You get a mushroom that gives Vampirism for 19 turns, and they're common enough that you ought to have a few of them lying around whenever you actually need the Vampirism health gain.
Also mushrooms sell for a ton.
And then you can also eat regular food and you get a bit of toxic resist to boot, even if you never put more than 1 point into it. (If you do go for higher levels, you can eventually turn mushrooms into other mushrooms as well)
Fungal arts may be powerful, but man, fuck that administrative upkeep. They need to skip the whole spore thing and have each corpse have a chance of spontaneously sprouting. Also a second dedicated fungi bag for all the bloody things to go into.
I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.
Aaarg, I keep finding crafting recipes on the guy that can't use it.
Can't complain too much, I picked up another axe so he's at about 40 damage a hit, just finished floor 3. Potions of Invisibility are definitely a Good Thing to have around. Saved my ass several times so far.
Inky Hoglanterns, too. Once I found out what each of the mushrooms did, I started carrying most of them on all of my characters when I found them.
Not that it entirely alleviates the inventory shenanigans, but you can use your crafting kits as extra inventory space. Which is why even when I don't have crafting, I usually end up picking up all the crafting sets just for the extra space.
Except for the Horadric Lutefisk Cube. You can only store Lutefisk in it :P
I don't understand how you people who take crafting skills even do it. Every run of this game, I keep every potion, fungus, wand, and bolt that I find in the dungeon. By the time I hit dungeon level 3 I have maybe two rows left in my backpack for random stuff to sell to Brax. I can't imagine having a crafting ability.
I don't understand how you people who take crafting skills even do it. Every run of this game, I keep every potion, fungus, wand, and bolt that I find in the dungeon. By the time I hit dungeon level 3 I have maybe two rows left in my backpack for random stuff to sell to Brax. I can't imagine having a crafting ability.
How in the what? I pick up everything, but also sell most of it whenever I find a shop. The only stuff I keep is what I'm absolutely certain I'll be using.
You get a mushroom that gives Vampirism for 19 turns, and they're common enough that you ought to have a few of them lying around whenever you actually need the Vampirism health gain.
Also mushrooms sell for a ton.
And then you can also eat regular food and you get a bit of toxic resist to boot, even if you never put more than 1 point into it. (If you do go for higher levels, you can eventually turn mushrooms into other mushrooms as well)
Fungal arts may be powerful, but man, fuck that administrative upkeep. They need to skip the whole spore thing and have each corpse have a chance of spontaneously sprouting. Also a second dedicated fungi bag for all the bloody things to go into.
I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.
Agreed.
I went like this:
"Wow, this seems powerful."
1 minute later...
"Wow, this is tedious."
Yeah, inventory management sounds like it'll be addressed in upcoming patches.
I've been running a heavy warrior archaeologist build lately (swords, axes, dualwielding, rage, smithing, burglary, and - of course - archaeology) and was wondering if there's any way for this class to reach those artifacts stuck in the middle of water or lava.
Move in Mysterious Way (Burglary) will let you teleport to a tile occupied by some solid object. So, you could lure a flying monster over it and then teleport to them.
Bought this today and died a few times before finally figuring out what to do. Now i'm having a lot of fun, this is a really good game. I've been playing it all afternoon.
Not that it entirely alleviates the inventory shenanigans, but you can use your crafting kits as extra inventory space. Which is why even when I don't have crafting, I usually end up picking up all the crafting sets just for the extra space.
Except for the Horadric Lutefisk Cube. You can only store Lutefisk in it :P
Incredibly useful. Keep in mind that even if you've got two unstacked crafting kits of the same type, they all contain the same stuff. So don't bother keeping twelve ingot presses.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?
Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?
What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...
Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?
What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...
Without any found recipes, gold is a supporting material for crafting other stuff (like high-class bronze armor). I did find a recipe for a Golden Axe in one game, which doesn't have a lot of physical strength but it had a couple different ailment strengths to it. I like how aware the game designers are, because the description for the golden axe noted how it was made of gold and "thus isn't a feasible weapon, but it's a video game so what the hell! It's magic or something."
Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?
What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...
Without any found recipes, gold is a supporting material for crafting other stuff (like high-class bronze armor). I did find a recipe for a Golden Axe in one game, which doesn't have a lot of physical strength but it had a couple different ailment strengths to it. I like how aware the game designers are, because the description for the golden axe noted how it was made of gold and "thus isn't a feasible weapon, but it's a video game so what the hell! It's magic or something."
I found an artifact Wizard's Sleeve last night. I was decidedly amused, but it would have been better as a non-quest reward.
Amazing powers!
No character slot.
I had psionics and wand lore, so I could use the sleep spell and a tentacle wand.
Of course, having survived that, I've used up any luck allotted to that character, so there's a Diggle with my name on it somewhere on that first floor.
You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.
You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.
With the slight caveat that certain recipes (mostly basic ones like Flails) have the same material requirements as other recipes and without the recipe there's no way to specify what you want to craft if you don't want whatever the default is set to (in the case of flails, it isn't flails).
I've skimmed the thread and found a lot of people complaining about Brax. You guys probably already know this, but I pick up the item I want, move toward the door, drop it on the ground, move toward the door, pick it back up, drop it outside the store, Brax gets out of the way, then I move past him and pickup/equip the item. He won't come after you unless you walk into the store wearing the item or if you have it in your backpack. At the next store, you can drop all the items you stole and walk in to take a look.
Anyone try out five finger discount? How does it work?
you use it, and then brax goes "oh shit he be stealing" and then you die, seriously i've tried it on 5 or so different characters and thats the result every time
I knew it. I went max burglary but I'm on level 7 and I ain't going to die by Brax.
brax himself isn't that hard to kill, no harder than any normal mob on about floor 5 i'd say, it's the demons that he constantly summons that get to be a problem, any build with some decent aoe or range should be able to deal with that though.
I only barely saw brax out of the corner of my eye, thought he was a miniboss so I started just HAMMERING him on level one. luckly this was my super good playthrough and I murdered him right away. then I thought "hmm I guess I can steal now? But I can still buy/sell? weird...." So I sold a bunch of stuff and just took a ring, and billions of devils come out. I killed about 20 and then finally I ran out of juice and died. Had such a wonderful run too, was kind of angry it went down like that.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.
You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.
Is it just me or is chalk kinda rare? I guess it makes sense, what with being able to make four steel ingots at once with smithing maxed. I guess it makes sense, but it's kinda annoying to be able to make some pretty good stuff with iron, but knowing I'd be able to make amazing stuff with steel.
The Dredmor theme is so similar to the Oblivion theme, it's crazy. I never noticed before but booting it up just now, I thought the wrong audio file might have started playing somehow. :?
Listening to the Oblivion theme again, they're obviously different, but man that was weird.
That "doo doo doodle DOO DOO" refrain at the start is very Elder Scrolls / Pirates of the Caribbeanesque, and then it goes into a tune oddly reminiscent of The Man They Call Jayne from Firefly. It's like someone riffing on the theme of "high adventure".
Posts
Fungal arts may be powerful, but man, fuck that administrative upkeep. They need to skip the whole spore thing and have each corpse have a chance of spontaneously sprouting. Also a second dedicated fungi bag for all the bloody things to go into.
I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.
Inky Hoglanterns, too. Once I found out what each of the mushrooms did, I started carrying most of them on all of my characters when I found them.
― Marcus Aurelius
Path of Exile: themightypuck
Except for the Horadric Lutefisk Cube. You can only store Lutefisk in it :P
How in the what? I pick up everything, but also sell most of it whenever I find a shop. The only stuff I keep is what I'm absolutely certain I'll be using.
Agreed.
I went like this:
"Wow, this seems powerful."
1 minute later...
"Wow, this is tedious."
I've been running a heavy warrior archaeologist build lately (swords, axes, dualwielding, rage, smithing, burglary, and - of course - archaeology) and was wondering if there's any way for this class to reach those artifacts stuck in the middle of water or lava.
Aside from that, no.
― Marcus Aurelius
Path of Exile: themightypuck
Incredibly useful. Keep in mind that even if you've got two unstacked crafting kits of the same type, they all contain the same stuff. So don't bother keeping twelve ingot presses.
Doul's Possible Sword
30 goddamn piercing damage
Wow, that is awesome. Though it needs about a hojillion more piercing damage.
What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...
Briefly.
Without any found recipes, gold is a supporting material for crafting other stuff (like high-class bronze armor). I did find a recipe for a Golden Axe in one game, which doesn't have a lot of physical strength but it had a couple different ailment strengths to it. I like how aware the game designers are, because the description for the golden axe noted how it was made of gold and "thus isn't a feasible weapon, but it's a video game so what the hell! It's magic or something."
I found an artifact Wizard's Sleeve last night. I was decidedly amused, but it would have been better as a non-quest reward.
Amazing powers!
No character slot.
Brief, too I imagine
World needed a hero. They got you.
Of course, having survived that, I've used up any luck allotted to that character, so there's a Diggle with my name on it somewhere on that first floor.
Interesting.
With the slight caveat that certain recipes (mostly basic ones like Flails) have the same material requirements as other recipes and without the recipe there's no way to specify what you want to craft if you don't want whatever the default is set to (in the case of flails, it isn't flails).
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I only barely saw brax out of the corner of my eye, thought he was a miniboss so I started just HAMMERING him on level one. luckly this was my super good playthrough and I murdered him right away. then I thought "hmm I guess I can steal now? But I can still buy/sell? weird...." So I sold a bunch of stuff and just took a ring, and billions of devils come out. I killed about 20 and then finally I ran out of juice and died. Had such a wonderful run too, was kind of angry it went down like that.
Give me this wiki link, NAO!
I've found crafting recipes on this one.
― Marcus Aurelius
Path of Exile: themightypuck
Listening to the Oblivion theme again, they're obviously different, but man that was weird.