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Deus Ex: go post in the new thread

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Posts

  • ED!ED! Registered User regular
    I haven't seen any trace node that has had a two-way path so that you could actually get to it. It's all been one way nodes.

    "Get the hell out of me" - [ex]girlfriend
  • pabhpabh Registered User regular
    I just found out how to get enemies to drop loads of ammo. On the drb sewer bit, where there are three of them stood next to each other. Spent a good 10 minutes just burning through some tranq ammo, dropping each of them, one at a time, from cover. Every time they get KO'd they drop a gun, and every time they get woken up, they will either pick up their gun, or pull out a new one. Ended up with about 9 guns once I started headshotting them instead

  • tastydonutstastydonuts Registered User regular
    edited August 2011
    I used the tranq shot and the same thing happened. If you move a body too far away from where it patrols, or whatever, when you come back (or reload) they will show up as being dead, even if you didn't kill them.
    ED! wrote:
    I haven't seen any trace node that has had a two-way path so that you could actually get to it. It's all been one way nodes.

    I've seen one so far. I don't think it's very common.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • pabhpabh Registered User regular
    I think accessible nodes for the root owning start showing up in china or late highland park maybe

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Oh Jesus, I just watched the opening credits. I really could've done without the blood there. D:

  • minor incidentminor incident expert in a dying field njRegistered User regular
    Those opening credits are stunning. Love 'em.

    Everything looks beautiful when you're young and pretty
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    pabh wrote:
    I think accessible nodes for the root owning start showing up in china or late highland park maybe

    There are a couple in Detroit the first time around. I know I ran into a bear of a fucking system that I was uncertain how to handle....until I saw that it was a double line to the main red box....

    Nod. Get treat. PSN: Quippish
  • mere_immortalmere_immortal So tasty!Registered User regular
    Those opening credits are stunning. Love 'em.

    Just wish the cutscenes were higher quality on PC.

    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • pabhpabh Registered User regular
    does anyone know of anyway to change the keys that move you round the ui? like in emails and such, the game seems to default to using the arrow keys, and I'd like to change it to the WASD keys. I know the game keeps its keybinds in the registry, but they seem to be just the ones that you can set in the settings.

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Those opening credits are stunning. Love 'em.

    Just wish the cutscenes were higher quality on PC.

    Yeah, they seriously look like some nasty 90s shit, quality wise.

  • minor incidentminor incident expert in a dying field njRegistered User regular
    Zxerol wrote:
    Those opening credits are stunning. Love 'em.

    Just wish the cutscenes were higher quality on PC.

    Yeah, they seriously look like some nasty 90s shit, quality wise.

    YES. What's their native resolution, like 1024x768? They look REALLY well done and all, but they're SO low-res (on my 1920x1200 screen), and pixelated. It's kind of embarrassing.

    Everything looks beautiful when you're young and pretty
  • MorkathMorkath Registered User, __BANNED USERS regular
    Rinzler wrote:
    So for the Ghost trophy for not setting any alarms, does that include not ever getting 'suspicious' or 'alerted' or whatever they're called?

    It's apparently just literally activating an alarm. It actually makes a stealth run a bit more adaptable; you can be seen by folks, and you can neutralize them, so long as they don't activate one of the alarms in the various hideouts and more secure buildings.

    Where is this coffin hotel with another arms dealer? I've only seen the Brothel dealer.
    pabh wrote:
    Rinzler wrote:
    So for the Ghost trophy for not setting any alarms, does that include not ever getting 'suspicious' or 'alerted' or whatever they're called?

    its specifically them seeing you and going hostile towards you. if you stun, or shoot people from the front, even though they die they go very briefly hostile and will cause you to fail. Also aiming at someones head from above, when they are alerted, will mean they see you.

    This is not what I've heard.

    I got ghost at the end of the first real level, I was spotted several times while shooting people, the only thing I never got caught at was by the cameras while the guards were alive. I even ran right through the cameras setting off the alarms a couple times after killing them. On PC.

  • Darth NathanDarth Nathan Registered User regular
    I think I'm about halfway through this game now, and I played for about 11 hours straight yesterday. Haven't done that since I was a kid. The emotional and philosphical weight on display throughout this thing is unparalleled, and the gameplay is flat out brilliant. It manages to recapture that same feeling that no other game bar DE1 has done; giving me the illusion that I'm genuinely clever, and genuinely solving problems using my own intuition, rather than following a designer's path.

    That said, fuck the boss fights. Reading reviews I thought they were overreacting about how bad the boss fights were, but good grief they are horrible. They are so awfully "video-gamey" that they genuinely made me angry. In most games, I wouldn't even bat an eyelid at them, but in a product that is otherwise so superlative, they are immersion breaking and ridiculously out of place.

    Is there a precedent for developers patching out content? Because that is what I'd like them to do. Or at least, someone should mod that shit out.

    camo_sig2.png
  • QuidQuid Definitely not a banana Registered User regular
    I used the tranq shot and the same thing happened. If you move a body too far away from where it patrols, or whatever, when you come back (or reload) they will show up as being dead, even if you didn't kill them.
    ED! wrote:
    I haven't seen any trace node that has had a two-way path so that you could actually get to it. It's all been one way nodes.

    I've seen one so far. I don't think it's very common.

    Really? I've seen plenty, especially on the alarm pads. I'd say maybe one in four have had them for me.

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Typhoon is really the anti-boss aug. At this point, given the amount of grief we've heard about them, I think it's probably worth advising everyone to take Typhoon just to get through them. That is, unless you're really looking for a challenge.

    It'll cost you 2 Praxis points (and a very small amount of inventory space for the ammo), but it'll save you a lot of headaches.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • RamiRami Registered User regular
    The stun gun is the best boss weapon, as well as being awesome everywhere else.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • QuidQuid Definitely not a banana Registered User regular
    I haven't really needed it for bosses, but mainly cause I hoard grenades like they're going to turn gold.

  • AuburnTigerAuburnTiger Registered User regular
    Can you place custom markers on the map?

    XBL: Flex MythoMass
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Really can't wait for the next gen of consoles. Then we can get a Deus Ex game with none of the limitations this had, plus who knows how many other possibilities.
    Like instead of the rioters being blocked off, we'll actually be able to have that many people being rendered.

    corio2.jpg
  • WinkyWinky rRegistered User regular
    Early Detroit
    Where is the arms dealer guy that the guy you save from the first level tells you about?

  • ParielPariel Registered User regular
    11 hours so far according to Steam (although I left it on, I think I've played around 8) and I am loving it. In China, nice to see that it's a much bigger area.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Halfhand wrote:
    Really can't wait for the next gen of consoles. Then we can get a Deus Ex game with none of the limitations this had, plus who knows how many other possibilities.
    Like instead of the rioters being blocked off, we'll actually be able to have that many people being rendered.

    Processing power, caching, those are the next steps in advancing things.

  • GaslightGaslight Registered User regular
    edited August 2011
    Winky wrote:
    Early Detroit
    Where is the arms dealer guy that the guy you save from the first level tells you about?

    One arms dealer is in the dilapidated gas station. The other is inside one of the Downtown Apartments buildings, the one you need to climb some ladders and then go through a window to access. I can't remember which is which.

    Edit: FUCKING AUTO-SAVING DRAFTS.

    Gaslight on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Can you place custom markers on the map?

    Not that I can tell; which really sucks.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Pariel wrote:
    11 hours so far according to Steam (although I left it on, I think I've played around 8) and I am loving it. In China, nice to see that it's a much bigger area.

    With less sidequests than detroit, sadly.

    I feel like they could have fit at least 5 in Hengsha.

    corio2.jpg
  • minor incidentminor incident expert in a dying field njRegistered User regular
    Halfhand wrote:
    Pariel wrote:
    11 hours so far according to Steam (although I left it on, I think I've played around 8) and I am loving it. In China, nice to see that it's a much bigger area.

    With less sidequests than detroit, sadly.

    I feel like they could have fit at least 5 in Hengsha.

    It had the same amount of side quests in my game. And they were, arguably, more fun and interesting.

    Everything looks beautiful when you're young and pretty
  • GaslightGaslight Registered User regular
    edited August 2011
    Halfhand wrote:
    Pariel wrote:
    11 hours so far according to Steam (although I left it on, I think I've played around 8) and I am loving it. In China, nice to see that it's a much bigger area.

    With less sidequests than detroit, sadly.

    I feel like they could have fit at least 5 in Hengsha.

    It had the same amount of side quests in my game. And they were, arguably, more fun and interesting.

    You may have done the same amount, but Detroit does have more available, it's a matter of documented fact. Hengsha really only has two: Mailk's, and Mai's. I guess you could count Mai's as two if you want. The bartender's doesn't really count because you're required to do it in some form to get to "meet" Tong and advance the storyline, don't you? Whereas Detroit has Motherly Ties, Cloak and Daggers, and Lesser Evils. Then on the return trips, Detroit has two more and Hengsha only one more, if I'm counting correctly.

    The game does have the feel of having run into a time/resources crunch at some point during development, where Eidos started off with their ambitions at a peak in making the Detroit hub and designing Hengsha and then had to progressively scale back and narrow their focus. We already know Montreal was originally an entire third hub that got cut down to a single mission.

    Gaslight on
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    I would gladly pay another $10 for Montreal but it is kind of shocking a third hub wasn't in with the 4 year development time. Not to mention I kind of feel like the game needed it in the first place, but whatever, still one of the best games ever.

    corio2.jpg
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    The bartender's mission is a side mission. The game counts it as one and it's not required to advance the story line. I got it after I met with Tong.

  • QuidQuid Definitely not a banana Registered User regular
    edited August 2011
    Singapore:
    Zhao aiming her pad at me and nothing happening was delicious. What happens to people who get the chip?

    Quid on
  • tyrannustyrannus i am not fat Registered User regular
    Quid wrote:
    Singapore:
    Zhao aiming her pad at me and nothing happening was delicious. What happens to people who get the chip?
    hud gets fucked up

  • QuidQuid Definitely not a banana Registered User regular
    That's it?
    Why doesn't it disable him?

  • RamiRami Registered User regular
    It's more than that tyrannus.
    all your augs are disabled. For example, I figured i'd drown him in poison gas since I had the immunity upgraded, turns out I choked to death!

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • tyrannustyrannus i am not fat Registered User regular
    edited August 2011
    Quid wrote:
    That's it?
    Why doesn't it disable him?
    Also Rami
    when I took the chip, the cutscene had it just acting all "oh noo!", I crouch and am all "ugh what's going on!" then the fight starts and some of my augs still work so I didn't care. so not all of them are disabled. or maybe I'm just too good

    tyrannus on
  • RamiRami Registered User regular
    I know I lost my EMP resistance too, and I'm pretty sure I couldn't cloak.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • tyrannustyrannus i am not fat Registered User regular
    edited August 2011
    Rami wrote:
    I know I lost my EMP resistance too, and I'm pretty sure I couldn't cloak.

    I could

    tyrannus on
  • Dongs GaloreDongs Galore Registered User regular
    Is it possible to (late game spoiler)
    save Malik? I tried really hard, but there were too many to kill with my stealth-oriented armament. Then I found her body in the harvesters' garage and murdered everyone in the building out of spite.

  • tyrannustyrannus i am not fat Registered User regular
    Is it possible to (late game spoiler)
    save Malik? I tried really hard, but there were too many to kill with my stealth-oriented armament. Then I found her body in the harvesters' garage and murdered everyone in the building out of spite.

    yes

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