As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Diablo III] Officially coming in early 2012. Beta now live.

1838486888999

Posts

  • captainkcaptaink TexasRegistered User regular
    3clipse wrote:
    re: Skab's link

    If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?

    Sounds like they want to move a lot of the detailed info off the tooltip into an Arreat Summit-like website. Problem is, some skills have a lot of information like radius, number of projectiles, duration, etc. that change with levels and with runes. I don't want to have to punch in numbers to a calculator to get a quick estimate of what changing gear or runes is going to do to my skills, but they could stick some of the more detailed info like cast time there.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    captaink wrote:
    ToyD wrote:
    captaink wrote:
    Barbarian was the class that I liked much more than I expected. Everything is so damn punchy and awesome.

    I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?

    There's no reason to, it is not meant to be used. The only classes that don't have a free attack better than the standard attack are the witch doctor and wizard, and the wizard gets one eventually.

    "Eventually" being very soon. By level 6 or 7 last night, I was using Arcane Missile as my basic attack. By 9'ish, Electrocute had become my very nearly basic attack. I still had AM bound, but Electrocute was my #1 source of damage.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Lord JezoLord Jezo Registered User regular
    My battle.net friends like from SC2 doesnt carry over?

    My list was empty.

    Clipboard03.jpg
    I KISS YOU!
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Yeah it seems like a weird thing that any of the classes have a basic attack. I've never used it.

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Lord Jezo wrote:
    My battle.net friends like from SC2 doesnt carry over?

    My list was empty.

    For the beta, no.

    It will when it goes live, but for the time being it's not "technically" on battle.net.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Lord Jezo wrote:
    My battle.net friends like from SC2 doesnt carry over?

    My list was empty.

    For the beta, no.

    It will when it goes live, but for the time being it's not "technically" on battle.net.

    Which is a shame, because I'd love to taunt all my WoW and SC2 RealID friends by having them see me in Diablo 3 on their friends list.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • captainkcaptaink TexasRegistered User regular
    GnomeTank wrote:
    captaink wrote:
    ToyD wrote:
    captaink wrote:
    Barbarian was the class that I liked much more than I expected. Everything is so damn punchy and awesome.

    I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?

    There's no reason to, it is not meant to be used. The only classes that don't have a free attack better than the standard attack are the witch doctor and wizard, and the wizard gets one eventually.

    "Eventually" being very soon. By level 6 or 7 last night, I was using Arcane Missile as my basic attack. By 9'ish, Electrocute had become my very nearly basic attack. I still had AM bound, but Electrocute was my #1 source of damage.

    Yeah, Arcane Power regenerates crazy fast. I think at level 9 I could chain cast Arcane Missile for about a minute before I ran out. Another couple levels, it would probably be unlimited.

  • Vi MonksVi Monks Registered User regular
    captaink wrote:
    3clipse wrote:
    re: Skab's link

    If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?

    Sounds like they want to move a lot of the detailed info off the tooltip into an Arreat Summit-like website. Problem is, some skills have a lot of information like radius, number of projectiles, duration, etc. that change with levels and with runes. I don't want to have to punch in numbers to a calculator to get a quick estimate of what changing gear or runes is going to do to my skills, but they could stick some of the more detailed info like cast time there.

    Hopefully they'll just have an option for detailed and basic tooltips. Don't they have something similar for WoW?

  • captainkcaptaink TexasRegistered User regular
    Vi Monks wrote:
    captaink wrote:
    3clipse wrote:
    re: Skab's link

    If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?

    Sounds like they want to move a lot of the detailed info off the tooltip into an Arreat Summit-like website. Problem is, some skills have a lot of information like radius, number of projectiles, duration, etc. that change with levels and with runes. I don't want to have to punch in numbers to a calculator to get a quick estimate of what changing gear or runes is going to do to my skills, but they could stick some of the more detailed info like cast time there.

    Hopefully they'll just have an option for detailed and basic tooltips. Don't they have something similar for WoW?

    Yeah but the article says the basic tooltips will be even more dumbed down.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    captaink wrote:
    Vi Monks wrote:
    captaink wrote:
    3clipse wrote:
    re: Skab's link

    If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?

    Sounds like they want to move a lot of the detailed info off the tooltip into an Arreat Summit-like website. Problem is, some skills have a lot of information like radius, number of projectiles, duration, etc. that change with levels and with runes. I don't want to have to punch in numbers to a calculator to get a quick estimate of what changing gear or runes is going to do to my skills, but they could stick some of the more detailed info like cast time there.

    Hopefully they'll just have an option for detailed and basic tooltips. Don't they have something similar for WoW?

    Yeah but the article says the basic tooltips will be even more dumbed down.

    Basic tooltips are only more useful if you are an illiterate donkey who can't read more than 3 words because otherwise your brain melts.

    It is the most ridiculous bullshit. The basic tooltips in WoW are the least helpful things in anything ever.

  • fortyforty Registered User regular
    edited December 2011
    Vi Monks wrote:
    captaink wrote:
    3clipse wrote:
    re: Skab's link

    If I can't compare the % weapon damage of different skills I am going to punch, like, 87 babies. What the fuck is wrong with the tooltips now?

    Sounds like they want to move a lot of the detailed info off the tooltip into an Arreat Summit-like website. Problem is, some skills have a lot of information like radius, number of projectiles, duration, etc. that change with levels and with runes. I don't want to have to punch in numbers to a calculator to get a quick estimate of what changing gear or runes is going to do to my skills, but they could stick some of the more detailed info like cast time there.

    Hopefully they'll just have an option for detailed and basic tooltips. Don't they have something similar for WoW?
    Yes. The blue post mentioned that, but the language around it was wishy-washy enough that my Blizzard-to-English translator says it's something they probably won't get into the game by retail since it's probably going to take too much development time to implement.

    3clipse wrote:
    Basic tooltips are only more useful if you are an illiterate donkey who can't read more than 3 words because otherwise your brain melts.

    It is the most ridiculous bullshit. The basic tooltips in WoW are the least helpful things in anything ever.
    Yeah, I've checked a few of them before just to see what they're like, and they're quite bad. They try to generalize/provide tips for the clueless player to understand when to use them, but someone that clueless isn't going to realize what's going on in the game enough to use the right ability at the right time anyway.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited December 2011
    GnomeTank wrote:
    captaink wrote:
    ToyD wrote:
    captaink wrote:
    Barbarian was the class that I liked much more than I expected. Everything is so damn punchy and awesome.

    I am too. Even made him a dual wielder. Question about the barb, does anyone use the normal attack at all? I use bash or whatever the rage builder is, then slam or some other rage coster. Why would anyone use the normal attack?

    There's no reason to, it is not meant to be used. The only classes that don't have a free attack better than the standard attack are the witch doctor and wizard, and the wizard gets one eventually.

    "Eventually" being very soon. By level 6 or 7 last night, I was using Arcane Missile as my basic attack. By 9'ish, Electrocute had become my very nearly basic attack. I still had AM bound, but Electrocute was my #1 source of damage.
    Ehh, not really. Even though you might never use your basic attack again at that point, the Academic spells (I forget what their new name is) don't become free attacks until 15 levels after you learn them. And depending on which Academic/other abilities your build has, you might actually hold off on casting your spam spell (while it still costs Arcane Power) in order to regen enough AP to use a big ability sooner. Also your weapon speed will now play more of a factor as well.

    Edit: Comparatively, Barb's/DH's/Monk's fury/hatred/semen generators are literally beneficial to use over auto-attacks.

    forty on
    Officially the unluckiest CCG player ever.
  • captainkcaptaink TexasRegistered User regular
    edited December 2011
    With how fast AP regenerates, something that costs 5 AP is nearly free.

    Edit: I haven't played with the new weapon speed affecting spells change though.

    captaink on
  • fortyforty Registered User regular
    But it's not, since it's still reducing your rate of regeneration. A smaller net positive is not the same thing as a bigger net positive.

    Officially the unluckiest CCG player ever.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Who cares if the net effect is that by level 8'ish you don't even need to have your wand bound anymore because AM uses so little AP as to be absolutely indistinguishable from free?

    At level 10, with moderate gear, I can sit and hold Electrocute for 20+ seconds and not run out of AP. Why wouldn't these abilities become my main damage dealers? Especially when you factor in passives, like Slow on Arcane Damage. The only thing that ran me out of AP, ever, was Arcane Blast. Even after blasting off a few times with that, I could still spam AM until the cows came home.

    The end effect was that by the time I was near killing the Skeleton King, AM was my left mouse button, Electrocute was my right, and I basically never ran out of AP, with both spells on consta-spam (mostly Electrocute, because it's an incredibly satisfying spell to cast). The only time I ever heard "Need more Arcane Power" was if I spammed Arcane Blast.

    (They are called Signature Spells)

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • fortyforty Registered User regular
    edited December 2011
    Like I said, it's going to depend on your spec until you hit whatever magical level. If you've got the highest level Signature and then the rest of your abilities aren't spammers, there could be times where you're just waiting on a bit more AP to cast WoF again or something. AM doesn't have to be a given in a spec.

    forty on
    Officially the unluckiest CCG player ever.
  • NeurotikaNeurotika Registered User regular
    Servers down?

  • Vi MonksVi Monks Registered User regular
    ForceVoid wrote:
    Servers down?

    Looks that way.

  • AumniAumni Registered User regular
    Evangir wrote:
    Plenty of people don't have beta keys yet. And they want in so very very badly.

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • technicaltechnical Registered User regular
    Vi Monks wrote:
    ForceVoid wrote:
    Servers down?

    Looks that way.

    Bah! Just got the invite yesterday and have been waiting at work all day to play... :( so sad.

    3DS FC: 3050-8986-0512

    PSN: technical_ta
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    So has anyone else been having really lousy stuttering? The couple times I've tried to play now it's been neigh unplayable due to constantly hiccups and lag. I just got in so I don't know, but it sounds like some people on the forums are saying it just started this patch and Blizzard already said it's fixed internally.

    Meanwhile I also had it freeze when I entered a cellar on a "Downloading additional content" load screen. Apparently the forums recommended un-installing and re-installing, so I'm doing that. I was never really convinced it finished the first time because I left it on overnight and when I woke up it said ~57% or something still. But then when I quit out of it and started again, it was at 100% and let me play. So yeah, weird.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Vi MonksVi Monks Registered User regular
    technical wrote:
    Vi Monks wrote:
    ForceVoid wrote:
    Servers down?

    Looks that way.

    Bah! Just got the invite yesterday and have been waiting at work all day to play... :( so sad.

    They're back up.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2011
    Warlock82 wrote:
    So has anyone else been having really lousy stuttering? The couple times I've tried to play now it's been neigh unplayable due to constantly hiccups and lag. I just got in so I don't know, but it sounds like some people on the forums are saying it just started this patch and Blizzard already said it's fixed internally.

    Meanwhile I also had it freeze when I entered a cellar on a "Downloading additional content" load screen. Apparently the forums recommended un-installing and re-installing, so I'm doing that. I was never really convinced it finished the first time because I left it on overnight and when I woke up it said ~57% or something still. But then when I quit out of it and started again, it was at 100% and let me play. So yeah, weird.

    When I first started playing last night, I had some bad stuttering...it eventually went away.

    I also had the downloader thing happen. It would seem to get stuck, and crank my CPU up to 100%. I had to kill it, and restart, then it would jump forward. Eventually the launcher would come up with "Updating Files [XXX of XXXXX]" and I let that process finish, and it ran smoothly after that.

    I think they are still working out the kinks with the chunked loader. It's not quite as stable/smooth as WoW's is yet.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Lord JezoLord Jezo Registered User regular
    Warlock82 wrote:
    So has anyone else been having really lousy stuttering? The couple times I've tried to play now it's been neigh unplayable due to constantly hiccups and lag. I just got in so I don't know, but it sounds like some people on the forums are saying it just started this patch and Blizzard already said it's fixed internally. /quote]

    Yup, I have, posted about it a page or two ago. Searching around other people are having the same issue.

    Clipboard03.jpg
    I KISS YOU!
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Seems the auth servers (at the very least) are down. The game didn't get stable until around 10 Pacific last night for me, so I may just play Skyrim or something until then.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Ugg, I was finally getting decent framerate (not great but playable) and the servers go down -_-

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    It's gonna be down for a while I'd wager. There is a post 34 minutes ago on the beta forums from a blue stating that they know it's down, looking in to it, no ETA, inconvenience, etc. etc.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • sumwarsumwar Registered User regular
    Hmm at launch I will play a Wizard and I was thinking of electrocute with the +to arcane energy rune but now I'm thinking of electrocute + meteor spamming. We'll see at launch.

  • El GuacoEl Guaco Registered User regular
    Well, they finally got enough people to do real load testing on their servers. This is the second night in a row I couldn't play.

  • valiancevaliance Registered User regular
    El Guaco wrote:
    Well, they finally got enough people to do real load testing on their servers. This is the second night in a row I couldn't play.

    I just got in two days ago. I've been able to play intermittently.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    SO I GOT INTO THE BETA A FEW DAYS AGO

    But because I'm working on Rumble in the Bronze I haven't even been able to so much as download the client

    Blizzard *shakes fist*

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I started a Demon Hunter last night, and he seems...under powered. By level 5 or 6 my Barb and Wizard were engines of destruction. My Demon Hunter at level 6, not so much.

    So far, Wizard is by far my favorite and is my planned release character.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • sumwarsumwar Registered User regular
    So how many of you are planning a MF character? I plan on making my first character ( the wizard) a MF character to farm for gear for my other characters.

  • fortyforty Registered User regular
    edited December 2011
    I'd really like to know how magic find works in this game before I worry too much about making an MF character.

    forty on
    Officially the unluckiest CCG player ever.
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    sumwar wrote:
    So how many of you are planning a MF character? I plan on making my first character ( the wizard) a MF character to farm for gear for my other characters.

    eh, I never do this sort of thing. I make guys who make things explode really quickly, and I gear them and pick abilities based on that aptitude. So barb and wizard are my go to classes.

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • El GuacoEl Guaco Registered User regular
    GnomeTank wrote:
    I started a Demon Hunter last night, and he seems...under powered. By level 5 or 6 my Barb and Wizard were engines of destruction. My Demon Hunter at level 6, not so much.

    So far, Wizard is by far my favorite and is my planned release character.

    DH is a tad gear dependent for early levels. I'd save it for last and make sure one of your other characters can save a 15+ dps bow, or craft one, in order to feel like a badass. The lack of an area-of-effect skill or nuke skill can also make it seem underwhelming. It's too bad Fan of Knives isn't in the beta. On the other hand, Hungering Arrow means you can kill mobs long before they reach you and you barely have to aim. It's a slower pace than other classes early on, but my hope is that the higher level skills like strafe and multi shot will increase the killing pace to be on par with the other classes.





  • El GuacoEl Guaco Registered User regular
    forty wrote:
    I'd really like to know how magic find works in this game before I worry too much about making an MF character.

    MF works a little differently in that bosses only drop great loot the first time a character kills them. The rest of the time your best bet is too kill random rare monsters and champions. I've had 50% MF and could see a difference in the drops. The only way I can think of exploiting this system in the beta is to farm up a bunch of MF gear, and then start a fresh character and run him/her through to Leoric. Then start a new character and they get the MF gear from the previous guy.

    Just don't get too attached to your gear. The beta has had plenty of character wipes and will probably have more that will erase that effort.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited December 2011
    El Guaco wrote:
    GnomeTank wrote:
    I started a Demon Hunter last night, and he seems...under powered. By level 5 or 6 my Barb and Wizard were engines of destruction. My Demon Hunter at level 6, not so much.

    So far, Wizard is by far my favorite and is my planned release character.

    DH is a tad gear dependent for early levels. I'd save it for last and make sure one of your other characters can save a 15+ dps bow, or craft one, in order to feel like a badass. The lack of an area-of-effect skill or nuke skill can also make it seem underwhelming. It's too bad Fan of Knives isn't in the beta. On the other hand, Hungering Arrow means you can kill mobs long before they reach you and you barely have to aim. It's a slower pace than other classes early on, but my hope is that the higher level skills like strafe and multi shot will increase the killing pace to be on par with the other classes.

    Hungering Arrows seems to sort of ricochet to other mobs, sometimes, but not always. I still haven't quite figured out what the hell it's doing. I should probably actually read the tooltip though :)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • captainkcaptaink TexasRegistered User regular
    Warlock82 wrote:
    El Guaco wrote:
    GnomeTank wrote:
    I started a Demon Hunter last night, and he seems...under powered. By level 5 or 6 my Barb and Wizard were engines of destruction. My Demon Hunter at level 6, not so much.

    So far, Wizard is by far my favorite and is my planned release character.

    DH is a tad gear dependent for early levels. I'd save it for last and make sure one of your other characters can save a 15+ dps bow, or craft one, in order to feel like a badass. The lack of an area-of-effect skill or nuke skill can also make it seem underwhelming. It's too bad Fan of Knives isn't in the beta. On the other hand, Hungering Arrow means you can kill mobs long before they reach you and you barely have to aim. It's a slower pace than other classes early on, but my hope is that the higher level skills like strafe and multi shot will increase the killing pace to be on par with the other classes.

    Hungering Arrows seems to sort of ricochet to other mobs, sometimes, but not always. I still haven't quite figured out what the hell it's doing. I should probably actually read the tooltip though :)

    It has a chance to pierce targets, and if it does, it acts like a homing missle. If no other enemies are around it can do a 180 and hit the same monster twice.

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    Killed Leoric last night. Woot. Manged to get an 18dps javelin, so my WD was just handing out the pain. Also, flamethrower made of bats? Fuck yes!

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
This discussion has been closed.