You play as Captain Titus of the Ultramarines. The Blood Ravens and Black Templar show up in one or two places.
This post is so fucking good cause it completely missed the point yet hit it spot on.
SC2 EU ID Klyka.110
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2011
It's a standard 8 hour game. Last wednesday I started over form the demo level again and then somehow ended up beating it again.
I started playing from near the start yesterday and had to force myself to stop. Just one level is not enough.
It's short, but it's so much fun.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Orks are like peanuts; you can't brutally murder just one.
Ok, I'm really trying to keep Air-Cooled thrusters, but I'm not sure if I should hold on to Axeman's Zeal. Or am I too hung up on Thrusters? I mean it's great to jump around without having to worry about fuel. But I can't help wondering if I should have Impenetrable or drop Zeal.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2011
i dont find axeman's zeal to be as useful. i think you get the same health as sword but you are too slow
try out a bunch of different perks.
damages from testing, for reference.
death from above perk, directly onto a tac will leave them with 85% health and no armor. weapon independent. ground pound damage diminishes rapidly with distance though.
furious charge perk, direct hit on a tac will take them down to half health no armor, sometimes more. its a really good finisher.
blast off perk does 75% armor, we never tested health damage.
you know what the sure strike perk does.
check out true grit too, you might like it. i like it with air cooled because you can be so evasive you are really difficult to hit while raining fire on dudes. also good for helping out your team without running out of ammo. although if you have the bolt pistol perk you could throw that on since it'll probably end up better. i dont have it yet.
impenetrable is mostly for when you are testing out how a new weapon/perk works properly without dying horribly. i know when i started using air cooled I tended to get myself killed by rocketing straight up and hanging in the air like a pinata too much, so you could try slotting impenetrable if you are doing that and get used to doing shorter hops more frequently.
i would suggest impenetrable or death from above to help out at the start. you can actually chase down a rolling tac with repeated ground pounds in relative safety with air cooled so you might find that useful.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Death from above doesn't seem to agree with me, I almost NEVER get a direct hit. I mean, does landing right beside them count? Or do I have to land on their damn heads for it to count as a direct hit?
And the hammer hates my guts. I have the most luck with the axe, I have no clue if Zeal is making enough of a difference.
Also, without sure strike I can still lock down fairly well. I may slot it back in, I did ok using that plus Air-cooled before I got Zeal.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Death from above doesn't seem to agree with me, I almost NEVER get a direct hit. I mean, does landing right beside them count? Or do I have to land on their damn heads for it to count as a direct hit?
I'm debating Impenetrable plus Air-cooled.
put the reticle on them for max damage. even a few feet away you get less damage.
just make loadouts for all the perks you are considering with air cooled and try em out in games until you find one you agree with. then you can wipe the ones you don't. thats what i do.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Death from above doesn't seem to agree with me, I almost NEVER get a direct hit. I mean, does landing right beside them count? Or do I have to land on their damn heads for it to count as a direct hit?
I'm debating Impenetrable plus Air-cooled.
put the reticle on them for max damage. even a few feet away you get less damage.
just make loadouts for all the perks you are considering with air cooled and try em out in games until you find one you agree with. then you can wipe the ones you don't. thats what i do.
Also, because I'm on console, it's very difficult to maintain my reticle on the target because of the camera angle. I'll drop down, they run out of frame and I can't follow them fast enough to keep them in view.
That's the other reason I'm not crazy about Death from Above.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
it looks like I'm going to stick with aircooled and axemans zeal. It doesn't work all the time but when it does, seal keeps me alive long enough to jump out with thrusters.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Finished the single player in 6 hours. That's 6 hours, including the dopey cutscenes and the 12,206 lifts you have to ride. Of those 6 hours, there were a few sections where I went WHOA this is fuck cool. Those sections generally lasted between 15 and 20 minutes and can be counted on one hand (you were having fun? oh, well now you're out of fuel, bitch). Then it was over with the typical buy our sequel to actually get an actual ending cutscene. No customizing my marine, no unlocking new stuff, no new game plus. I'm going to go out on a limb here and guess that single-player was an afterthought for this title, and I'd be right.
Currently playing: GW2 and TSW
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2011
Yeah you either like the combat and thus love the game or you don't. Because combat is what this game is all about. If that doesn't rock your boat the game isn't for you.
This is actually one of those games where the demo is the perfect representation of the overall game.
It wasn't an afterthough though. It was just a lower budget game than most big name fps.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah you either like the combat and thus love the game or you don't. Because combat is what this game is all about. If that doesn't rock your boat the game isn't for you.
This is actually one of those games where the demo is the perfect representation of the overall game.
It wasn't an afterthough though. It was just a lower budget game than most big name fps.
(not sure where the fps angle is coming from? If I was going to compare this game to something I'd use GodoW, Darksiders or GearsOW. All which have better single-player experiences.)
I like the combat, I don't like the fact that the more interesting parts of the combat are hella short and that the demo sums up most of the full version's combat. I loved the combat in the demo (put 3 hours into it), but if you reply the demo 6 times you've pretty much played half the retail version. It's too short and there's too little variation, the sections where combat actually gets more varied (the three way battles, the assault pack sections, the group-on-group battle) are waaaaay too short (read: minutes). Literally: you spend like, 40 minutes total of the entire game with an assault pack. Plus, there's nothing but the combat system you saw in the demo. There's little weapon variety, no advanced loadouds (weapons replace each other instead of letting you choose to forfeit other weapons for them), no leveling/perks/skills, there's one collectable in the game (and they're not exactly hidden), all missions are linear and replayability is close to null.
Unless you're really going to get into the mp side of things you might as well just download the demo.
I tried properly using the jump pack this morning on the King of the Hill mode, and I have yet to kill anybody from above - I'm always disoriented in midair and mainly use it to get to the capture nodes quicker.
[Muffled sounds of gorilla violence]
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Yeah you either like the combat and thus love the game or you don't. Because combat is what this game is all about. If that doesn't rock your boat the game isn't for you.
This is actually one of those games where the demo is the perfect representation of the overall game.
It wasn't an afterthough though. It was just a lower budget game than most big name fps.
(not sure where the fps angle is coming from? If I was going to compare this game to something I'd use GodoW, Darksiders or GearsOW. All which have better single-player experiences.)
I like the combat, I don't like the fact that the more interesting parts of the combat are hella short and that the demo sums up most of the full version's combat. I loved the combat in the demo (put 3 hours into it), but if you reply the demo 6 times you've pretty much played half the retail version. It's too short and there's too little variation, the sections where combat actually gets more varied (the three way battles, the assault pack sections, the group-on-group battle) are waaaaay too short (read: minutes). Literally: you spend like, 40 minutes total of the entire game with an assault pack. Plus, there's nothing but the combat system you saw in the demo. There's little weapon variety, no advanced loadouds (weapons replace each other instead of letting you choose to forfeit other weapons for them), no leveling/perks/skills, there's one collectable in the game (and they're not exactly hidden), all missions are linear and replayability is close to null.
Unless you're really going to get into the mp side of things you might as well just download the demo.
You don't need to defend yourself to me. You don't like it, that's cool. I love the combat and so most of your points don't apply to me.
We don't really need to argue about a difference of opinions mate.
I was basically saying "I can see why you might not like it"
Also because I am a lazy person I meant "shooter" when I said fps. It is mostly a shooter with some limited combos thrown in, all of which have a specific purpose.
Incidentally you can choose which alternate weapon to swap out by switching to that weapon before you pick it up. You have two alternate weapon slots and they can be anything. You can't swap pistol or bolter unless its an upgrade. For example, lets say you have a plasma cannon and a lascannon, and want to swap to stalker bolter and vengeance launcher. Switch to plasma cannon, pick up stalker bolter. Switch to lascannon, pick up vengeance launcher.
Just a small thing you seem to have missed.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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CarbonFireSee youin the countryRegistered Userregular
I tried properly using the jump pack this morning on the King of the Hill mode, and I have yet to kill anybody from above - I'm always disoriented in midair and mainly use it to get to the capture nodes quicker.
Your target has to be pretty damaged (or you need the "Death from Above" perk) to really get any ground pound kills. Your melee and your pistol are far more reliable killing implements. I get about 25-30% of my kills as Assault from the plasma pistol, but probably get less than 5% of my kills from ground pounds. The jump pack is really more a tool for getting around quickly and staying alive in the thick of battle.
Yeah you either like the combat and thus love the game or you don't. Because combat is what this game is all about. If that doesn't rock your boat the game isn't for you.
This is actually one of those games where the demo is the perfect representation of the overall game.
It wasn't an afterthough though. It was just a lower budget game than most big name fps.
(not sure where the fps angle is coming from? If I was going to compare this game to something I'd use GodoW, Darksiders or GearsOW. All which have better single-player experiences.)
I like the combat, I don't like the fact that the more interesting parts of the combat are hella short and that the demo sums up most of the full version's combat. I loved the combat in the demo (put 3 hours into it), but if you reply the demo 6 times you've pretty much played half the retail version. It's too short and there's too little variation, the sections where combat actually gets more varied (the three way battles, the assault pack sections, the group-on-group battle) are waaaaay too short (read: minutes). Literally: you spend like, 40 minutes total of the entire game with an assault pack. Plus, there's nothing but the combat system you saw in the demo. There's little weapon variety, no advanced loadouds (weapons replace each other instead of letting you choose to forfeit other weapons for them), no leveling/perks/skills, there's one collectable in the game (and they're not exactly hidden), all missions are linear and replayability is close to null.
Unless you're really going to get into the mp side of things you might as well just download the demo.
You don't need to defend yourself to me. You don't like it, that's cool. I love the combat and so most of your points don't apply to me.
We don't really need to argue about a difference of opinions mate.
I was basically saying "I can see why you might not like it"
Also because I am a lazy person I meant "shooter" when I said fps. It is mostly a shooter with some limited combos thrown in, all of which have a specific purpose.
Incidentally you can choose which alternate weapon to swap out by switching to that weapon before you pick it up. You have two alternate weapon slots and they can be anything. You can't swap pistol or bolter unless its an upgrade. For example, lets say you have a plasma cannon and a lascannon, and want to swap to stalker bolter and vengeance launcher. Switch to plasma cannon, pick up stalker bolter. Switch to lascannon, pick up vengeance launcher.
Just a small thing you seem to have missed.
Ah, I did indeed. So I can have a stalker and a lascannon? Cause the stormbolter was a bit disappointing.
I tried properly using the jump pack this morning on the King of the Hill mode, and I have yet to kill anybody from above - I'm always disoriented in midair and mainly use it to get to the capture nodes quicker.
Your target has to be pretty damaged (or you need the "Death from Above" perk) to really get any ground pound kills. Your melee and your pistol are far more reliable killing implements. I get about 25-30% of my kills as Assault from the plasma pistol, but probably get less than 5% of my kills from ground pounds. The jump pack is really more a tool for getting around quickly and staying alive in the thick of battle.
Oh cool, I thought it was my lack of skill holding me back - turns out it was my lack of knowledge
I can't use the ground pound worth a shit either, for the same reasons you mentioned. Sticking with Air-cooled Thrusters and Axeman's Zeal.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Been trying out AST, not sure if I'm using the Ground Pound properly... but it sure is nice. If I'm missing and could have more damage, there are sick things to come.
Also, playing as AST I can see where some of Morninglord's frustration comes from.
ASTs are very map dependant, and basically if you're fighting in tight corridors you're gonna die to Meltas.
Period.
I still don't think Meltas are broken, but I can see where Morninglord is coming from.
Basilica, for example, is downright terrible for an AST player.
Edit:
Furthemore, AST is very lag dependant. Hadn't played it much, favoring first DEVs and then TACS... but now that I'm giving ASTs a fair shot it's... rough. As per my earlier posts, I play during the twilight hours which near guarantees me bad lag. Might be switching out the Death from Above per just based on that, I love it but it's exceptionally hard to hit with due to lag. Think I'll give Furious Charge a shot.
Also, giving True Grit a shot... and it's not that great. I'm only sticking with it because, and this is important, you can unlock weapon challenges with other classes. Got the Bolter Pistol mag upgrade as DEV, usable as AST. So now I'm doing True Gruit for the Bolter perks, because I have a hard time justifying the unperked Bolter as a TAC. But believe you me, that spread is as bad as the Storm Bolter but with half the shots... soon as I either get my perks or lose my patience I'm going right back to the Bolter Pistol.
Really? I prefer Basilica to Hab Center. Basilica has open areas around the cap points that AST's can use effectively. Plus as long as you don't get caught in the lower corridors you have a good chance of escaping most encounters.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Eh, yeah the points have open areas but you have to get there first. Which means going through those lower corridors or through that bridge, which has every Sniper and H.Bolter in town standin' around.
I'd know, I love that area with my H.Bolter DEV and Stalker/Storm Bolter TAC. Easy kills with those loadouts, just stand around at the ready... fresh meat will present itself.
Also, Furious Charge... just as badly affected by lag. Had a 1 ping game where I couldn't land a single charge worth a damn, while in a previous game with 3 ping I was using it un-perked to great effect.
I never have issues getting to the open areas as AST on Basilica. I use the little platforms perpendicular to the main bridge to get either across or to the bridge rapidly, without having to use the lower levels.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
But Basilica seemed particularly harsh. Hab was nice, Broken Bridge is built for it, Waste Management isn't too bad... what's the last one? Can't remember at the moment, but point is that some maps are better built for AST than others.
Edit: Manufactorum, that's the last one. Which is pretty open, almost as nice as Broken Bridge. So I guess it's only Basilica that's kinda rough.
I wouldn't want to say that AST is bad, but it's certainly different. Feels very lag dependent, and the skills needed are quite different than for TAC/DEV.
I find that you have to look at the maps differently as AST. Which is why i feel that most of Hab Center is not built for AST. You won't get any ground pounds in except in the middle, and the broken buildings mean that you have to be very aware of ceilings and -gasp- have to actually use the ramps in certain areas!
Manufactorum, Waste Management, Bridge and Basilica all have little roosts and platforms that you can perch on to survey the field before dropping in.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Posts
This post is so fucking good cause it completely missed the point yet hit it spot on.
I started playing from near the start yesterday and had to force myself to stop. Just one level is not enough.
It's short, but it's so much fun.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
try out a bunch of different perks.
damages from testing, for reference.
death from above perk, directly onto a tac will leave them with 85% health and no armor. weapon independent. ground pound damage diminishes rapidly with distance though.
furious charge perk, direct hit on a tac will take them down to half health no armor, sometimes more. its a really good finisher.
blast off perk does 75% armor, we never tested health damage.
you know what the sure strike perk does.
check out true grit too, you might like it. i like it with air cooled because you can be so evasive you are really difficult to hit while raining fire on dudes. also good for helping out your team without running out of ammo. although if you have the bolt pistol perk you could throw that on since it'll probably end up better. i dont have it yet.
impenetrable is mostly for when you are testing out how a new weapon/perk works properly without dying horribly. i know when i started using air cooled I tended to get myself killed by rocketing straight up and hanging in the air like a pinata too much, so you could try slotting impenetrable if you are doing that and get used to doing shorter hops more frequently.
i would suggest impenetrable or death from above to help out at the start. you can actually chase down a rolling tac with repeated ground pounds in relative safety with air cooled so you might find that useful.
And the hammer hates my guts. I have the most luck with the axe, I have no clue if Zeal is making enough of a difference.
Also, without sure strike I can still lock down fairly well. I may slot it back in, I did ok using that plus Air-cooled before I got Zeal.
Theres 17.
CorriganX on Steam and just about everywhere else.
put the reticle on them for max damage. even a few feet away you get less damage.
just make loadouts for all the perks you are considering with air cooled and try em out in games until you find one you agree with. then you can wipe the ones you don't. thats what i do.
Also, because I'm on console, it's very difficult to maintain my reticle on the target because of the camera angle. I'll drop down, they run out of frame and I can't follow them fast enough to keep them in view.
That's the other reason I'm not crazy about Death from Above.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Currently playing: GW2 and TSW
This is actually one of those games where the demo is the perfect representation of the overall game.
It wasn't an afterthough though. It was just a lower budget game than most big name fps.
Suffer not the witch to live.
CorriganX on Steam and just about everywhere else.
(not sure where the fps angle is coming from? If I was going to compare this game to something I'd use GodoW, Darksiders or GearsOW. All which have better single-player experiences.)
I like the combat, I don't like the fact that the more interesting parts of the combat are hella short and that the demo sums up most of the full version's combat. I loved the combat in the demo (put 3 hours into it), but if you reply the demo 6 times you've pretty much played half the retail version. It's too short and there's too little variation, the sections where combat actually gets more varied (the three way battles, the assault pack sections, the group-on-group battle) are waaaaay too short (read: minutes). Literally: you spend like, 40 minutes total of the entire game with an assault pack. Plus, there's nothing but the combat system you saw in the demo. There's little weapon variety, no advanced loadouds (weapons replace each other instead of letting you choose to forfeit other weapons for them), no leveling/perks/skills, there's one collectable in the game (and they're not exactly hidden), all missions are linear and replayability is close to null.
Unless you're really going to get into the mp side of things you might as well just download the demo.
Currently playing: GW2 and TSW
CorriganX on Steam and just about everywhere else.
Currently playing: GW2 and TSW
You don't need to defend yourself to me. You don't like it, that's cool. I love the combat and so most of your points don't apply to me.
We don't really need to argue about a difference of opinions mate.
I was basically saying "I can see why you might not like it"
Also because I am a lazy person I meant "shooter" when I said fps. It is mostly a shooter with some limited combos thrown in, all of which have a specific purpose.
Incidentally you can choose which alternate weapon to swap out by switching to that weapon before you pick it up. You have two alternate weapon slots and they can be anything. You can't swap pistol or bolter unless its an upgrade. For example, lets say you have a plasma cannon and a lascannon, and want to swap to stalker bolter and vengeance launcher. Switch to plasma cannon, pick up stalker bolter. Switch to lascannon, pick up vengeance launcher.
Just a small thing you seem to have missed.
Your target has to be pretty damaged (or you need the "Death from Above" perk) to really get any ground pound kills. Your melee and your pistol are far more reliable killing implements. I get about 25-30% of my kills as Assault from the plasma pistol, but probably get less than 5% of my kills from ground pounds. The jump pack is really more a tool for getting around quickly and staying alive in the thick of battle.
Ah, I did indeed. So I can have a stalker and a lascannon? Cause the stormbolter was a bit disappointing.
Currently playing: GW2 and TSW
Oh cool, I thought it was my lack of skill holding me back - turns out it was my lack of knowledge
ASTs are very map dependant, and basically if you're fighting in tight corridors you're gonna die to Meltas.
Period.
I still don't think Meltas are broken, but I can see where Morninglord is coming from.
Basilica, for example, is downright terrible for an AST player.
Edit:
Furthemore, AST is very lag dependant. Hadn't played it much, favoring first DEVs and then TACS... but now that I'm giving ASTs a fair shot it's... rough. As per my earlier posts, I play during the twilight hours which near guarantees me bad lag. Might be switching out the Death from Above per just based on that, I love it but it's exceptionally hard to hit with due to lag. Think I'll give Furious Charge a shot.
Also, giving True Grit a shot... and it's not that great. I'm only sticking with it because, and this is important, you can unlock weapon challenges with other classes. Got the Bolter Pistol mag upgrade as DEV, usable as AST. So now I'm doing True Gruit for the Bolter perks, because I have a hard time justifying the unperked Bolter as a TAC. But believe you me, that spread is as bad as the Storm Bolter but with half the shots... soon as I either get my perks or lose my patience I'm going right back to the Bolter Pistol.
I'd know, I love that area with my H.Bolter DEV and Stalker/Storm Bolter TAC. Easy kills with those loadouts, just stand around at the ready... fresh meat will present itself.
Also, Furious Charge... just as badly affected by lag. Had a 1 ping game where I couldn't land a single charge worth a damn, while in a previous game with 3 ping I was using it un-perked to great effect.
But if you stick with it, Spess Mehreen is deeper than it seems.
Edit: Ugh, so touchy with the lag as AST. Don't think I can play it save weekends when I can wake earlier.
Absolutely infuriating, is what it is. :P
But Basilica seemed particularly harsh. Hab was nice, Broken Bridge is built for it, Waste Management isn't too bad... what's the last one? Can't remember at the moment, but point is that some maps are better built for AST than others.
Edit: Manufactorum, that's the last one. Which is pretty open, almost as nice as Broken Bridge. So I guess it's only Basilica that's kinda rough.
I wouldn't want to say that AST is bad, but it's certainly different. Feels very lag dependent, and the skills needed are quite different than for TAC/DEV.
Manufactorum, Waste Management, Bridge and Basilica all have little roosts and platforms that you can perch on to survey the field before dropping in.