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Posts

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    kedinik wrote:
    Did I just catch a string of well intentioned jokes or is at least one of these casters hating on Geoff left and right?

    did not hear it

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SaarutoSaaruto Registered User regular
    edited August 2011
    iNcontroL just fucking get colossus, seriously they're still really good

    EDIT: DESTINY THAT WAS SO SEXY

    Saaruto on
    If you can chill, chill.
    Steam ID
  • mEEksamEEksa Registered User regular
    Am I the only one watching Destiny's FPView? I just realized that you all know exactly what Inc is doing and I'm just guessing.

  • kedinikkedinik Captain of Industry Registered User regular
    I think iNcontrol rushed DT's that did nothing and from there it's just a matter of Destiny not screwing up.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    I don't understand why he didn't take a third

    if you're gonna play a long game play a long game. maybe he's just trying to throw off destiny's rhythm so he can beat him with another 6 gate next game.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Alright neural parasiting a high templar and using it to feedback two other high templar just got me pregnant.

  • mEEksamEEksa Registered User regular
    Saaruto wrote:
    iNcontroL just fucking get colossus, seriously they're still really good

    EDIT: DESTINY THAT WAS SO SEXY

    Collosus play is really, really bad against infestors. Don't do it.

  • TorgaironTorgairon Registered User regular
    edited August 2011
    please, please play safe next game destiny. I don't mean to spoil it for you bro, but incontrol is going to all-in!

    Torgairon on
  • SaarutoSaaruto Registered User regular
    mEEksa wrote:
    Saaruto wrote:
    iNcontroL just fucking get colossus, seriously they're still really good

    EDIT: DESTINY THAT WAS SO SEXY

    Collosus play is really, really bad against infestors. Don't do it.

    herpderp my bad I guess. In platinum, a-moving lots of colossus works against everything 8-).

    If you can chill, chill.
    Steam ID
  • TorgaironTorgairon Registered User regular
    edited August 2011
    Saaruto wrote:
    mEEksa wrote:
    Saaruto wrote:
    iNcontroL just fucking get colossus, seriously they're still really good

    EDIT: DESTINY THAT WAS SO SEXY

    Collosus play is really, really bad against infestors. Don't do it.

    herpderp my bad I guess. In platinum, a-moving lots of colossus works against everything 8-).

    8-)

    is that...a nexus? oh incontrol

    edit: maybe I expected a 4-gate? idk why, I don't think anyone reads my posts but this was a good one to ignore

    Torgairon on
  • MashimaroMashimaro Registered User regular
    Dhalphir wrote:
    a small number of heavy units dealing 90% of the DPS of your army is sort of the "thing" that Protoss has. Something that is perfectly exploited at all stages of the mid and lategame by Infestors.

    Totally true, at the moment. Maybe there are ways to change that, though... maybe high templars (feedback) or phoenixes (graviton) can neutralize the infestors ahead of engagements (kind of like ghosts in PvT). Or maybe using more gateway heavy armies with a bigger focus on upgrades rather than key big-units as the power behind them (maybe warp prisms for harass?). I don't know, Protoss will just have to get a little creative to see what we can come up with...

    463084-1.png
  • mEEksamEEksa Registered User regular
    Mashimaro wrote:
    Dhalphir wrote:
    a small number of heavy units dealing 90% of the DPS of your army is sort of the "thing" that Protoss has. Something that is perfectly exploited at all stages of the mid and lategame by Infestors.

    Totally true, at the moment. Maybe there are ways to change that, though... maybe high templars (feedback) or phoenixes (graviton) can neutralize the infestors ahead of engagements (kind of like ghosts in PvT). Or maybe using more gateway heavy armies with a bigger focus on upgrades rather than key big-units as the power behind them (maybe warp prisms for harass?). I don't know, Protoss will just have to get a little creative to see what we can come up with...

    Chargelot templar archon is the best response to mass infestor play right now. The problem is that Incontrol is getting outmacro'd and outmicro'd at every stage of the game.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    see the problem is that infestors are ALSO good against large masses of units due to fungals

    so you are screwed if you consolidate your firepower into a few big units like immortals, archons, colossus, or templar, and you're screwed if you diversify it into your army by going for more gateway units.

    Of course its not quite that cut and dry but thats the basis of it.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    lol 6gating without sentries.

  • kedinikkedinik Captain of Industry Registered User regular
    Destiny don't jump the gun!

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Does anyone else think that one of these commentators sounds a lot like Jerry Holkins?

  • SaarutoSaaruto Registered User regular
    A smidge. Just a slight slight tinge.

    If you can chill, chill.
    Steam ID
  • mEEksamEEksa Registered User regular
    Looks like I was right about the 6gate. Destiny managed to fungal the zealots before they got in range of the spines and that made all the difference.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    mEEksa wrote:
    Looks like I was right about the 6gate. Destiny managed to fungal the zealots before they got in range of the spines and that made all the difference.

    you want them fungalled in range of the spines but not fungalled next to the spines.

  • kedinikkedinik Captain of Industry Registered User regular
    I think one of 'em sounds a little bit like Mike.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • LemmingLemming Registered User regular
    The problem with going chargelot templar archon is that infestor roach does really, really well against it. Kite the shit out of those zealots.

  • TorgaironTorgairon Registered User regular
    ...why would you counterattack all the way across the map with infestors out. he's gonna lose everything

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    storms suck against roaches and I don't know why people insist that it doesn't.

    infestor/ling is dealt with by templar archon chargelot, but infestor/roach needs blink/HT/immortal/archon, and a zerg can transition into infestor roach much more quickly than a protoss can get up a force of immortals and stalkers.

  • MashimaroMashimaro Registered User regular
    Dhalphir wrote:
    see the problem is that infestors are ALSO good against large masses of units due to fungals

    so you are screwed if you consolidate your firepower into a few big units like immortals, archons, colossus, or templar, and you're screwed if you diversify it into your army by going for more gateway units.

    Of course its not quite that cut and dry but thats the basis of it.

    Yeah, they are good at that too. That's why I tried to add an "edge" into each of those ideas - the first one, good control with HTs or Phoenix might neutralize the infestor threat, making it easier for whatever your comp is to eat up their army. The second, if you can get better ups, maybe your units can survive the fungals well enough to still take them out - especially if you're abusing mobility with warp ins and warp prisms. On paper, infestor comps are invincible because infestor is "good against everything", but if the Zerg is investing that much gas into that unit, maybe we can edge out an advantage in upgrades or units that can neutralize their advantage with the infestor. I'm not saying that this is the answer! But I haven't seen it tried and mayyybe it could work? No harm in trying to brainstorm some ideas about how to approach the match differently to beat that comp, right?

    463084-1.png
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited August 2011
    fungal is not affected by upgrades.

    edit: let me clarify i understand your point, just pointing out that.

    Dhalphir on
  • SaarutoSaaruto Registered User regular
    Should've slept instead of watching that series. Here's to iNcontroL putting on a better performance at Raleigh because he's a good dude.

    If you can chill, chill.
    Steam ID
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Does it bother anyone else when casters say "food differential" when what they mean is "food difference?" Unless they're literally talking about the rate of change of the slope of the food of the players.

    It's a pet peeve.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    that doesn't bother me, but i'm sure if i were a math major it would bother me a heap. i can see how that would be so annoying.

    basically anytime casters use words that are not correct words it annoys me.

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Well, casters speak extemporaneously, so it's unavoidable.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    see but the use of that word is appropriate. it fits the meaning.

    half of the time casters are just throwing in words that don't even mean what they are using them for.

  • mEEksamEEksa Registered User regular
    Basically anytime most casters talk it annoys me. Most of them just don't understand the game at a high enough level for me to enjoy listening to them. Also, almost every caster has the bad habit of overusing certain words and phrases that really starts to get annoying over time. Basically what I'm saying is that I should be a caster.

  • MashimaroMashimaro Registered User regular
    Yeah, but the damage from units while they're immobile is affected... it might not be enough. I actually kind of like the phoenix idea best out of the ones I came up with. Early air play (MC style) forces hydras which delays infestors. This makes storm or colossus more effective against the army and trying to keep just enough phoenix to lift all the infestors (and take some hits from hydras) is kind of like the viking counts in PvT. I think I'll try to work on my phoenix micro to at least see if I can make it work at my level...

    463084-1.png
  • kedinikkedinik Captain of Industry Registered User regular
    mEEksa wrote:
    Basically what I'm saying is that I should be a caster.

    Do it!

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    mEEksa wrote:
    Basically anytime most casters talk it annoys me. Most of them just don't understand the game at a high enough level for me to enjoy listening to them. Also, almost every caster has the bad habit of overusing certain words and phrases that really starts to get annoying over time. Basically what I'm saying is that I should be a caster.

    This is my comic book origin story.

  • kedinikkedinik Captain of Industry Registered User regular
    Mashimaro wrote:
    Yeah, but the damage from units while they're immobile is affected... it might not be enough. I actually kind of like the phoenix idea best out of the ones I came up with. Early air play (MC style) forces hydras which delays infestors. This makes storm or colossus more effective against the army and trying to keep just enough phoenix to lift all the infestors (and take some hits from hydras) is kind of like the viking counts in PvT. I think I'll try to work on my phoenix micro to at least see if I can make it work at my level...

    Air play kind of just forces a handful of spores until he has a big enough infestor crew to fungalfestor your airforce to death almost for free.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • mEEksamEEksa Registered User regular
    I'm trying to understand why Incontrol would try to play a macro game, then suddenly push out at like 120-140 supply and let his army get crushed. Protoss is supposed to be defensive! Get to 200/200, get upgrades, get templar and learn to feedback!

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    I'll just re-iterate my sentiment from before, chain fungals are OP. Change the spell or introduce diminishing returns for either the stun or the damage.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    It's only OP if you don't use the units that counter the Infestors.

  • JamesKeenanJamesKeenan Registered User regular
    Hey, don't take away my chain fungals. It's how I kill all sorts of things.

    What stream are we watching? I just got in.




    Also, I've had 3 ZvPs go exactly like this.

    150/200 roaches and infestors. Build a spire

    200/200 roaches infestors. Huge battle. Protoss edges out a victory. Build 50 mutalisks.

    Base trade, win. I have a replay where that exact thing just happened.

  • JamesKeenanJamesKeenan Registered User regular
    Zerg have to deal with forcefields. At least fungals don't displace your entire army. Forcefields cutting off ramps? Yeeaaah. Or just cutting an army in half. Ugh, I hate forcefields.

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