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Deus Ex: go post in the new thread

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Posts

  • QuidQuid Definitely not a banana Registered User regular
    jdarksun wrote:
    ...but the important one, Typhoon, is deactivated.

    That's what I used!

  • RamiRami Registered User regular
    Maybe it picks X amount at random to be disabled?

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Operative21Operative21 Registered User regular
    That said, fuck the boss fights. Reading reviews I thought they were overreacting about how bad the boss fights were, but good grief they are horrible. They are so awfully "video-gamey" that they genuinely made me angry. In most games, I wouldn't even bat an eyelid at them, but in a product that is otherwise so superlative, they are immersion breaking and ridiculously out of place.

    Honestly, I think the boss fights wouldn't have been so bad, if the bosses themselves weren't awful bullet sponges. There's nothing wrong with making them a little bit tougher via better AI, or even just being able to take 3 or 4 more hits than a regular enemy. Heck, even just setting up the fight with the boss in a superior position but normal health would be fine. The problem is, the fights require you to drop sickening amounts of ammunition into them unless you're using the heaviest weapons (ie. The Linebacker, rocket launcher, plasma rifle, or just sickening amounts of explosives).

  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    only thing worse than the boss fights are people overreacting about them

    corio2.jpg
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    Eh.

    They are a pretty large tonal shift from the rest of the game. It's pretty clearly to forestall the inevitable "Where are the boss fights?" comments.

    Nod. Get treat. PSN: Quippish
  • LawndartLawndart Registered User regular
    Oh, one thing that might make the third boss fight a wee bit easier, and may not be obvious (especially if your HUD is all fucked up):
    A bunch of the white pedestals under the moving skinless dude statues have drawers in them, most of which are filled with ammo and other "kill the boss" type goodies. Look for the black handles.

  • DangerbirdDangerbird Registered User regular
    I'm still not sure what the big deal is about the bosses. The only boss that annoyed me somewhat was the last one. Maybe people went into these fights while on a pacifist run and were carrying no weapons all. I can see how that might make things hard.

    Personally, I beat all the bosses fairly easily using explosives. The 2nd last boss I killed in like, 5 seconds by throwing a frag mine at his feet, then shooting full auto at his head with the TMP.

  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    Eh.

    They are a pretty large tonal shift from the rest of the game. It's pretty clearly to forestall the inevitable "Where are the boss fights?" comments.

    They're extremely simple to take down. Rocket launcher for barret, typhoon for second one, typhoon/grenade launcher for third one. and turn down the difficulty if you want.

    corio2.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2011
    Lawndart wrote:
    Oh, one thing that might make the third boss fight a wee bit easier, and may not be obvious (especially if your HUD is all fucked up):
    A bunch of the white pedestals under the moving skinless dude statues have drawers in them, most of which are filled with ammo and other "kill the boss" type goodies. Look for the black handles.
    In that boss fight the
    laser rifle makes it so much easier, because it shoots through glass. this is assuming that you don't have access to your augs. you can get it from one of the statues

    tyrannus on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Halfhand wrote:
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    Eh.

    They are a pretty large tonal shift from the rest of the game. It's pretty clearly to forestall the inevitable "Where are the boss fights?" comments.

    They're extremely simple to take down. Rocket launcher for barret, typhoon for second one, typhoon/grenade launcher for third one. and turn down the difficulty if you want.

    Not everyone has those, obviously. They're easy if you have the explosives to sink into them but at that point it's not really much fun.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    No, calling them completely horrible is exactly correct. They are horrible and would be in any game. Even in games where you regularly fight boss characters with tons of HP, the Human Revolution fights would still be terrible because they're utterly uncreative and uninteresting.

    The fact that you go from the good stuff in the game into these terrible fights also magnifies how bad they are. They're so bad it doesn't make any sense why they're even in the game.

  • LawndartLawndart Registered User regular
    So the second (and a half, I guess) time through I'm trying a stealth/pacifist with exceptions or perhaps not leaving a giant swath of corpses in my wake run. Are any of the stealth-related augs worth it?

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Lawndart wrote:
    So the second (and a half, I guess) time through I'm trying a stealth/pacifist with exceptions or perhaps not leaving a giant swath of corpses in my wake run. Are any of the stealth-related augs worth it?

    I never needed them or wanted for them. The actual cloak might be useful though.

  • CouscousCouscous Registered User regular
    Sarksus wrote:
    Halfhand wrote:
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    Eh.

    They are a pretty large tonal shift from the rest of the game. It's pretty clearly to forestall the inevitable "Where are the boss fights?" comments.

    They're extremely simple to take down. Rocket launcher for barret, typhoon for second one, typhoon/grenade launcher for third one. and turn down the difficulty if you want.

    Not everyone has those, obviously. They're easy if you have the explosives to sink into them but at that point it's not really much fun.

    Any player who is trying to be stealthy is unlikely to have a rocket launcher and probably gets the typhoon only later on.

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    I am getting lost on the first mission

    :(

    fuck gendered marketing
  • DangerbirdDangerbird Registered User regular
    I had a shit ton of extra praxis points by the end of the game, so I started putting a few into the stealth tree.

    I'd have to say they're totally not worth it though. The bare bones radar is more than enough extra feedback to aid in sneaking. And if you want to make things really easy, just get the cloaking aug.

    Actually, it seems there are some sections towards the end of the game that are impossible to ghost unless you have the cloak. Or maybe I just couldn't find the air ducts.

  • taliosfalcontaliosfalcon Registered User regular
    I can see people not liking the boss fights because they don't fit with the game, but i'm kinda at a loss to the difficulty complaints, they were all pretty easy and the first two were over in like 30 seconds so meh

    steam xbox - adeptpenguin
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Elldren wrote:
    I am getting lost on the first mission

    :(

    Map.

    Also you can turn on a pop-up that shows you where to go.

    But it's impossible to get lost because you should be exploring everything anyway!

  • CouscousCouscous Registered User regular
    Lawndart wrote:
    So the second (and a half, I guess) time through I'm trying a stealth/pacifist with exceptions or perhaps not leaving a giant swath of corpses in my wake run. Are any of the stealth-related augs worth it?

    The one that adds the cone of vision is pretty useless because you can just look at what direction they are facing. You know when you are making noise and when you aren't so the one that shows how much noise you are making isn't useful. The one that doubles the radar system has problems with making it harder to see the individual people and which way they are facing, but always having them pop up when they are in range is nice. None of them really seem useful.

  • BullioBullio Registered User regular
    edited August 2011
    Lawndart wrote:
    So the second (and a half, I guess) time through I'm trying a stealth/pacifist with exceptions or perhaps not leaving a giant swath of corpses in my wake run. Are any of the stealth-related augs worth it?

    I'm doing a stealth run and have one Stealth Enhancer aug and I'm at Montreal. I've found the tree to be completely unnecessary if you know what you're doing. Cloak is a luxury that will make your life easier as a panic button/speed thing, and the see through walls one is helpful.

    Bullio on
    steam_sig.png
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    No, calling them completely horrible is exactly correct. They are horrible and would be in any game. Even in games where you regularly fight boss characters with tons of HP, the Human Revolution fights would still be terrible because they're utterly uncreative and uninteresting.

    The fact that you go from the good stuff in the game into these terrible fights also magnifies how bad they are. They're so bad it doesn't make any sense why they're even in the game.

    Thanks for that.

    corio2.jpg
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Sarksus wrote:
    Elldren wrote:
    I am getting lost on the first mission

    :(

    Map.

    Also you can turn on a pop-up that shows you where to go.

    But it's impossible to get lost because you should be exploring everything anyway!

    But then a dude sees me and suddenly everyone is alerted and welp reload

    fuck gendered marketing
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited August 2011
    Honestly, my only problem with the bosses were that they were too easy.

    Really, I would have preferred if the battles were more puzzle-y and multi-tiered. Because as they stood they were pretty much regular mooks with more hp.

    Dragkonias on
  • DangerbirdDangerbird Registered User regular
    Did anyone notice any references to Walton Simmons in DX:HR?

  • LorekLorek Registered User regular
    Couscous wrote:
    Sarksus wrote:
    Halfhand wrote:
    Halfhand wrote:
    only thing worse than the boss fights are people overreacting about them

    Eh.

    They are a pretty large tonal shift from the rest of the game. It's pretty clearly to forestall the inevitable "Where are the boss fights?" comments.

    They're extremely simple to take down. Rocket launcher for barret, typhoon for second one, typhoon/grenade launcher for third one. and turn down the difficulty if you want.

    Not everyone has those, obviously. They're easy if you have the explosives to sink into them but at that point it's not really much fun.

    Any player who is trying to be stealthy is unlikely to have a rocket launcher and probably gets the typhoon only later on.

    Boss Strategies for the stealth conscious:
    Boss 1 - Just chuck all the red explosive barrels in the room after him, nothing else required.
    Boss 2 - Super vulnerable to the stun gun. If you can catch her with it, it will stun her and the stun lasts longer than it takes the gun to reload. Just keep poking her with it. Use the water on the ground to follow her footsteps. If she ducks behind a wall, throw an EMP grenade on the opposite side to catch her; she always moves to the opposite side and sits there to recharge her cloak.
    Boss 3 - Probably the hardest for the stealth conscious. Run to the container/statue with the laser rifle in it, use that and take special advantage of the cover. He is very obvious when he throws grenades; run away from those. His gun fires in bursts; pop out of cover during the gaps and laser beam him in the head.

  • tyrannustyrannus i am not fat Registered User regular
    edited August 2011
    Elldren wrote:
    Sarksus wrote:
    Elldren wrote:
    I am getting lost on the first mission

    :(

    Map.

    Also you can turn on a pop-up that shows you where to go.

    But it's impossible to get lost because you should be exploring everything anyway!

    But then a dude sees me and suddenly everyone is alerted and welp reload
    As long as they're only alerted and no alarms are sounded it doesn't count against you for the achievement or anything

    or at least that's what I've read on SA

    tyrannus on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Dragkonias wrote:
    Honestly, my only problem with the bosses were that they were too easy.

    Really, I would have preferred if the battles were more puzzle-y and multi-tiered. Because as they stood they were pretty much regular mooks with more hp.

    Come on, are you just messing with us at this point or what. A big guy with a lethal melee attack, who throws three grenades at once and has a huge gun is a regular mook with more HP? There's no way you can justify that statement.

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited August 2011
    Man, this short documentary they shot on bionic body parts for Deus Ex HR is fascinating.

    watch?v=TW78wbN-WuU&feature=player_embedded

    cooljammer00 on
    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Dangerbird wrote:
    Did anyone notice any references to Walton Simmons in DX:HR?

    No, and I was almost certain he'd even make an appearance in the game. What with Bob Page being in and all.
    I was also expecting a full Montreal hub with a mission where you meet Bob Page to get info, Adam being unaware of his part in everything.

    corio2.jpg
  • LorekLorek Registered User regular
    tyrannus wrote:
    Elldren wrote:
    Sarksus wrote:
    Elldren wrote:
    I am getting lost on the first mission

    :(

    Map.

    Also you can turn on a pop-up that shows you where to go.

    But it's impossible to get lost because you should be exploring everything anyway!

    But then a dude sees me and suddenly everyone is alerted and welp reload
    As long as they're only alerted and no alarms are sounded it doesn't count against you for the achievement or anything

    or at least that's what I've read on SA

    I am annoyed that turrets count for the no alarms achievement. They don't show any mercy; even a glimpse of you and they go straight to Alert and deny you smooth operator for the mission.

  • tyrannustyrannus i am not fat Registered User regular
    edited August 2011
    didn't they scrap the Montreal hub? like, they had it planned and all but they had to take it out

    tyrannus on
  • LorekLorek Registered User regular
    edited August 2011
    Sarksus wrote:
    Dragkonias wrote:
    Honestly, my only problem with the bosses were that they were too easy.

    Really, I would have preferred if the battles were more puzzle-y and multi-tiered. Because as they stood they were pretty much regular mooks with more hp.

    Come on, are you just messing with us at this point or what. A big guy with a lethal melee attack, who throws three grenades at once and has a huge gun is a regular mook with more HP? There's no way you can justify that statement.

    Don't forget that boss 2 and boss 3 also
    go invisible.

    Lorek on
  • MulletudeMulletude Registered User regular
    The expanded map only makes it harder to see where dudes are. I'd recommend the seeing through walls Aug. It's much more useful.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I didn't play all stealth, but yeah, Cloak is probably the most useful. You can flip it on and off real quick to let you scoot from cover to cover right in front of guys and zip through laser beams without any trouble. I'd say the first level of Cloak is probably the most useful aug in the game for non-combat things.

    I did get good use out of the stealth enhancement augs as well. The environments are generally not even close to be large enough to make the target tracking stuff worthwhile, but it can be very useful to know exactly where an enemy is looking and if they will hear you runnin. That's 2 Praxis points for the aug tree, then another one or two to get it to where I was using it. It's also good to enhance your radar; one point in that doubles your range and you don't even have to see enemies any more to get them on your radar.

    I could also see the safe fall aug being really helpful if combined with the maxed-out leg stealth aug. Then you could jump from a couple stories up and land silently behind guys, then get away quickly.

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    I just want some nice big color maps with everything on them

    Normally my brain is better about making them

    fuck gendered marketing
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Lorek wrote:
    Sarksus wrote:
    Dragkonias wrote:
    Honestly, my only problem with the bosses were that they were too easy.

    Really, I would have preferred if the battles were more puzzle-y and multi-tiered. Because as they stood they were pretty much regular mooks with more hp.

    Come on, are you just messing with us at this point or what. A big guy with a lethal melee attack, who throws three grenades at once and has a huge gun is a regular mook with more HP? There's no way you can justify that statement.

    Don't forget that boss 2 and boss 3 also
    go invisible.

    ...Well, I handled
    that big guy who threw the grenades very easily to the point where I couldn't even call it a boss fight. As for people going invisible. Well, I had smart vision by then so that pretty much negated it.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    I can't continue the conversation because I've only done the first boss :P

  • DangerbirdDangerbird Registered User regular
    tyrannus wrote:
    didn't they scrap the Montreal hub? like, they had it planned and all but they had to take it out

    Yeah, I was really looking forward to seeing a futuristic Montreal, and was a little disappointed when it didn't happen. But eh, I got my moneys worth out of this game. My first play through took around 62 hours, but I was really taking my time, looking at every little detail and really soaking in the atmosphere.

  • orionminusorionminus Registered User regular
    Amazon.com just e-mailed me a Tactical Enhancement Pack serial since not all PC copies shipped with one.

    Mine did so I have an extra one for trade if anyone's interested.

    It's the one with the free shotgun, silenced sniper rifle and 10,000 credits.

  • DangerbirdDangerbird Registered User regular
    Does it work with the Steam version? If so, can I have?

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