Don't dread too much, they already fucked that chicken.
I think it actually got pulled from XBL because of low sales.
The manual was aces though.
An ad for a Maniac autobiography and a film version of Crusader: No Remorse (which was based on true events!).
That's because they completely screwed it up. We're never going to get another true Wing Commander, but you could probably sell a Wing Commander that's marketed as "Ace Combat 4 in Space" and get good sales out it.
PSN|AspectVoid
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I would buy that. But the question is do they march forward with the timeline (even Arena takes place after Prophecy) or do we go back to the Kilrathi war?
Can they just release a bunch of the old Strike games on XBLA and PSN before they mangle the franchise with a new version? I loved Jungle Strike and Desert Strike on the Genesis.
Dredging this up a bit: I actually enjoyed some of the games in Home. I bought the Salt Shooter stuff because the game is genuinely enjoyable. Same with that nova space game thing. If they streamline actually playing the damn games and such I could see it being an actually enjoyable aspect of the system.
What they really just need to do, though, is turn Home into Animal Crossing.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
Don't dread too much, they already fucked that chicken.
I think it actually got pulled from XBL because of low sales.
The manual was aces though.
An ad for a Maniac autobiography and a film version of Crusader: No Remorse (which was based on true events!).
That's because they completely screwed it up. We're never going to get another true Wing Commander, but you could probably sell a Wing Commander that's marketed as "Ace Combat 4 in Space" and get good sales out it.
I would buy that. But the question is do they march forward with the timeline (even Arena takes place after Prophecy) or do we go back to the Kilrathi war?
Yet another series reboot? Start over with the Kilrathi War on the T.C.S. Tiger's Claw shooting cats. Sounds good to me!
Edit: It took me a while to figure out what the "Strike" series was. I was stuck on Strike Commander, which was awesome and I would absolutely play a new one.
Wing Commander: Return of the Kilrathi
A third person cover based shooter set in the war against the evil Kilrathi (redesigned to be heavily armoured reptilian cyborgs, the cat thing just wasn't working well with the focus groups)
Dungeon Keeper: Vengeance
Take the fight to the enemy in this fast paced action hack and slash. You play as the noble hero fighting through the dungeons of the nefarious Horned Demon aka "The Dungeon Keeper", fight classic monsters like rats, bats, goblins and the powerful chimera!
Crusader Arena
Fight deadly opponents in this multiplayer first person shooter. With classic weapons like the flamethrower, rocket launcher and even the powerful laser rifle! Up to 12 players can fight it out in futuristic locations like Warehouse, Space Station, Office Building and Warehouse.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Joking aside, if there's an IP more suited to be re-imagined as a hyperviolent FPS, it'd probably be Crusader.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I wouldn't mind seeing the Kilrathi from a marine's perspective. But then it wouldnt be wing commander.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
Joking aside, if there's an IP more suited to be re-imagined as a hyperviolent FPS, it'd probably be Crusader.
Actually, with all the talk of RPG-ing everything out, I'd love to see Crusader being more of an isometric shooter with Borderlands/Diablo style loot and progression.
Can they just release a bunch of the old Strike games on XBLA and PSN before they mangle the franchise with a new version? I loved Jungle Strike and Desert Strike on the Genesis.
Joking aside, if there's an IP more suited to be re-imagined as a hyperviolent FPS, it'd probably be Crusader.
Actually, with all the talk of RPG-ing everything out, I'd love to see Crusader being more of an isometric shooter with Borderlands/Diablo style loot and progression.
It would work as a Magicka style game with much more destructible environments.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Stop making me want hypothetical games that have no chance in hell of existing, you fools.
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KageraImitating the worst people. Since 2004Registered Userregular
I was done with the Wing Commander Universe when Chris brought fucking Jedi into it.
I'm sorry, I mean 'pilgrims'. Who were magically able to do stupid shit normal people couldn't and were wiped out because of it so the last one alive is the main character.
Sid Meier's Alpha Centauri: Reckoning
From the maker's of the hit game Medal of Honor, take the fight to the alien menace in this action packed first person shooter. Marooned on an alien world you fight for survival against an alien empire that seeks only to extinguish the human race. In 12 heartstopping levels, battle alien troopers, beserkers, hover tanks and even the deadly Mind Worm zombies. Fight your friends in CTF, Team Deathmatch and Domination game modes with a variety of human and alien weaponary to unlock.
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mrt144King of the NumbernamesRegistered Userregular
SPI, you can at least do a little bit to incorporate more of the story line in. At the very least.
They never retired Madden. That's the difference. Madden still sells. If anything, they want OTHER games to be more like Madden.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I should try one!
XCOM
From some of the makers of the hit game bioshock 2, fight aliens from another dimension in 1960s suburbia America in a fierce FPS game with your two squad members. Run and gun through a highly narrative driven storyline as you unravel the mysteries behind the alien invasion and gradually turn their technology against them. Battle glowy aliens, strange black blobs and fierce pieces of transforming modern art like the devastating titan to save humanity!
...
Wait... ummm. Fuck. That one actually exists. SPI so inspired me to do that, because when reading his one I immediately thought "Jesus fuck, just don't tell 2K". Does 2K or EA own the Alpha Centauri franchise (I do know that 2k games owns Firaxis).
House of the Dead Overkill Extended Cut was refused classification in Australia. The R18 classification hasn't gone into effect yet. Maybe they were just hoping to get off one final fuck you.
…and what’s the worst thing about working in the games media?
“Pathetic pay.”
“Finding the space to store the several Bentleys and yachts I have purchased with my vast income. You can put the Bentleys on the yachts but that’s only half a solution.”
“Sometimes it’s a bit like working in a cake shop when you don’t feel like eating cake.”
“Having to write a preview about Modern Warfare 3 for the thirteen millionth time.”
“People outside of the industry believing I don’t have a real job.”
“The (lack of) money. Too many (and not just specialist) titles seem to believe that because games are fun, games writing is something anyone can do (and will do for free games).”
“The way that out-of-ten ratings have lost all value and meaning. It seems that any game that gets below a seven is just plain bad, which is of course ridiculous.”
“The feeling of being beaten to a big exclusive.”
“Writing about games is demanding, specialised and time-consuming, but for the most part it’s not well paid. (I’m one of the lucky ones.) So the most talented inevitably end up drifting away into other disciplines, and standards are consequently not as high as they could be. We won’t get where we need to be on youth and enthusiasm alone.”
What’s the best ‘jolly’ you’ve ever been on?
“Tricky to choose one: snowboarding at Whistler on the first ever Microsoft trip, a ten-day tour of the Far East with Sports Interactive, a party in the Dubai desert with Konami, numerous E3 trips including flying a plane over Arnie’s house, Eminem and Jay-Z headlining a party, and a couple of visits to the Playboy Mansion. All in a blur of alcohol and increasingly hard drugs – as outlined in my forthcoming book…”
“There was a run of X0 events in the early noughties which made every attendee feel like a bit of a rock star. Swanning about Pierre Cardin’s house in Nice was insane for X02. Microsoft really was into pissing away money in 2002 – I recall being flown down the Grand Canyon in a helicopter and stopping for a picnic before being flown back. Ridiculous.”
“In the few years I’ve been involved in the industry I’ve been on plenty of amazing trips, but my trip to Los Angeles in the run up to Modern Warfare 2’s launch in 2009 still stands out as my favourite. As well as being one of the first to check out what was the most anticipated game of all time, having Activision splash the cash on VIP tickets to Universal Studios and dinner at one of the most expensive restaurants in town is an experience I’ll never forget. After all, you’ve not been on the Jurassic Park ride until you’ve been on it with Jon Blyth and half of Zoo magazine.”
”A five-day trip to San Francisco to spend a single afternoon looking at the Scarface game at Skywalker Ranch.”
“Origin in Austin, Texas for Ultima Underworld: The Stygian Abyss. Richard Garriott at the height of his confidence, powers and military hardware.”
Do games reviewers have to take ‘commercial relationships’ with publishers into consideration more these days?
“I think some writers impose this on themselves for fear of upsetting PRs, but if a game is terrible, you can’t skirt around the fact.”
“I suppose that depends. If you’re a freelancer, or lowly staff writer, you can afford to write what you like, but for the more senior staff who have to deal with the very people who’ve just spunked thousands of pounds on advertising, it can be very testing. The best publications are the ones who don’t cave into pressure, and call their bluff. If the publication has a good reputation, they’ll be back.”
“It’s never a nice feeling when you pan a game that people are excited about. But a scoring scale exists for a purpose, and so a ‘commercial relationship’ should never stand in the way of honest opinions.”
“Yes, but readers are your ultimate judge, if you lie to them they’ll never trust you again.”
“They shouldn’t have to, but there is an inevitability about the structure unfortunately. As magazine readerships fall, they are increasingly reliant on advertising spend, just as free websites have always been, and pressure comes from above. It is the management of this pressure that is the modern journalism conundrum.”
“I don’t think so. It will always be an issue in the background, of course, and in theory online media is more dependent on advertising for revenue than print, but I don’t feel the pressures have increased. Good managers and editors insulate their reviewers from those concerns, and good PRs and marketers understand the value in us being left to say what we think. What’s a good review worth if they’re all good?”
I never understand it when game journalists bemoan the "Any game that gets below a seven is just plain bad" attitude. Games cost money and take time to finish; I've got a backlog of almost 70 games and I don't have a 360, Wii or 3DS, and that's just well-received titles.
E: Ah, some of them agree with me.
"What I do realise however, is that £50 is a lot of money, and I rarely spend that much on anything for myself ever. I’d probably only buy three to five games a year with my own money if I was thrown out of the industry – and market reality shows a lot of folk think the same.”
“I do. There’s nothing quite like the sting of parting with £40 to remind you why not every game should score over 70 per cent.”
Keep in mind we also live in a world where a game can have an exceptional single player experience, but the overall score will be seriously knocked because the developers didn't throw in some bullshit multiplayer, just for the sake of having it.
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Warlock82Never pet a burning dogRegistered Userregular
Keep in mind we also live in a world where a game can have an exceptional single player experience, but the overall score will be seriously knocked because the developers didn't throw in some bullshit multiplayer, just for the sake of having it.
The "NIntendo is doomed" carnival of 01net rumors continue:
From chip problems to issues with development teams, the Wii U may be creating a lot of headaches.
Nintendo is currently facing issues with the development of the Wii U and its several components, a report by 01net informs based on an anonymous developer report.
According to the report, the Wii U controller's architecture has been rushed, creating many unwanted consequences. With just ten months until its rumored June 2012 release, the report states that Nintendo's low development cost policy may finally start to take a toll on them.
The chip set has been giving developers a lot of problems, causing wireless features to not function properly, and at times not at all. It has been described as being "too cheap", and there have been three hardware revisions, with a fourth one expected by the end of the month.
Game development houses are supposedly still working with a tethered controller, and software updates arrive daily. This is giving them a lot of problems, making it hard to complete work or properly target the system's new features.
As it was the case with 01net's 3DS redesign report, this is still considered to be a rumor. However, 01net were one of the first sources to fully detail the Wii U's existence before it was officially announced by Nintendo.
June 2012? At no point did that seem like a likely time for the WiiU release. Not as insane as the attachable 3DS analogue stick, but still pretty implausible. Pretty sure this is going to turn out to be complete bunkum.
And we've probably got even more stupid coming in the next few days, the original story seems to be being put out in parts.
Warlock82Never pet a burning dogRegistered Userregular
So I'm confused. The controller tech is apparently so terrible they can't get it to work right... and yet they showed it off at e3? Clearly they've built prototypes - if there were issues, they wouldn't have proceeded with that tech. All of these rumors scream bullshit to me.
I never understand it when game journalists bemoan the "Any game that gets below a seven is just plain bad" attitude. Games cost money and take time to finish; I've got a backlog of almost 70 games and I don't have a 360, Wii or 3DS, and that's just well-received titles.
I don't think you understand what people generally mean when they bemoan the 7-10 rating scheme. A truly average game, something that might get a 7-7.5 would actually be rated the middle number... a 5. There wouldn't be this odd grade school curve system in place.
I mean, its not going to happen now, but hes saying the scale is wrong not that you should be playing 6s on the current scale.
What advice would you give someone looking to become a games journalist?
“Do it because you love games and really want to write about them, not because you want a career. Be prepared to write for free initially but know your own worth. Embrace the industry and it will embrace you back. Find new stories to tell as they’re popping up every day.”
Do you personally buy games anymore?
Personal answer: Tons, though I tend to wait for sales and such as I'm not a reviewer. For instance, I picked up Deus Ex: HR from Green Man Gaming for cheap.
What’s the best thing about working in games media?
“Apart from all the free booze? I guess it’s being able to turn one of your passions into a career. Also the people in this business help a lot. It can be terribly bitchy at times, sure, but mostly it’s a lot of fun.”
“You know, I still get a thrill from seeing the latest, bestest new games before anyone else. Also: booze.”
…and what’s the worst thing about working in the games media?
Personal answer: Reaching the big publishers if you aren't a big outlet: IGN, Destructoid, Kotaku, Gamespot, etc.
What’s the best ‘jolly’ you’ve ever been on?
Personal answer: My badges for PAX are free?
Do games reviewers have to take ‘commercial relationships’ with publishers into consideration more these days?
Personal answer: No clue, as I don't review games.
June 2012? At no point did that seem like a likely time for the WiiU release. Not as insane as the attachable 3DS analogue stick, but still pretty implausible. Pretty sure this is going to turn out to be complete bunkum.
And we've probably got even more stupid coming in the next few days, the original story seems to be being put out in parts.
Initially Nintendo said "between April and December." And there's this.
If you were wondering when you were going to get your hands on the giant touch-screen controller for the Wii U, it seems that you can expect it in around Spring/Summer 2012.
The information slipped from the mouth of Sega executive Alan Pritchard when discussing the chances of a release of Sonic Generations for the Wii U.
The timing just doesn’t work…Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don’t have to do, or reduce where possible, is we don’t want to port games. I think if there’s going to be a Sonic game for the Wii U, it needs to be built from the ground up…It’s more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won’t be the best strategy.”
The Wii U has received mixed reactions since its unveiling at E3, but there’s still a while for the console to pull out some stellar titles and innovations.
I realize there's been a fair amount of IGN bashing on this thread, but the site just posted a reasonably thoughtful piece on the 360's failure in Japan. Here's some bits from it.
Here's the reality about Japan: Unless you're a Japanese company, it doesn't really matter. According to one well-placed games publisher, who chose to remain anonymous, "it constitutes 18 percent of the global market for console games, but is declining at a faster rate than any other major territory, it's not that games publishers don't want to be successful there, it's just not a huge opportunity." Analyst Michael Pachter described the country as "about as important to western publishers as Scandinavia."
...
Japan has become less and less important to games industry spreadsheet jockeys, as they plot their future revenues. The growing markets are in Eastern Europe and South America, both of which are way more receptive to Western cultural tropes than Japan and Asia. Put simply, they just don't expect Japan to deliver much into their coffers.
...
Japan throws an extremely powerful cultural voice, and this makes it more difficult for outsiders to break through. It's not that the country is insulated or, as some would claim "weird", but that Japan creates so much of what it likes, that it doesn't need to import culture. You can't say the same about many other countries.
...
Michael Pachter, the well-known analyst, tells a funny story about this one time when Activision boss Bobby Kotick visited Tokyo. "Bobby walked into a games store and he was delighted to see a big pile of Activision games, underneath a huge sign," retells Pachter. "He asked what the sign said. An interpreter politely translated - 'Western Dogshit'."
Michael Pachter, the well-known analyst, tells a funny story about this one time when Activision boss Bobby Kotick visited Tokyo. "Bobby walked into a games store and he was delighted to see a big pile of Activision games, underneath a huge sign," retells Pachter. "He asked what the sign said. An interpreter politely translated - 'Western Dogshit'."
Hate to tell you this, but there's just so much we don't know about how awesome the WiiU is gonna be that it's a hasty mistake to assume that the Nintendo doesn't have this amazing ace up their sleeve. Until we know the utmost intimate details behind the WiiU it's a bad form to assume that anything could result it it not being the greatest motion based, nay, the greatest console period since the original Wii, which worked perfectly at launch and never once received a shoddy port.
The controller tech is apparently so terrible they can't get it to work right... and yet they showed it off at e3?
The only thing they showed off at E3 was a highly controlled graphics demo on tethered WiiU pads. Sometimes they let people do things like draw circles and straight lines.
Truly, the rising sun of video games will dawn on the back of Nintendo.
Michael Pachter, the well-known analyst, tells a funny story about this one time when Activision boss Bobby Kotick visited Tokyo. "Bobby walked into a games store and he was delighted to see a big pile of Activision games, underneath a huge sign," retells Pachter. "He asked what the sign said. An interpreter politely translated - 'Western Dogshit'."
Posts
First one I found from Gamespot
I'm on my phone so I hope this works.
http://www.gamespot.com/xbox360/sim/wingcommanderarena/index.html
That's because they completely screwed it up. We're never going to get another true Wing Commander, but you could probably sell a Wing Commander that's marketed as "Ace Combat 4 in Space" and get good sales out it.
Oh dear lord what were they thinking?
What they really just need to do, though, is turn Home into Animal Crossing.
... that's what it was. ;-)
Yet another series reboot? Start over with the Kilrathi War on the T.C.S. Tiger's Claw shooting cats. Sounds good to me!
Edit: It took me a while to figure out what the "Strike" series was. I was stuck on Strike Commander, which was awesome and I would absolutely play a new one.
A third person cover based shooter set in the war against the evil Kilrathi (redesigned to be heavily armoured reptilian cyborgs, the cat thing just wasn't working well with the focus groups)
Dungeon Keeper: Vengeance
Take the fight to the enemy in this fast paced action hack and slash. You play as the noble hero fighting through the dungeons of the nefarious Horned Demon aka "The Dungeon Keeper", fight classic monsters like rats, bats, goblins and the powerful chimera!
Crusader Arena
Fight deadly opponents in this multiplayer first person shooter. With classic weapons like the flamethrower, rocket launcher and even the powerful laser rifle! Up to 12 players can fight it out in futuristic locations like Warehouse, Space Station, Office Building and Warehouse.
Actually, with all the talk of RPG-ing everything out, I'd love to see Crusader being more of an isometric shooter with Borderlands/Diablo style loot and progression.
Amen.
I'm sorry, I mean 'pilgrims'. Who were magically able to do stupid shit normal people couldn't and were wiped out because of it so the last one alive is the main character.
From the maker's of the hit game Medal of Honor, take the fight to the alien menace in this action packed first person shooter. Marooned on an alien world you fight for survival against an alien empire that seeks only to extinguish the human race. In 12 heartstopping levels, battle alien troopers, beserkers, hover tanks and even the deadly Mind Worm zombies. Fight your friends in CTF, Team Deathmatch and Domination game modes with a variety of human and alien weaponary to unlock.
Of course as a first person shooter. With stat tracking and the 'create a player mode', to make it also an RPG.
XCOM
From some of the makers of the hit game bioshock 2, fight aliens from another dimension in 1960s suburbia America in a fierce FPS game with your two squad members. Run and gun through a highly narrative driven storyline as you unravel the mysteries behind the alien invasion and gradually turn their technology against them. Battle glowy aliens, strange black blobs and fierce pieces of transforming modern art like the devastating titan to save humanity!
...
Wait... ummm. Fuck. That one actually exists. SPI so inspired me to do that, because when reading his one I immediately thought "Jesus fuck, just don't tell 2K". Does 2K or EA own the Alpha Centauri franchise (I do know that 2k games owns Firaxis).
E: Ah, some of them agree with me.
"What I do realise however, is that £50 is a lot of money, and I rarely spend that much on anything for myself ever. I’d probably only buy three to five games a year with my own money if I was thrown out of the industry – and market reality shows a lot of folk think the same.”
“I do. There’s nothing quite like the sting of parting with £40 to remind you why not every game should score over 70 per cent.”
AKA the IGN review system!
Advertise with us: 8
Don't: 3
And we've probably got even more stupid coming in the next few days, the original story seems to be being put out in parts.
I don't think you understand what people generally mean when they bemoan the 7-10 rating scheme. A truly average game, something that might get a 7-7.5 would actually be rated the middle number... a 5. There wouldn't be this odd grade school curve system in place.
I mean, its not going to happen now, but hes saying the scale is wrong not that you should be playing 6s on the current scale.
Ones that speak to me in my position:
What advice would you give someone looking to become a games journalist?
Do you personally buy games anymore?
Personal answer: Tons, though I tend to wait for sales and such as I'm not a reviewer. For instance, I picked up Deus Ex: HR from Green Man Gaming for cheap.
What’s the best thing about working in games media?
…and what’s the worst thing about working in the games media?
Personal answer: Reaching the big publishers if you aren't a big outlet: IGN, Destructoid, Kotaku, Gamespot, etc.
What’s the best ‘jolly’ you’ve ever been on?
Personal answer: My badges for PAX are free?
Do games reviewers have to take ‘commercial relationships’ with publishers into consideration more these days?
Personal answer: No clue, as I don't review games.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Initially Nintendo said "between April and December." And there's this.
http://xbox360.ign.com/articles/118/1189705p1.html
That needs to be retold every Christmas.
Hate to tell you this, but there's just so much we don't know about how awesome the WiiU is gonna be that it's a hasty mistake to assume that the Nintendo doesn't have this amazing ace up their sleeve. Until we know the utmost intimate details behind the WiiU it's a bad form to assume that anything could result it it not being the greatest motion based, nay, the greatest console period since the original Wii, which worked perfectly at launch and never once received a shoddy port.
The only thing they showed off at E3 was a highly controlled graphics demo on tethered WiiU pads. Sometimes they let people do things like draw circles and straight lines.
Truly, the rising sun of video games will dawn on the back of Nintendo.
God bless you, Japan.