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Video Game Industry Thread: This is the old one, go to the new one

cloudeaglecloudeagle Registered User regular
edited September 2011 in Games and Technology
Hi! Welcome to the video game industry thread. Here we discuss things like sales figures, game development, studio closures, executive quotes, marketing and general business stuff. Also poop jokes. And stuff like the 360 being pulled in Japan. Which leads to thoughtful, detailed analysis like this:

http://www.youtube.com/watch?v=xoCZ07hwoZ4

And now, August's information.
4-week tracking month; Reporting Period 7/31/11 through 8/27/11

Software
01. Deus Ex: Human Revolution (360, PS3, PC)** -- 244K
02. NCAA Football 12 (360, PS3) -- 240K
03. Call of Duty: Black Ops (360, PS3, NDS, Wii, PC)**
04. Phineas and Ferb: Across the 2nd (NDS, Wii, PS3)
05. Cars 2 (NDS, Wii, 360, PS3, PC)
06. Just Dance Summer Party (Wii)
07. Just Dance 2 (Wii)
08. Lego PIrates of the Caribbean: The Video Game (Wii, 360, NDS, PS3, 3DS, PSP, PC)
09. The Legend of Zelda Ocarina of Time 3D (3DS) -- 84K
10. Zumba Fitness: Join the Party (Wii, 360, PS3)

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)
On the hardware front, Frazier noted the PS3 sales uptick but also pointed out that portable saw a bump thanks to the 3DS price cut too. “All platforms (if you combine DS and 3DS) saw unit sales increases over July. The 3DS price cut drove portable hardware sales into positive territory, to a year-over-year increase in both unit and dollar sales," she said.

Hardware via GAF
Xbox 360: 308K (-13.7%)
Nintendo 3DS: 235K
PlayStation 3: 218K (-3.5%) [Comes from press release statement math and known numbers.]
Wii: 190K (-22.2%)
Nintendo DS: 165K (-51.9%)
PSP: lolK (67K)

Switch: 3947-4890-9293
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Posts

  • cloudeaglecloudeagle Registered User regular
    So, this finally happened.
    The Xbox 360's life appears to be coming to an end in Japan, with hardware sales falling, retailers beginning to turn their back on the console, and the system's last high-profile Japanese exclusive headed to PlayStation 3.

    In June, Microsoft announced that Japanese Xbox 360 sales had finally passed 1.5 million units since the system's release in 2005, but that should not be taken as a sign that its fortunes are improving. Media Create data for the year to date puts Xbox 360 hardware sales at just 72,721 units, a drop of 46.7 per cent on the same period last year. Sales of its rival, Sony's PlayStation 3, have also fallen year on year, but only by 17.1 per cent, to 735,637 units.

    The slump in sales has, we understand, caused many Japanese videogame retailers to contemplate dropping the Xbox 360 altogether. Geo, the nation's largest specialist retailer, is drastically scaling back its Xbox 360 business, and staff at electronics retailer Yamada Denki in Ikebukuro, Tokyo, confirmed that the company is removing hardware and software from the majority of its stores nationwide, and is selling off its remaining stock at a heavy discount. It will still sell the console and games, but only in selected stores where the system continues to be sufficiently popular.


    In Tokyo's smaller, specialist stores, Xbox 360 consoles and games are beginning to appear in bargain bins, or "wagon sales". Games can be had for as little as ¥100 (79p), with one store selling the Halo: Reach hardware bundle for ¥9,980 (£79.30).

    Perhaps the biggest indicator of the Xbox 360's struggles in Japan is the fate of The Idolmaster. Namco Bandai's pop-star management game, first released in arcades in 2005, was an Xbox 360 exclusive, its 2007 release reportedly causing a rush of new Xbox Live signups and a sharp increase in sales of Microsoft Points.

    While PSP and DS releases followed, it was Microsoft's last high-profile console exclusive, and a sequel was released in February. It sold 34,621 copies in the week of its release, entering the Japanese all-formats chart at number ten, but the following week, it did not even make the top 40. The 2009 PSP release sold around 122,000 copies in its first week, and was in the top 40 for five weeks in total.

    As such it was no surprise when, late last month, Namco Bandai announced that it would be porting Idolmaster 2 to PlayStation 3, with the Xbox 360 version's DLC included.


    With mobile games increasingly popular in Japan - the sector's rise driven by mobile social networks like Gree and Mobage - cross-platform connectivity is becoming increasingly important as companies seek to protect their traditional sources of revenue.

    Sony is becoming increasingly aware of this, with the upcoming Monster Hunter HD, the first game released for PS3 as part of the PSP Remaster series, allowing a single save file to be shared between PS3 and PSP. Microsoft, of course, has no portable console. With PSP still selling in huge numbers in Japan, and Vita set for release before the end of the year, it's little surprise that publisher eyes are drawn towards Sony: after all, cross-platform play means selling two games instead of one.

    Kinect has done much to extend the 360's life in the west, sales of 8 million units in its first 60 days seeing it awarded a Guinness World Record, named the fastest-selling consumer electronics device of all time. In Japan, it was outsold on launch by PlayStation Move - no great surprise given PS3's far larger installed base - with one retailer saying shortly after launch that, far from helping sell the console to a wider audience, it was only being bought by existing Xbox 360 owners.

    While the console's gradual disappearance from store shelves does not prevent gamers making their purchases online - indeed, it is our understanding that Amazon now handles a substantial proportion of Japanese Xbox 360 software sales - it does complicate things for Microsoft.

    With an Xbox 360 successor widely accepted to be released in 2014, the firm may struggle to convince Japanese retailers to stock and prominently display the console when they have a decade's worth of proof that higher returns are available elsewhere.

    Microsoft clearly still holds the Japanese market in high regard - just last month it appointed Takashi Sensui as head of the newly formed Interactive Entertainment Business (IEB), leaving him to focus almost exclusively on Xbox 360. While reports at the time implied a lighter load for Sensui - his previous remit also covered Windows and Office software - perhaps the reshuffle was in recognition of the onerous task he faces to revive the console's ailing fortunes.

    http://www.next-gen.biz/news/xbox-360-dead-japan

    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    I wonder if they even make any money in Japan with sales the way they are.

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  • cloudeaglecloudeagle Registered User regular
    I wonder if they EVER made money in Japan with sales the way they've been.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Poor the 360.

    frownyface

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    It's weird, now that we can bookmark things, there's no longer a need to "blue dot" a thread, but I find myself compelled by habit to throw something vaguely applicable in anyways.

    ... god damnit.

    But seriously, that is a shame. And self centeredly, I wish BLOPS would stop selling so well, if only because it might lead to Activision finally lowering the price. Oh who am I kidding, I'll get around to buying it sometime in the next 5 years. When it's only $30.

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  • ZiggymonZiggymon Registered User regular
    Magic Pink wrote:
    Poor the 360.

    frownyface

    Feel sorry for its existing user base are going to miss out on some exclusives. Also will destroy any confidence those customers had with the XBOX brand in future..

  • RidleySariaRidleySaria AnaheimRegistered User regular
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Ziggymon wrote:
    Magic Pink wrote:
    Poor the 360.

    frownyface

    Feel sorry for its existing user base are going to miss out on some exclusives. Also will destroy any confidence those customers had with the XBOX brand in future..

    I thought thepoint was that there was almost no user base? And the few that there are can import from the US.

    FINALLY YEAH TAKE THAT JAPAN

  • Skull2185Skull2185 Registered User regular
    Is Codemasters a developer or publisher? I'm wondering how they stay afloat, Is the Dirt series really that great thay it single handedly sustains the company?

    I played the demo for Bodycount last night, and it wasn't horrible which shocked me for something with the Codemaster's brand, but it wasn't good either, its terribly mediocre.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • -SPI--SPI- Osaka, JapanRegistered User regular
    Kinect was always going to be a failure in japan just for the fact that most people don't have the room in their houses for the space requirements.

  • JCRooksJCRooks Registered User regular
    I'm pretty sure this just means that retailers are not stocking the 360. From the quote, games/systems should still be available online and apparently they handled most of the sales anyway.

    That said, yeah, Japan has been a really hard market to crack. Certainly MS has made a lot of missteps along the way, but I think things have been much better the last few years. Unfortunately, I guess once a brand has been tainted there, it's really difficult to recover. (Which can be said similarly for certain brands/products here in the US too ...)

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  • ZiggymonZiggymon Registered User regular
    Magic Pink wrote:
    Ziggymon wrote:
    Magic Pink wrote:
    Poor the 360.

    frownyface

    Feel sorry for its existing user base are going to miss out on some exclusives. Also will destroy any confidence those customers had with the XBOX brand in future..

    I thought thepoint was that there was almost no user base? And the few that there are can import from the US.

    FINALLY YEAH TAKE THAT JAPAN

    Like JCRook's says its not just the existing customers confidence that will be shot, but taints the product even further in the market. Retailers in the future will want some serious money offers to even get any retail space in future.

  • AutomaticzenAutomaticzen Registered User regular
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

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  • PureauthorPureauthor Registered User regular
    They should make an XBoy.

    Ride the Japanese handheld wave!

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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    Why didn't MS think of that!

    You're muckin' with a G!

    Do not engage the Watermelons.
  • CouscousCouscous Registered User regular
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.
    Which will do jack shit for the lack of games and reason to get it over the PS3 in Japan.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Couscous wrote:
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.
    Which will do jack shit for the lack of games and reason to get it over the PS3 in Japan.

    So Nintendo shouldn't license the 3DS to RCA?

    You're muckin' with a G!

    Do not engage the Watermelons.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Magic Pink wrote:
    Ziggymon wrote:
    Magic Pink wrote:
    Poor the 360.

    frownyface

    Feel sorry for its existing user base are going to miss out on some exclusives. Also will destroy any confidence those customers had with the XBOX brand in future..

    I thought thepoint was that there was almost no user base? And the few that there are can import from the US.

    FINALLY YEAH TAKE THAT JAPAN

    Yeah...how can you destroy something that was never there?

    That being said I'm more worried about what this means for Japanese games on the 360 in the future.

    I'm thinking not too much.

    Most of the stuff by the bigger companies will stay multi-plat, and most smaller stuff was pretty much PS3 exclusive at this point anyway.

  • AutomaticzenAutomaticzen Registered User regular
    edited August 2011
    Couscous wrote:
    Which will do jack shit for the lack of games and reason to get it over the PS3 in Japan.

    Japanese developers generally prefer the system leading in their own home market. Microsoft has a chicken/egg problem. System doesn't do well because of lack of developers, lack of developer support because they believe the system won't do well. Most of them are multi-plat anyways, just give them a marginally more successful base to work from.

    My option works better than releasing the Microsoft _____ in Japan, which is just throwing money away.

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  • cloudeaglecloudeagle Registered User regular
    Dragkonias wrote:
    That being said I'm more worried about what this means for Japanese games on the 360 in the future.

    I'm thinking not too much.

    Most of the stuff by the bigger companies will stay multi-plat, and most smaller stuff was pretty much PS3 exclusive at this point anyway.

    Pretty much that. We haven't been getting too many Japanese games over here that even had the faintest whiff of niche lately, for either system.

    So, was there anything Microsoft could have done to make the 360 a success? Well, they could have done a much better job of localizing games from the beginning (seriously, at the start of the 360's life they didn't. At all. Everything was in English) and instead of moneyhatting a few big Japanese games they could have worked on making the system more inviting for Japanese developers in general.

    But really, I'm not sure anything could have made the thing a success over there. Nintendo and Sony are too strong, and the country is quickly transforming into portable-land.

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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    There are always things MS could've done better. But the reality was that it was never going to do well, portable-land or not.

    You're muckin' with a G!

    Do not engage the Watermelons.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah, there are a lot of other factors involved outside of MS's efforts.

  • Chris FOMChris FOM Registered User regular
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Chris FOM wrote:
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

    And Apple and MS make entirely identical products, too. You clearly cannot make a case that one company might actually be encountering xenophobia just because another is not.

    You're muckin' with a G!

    Do not engage the Watermelons.
  • BartholamueBartholamue Registered User regular
    It's not surprising. When I was in Japan, I went to a game store that had their 360 stuff shoved into a corner, out of plain view. Other stores weren't so bad for that, but I still saw less of the 360 stuff than the other consoles.

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  • UreshiiAkumaUreshiiAkuma Registered User regular
    Chris FOM wrote:
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

    And Apple and MS make entirely identical products, too. You clearly cannot make a case that one company might actually be encountering xenophobia just because another is not.

    But by the same token, no evidence is ever given to make a case for the bolded statement. It is just assumed as fact. When so many foreign companies do quite well in Japanese markets (what Chris was likely alluding to), I'd say the burden of proof is on those who say xenophobia is the Xbox's downfall.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Chris FOM wrote:
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

    And Apple and MS make entirely identical products, too. You clearly cannot make a case that one company might actually be encountering xenophobia just because another is not.

    But by the same token, no evidence is ever given to make a case for the bolded statement. It is just assumed as fact. When so many foreign companies do quite well in Japanese markets (what Chris was likely alluding to), I'd say the burden of proof is on those who say xenophobia is the Xbox's downfall.

    Assuming as fact that the counter argument is true is still not an effective counter argument. If the reason the Xbox failed was because it didn't offer anything that a Japanese gamer might've wanted, then why did the 360 fail even after MS went so far out of their way to court Japanese developers?

    And just how many Western games succeed in a big way in Japan? Not gadgets, but games.

    There are many reasons for the lack of Asian success for Microsoft. Xenophobia is merely going to be a part of that. It's not like the region doesn't have a history of being distrustful of outsiders or anything. As silly as it is to say that it's the only factor, it's just as silly to pooh-pooh the notion altogether just because another company that makes a different product has had success.

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  • cloudeaglecloudeagle Registered User regular
    I think it's safe to say that being a foreign-made product can be an impediment, though it can be overcome with care, creativity and luck.

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  • UreshiiAkumaUreshiiAkuma Registered User regular
    Assuming as fact that the counter argument is true is still not an effective counter argument. If the reason the Xbox failed was because it didn't offer anything that a Japanese gamer might've wanted, then why did the 360 fail even after MS went so far out of their way to court Japanese developers?

    And just how many Western games succeed in a big way in Japan? Not gadgets, but games.

    There are many reasons for the lack of Asian success for Microsoft. Xenophobia is merely going to be a part of that. It's not like the region doesn't have a history of being distrustful of outsiders or anything. As silly as it is to say that it's the only factor, it's just as silly to pooh-pooh the notion altogether just because another company that makes a different product has had success.

    Don't get me wrong, I am open to the idea xenophobia could contribute to the XBox's lack of success. My point was that it is almost always given an assumed fact, with no evidence given. And frequently given as the sole reason. I am honestly curious, what evidence points to xenophobia causing or being a major cause of the xbox's failure?

  • RakaiRakai Registered User regular
    It doesn't help when the Japanese developers you court release a better version on the PS3. Then there's issues of FFXIII not being released on the 360 as well as Vs being maintained as only coming to the PS3. Outside of Lost Odyssey/Blue Dragon, was there another major game that was exclusive to the 360? The problem they have to fight is not just consumer loyalty, but developer loyalty as well. Japan has a lot of independent developers that work with Sony/Nintendo on developing games. The problem for Microsoft is it's extremely risky and counterproductive to work with MS until they either establish themselves in Japan or write them a huge check that makes them more money than they would get working with Sony/Nintendo. They can't establish themselves until they gets lots of developer support so they're left writing a crapload of huge checks. So in the end it's going to cost a lot of money to take a gamble of gaining marketshare that may not pay off for a market that's no longer top of the world in gaming, let alone home consoles. The question is, is it worth it? Will the Wii U/PS4 be enough to keep Japanese developers away from the 720 if MS doesn't improve in their home market? If so that could hurt them in the West as lots of games wouldn't come to their system.

    But that's their best hope I think, paying lots of money to smaller independent developers to try and get some exclusives. The big companies will want waaaaaay too much for anything other than a timed exclusive (and we saw how far timed exclusives carried MS this generation, that is not far).

    The other thing I think they would have to do is ditch the Xbox brand and reinvent themselves the way the Wii did for Nintendo. This won't happen of course since they spent so much building up the Xbox brand in the Western markets.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Honestly, I think you hit one of the more key points. With Japan's dwindling home console market is it even worth all that effort?

  • RainbowDespairRainbowDespair Registered User regular
    Rakai wrote:
    Outside of Lost Odyssey/Blue Dragon, was there another major game that was exclusive to the 360? The problem they have to fight is not just consumer loyalty, but developer loyalty as well.

    The aforementioned The Idolm@ster was probably the XBox 360's biggest exclusive in Japan (even moreso than Blue Dragon).

    But really, the biggest problem in Japan was that they didn't even bother to localize most games into Japanese for the first year or so. How many people would have bought the Wii if all of the Nintendo developed games were in Japanese? Not many, I think.

  • edited August 2011
    This content has been removed.

  • JCRooksJCRooks Registered User regular
    edited August 2011
    Speaking of MS and Xbox, here's an industry/business nugget that just hit Joystiq:
    Xbox Live now topping 35 million users
    http://www.joystiq.com/2011/08/18/xbox-live-now-topping-35-million-users/

    Since last January, Xbox Live has grown by another five million users. That's what Xbox Live marketing manager for EMEA Robin Burrowes told me in a meeting this morning where he showed off the new Windows Phone 7 UI-inspired dashboard for the Xbox 360. "Our audience growth is up to 35 million people globally across those 35 countries on Xbox Live itself," he said, explaining that the growth was spurred by the addition of nine new countries at the tail end of 2010.

    Though he couldn't speak to the divide in terms of paid Xbox Live members versus unpaid (last we heard, there were over 12 million Gold subscribers), he did note that Microsoft is earning "more revenue from the transaction space than the subscription space." That means Microsoft's banking more from digital content purchases (XBLA games, Zune Marketplace, etc.) than from folks paying for the service. Of course, only some of those 35 million users will be receiving the new features of the upcoming fall dash refresh when it launches later this year.

    And yes, I'm tooting my own horn. Toot toot. :P (Okay, back to work for me ...)

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  • cloudeaglecloudeagle Registered User regular
    Okay then, how many 360s have sold total worldwide? It sounds like Live use is pretty darn high, but I'm curious how high.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited August 2011
    cloudeagle wrote:
    Okay then, how many 360s have sold total worldwide? It sounds like Live use is pretty darn high, but I'm curious how high.

    Ten? Twenty! I guess twenty.

    edit: Heck, thirty-five.

    Magic Pink on
  • Xenogears of BoreXenogears of Bore Registered User regular
    Idolmaster coming off of 360 was what really killed it in Japan. What a fucking money maker that was.

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  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Is this the same math that ActiBliz uses when counting WoW subscribers, aka they've got 35 million accounts, but only 10 are really active?

  • AutomaticzenAutomaticzen Registered User regular
    Chris FOM wrote:
    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

    Before I launch into the rest, consoles are not smartphones or music players. Microsoft had no established base in the Japanese console market and provided nothing the Japanese consumer desired; style or gamewise. Sony did much the same, but was backed by a well-known brand from a well-known Japanese company. They knew what Japanese consumers would be willing to buy. Microsoft does not.

    My comment was taken as commenting on Japan's xenophobia, but that's not the problem here. The problem is the same problem Japanese developers have in reaching Western gamers. They are so divided from a cultural standpoint that they are unable to create games we find enticing on a large scale. Microsoft needed to say, 'stylistically, what is the Japanese consumer looking for in a console? what games do they enjoy playing? Do we have an offering for them?' I believe they are unable to do that.

    Apple succeeded because Japan loves portable technology and Apple is a wonderful design company. Anecdote time: I work for Otakon on their guest relations staff. Another staff member at the time worked for the Apple Store. Upon the release of the first iPhone, Apple gave one to every employee working for the company, so he had one when the convention rolled around. Never have I seen such raving from the Japanese guests as when they first saw the iPhone. They all wanted to touch it, hold it, see it. The connection and desire was instant and immediate.

    Microsoft could never engender that sort of love in the Xbox 360, and dare I say it, the Xbox brand at this point. The first was the very antithesis of a Japanese-style console. The 360 was frankly, unremarkable, and lacked games in the market for a long time. Partially because of the chicken/egg issue. Blue Dragon and other games needed to be at launch. Games like Idolmaster, Tales of, etc...

    So yes, moving forward I'd license the tech to a Japanese company who not only can design the product in a manner that speaks to Japanese consumers, but can also reach out to Japanese developers. Because they're a very entrenched society as you move higher-up, and the new guy isn't going to get anything done.
    So in the end it's going to cost a lot of money to take a gamble of gaining marketshare that may not pay off for a market that's no longer top of the world in gaming, let alone home consoles. The question is, is it worth it? Will the Wii U/PS4 be enough to keep Japanese developers away from the 720 if MS doesn't improve in their home market? If so that could hurt them in the West as lots of games wouldn't come to their system.

    A valid question if Microsoft isn't going to be jumping into the portable market, but then you're ceding a specific Japanese IP to Sony. They may not be big-sellers, but every bit counts as a tick in the feature list.

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2011
    Chris FOM wrote:
    cloudeagle wrote:
    Wow. Not good. Assuming the next Xbox isn't released until 2013 or 2014, that'll give a two to three year gap between console releases, and Microsoft will have to essentially start from scratch over there.

    Unsurprising. System not made by a Japanese company. Dead in the water.

    Their best bet is to license their next system's tech to a Japanese company to release in that market. Samsung, Toshiba, Panasonic, etc. Just pick one and have them license the system, put their branding on it, design a shell to appeal to the Japanese aesthetic and go to the races.

    I know, just like the iPod/iPhone. The Japanese brands have been absolute crushing App...oh, wait. The 360 may or may not have ever gotten a truly fair shake in Japan, but blaming its failure on Xenophobia is both unjustified and also (if MS takes a similar view) ensures that no future system will ever succeed either.

    And Apple and MS make entirely identical products, too. You clearly cannot make a case that one company might actually be encountering xenophobia just because another is not.

    But by the same token, no evidence is ever given to make a case for the bolded statement. It is just assumed as fact. When so many foreign companies do quite well in Japanese markets (what Chris was likely alluding to), I'd say the burden of proof is on those who say xenophobia is the Xbox's downfall.

    Consoles are just a weird area in their own. Apple's software sales and home office market are even more abysmal in Japan than here in the United States (and they have been for more than a decade, last I checked). Someone following the phone market could explain better, but I'm under the impression that the iPhone is competitive, but not dominating (they're not beating Android in the US, though they are the no. 1 vendor, and they've already long since lost the smartphone race in Taiwan, where most of the components are actually manufactured).

    Nonetheless, it's a shame. It's a useful demonstration that worldwide 360 sales and comfortably beat PS3 sales month after month just by doing so much better in North America (I think Europe is split, depending on which country), but it's still a shame.

    Synthesis on
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