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Dungeons of Dredmor: Conquest of the Wizardlands now available!

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Posts

  • Jam WarriorJam Warrior Registered User regular
    Maddoc wrote:
    Anyone who likes Vampirism

    Seriously just check out Fungal Arts instead

    You get a mushroom that gives Vampirism for 19 turns, and they're common enough that you ought to have a few of them lying around whenever you actually need the Vampirism health gain.

    Also mushrooms sell for a ton.

    And then you can also eat regular food and you get a bit of toxic resist to boot, even if you never put more than 1 point into it. (If you do go for higher levels, you can eventually turn mushrooms into other mushrooms as well)

    Fungal arts may be powerful, but man, fuck that administrative upkeep. They need to skip the whole spore thing and have each corpse have a chance of spontaneously sprouting. Also a second dedicated fungi bag for all the bloody things to go into.

    I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.

    MhCw7nZ.gif
  • SpawnbrokerSpawnbroker Registered User regular
    edited July 2011
    Phoenix-D wrote:
    Aaarg, I keep finding crafting recipes on the guy that can't use it.

    Can't complain too much, I picked up another axe so he's at about 40 damage a hit, just finished floor 3. Potions of Invisibility are definitely a Good Thing to have around. Saved my ass several times so far.

    Inky Hoglanterns, too. Once I found out what each of the mushrooms did, I started carrying most of them on all of my characters when I found them.

    Spawnbroker on
    Steam: Spawnbroker
  • themightypuckthemightypuck MontanaRegistered User regular
    Maddoc wrote:

    I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.

    This goes for pretty much all crafting. Inventory tetris is not fun.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
  • WassermeloneWassermelone Registered User regular
    edited July 2011
    Not that it entirely alleviates the inventory shenanigans, but you can use your crafting kits as extra inventory space. Which is why even when I don't have crafting, I usually end up picking up all the crafting sets just for the extra space.

    Except for the Horadric Lutefisk Cube. You can only store Lutefisk in it :P

    Wassermelone on
  • SpawnbrokerSpawnbroker Registered User regular
    I don't understand how you people who take crafting skills even do it. Every run of this game, I keep every potion, fungus, wand, and bolt that I find in the dungeon. By the time I hit dungeon level 3 I have maybe two rows left in my backpack for random stuff to sell to Brax. I can't imagine having a crafting ability.

    Steam: Spawnbroker
  • PeewiPeewi Registered User regular
    I don't understand how you people who take crafting skills even do it. Every run of this game, I keep every potion, fungus, wand, and bolt that I find in the dungeon. By the time I hit dungeon level 3 I have maybe two rows left in my backpack for random stuff to sell to Brax. I can't imagine having a crafting ability.

    How in the what? I pick up everything, but also sell most of it whenever I find a shop. The only stuff I keep is what I'm absolutely certain I'll be using.

  • programjunkieprogramjunkie Registered User regular
    Maddoc wrote:
    Anyone who likes Vampirism

    Seriously just check out Fungal Arts instead

    You get a mushroom that gives Vampirism for 19 turns, and they're common enough that you ought to have a few of them lying around whenever you actually need the Vampirism health gain.

    Also mushrooms sell for a ton.

    And then you can also eat regular food and you get a bit of toxic resist to boot, even if you never put more than 1 point into it. (If you do go for higher levels, you can eventually turn mushrooms into other mushrooms as well)

    Fungal arts may be powerful, but man, fuck that administrative upkeep. They need to skip the whole spore thing and have each corpse have a chance of spontaneously sprouting. Also a second dedicated fungi bag for all the bloody things to go into.

    I gave up on fungomancer character, not through any risk of death, but through inventory management tedium.

    Agreed.

    I went like this:
    "Wow, this seems powerful."
    1 minute later...
    "Wow, this is tedious."

  • APODionysusAPODionysus Registered User regular
    Yeah, inventory management sounds like it'll be addressed in upcoming patches.

    I've been running a heavy warrior archaeologist build lately (swords, axes, dualwielding, rage, smithing, burglary, and - of course - archaeology) and was wondering if there's any way for this class to reach those artifacts stuck in the middle of water or lava.

  • GarthorGarthor Registered User regular
    Move in Mysterious Way (Burglary) will let you teleport to a tile occupied by some solid object. So, you could lure a flying monster over it and then teleport to them.

    Aside from that, no.

  • WassermeloneWassermelone Registered User regular
    Wands of Handiness can knock them to where you can get them

  • Phoenix-DPhoenix-D Registered User regular
    Miss-clicking around poison-clouds has now accounted for about half my deaths. Poor archeologist...giant axes can't save you from that.

  • themightypuckthemightypuck MontanaRegistered User regular
    I died by cat. My cat jumped on me while I was trying to click my tinkering kit and I slipped a millimeter below to the verdant poison.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
  • kyleh613kyleh613 Registered User regular
    Bought this today and died a few times before finally figuring out what to do. Now i'm having a lot of fun, this is a really good game. I've been playing it all afternoon.

  • NerdtendoNerdtendo Registered User regular
    Not that it entirely alleviates the inventory shenanigans, but you can use your crafting kits as extra inventory space. Which is why even when I don't have crafting, I usually end up picking up all the crafting sets just for the extra space.

    Except for the Horadric Lutefisk Cube. You can only store Lutefisk in it :P

    Incredibly useful. Keep in mind that even if you've got two unstacked crafting kits of the same type, they all contain the same stuff. So don't bother keeping twelve ingot presses.

    IHZR47b.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?

  • WassermeloneWassermelone Registered User regular
    My new favorite reference I've seen:
    Doul's Possible Sword

    30 goddamn piercing damage D:

  • Vi MonksVi Monks Registered User regular
    My new favorite reference I've seen:
    Doul's Possible Sword

    30 goddamn piercing damage D:

    Wow, that is awesome. Though it needs about a hojillion more piercing damage.

  • APODionysusAPODionysus Registered User regular
    Henroid wrote:
    Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?

    What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...



  • Phoenix-DPhoenix-D Registered User regular
    You can also store a cube in a cube.

    Briefly.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Henroid wrote:
    Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?

    What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...



    Without any found recipes, gold is a supporting material for crafting other stuff (like high-class bronze armor). I did find a recipe for a Golden Axe in one game, which doesn't have a lot of physical strength but it had a couple different ailment strengths to it. I like how aware the game designers are, because the description for the golden axe noted how it was made of gold and "thus isn't a feasible weapon, but it's a video game so what the hell! It's magic or something."

  • LindenLinden Registered User regular
    Henroid wrote:
    Henroid wrote:
    Aren't one of the upcoming changes to the game staggering out materials to be progression based? So that you're not like, finding gold metal right away?

    What am I supposed to DO with Gold anyway? Alot of materials seem to have nothing to Smith with them. No golden sword, or platinum blade. Unless those are "found" recipes, which are so unlikely TO find...



    Without any found recipes, gold is a supporting material for crafting other stuff (like high-class bronze armor). I did find a recipe for a Golden Axe in one game, which doesn't have a lot of physical strength but it had a couple different ailment strengths to it. I like how aware the game designers are, because the description for the golden axe noted how it was made of gold and "thus isn't a feasible weapon, but it's a video game so what the hell! It's magic or something."

    I found an artifact Wizard's Sleeve last night. I was decidedly amused, but it would have been better as a non-quest reward.
    Amazing powers!
    No character slot.

  • CorpekataCorpekata Registered User regular
    Didn't know this, the unarmed 2nd tier skill that's a knockback lets you knockback pretty much anything, including traps.

  • XaviarXaviar Registered User regular
    That should probably be in the title.

  • RamiRami Registered User regular
    Oh god the random teleport put me smack in the middle of a monster zoo.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • GrisloGrislo Registered User regular
    A Deth in the first room, on the first floor? Thanks, game. That was new and interesting.

    This post was sponsored by Tom Cruise.
  • Phoenix-DPhoenix-D Registered User regular
    Grislo wrote:
    A Deth in the first room, on the first floor? Thanks, game. That was new and interesting.

    Brief, too I imagine :D

  • jammujammu 2020 is now. Registered User regular
    Grislo wrote:
    A Deth in the first room, on the first floor? Thanks, game. That was new and interesting.

    World needed a hero. They got you.

    Ww8FAMg.jpg
  • GrisloGrislo Registered User regular
    I had psionics and wand lore, so I could use the sleep spell and a tentacle wand.

    Of course, having survived that, I've used up any luck allotted to that character, so there's a Diggle with my name on it somewhere on that first floor.

    This post was sponsored by Tom Cruise.
  • ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.

  • GrisloGrislo Registered User regular
    Huh, I thought they'd made it so you needed the recipe, basically to avoid that whole thing.

    Interesting.

    This post was sponsored by Tom Cruise.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.

    With the slight caveat that certain recipes (mostly basic ones like Flails) have the same material requirements as other recipes and without the recipe there's no way to specify what you want to craft if you don't want whatever the default is set to (in the case of flails, it isn't flails).

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • rubikkrubikk Registered User regular
    I've skimmed the thread and found a lot of people complaining about Brax. You guys probably already know this, but I pick up the item I want, move toward the door, drop it on the ground, move toward the door, pick it back up, drop it outside the store, Brax gets out of the way, then I move past him and pickup/equip the item. He won't come after you unless you walk into the store wearing the item or if you have it in your backpack. At the next store, you can drop all the items you stole and walk in to take a look.

  • DiannaoChongDiannaoChong Registered User regular
    Foomy wrote:
    Anyone try out five finger discount? How does it work?

    you use it, and then brax goes "oh shit he be stealing" and then you die, seriously i've tried it on 5 or so different characters and thats the result every time

    I knew it. I went max burglary but I'm on level 7 and I ain't going to die by Brax.

    brax himself isn't that hard to kill, no harder than any normal mob on about floor 5 i'd say, it's the demons that he constantly summons that get to be a problem, any build with some decent aoe or range should be able to deal with that though.

    I only barely saw brax out of the corner of my eye, thought he was a miniboss so I started just HAMMERING him on level one. luckly this was my super good playthrough and I murdered him right away. then I thought "hmm I guess I can steal now? But I can still buy/sell? weird...." So I sold a bunch of stuff and just took a ring, and billions of devils come out. I killed about 20 and then finally I ran out of juice and died. Had such a wonderful run too, was kind of angry it went down like that.

    steam_sig.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.

    Give me this wiki link, NAO!

  • PeewiPeewi Registered User regular
    Henroid wrote:
    You can craft any item you have the skill level for, even without having discovered the recipe with that particular character. There's a wiki with all the crafting recipes on it.

    Give me this wiki link, NAO!

    I've found crafting recipes on this one.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Wow, I've found like most of the crafting recipes for smithing. That's kinda disappointing.

  • PeewiPeewi Registered User regular
    Is it just me or is chalk kinda rare? I guess it makes sense, what with being able to make four steel ingots at once with smithing maxed. I guess it makes sense, but it's kinda annoying to be able to make some pretty good stuff with iron, but knowing I'd be able to make amazing stuff with steel.

  • themightypuckthemightypuck MontanaRegistered User regular
    Chalk is rare for me but who knows. It takes a lot of runs to get good stats.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
  • hatedinamericahatedinamerica Registered User regular
    The Dredmor theme is so similar to the Oblivion theme, it's crazy. I never noticed before but booting it up just now, I thought the wrong audio file might have started playing somehow. :?

    Listening to the Oblivion theme again, they're obviously different, but man that was weird.

  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    That "doo doo doodle DOO DOO" refrain at the start is very Elder Scrolls / Pirates of the Caribbeanesque, and then it goes into a tune oddly reminiscent of The Man They Call Jayne from Firefly. It's like someone riffing on the theme of "high adventure".

    [Muffled sounds of gorilla violence]
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