Actually, Dermond should have rolled Helena's saving throw first, at the start of your turn or waited 'til the end of Dermond's turn for a +2 bonus to the save. And yes, the door is currently closed. Finally, please keep both Actions and Status in the same post. Thank you!
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Well the way I took my turn was to go about how I normally would, and then used the free throw granted by Helena. Actually now that I think about it, I was thinking of the warpriest power that grants a saving throw, so my apologies if the power says "grants saving throw at start of next turn". I can change it if you want.
Is the door open or do I need to go open it?
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BaronSamediSame dude as yesterday.The AlamoRegistered Userregular
Since we are using essentials, the CB created Rho with the racial "Heroic Effort" power. It wouldn't have helped on this saving throw, but @SkyCaptain how do you want it annotated if it does come into effect?
"Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
Well the way I took my turn was to go about how I normally would, and then used the free throw granted by Helena. Actually now that I think about it, I was thinking of the warpriest power that grants a saving throw, so my apologies if the power says "grants saving throw at start of next turn". I can change it if you want.
Is the door open or do I need to go open it?
I used the power first and rolled the save for you, it failed. So I did a heal check to give you another, but since that gives you the choice of an immediate throw OR a bonus to your next normal one, I didn't roll for you.
Sorry if it was a bit confusing, might not have been as clear as I couldhave been.
Ah, I see what Helena did. If a power or action grants an immediate saving throw whether it is an enemy (such as forced movement into difficult terrain) or an ally, roll it for them. They can decide if they want to use anything like Heroic Effort on their turn.
Baron: Just note it as - Immediate Reaction Heroic Effort
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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BaronSamediSame dude as yesterday.The AlamoRegistered Userregular
Will do.
I'm going to edit my IC post. I added the Temp HP to my remaining hit points instead of annotating them along side the remaining.
"Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
GrogMy sword is only steelin a useful shape.Registered Userregular
Map looks like there's stairs leading up to the door, so I guess that'll be regular movement?
Way I read the first post, the 'holes' are 20' up, not the door. If it comes to it, I can fey step up and throw a rope down.
It looks to me like the stairs by us lead to the place where KS1 and KS2 are, and then a path from there goes to the middle area with the door, and a path from there to the area with KS3.
The stairs lead up to the door, going underneath the northern overhang. The dragonshield is indeed holding action behind the door. It weighs more than five pounds.
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
No, they go underneath the slingers alcoves. What would be the point of the door if you could just walk up the stairs and go in that way? You can get to the door via either set of stairs. The north set of stairs and the landing in front of it are currently covered in slick oil (DC 10 Balance). The south stairs are currently oil free.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
So the stairs that start at E14 are actually at our level and lead up to the area with the door? I was thinking this whole time that they connected the door room and the far south alcove.
Sorry, the map isn't very clear... I didn't make it so... all the stairs start at the green area and go up to the door only. The only way to the alcoves above is to climb up the wall (DC 20).
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Posts
Is the door open or do I need to go open it?
I used the power first and rolled the save for you, it failed. So I did a heal check to give you another, but since that gives you the choice of an immediate throw OR a bonus to your next normal one, I didn't roll for you.
Sorry if it was a bit confusing, might not have been as clear as I couldhave been.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Baron: Just note it as - Immediate Reaction Heroic Effort
I'm going to edit my IC post. I added the Temp HP to my remaining hit points instead of annotating them along side the remaining.
Baron Samedi HP 29/29+3
Done and done. Thanks.
I can see the map now, yaaaaaaaaaaayyyy.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Way I read the first post, the 'holes' are 20' up, not the door. If it comes to it, I can fey step up and throw a rope down.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog