romfarer's don't play nice together. It was happening to some people on the KSP forums, anyway.

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    So I got this game

    And I read the wiki

    And it scared me

    But I still managed to put kerbals into space and bring them home without dying, so

    Baby steps I guess

    Current goal: getting to the mun without any mods (return trip optional)

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
    Knight_Commander ZoomVedicIntentcrimsoncoyote
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited August 2013
    So, I was making a buttoneering button for pax, and wanted to use a NASA meatball style logo except with KSA. So I says to myself I said, "Of course someone else will have made a nice vector/large size Kerbal version of that logo."

    Whelp, 30 minutes of searching, and then a few hours of fighting to death with inkscape, I made a thing. I figured someone might have a use for it, so I am here to share!. It's an .svg on my machine if anyone needs it in an absurd size for any reason.
    Q4XiFVI.png

    It's not the best, but the actual NASA font isn't a font, it's hand lettered and that design ethos really really doesn't work with the letter K. Not even a little. So I had to fight and basically redraw a different font to get it in the ballpark with the NASA font.

    Knight_ on
    aeNqQM9.jpg
    Kashaarm!ttensZilla360Commander ZoomKarrde1842UEAKCrashVedicIntentEvigilantcrimsoncoyote0Replace4DisplaceElvenshaeBolthorn
  • tuggatugga Makin' movies Makin' songsRegistered User regular
    edited August 2013
    webguy20 wrote: »
    Just landed on the moon at a gentle 160 m/s [≈ Top speed of an internal-combustion-powered NHRA Top Fuel Dragster.]. Well, more like made a new crater on the mun. Either way, those Kerbals were the first on the mun!

    Dictionary of numbers makes this post much better

    EDIT: I'm trying my most ambitious mission yet, finally fiddling with fairings and stuff from mods. I'm sending a satellite probe and rover to Laythe on the same craft. I'm sending the satellite in case my Rover winds up in the drink.

    I've sort of encountered an issue, maybe Bug Report worthy. KSP.exe is currently using 3GB of memory. Not sure if its due to the mods, or the 174 piece rocket I'm building. The game takes longer to load, which I assume is the mods fault. I only have 3 installed, two for stations, MechJeb, and a couple for rocket parts.

    tugga on
    crimsoncoyoteElvenshae
  • VedicIntentVedicIntent Registered User regular
    tugga wrote: »
    webguy20 wrote: »
    Just landed on the moon at a gentle 160 m/s [≈ Top speed of an internal-combustion-powered NHRA Top Fuel Dragster.]. Well, more like made a new crater on the mun. Either way, those Kerbals were the first on the mun!

    Dictionary of numbers makes this post much better

    EDIT: I'm trying my most ambitious mission yet, finally fiddling with fairings and stuff from mods. I'm sending a satellite probe and rover to Laythe on the same craft. I'm sending the satellite in case my Rover winds up in the drink.

    I've sort of encountered an issue, maybe Bug Report worthy. KSP.exe is currently using 3GB of memory. Not sure if its due to the mods, or the 174 piece rocket I'm building. The game takes longer to load, which I assume is the mods fault. I only have 3 installed, two for stations, MechJeb, and a couple for rocket parts.

    Which mods? That's a bit high for just three. Parts mods are the worst culprits for hogging memory; some use PNGs for textures while others use TGAs, and each one has been the source of a "memory usage inflation bug" at one time or another. For instance, B9 went from using 350MB to 90MB of RAM by switching formats a while back, along with other optimizations.

    Go to your settings and switch to "half res" textures to cut down on RAM usage if KSP is getting close to 3.7GB and/or you're experiencing random crashes to desktop; this lets me run 1.6GB of mods without problems. KSP.exe is still 32-bit and can hit the RAM ceiling with full res textures on.

    VT09mOz.png
  • VedicIntentVedicIntent Registered User regular
    Knight_ wrote: »
    Gonna have to go back to duna to replant a flag, but @vedicintent 's tip about using the Mode 0 conics in maneuver editor really helped planning my return trajectory, so hopefully I won't end up under duna by a couple million meters. All things considered, I'm happy with how this mission went, first successful interplanetary mission + return.

    I didn't register the fact that you used the conical modes until just now - I'm glad that it works! I haven't had a chance to use the 0.21 MechJeb myself since my savegame "tech level" isn't quite there yet, and just read about the feature on their update page.

    And can I say, what's the deal with Kerbals planting flags at the exact wrong angle for my group photos? Jeb seems to know exactly how to face the flag so it's perpendicular to a good camera angle, or *backward* (which matters because my flag has letters).

    /Seinfeld

    Has anyone figured out the trick to make them plant in the direction you want?

    VT09mOz.png
    Knight_
  • UEAKCrashUEAKCrash heh Registered User regular
    So I kind of want to keep playing this game vanilla for a while. Am I going to be pounding nails into my dick to try to do a space station/ get to other planets?

This discussion has been closed.