i take it beta invites are linked to your account and i cant give this invite i wont use to someone else?
Correct. Also, I know this is like the epitome of first world problems, but why did my Dota2 invite have to happen so closely to my Diablo 3 invite? There aren't enough hours in the day!
For a time, 81 chipped gems were worth far more as chipped gems than as a perfect gem anyway. I forget what all cube recipes they were used in, but it was actually foolish to convert chipped gems to flawed. Now converting flawed on up made sense, but those chipped gems were actually worth something. I remember trading 40 chipped gems for an SoJ and feeling awesome for it.
Yeah they were needed to craft a Cruel Colossus Blade of Quickness. I would join games in normal and kill a bunch of act 1 monsters to farm them, then trade 20-40 of them for an SoJ like you mentioned. Back then the +1 all skills annihilus small charm was new and only dropped from uber diablo who spawned in all games when the number of SOJs sold on a given server reached a high enough point. Problem is, the SOJ count really was per server, not per realm. Since you got connected to an arbitrary server each time you joined a game, the count could be all over the map. People would report servers with high numbers of SoJs sold and you could repeatedly connect to games and use a netmon tool to find when you were on the right one. Then you sell some SOJs, go to some spot in the game where you can click and get stuck running in place and leave it running. Eventually uber diablo spawns, you kill him with some hammers and prevent monster heal and bam! Awesome charm.
I have a feeling we won't be seeing mechanics quite so wonky in Diablo 3. They seem to be doing everything by the numbers. It makes sense but it does take some of the excitement out of it.
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
Actually, the rediculous numbers of gems needed to make the best ones makes sence with the ability to unsocket gems. The only way for gems to leave the economy now is for people to vendor them, which no one will do.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Yah, game servers went down. Just started my Wizard
When it was running though, it got really hitchy at times. Did that happen to anyone else? Like when a new monster type would spawn, or a new effect was used, the game would hitch really bad.
yeah, I got that voice bug with the templar, none of the in game dialogue had sound after that on that character
PSN: Ubeltanzer Blizzard: Ubel#1258
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Servers seem up, but I am getting kicked off ever few minutes. I'm gonna go mess around with something else until later in PST when things die down a bit.
I'm rolling through the beta on a fresh Baba and decide to go into Cains house. Im lookin around, and head towards the back where I know one of his journal entries always is. And what do you know, they changed it to a book. Hey..wait a second...this book looks familiar..
It took a while, but witch doctor is starting to grow on me now that I have flamethrower bats. It's like I'm one of those fetish guys from act 3.
A lot of the temporary summons (spiders, toads, zombie charger) seemed too finicky.
Still prefer barb so far.
Alucard6986 on
PSN: Ubeltanzer Blizzard: Ubel#1258
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I completed the content available with the Wizard. So far, I am hooked. This is the fun of Diablo through and through. The Wizard's Electrocute spell has to be one of the most satisfying spells I've used in a game in quite a while. Jedi lightning where ever I put the mouse cursor? Yes please.
So started up my first run with my roomies. Playing a WD, I'm liking the combo I've got going: Hit a group with Grasp of the Dead for damage and slowness, start shooting haunts at them as I approach, and when I make it there stab any still living fuckers to death.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
So started up my first run with my roomies. Playing a WD, I'm liking the combo I've got going: Hit a group with Grasp of the Dead for damage and slowness, start shooting haunts at them as I approach, and when I make it there stab any still living fuckers to death.
Finally, someone else who appreciates the Grasp/Haunt combo as I do.
Fuck zombie dogs, my zombie hand garden will fuck your shit up on their own.
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darklite_xI'm not an r-tard...Registered Userregular
Make-out party in the closet for everyone that still hasn't received a beta invite.
There will be more tears than making out.
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
n an upcoming beta update you’re likely to see that we’ve been working to simplify skill tooltips. This has been in the planning for a long time and we’re finally making passes at all skills. We’re doing this now, for one thing, to try to be more consistent with how we’re presenting skill tooltips and their effects, but also to make them easier to understand.
We know that this is going to cause many of you, our hardcore gamer and statistics analysts, to freak out. Please take a few moments to freak out…
Ok, now that it’s out of your system, let’s go into the what we’re planning to do for you, and also potential features for the future.
We need to make sure that the game at its most basic level is easy to understand, quick to pick up and play, and has a strong immediate focus on the gameplay, and not mathy number-crunching and novella-sized skill descriptions. These are the pillars that we believe a game like Diablo firmly rests for the vast majority of players. It is first and foremost an Action RPG, and we put a lot of weight into the first word. For you, the people here every day or week picking apart skill math and statistics, we realize you crave something deeper, and we’re absolutely intent on providing you all of the information you’d ever need.
Take a look at the skill information on the Diablo II Arreat Summit for barbarian combat skills: http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml We think that is a great amount of insight into the mechanics of the skills, and it’s a great example of what we want to make available for you here on the Diablo III website. We all have to agree though that it’s a ridiculous amount of information to try to display in-game, especially through a tooltip. Let's be clear though that our intent isn’t to force anyone to alt-tab to get game information. The tooltip information we’ll be providing, as well as very basic concepts of players getting and equipping more powerful items, will be plenty to get all players through the game, at least on Normal.
Some of you have been discussing tooltip complexity and more than a few times the World of Warcraft solution of having two different sets of tooltips (simplified and normal) has of course not escaped us. It’s a solution we’d like to explore, but if we did it’s extremely likely that our “normal” tooltips would be the toned-down versions we’re working toward now, and the “simplified” would be even more basic, giving game intent advice in place of any numbers. It’s something we’d like to explore but it’s still something we’ve yet to design, and could very well be something we don’t end up getting into the game.
In closing we wanted to give everyone a heads up because we know there are going to be some conclusions about our intents, and we wanted to share some ideas of having something similar to what Diablo II players could find on the Arreat Summit back in the day.
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Warlock82Never pet a burning dogRegistered Userregular
So I tried to play last night. First the servers were down. Then when they came back up, it was so laggy that I couldn't do anything
So started up my first run with my roomies. Playing a WD, I'm liking the combo I've got going: Hit a group with Grasp of the Dead for damage and slowness, start shooting haunts at them as I approach, and when I make it there stab any still living fuckers to death.
Don't you mean hit a group with Grasp of the Dead and have them all die in the half a second it takes for you to cast Haunt? Because that was my experience on WD for the whole beta. It was glorious.
So started up my first run with my roomies. Playing a WD, I'm liking the combo I've got going: Hit a group with Grasp of the Dead for damage and slowness, start shooting haunts at them as I approach, and when I make it there stab any still living fuckers to death.
Don't you mean hit a group with Grasp of the Dead and have them all die in the half a second it takes for you to cast Haunt? Because that was my experience on WD for the whole beta. It was glorious.
With most (maybe all) of these skills, they are affected by weapon damage. I lucked out and found a 1 hander for my WD that had 16+ dps very early. I suppose I could have twinked it as well. A big hitting weapon makes skill combos like GotD and Haunt feel almost overpowered.
At first I was thinking that 1 handed weapons would probably end up being the best for casters. Now I'm not so sure. Certain skills that are big nukes are unaffected by weapon speed (especially if they have a cooldown), so it might be worth losing the off hand item to get the big damage stat.
So started up my first run with my roomies. Playing a WD, I'm liking the combo I've got going: Hit a group with Grasp of the Dead for damage and slowness, start shooting haunts at them as I approach, and when I make it there stab any still living fuckers to death.
Don't you mean hit a group with Grasp of the Dead and have them all die in the half a second it takes for you to cast Haunt? Because that was my experience on WD for the whole beta. It was glorious.
With most (maybe all) of these skills, they are affected by weapon damage. I lucked out and found a 1 hander for my WD that had 16+ dps very early. I suppose I could have twinked it as well. A big hitting weapon makes skill combos like GotD and Haunt feel almost overpowered.
At first I was thinking that 1 handed weapons would probably end up being the best for casters. Now I'm not so sure. Certain skills that are big nukes are unaffected by weapon speed (especially if they have a cooldown), so it might be worth losing the off hand item to get the big damage stat.
Yeah, my experience was totally due to my weapon, I admit. I found a 17.5 DPS one-hander that I can use at level 1, so I just pass that to all my new characters and one-shot 90% of normal mobs for the entire beta. It's silly, but oh so awesome.
So far, I've played through with monk, barb, and witch doctor, with a wizard halfway through. Before getting the beta, I was set on monk, but now, I'm not so sure. Witch doctor was much more fun than I expected, and barbarian was pretty excellent as well. Monk was a little underwhelming, though I feel like I don't have access to some of his cooler skill just yet.
Barbarian was the class that I liked much more than I expected. Everything is so damn punchy and awesome.
I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?
Barbarian was the class that I liked much more than I expected. Everything is so damn punchy and awesome.
I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?
There's no reason to, it is not meant to be used. The only classes that don't have a free attack better than the standard attack are the witch doctor and wizard, and the wizard gets one eventually.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
At first, the skill system sort of bothered me, but after I realized that each individual skill packs so much punch (they scale incredibly well), I started to warm to it. Especially when you start taking the passives in to account. I think experimenting with different skill layouts is going to be a lot of fun. I would imagine that in the hardest difficulties, you will end up with different layouts for different portions of the game (for instance, taking something like Diamond Skin in the build when you know you're going to fight a legendary boss).
So, just to be sure, the item transfer mechanic ("stash") has not been implemented in yet, right? The wiki seems to suggest so, I Just wanted to make sure since I kept turning up stuff for other classes on my Demon Hunter.
I've pretty much stopped playing the beta because even with some bigger changes they've made, you can only play through the first part of the first chapter so many times before meh.
If they introduce some serious features (that isn't the RM AH) I'll hop back on to test it, but for now it feels more like a demo that i've played one too many times.
Posts
Unless you get a key via email through contests from various sites, they just flip a switch on your bnet account and say 'Go play!'
Correct. Also, I know this is like the epitome of first world problems, but why did my Dota2 invite have to happen so closely to my Diablo 3 invite? There aren't enough hours in the day!
Yeah they were needed to craft a Cruel Colossus Blade of Quickness. I would join games in normal and kill a bunch of act 1 monsters to farm them, then trade 20-40 of them for an SoJ like you mentioned. Back then the +1 all skills annihilus small charm was new and only dropped from uber diablo who spawned in all games when the number of SOJs sold on a given server reached a high enough point. Problem is, the SOJ count really was per server, not per realm. Since you got connected to an arbitrary server each time you joined a game, the count could be all over the map. People would report servers with high numbers of SoJs sold and you could repeatedly connect to games and use a netmon tool to find when you were on the right one. Then you sell some SOJs, go to some spot in the game where you can click and get stuck running in place and leave it running. Eventually uber diablo spawns, you kill him with some hammers and prevent monster heal and bam! Awesome charm.
I have a feeling we won't be seeing mechanics quite so wonky in Diablo 3. They seem to be doing everything by the numbers. It makes sense but it does take some of the excitement out of it.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Corpse Spiders could afford to be less picky on who they attack though.
When it was running though, it got really hitchy at times. Did that happen to anyone else? Like when a new monster type would spawn, or a new effect was used, the game would hitch really bad.
also once when using the Demon Hunter's shot that also backflips if near an enemy, I backflipped into a wall and was stuck
also the Templar's voice cut out on me
I wish there was a easy way to document this through the client
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I'm rolling through the beta on a fresh Baba and decide to go into Cains house. Im lookin around, and head towards the back where I know one of his journal entries always is. And what do you know, they changed it to a book. Hey..wait a second...this book looks familiar..
http://www.amazon.com/Diablo-III-Book-Cain-Deckard/dp/1608870634
(The red part at the bot of the cover is a slip, comes off.)
Just thought it was a nice touch.
And I'm buying that book so hard.
A lot of the temporary summons (spiders, toads, zombie charger) seemed too finicky.
Still prefer barb so far.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Finally, someone else who appreciates the Grasp/Haunt combo as I do.
Fuck zombie dogs, my zombie hand garden will fuck your shit up on their own.
http://us.battle.net/d3/en/forum/topic/3657284291#1
Intel Core 2 E6600.
4 GB ram
GTX 260.
Updated to latest Geforce drivers. Had to turn the physics down and AA off.
Am I just getting too old?
I KISS YOU!
Don't you mean hit a group with Grasp of the Dead and have them all die in the half a second it takes for you to cast Haunt? Because that was my experience on WD for the whole beta. It was glorious.
With most (maybe all) of these skills, they are affected by weapon damage. I lucked out and found a 1 hander for my WD that had 16+ dps very early. I suppose I could have twinked it as well. A big hitting weapon makes skill combos like GotD and Haunt feel almost overpowered.
At first I was thinking that 1 handed weapons would probably end up being the best for casters. Now I'm not so sure. Certain skills that are big nukes are unaffected by weapon speed (especially if they have a cooldown), so it might be worth losing the off hand item to get the big damage stat.
Yeah, my experience was totally due to my weapon, I admit. I found a 17.5 DPS one-hander that I can use at level 1, so I just pass that to all my new characters and one-shot 90% of normal mobs for the entire beta. It's silly, but oh so awesome.
So far, I've played through with monk, barb, and witch doctor, with a wizard halfway through. Before getting the beta, I was set on monk, but now, I'm not so sure. Witch doctor was much more fun than I expected, and barbarian was pretty excellent as well. Monk was a little underwhelming, though I feel like I don't have access to some of his cooler skill just yet.
I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?
There's no reason to, it is not meant to be used. The only classes that don't have a free attack better than the standard attack are the witch doctor and wizard, and the wizard gets one eventually.
If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?
amirite?
Suspicious username is suspicious.
I've pretty much stopped playing the beta because even with some bigger changes they've made, you can only play through the first part of the first chapter so many times before meh.
If they introduce some serious features (that isn't the RM AH) I'll hop back on to test it, but for now it feels more like a demo that i've played one too many times.
The game needs to come out already.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand