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[MagBurst + Persona] - Delusions are Power. Burn Your Dread! [Non-PCs welcome.]
Posts
You're makin' this hard on me, 21.
not a pleasant one, considering your element, but, hey, it's a NEW HAIRSTYLE!
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Maybe if we find some more freaks to hang out with I can get my bond on and just Burn the Parents and Coworkers ones cause they don't understand me anymore.
Hawk is buddies forever, though.
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On one hand, there was pretty little opportunity to talk to anyone in between the security guard scene and this fight.
On the other hand, I was secretly hoping you would be a badass enough GM to make this exact ruling. So yeah, totally willing to roll with this :^: (hell, you could turn the distortion into an automagical flare if you wanted, just like if Mel didn't have any s. links).
Finally, after that last session I'm adopting a policy I read from somewhere of not disputing any GM decisions during the session and just going with whatever 21st says, probably not saying too much ruleswise unless he asks for my opinion. Too much rules discussion really slowed down things last night and I'm largely to blame on that. While I still have strong opinions on how to best play magical anime characters, the game session is not the right time for such discussions.
...Go on...
In PM if you must.
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It's the best ever and everyone should go read it right now because it's awesome.
The session was yesterday, it is way too early to get on a soapbox about why I believe having to resolve all overcharge if you hit 6+ is what is intended by the game setting and, more importantly, what is the most fun. Let's all cool down a bit.
Plus there's the whole thing with 21st not having designed the last encounter with my interpretation of the rules. Not exactly fair to ask that we all blow up on the spot this instant.
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I'll just have to be even more reckless with OC I guess.
it's just, the way I interpret it, Bursts aren't supposed to happen often at all, but the way combat is going, bursts would happen all the time.
Plus, if my interpretation leads to more OC and less fear of OC, I'll be happy because it'll mean more permanent changes.
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Swag.
1. If you ever go over 6 OC, by the end of the scene, you have to burn some off to get you back to 6 or less.
2. You can't mix and match, meaning you can't get rid of 4 Ethos OC by kissing two people in the same scene, for instance.
The trick is, if you just spend enough to get you back down to 6 each time, sooner or later you're going to have a string of bad rolls that will land you with something really, really nasty. So the game tends to have lots of emotional outbursts, the occasional temporary change, a few permanent changes, and maybe, maybe a burst once or twice.
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That's how I interpreted it myself.
BUT fallout is always the character's choice.
Also, you mean a string of GREAT rolls, not bad rolls, this magic is a gift, not a curse. :P
That is plain freakin' amazing! Wow! I wish I could draw something other than crappy pixel art, because I totally would draw each character.
I love that Dormath has a SD medallion! Even his persona wears hipster stuff!
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I guess we'll continue this conversation once I could apply to a carnival freak show.
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I guess we'll continue this conversation once I could apply to a carnival freak show.
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Changes are now 200% more easy to get.
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I don't think bursts should happen more than a few times a campaign, but permanent changes are only going to get rarer and bursts almost nonexistent with these rules as it's pretty trivial to avoid reaching 10 overcharge in one attribute with how things have been going (which is why overcharge is going to be used more in addition to even less fear of bursts.) I mean sure, I could recklessly push the envelope like I'm sure Marsh will be doing throughout the entire game, but it doesn't fit how terrified Melanie will be of becoming an outcast of "normal" society. Not criticizing Marsh, it make perfect sense for Josc to push the envelope due to his overeager fascination with magic.
But let's see how this works out, if it doesn't work as envisioned we can always tweak it slightly.
Well, I guess you have until Wednesday to come up with a reason why Melanie'll be away for a day or two, then.
Thanks for the heads up, where you going? Caribbeans?
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Think its the Bahamas? Some kinda tropical Island.
Have a pretty good idea of what Melanie would be doing, going to assume that we finish the plot arc on Wednesday. If we don't it'll be a lot harder to pull some kinda justification for Melanie ditching the party mid-battle.
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See you guys at 8.
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And they get along so well!
fantastic session last night guys, see you on the 9th.
you can sit in this channel
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Game tonight, guys. get in the room.
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Level-ups: Tyler Miller +1 upgrade. Melanie +1 upgrade. Stephanie Melpomene +1 upgrade. Joscelin Wright +1 upgrade.
New OC totals in the updated character sheets! Great game guys, let's conclude this saga wednesday!
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I will not be buggered out of another Team Up attack!
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Got to go do my job for several hours first though.
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