The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Hi, I've been tossing around a few ideas for a MUD. I want to make something with a vastly different play mechanic than what I've seen in MUDs before, even if it's only really a proof of concept. I'm not a very experienced programmer, but I've done a little bit, and what I'm looking for isn't neccessarily some just build-it-and-go type codebase.
Originally, I was waiting for HellMOO's codebase to be released, but I'm not sure if or when that will happen, and I'd rather work with something else. Because I would need to strip out any character statistics and combat systems anyway, I was thinking of just working with another MOO core (or another social MU like MUSH). However, before I went through that (and working with 20 year old code), I thought I'd ask if there were any other codebases anybody would suggest I start with, and the pros and cons of each. I certainly don't want to have to make things like channels, message boards, etc if I don't have to, but I feel like there has to be something newer and better designed in the years since MOO was developed.
Not sure how many MUDders are here, but seems as good place to start. Thanks!