I don't know why Wolf hasn't caught on to the fact that every single Protoss is expanding against the 1/1/1 allin for a reason. He keeps recommending to 1base, which after only a bit of analysis is obviously a terrible idea.
I don't have much else to say about it, can't say I've really noticed anything wrong with them.
Moletrap coming back is kind of bleh though.
edit: chargelot/archon woooo
Biosys on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Any effective defense from 1base relies on delaying the attack. Delaying the attack is the OPPOSITE of what you want to do against the 1/1/1 all-in, because then he has more tanks, more banshees, and there's a point at which numbers of those units become too high to deal with efficiently, which is any more than 3 of each.
As such, any effective defense against 1/1/1 relies on 1) an early expansion 2) at least 2 immortals 3) a fuckload of zealots and 4) sentries for guardian shield. You forcefield to prevent any marine micro, focus the immortals on the tanks, and warp in stalkers behind it to clean up. You engage the second he appears in your few, as he's sieging up, crush the push rapidly and don't allow him to entrench. Never back off from the attack once it starts, you'll be worse off than if you didn't.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
daybreak, new gsl map in the pool. no idea how to describe since I've only seen one other game on it so far.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
losing the twilight council isn't so important at this point doing this strategy.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
this strategy is very fun to play. you can't stop drops from landing, but they don't do any damage because you have so many zealots. And you can't be attacked directly quickly because your army has so much health and DPS output in a sustained fight so you can expand very very aggressively.
charge finished and his +2 armor was already coming. I'm not sure it actually did anything.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
um, it requires him to remake it, it isn't CHEAP.
but its not the end of the world.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
and thus the prime weakness of this strategy = megadrops
little drops can't often kill buildings before your chargelots can kill them, but large drops can.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I really don't like it when people play this way and don't get a token robo for observers. When not going robo tech you can make as many observers as you want, they're cheap and you have nothing else to build with the robo except maybe a warp prism or two.
Tails has been caught by surprise three times now, each time causing him to lose stuff and 2-3 observers around the map would have spotted all of this stuff.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I think doa is probably the best non-tastosis/day9/pro gamer caster i've seen. Like he's actually a good mixture of SC2 and other stuff and is pleasant to listen to.
Wolf on the other hand bugs the shit out of me. He's just not funny so i wish he'd give up most of his crappy joke attempted jokes.
Honestly? Despite Inca playing much better, DRG has been in control of both of these games. I'm not sure Wolf (and sometimes Doa) fully understand DRG's style here.
Posts
the new startale logo
That star is just so god damn happy to be playing SC2.
Well I had my Nanoha one, then had the Kyubey one for a while but the new forums stretched and morphed it so I got annoyed and picked a new one.
This one is probably my best yet.
In SC2 news, Destiny just herded an army of tanks and marines into a group of infestors using BLords and lings. It was sick as fuck.
I actually haven't been keeping up with any new shows, been too busy being not busy.
I love the model for the Brutalisk in the campaign. They should have it be a morph option for Ultras.
I don't have much else to say about it, can't say I've really noticed anything wrong with them.
Moletrap coming back is kind of bleh though.
edit: chargelot/archon woooo
As such, any effective defense against 1/1/1 relies on 1) an early expansion 2) at least 2 immortals 3) a fuckload of zealots and 4) sentries for guardian shield. You forcefield to prevent any marine micro, focus the immortals on the tanks, and warp in stalkers behind it to clean up. You engage the second he appears in your few, as he's sieging up, crush the push rapidly and don't allow him to entrench. Never back off from the attack once it starts, you'll be worse off than if you didn't.
what is it?
but its not the end of the world.
little drops can't often kill buildings before your chargelots can kill them, but large drops can.
Tails has been caught by surprise three times now, each time causing him to lose stuff and 2-3 observers around the map would have spotted all of this stuff.
EDIT: It appears so, versus InCa, expecting DRG to just crush him.
You'd also have a chance to take home the prize money dhal. All the GM players that have turned up so far have been protoss.
Either way I'll most likely be there for anyone else attending.
See, look @Dhalphir there's TWO pa people to hang out with! You gotta come now
NP for the win
You really need something to kill the infestors.
Chargelots and Archons are not these somethings.
Wolf on the other hand bugs the shit out of me. He's just not funny so i wish he'd give up most of his crappy joke attempted jokes.
we're yelling at you, wolf.
I can see his building placement.
You must delay the expo!
Hotels charging $15 / day (american) for internet.
if only I had an infestor...
Witty signature comment goes here...
wra