Tried out Skarner in a bot game. Pretty fantastic overall, but he is so very very mana hungry.
His ult lasts longer than you might think.
His q is my favorite ability of his, starting at a ~3.5 second cooldown plus his ult makes it extremely spammable for the low mana cost of 30. Again though, he is extremely mana hungry.
It's not. It's awful. CDR + MS alone is >>>> everything you can get from the D spec. Again, if you are insecure about your lane, sure, go defense, but you just traded an all game benefit for a 6 minute benefit.
Unless you are Jax, bruisers have no place in the defence tree.
Well, I put 21 points in defense on Kat because the small defensive boosts synergize well with Doran's Shield, all the mana regeneration picks are wasted on her and my CDR Runes make the utility CDR redundant (the movespeed and Summoner cooldowns are nice, but the former is more suited for melee attackers while the latter is not relevant for the first crucial 10 or so minutes of the game).
Likewise, Poppy's passive synergizes well with 21 in defense, while heavy CDR is wasted on her because even with all of the mana regeneration masteries she runs dry real quick if you're spamming her harassment combo. Extra movespeed is redundant on Poppy, and again, the Summoner spell cooldown doesn't come into play often enough in the early minutes of the game (Before Masteries, overall, are eclipsed by Items).
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
So, what are people thinking for Skarner? Laning? Jungling? 9/0/21? 21/0/9? 21/x/x? I mean, what's the scoop here?
Because he looks amazing and I wants him precious.
The third skin doesn't look great, I thought it would look better than it does. Skarner is good in the jungle, but you definitely need a plan going in. I think picking up a book then building either a revolver or sheen immediately is a good start. Reminds me of fiddles, except you need to go hybrid mid/late game.
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Likewise, Poppy's passive synergizes well with 21 in defense, while heavy CDR is wasted on her because even with all of the mana regeneration masteries she runs dry real quick if you're spamming her harassment combo. Extra movespeed is redundant on Poppy, and again, the Summoner spell cooldown doesn't come into play often enough in the early minutes of the game (Before Masteries, overall, are eclipsed by Items).
I don't think there are two consecutive words I can agree with, except that, yes, if you Q creeps constantly you will run out of mana.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
Well, I put 21 points in defense on Kat because the small defensive boosts synergize well with Doran's Shield, all the mana regeneration picks are wasted on her and my CDR Runes make the utility CDR redundant (the movespeed and Summoner cooldowns are nice, but the former is more suited for melee attackers while the latter is not relevant for the first crucial 10 or so minutes of the game).
Likewise, Poppy's passive synergizes well with 21 in defense, while heavy CDR is wasted on her because even with all of the mana regeneration masteries she runs dry real quick if you're spamming her harassment combo. Extra movespeed is redundant on Poppy, and again, the Summoner spell cooldown doesn't come into play often enough in the early minutes of the game (Before Masteries, overall, are eclipsed by Items).
so, you're saying that we should tailor our masteries based on the champion we're playing. i agree. though, a case can be made either way for many heroes.
personally, i pretty much only run 21 in utility, i rarely go past 16 in offence, and usually only 19 in defense, though i can see 21 for sure, 5% more health is always good.
i don't think more movespeed is ever redundant, and getting like 50 seconds off flash is pretty good
Okay.
Let's say you have 325 base speed, and buy Boots + Pots first. So now you're up to 375 speed. Another 3% from Rank 3 Quickness gets you up to about 386 speed.
If you buy Boots + Pots on Poppy, who starts at 320 base speed, you're up to 370 speed. Clicking on Rank 1 Paragon of Demacia gets you up to 432 speed.
...I'm already much, much faster than you. Being 'even MORE faster!' is, imho, redundant.
Yes, the cooldown on Summoner spells is awesome, but it takes a while before the benefits are appreciable (I don't often even use Flash before the 8 minute mark or so, much less need it to have reduced cooldown).
I don't think there are two consecutive words I can agree with, except that, yes, if you Q creeps constantly you will run out of mana.
You're providing an example of champion who has relatively high base move speed and who has an ability to increase her move speed first.
While you're entitled to your own opinions, you're wrong in underestimating the value of health pots, as well as starting with Boots on some champions.
Also, I almost always run move speed quints. Having more move speed is never, never, redundant.
You're providing an example of champion who has relatively high base move speed and who has an ability to increase her move speed first.
While you're entitled to your own opinions, you're wrong in underestimating the value of health pots, as well as starting with Boots on some champions.
Also, I almost always run move speed quints. Having more move speed is never, never, redundant.
A) My example was Poppy because I specifically stated that the extra movespeed provided by Quickness was redundant on her, and nealcm disagreed.
I don't underestimate the value of Pots. I understand that they are a good item to start with. I dislike them, personally.
C) Yes, excessively stacking points into one stat at the expense of your other stats, whether that's movement speed or something else, creates redundancy. I don't know about you, but my objective in a game is not to go as fast as possible or hit as hard as possible; my objective is to go fast enough to do what I've got to do (with Poppy, that's sticking to threats and knocking them out). If I can already catch you and / or outrun you, I there's not much point in getting more MS.
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I'm not used to buying pots, so when I did force myself to get some pots as per advice, I didn't use them... A few games later, I actually remembered and my game was much more good.
I played a bot game with Skarner, he seems really fun. I wanna try him as a solo top... Very unsure of how to build him though. That game I maxed E first then W then Q. W seems to be really good burst, but it uses lots of mana so maybe Q would be better to level first... As for items I found out he is crazy mana hungry so I got a philo stone and still had some mana issues... I don't remember if I had my mana regen runes on or not though. I think triforce is an amazing item on him, but I dont know if I should go AP with like a rylais or hybrid with like a gunblade after that...
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Im thinking a Sheen and a gunblade would go SO well with Skarner. Eventually Triforce as well, but thats a good base. He has a really high hp and base armor so you arent as hard pressed to build defensive on him. Merc treads and Spirit Visage should be the most defensive items you need. Spirit Visage is good because I think he needs some CDR too. Getting that Q down near 2 second CD means sheen/tri procs erryday and spamming Q seems to be the goal to best utilize his passive. With CDR and spirit visages healing bonus E can keep you alive really well. I think the goal is to get in there, use shield + E to stay the hell alive and spam Q to use them more often and do zany AOE. If someone gives you shit, ult em and pull them out for your mates to gangbang em.
Sounds like a nice champ to me. But I think the mana issues and the extremely awesome benefit of CDR means jungling is very yes for him, or at least laying claim to blue buff.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Pantheon is a jerk but against smart people they will never ever put a squishy person against him and he'll fall off like he usually does late game
I Built Madred's Bloodrazer, Triforce, Berserker's with skarner. Charge into the middle of them, and keep spamming Q. Did massive ae damage, but our tank was never actually in fights so we lost horrendously.
CorriganX on Steam and just about everywhere else.
C) Yes, excessively stacking points into one stat at the expense of your other stats, whether that's movement speed or something else, creates redundancy. I don't know about you, but my objective in a game is not to go as fast as possible or hit as hard as possible; my objective is to go fast enough to do what I've got to do (with Poppy, that's sticking to threats and knocking them out). If I can already catch you and / or outrun you, I there's not much point in getting more MS.
The thing is that Poppy is so very dependent upon positioning that the extra passive speed can really help out. Getting E/Q off is great, getting an E-stun/Q can be a game changer. Having the extra passive speed for when W is on CD can make the difference between landing your E stun or not.
So, before the servers went down and I crashed last night, I made a custom bot game to try to learn jungling with Nocturne. This shit is HARD. I'm looking at a Nocturne guide on solomid, but I feel like I'm missing something more essential. Are there any really really basic jungling guides that apply to all classes? Just basic stuff you should know before you even start jungling.
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
So, before the servers went down and I crashed last night, I made a custom bot game to try to learn jungling with Nocturne. This shit is HARD. I'm looking at a Nocturne guide on solomid, but I feel like I'm missing something more essential. Are there any really really basic jungling guides that apply to all classes? Just basic stuff you should know before you even start jungling.
I might be wrong, but I think runes help a lot with jungling, like, more than with laning, because runes can give you a big level 1 boost that lets you survive longer and do more damage, which allows you to jungle well...
So, before the servers went down and I crashed last night, I made a custom bot game to try to learn jungling with Nocturne. This shit is HARD. I'm looking at a Nocturne guide on solomid, but I feel like I'm missing something more essential. Are there any really really basic jungling guides that apply to all classes? Just basic stuff you should know before you even start jungling.
What level are you? Masteries and runes especially can make a big difference, which is why a lot of jungling isn't really feasible until 20ish+
e: But this guy has done a lot of guides which will show you routes/masteries/runes etc.
So, before the servers went down and I crashed last night, I made a custom bot game to try to learn jungling with Nocturne. This shit is HARD. I'm looking at a Nocturne guide on solomid, but I feel like I'm missing something more essential. Are there any really really basic jungling guides that apply to all classes? Just basic stuff you should know before you even start jungling.
What level are you? Masteries and runes especially can make a big difference, which is why a lot of jungling isn't really feasible until 20ish+
e: But this guy has done a lot of guides which will show you routes/masteries/runes etc.
Oh, that's depressing, I'm only level 5. Makes sense, though. I wondered why almost none of the games I was playing had any junglers.
There was a steam sig here. It's gone now.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Yeah, I think Nunu and Warwick can maybe jungle that early
But generally you need specific T3 runes to be able to survive
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I've jungled fairly successfully with nunu at level 1 with a smurf account buuuut the killer is that no one else on your team will be good enough to take a 1v2 lane and the other team will most likely not have a jungler so it's really a doomed venture
WTF is up with the patching in this game? At home I have a FiOS connection. Step one, 3 minutes. Step 2 an hour and a half?
Patch today, shitty hotel Internet, and I download the patch in about 15 minutes. Step 2..... WTF? 3 hours? Fuck this game!
Seriously, WTF?
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
boots+pots is the only start I'll ever consider on some champs like TF, have midded against annie too many times without them and been unable to avoid being stunned while trying to CS
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His ult lasts longer than you might think.
His q is my favorite ability of his, starting at a ~3.5 second cooldown plus his ult makes it extremely spammable for the low mana cost of 30. Again though, he is extremely mana hungry.
Is new Pantheon as scary as he looks on paper?
Well, I put 21 points in defense on Kat because the small defensive boosts synergize well with Doran's Shield, all the mana regeneration picks are wasted on her and my CDR Runes make the utility CDR redundant (the movespeed and Summoner cooldowns are nice, but the former is more suited for melee attackers while the latter is not relevant for the first crucial 10 or so minutes of the game).
Likewise, Poppy's passive synergizes well with 21 in defense, while heavy CDR is wasted on her because even with all of the mana regeneration masteries she runs dry real quick if you're spamming her harassment combo. Extra movespeed is redundant on Poppy, and again, the Summoner spell cooldown doesn't come into play often enough in the early minutes of the game (Before Masteries, overall, are eclipsed by Items).
Because he looks amazing and I wants him precious.
I want the pack with all the skeeeenz.
3DS FCode: 1993-7512-8991
CorriganX on Steam and just about everywhere else.
I don't think there are two consecutive words I can agree with, except that, yes, if you Q creeps constantly you will run out of mana.
If you so much as touch Skarner then you sir will be our new solo-top.
And I will Jungle as Yorick.
Because I'm bored of being PA EU West's only solo top. Sans Az's Gragas.
so, you're saying that we should tailor our masteries based on the champion we're playing. i agree. though, a case can be made either way for many heroes.
personally, i pretty much only run 21 in utility, i rarely go past 16 in offence, and usually only 19 in defense, though i can see 21 for sure, 5% more health is always good.
time to get my chimp on
quick someone give me a build, otherwise I'm just stacking bloodthirsters
Lots of unskilled people will try Wukong. Hopefully I'll be good enough to spank the monkey king I have to lane against.
Check out my site, the Bismuth Heart | My Twitter
heart of gold, Sheen
boots2, giants belt > warmogs
Triforce
After that I kind of buy stuff more or less at random. Now that they fixed the ranged bug, I'm thinking ghostblade could be fun
I max out skills R>E>Q>W
Oh hey masteries are saved on your own comp I guess
Whoooooops
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Okay.
Let's say you have 325 base speed, and buy Boots + Pots first. So now you're up to 375 speed. Another 3% from Rank 3 Quickness gets you up to about 386 speed.
If you buy Boots + Pots on Poppy, who starts at 320 base speed, you're up to 370 speed. Clicking on Rank 1 Paragon of Demacia gets you up to 432 speed.
...I'm already much, much faster than you. Being 'even MORE faster!' is, imho, redundant.
Yes, the cooldown on Summoner spells is awesome, but it takes a while before the benefits are appreciable (I don't often even use Flash before the 8 minute mark or so, much less need it to have reduced cooldown).
Could you, I dunno, explain why you disagree?
While you're entitled to your own opinions, you're wrong in underestimating the value of health pots, as well as starting with Boots on some champions.
Also, I almost always run move speed quints. Having more move speed is never, never, redundant.
A) My example was Poppy because I specifically stated that the extra movespeed provided by Quickness was redundant on her, and nealcm disagreed.
C) Yes, excessively stacking points into one stat at the expense of your other stats, whether that's movement speed or something else, creates redundancy. I don't know about you, but my objective in a game is not to go as fast as possible or hit as hard as possible; my objective is to go fast enough to do what I've got to do (with Poppy, that's sticking to threats and knocking them out). If I can already catch you and / or outrun you, I there's not much point in getting more MS.
Pots are good. Ender, get pots.
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lol
(mf was my lane opponent in mid)
Edit: Although I guess boots add to your base? Odd.
Sounds like a nice champ to me. But I think the mana issues and the extremely awesome benefit of CDR means jungling is very yes for him, or at least laying claim to blue buff.
CorriganX on Steam and just about everywhere else.
he's not broken I don't think, I got first blood on my lane opponent at level 1 and it was downhill from there
Delightfully carried by our own backdoor whore (<3) Pharoldson. I need a lie down after all that!
http://steamcommunity.com/id/pablocampy
How is this even possible
I need to impale some bitches
if you know what I mean
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The thing is that Poppy is so very dependent upon positioning that the extra passive speed can really help out. Getting E/Q off is great, getting an E-stun/Q can be a game changer. Having the extra passive speed for when W is on CD can make the difference between landing your E stun or not.
I might be wrong, but I think runes help a lot with jungling, like, more than with laning, because runes can give you a big level 1 boost that lets you survive longer and do more damage, which allows you to jungle well...
But i never jungled, so I don't actually know.
Check out my site, the Bismuth Heart | My Twitter
e: But this guy has done a lot of guides which will show you routes/masteries/runes etc.
Oh, that's depressing, I'm only level 5. Makes sense, though. I wondered why almost none of the games I was playing had any junglers.
But generally you need specific T3 runes to be able to survive
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Patch today, shitty hotel Internet, and I download the patch in about 15 minutes. Step 2..... WTF? 3 hours? Fuck this game!
Seriously, WTF?
also arrrrgh queues