Yeah, Hab Center is my least favorite assault map. The middle is sniper hell, as is the D point corridor for the most part. It's also got low ceilings which doesn't help. Attacking point A is usually not so bad, but that's about it for assaults on that map in my experience.
Basilica and Waste Management are actually my favorite assault levels, since they both lend themselves to ambushes fairly well and have a lot of verticality to take advantage of. Manufactorum and Broken Bridge are both good as well, but are susceptible to excessive sniping at times.
This game is too easy. I heard some people saying it was hard in this thread so I started up the singleplayer on hard and now I'm 8 chapters in and I've died like 4 times at most. The hardest enemy I've fought so far is the nob and you can stunlock a nob so they were not actually hard at all. If I ever get in trouble I just back up and let my squad members tank everything
I hope the chaos marines present more of a challenge when they show up
With this said the game is pretty awesome. It does feel like it's going by too fast though. Hopefully the inevitable expansions/sequels will flesh things out better
This game is too easy. I heard some people saying it was hard in this thread so I started up the singleplayer on hard and now I'm 8 chapters in and I've died like 4 times at most. The hardest enemy I've fought so far is the nob and you can stunlock a nob so they were not actually hard at all. If I ever get in trouble I just back up and let my squad members tank everything
I hope the chaos marines present more of a challenge when they show up
Yeah, Hab Center is my least favorite assault map. The middle is sniper hell, as is the D point corridor for the most part. It's also got low ceilings which doesn't help. Attacking point A is usually not so bad, but that's about it for assaults on that map in my experience.
Basilica and Waste Management are actually my favorite assault levels, since they both lend themselves to ambushes fairly well and have a lot of verticality to take advantage of. Manufactorum and Broken Bridge are both good as well, but are susceptible to excessive sniping at times.
Yeah, Hab is my least favorite as well. It just encourages sniping over everything else way too much, which leads to most games devolving into sniperfests where only one team has enough people who actually care to take points.
Basilica is by far the best Assault map. So many routes, so many ways to duck in and out of cover and surprise enemies. So fast getting from point to point. Waste Management is the same to a lesser extent, though it gets pretty cramped in Waste sometimes with a full 16 players. And I have seen more spawn camps on Waste than any other map, so it's not really my favorite.
King of the hill with one hill that moves around might be fun. Like in Halo 1.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
But then the hill moves and the 8 assaults camp it.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I know, heheh. Anyway, more game modes in MP would be great though, as long as it didn't go overboard. Heck maybe even a CTF mode?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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CarbonFireSee youin the countryRegistered Userregular
I had to stop playing Annihilation. It's over in like 5 minutes and is boring. 41 kills is not really enough in an 8v8.
Seize Ground is fun though. And rewards a more aggressive playstyle than Annihilation does.
Yeah, that's one of the main reasons I don't play Annihilation. In a good long game of Seize I can get upwards of 30 kills. I'm lucky to get a third of that in a full game of Annihilation.
I so want CTF, but I always want CTF in all FPS games. I can't help it, I'm such a Tribes player at heart.
However I really do think CTF could be fun in Space Marine - assaults chasing each other with the flag, devs guarding, tacs in the mid field ect. Heck doesn't have to be a flag, could be an artifact or something cool.
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Well I just finished the game. It did get harder, most notably because of Chaos since they're mostly ranged and those chaos sorcerors were awful. It was very satisfying to chainsaw a traitor in the face, though.
I'm hoping the next campaign they release is longer now that they have the engine basically finished, and I'm hoping they'll delve deeper into the 40K mythos as well. As a 40K nerd I got why things were as they were but it didn't seem like the game told a player new to the franchise a lot about why stuff was as it was.
One thing I didn't like was how a lot of the "story" or atmosphere in the game was lost to me because of those servo skulls. I found like, a third of them at most. I wish they could have delivered on some of that in more than just audiotapes.
Though, overall it was a very satisfying experience apart from the cliffhanger ending. I hope we get even bigger battles in the next installment
I want a king of the hill mode, where the two factions capture and hold it for a set amount of time. There's a player controlled, unique, randomized and earned, Chaos lord and Force Commander to spearhead the assault on the hill. That's the gist of it, at least.
I'd hope more melee kill animations (especially for the hammer, the small dude execution is boring) and maybe some ranged executions too. plenty of ways to kill people with plasma and ballistics weaponry I'm sure. then maybe let there be executions for more than one person with melee weapons. just seems like the combat was lacking overall
I had to stop playing Annihilation. It's over in like 5 minutes and is boring. 41 kills is not really enough in an 8v8.
Seize Ground is fun though. And rewards a more aggressive playstyle than Annihilation does.
Yeah, that's one of the main reasons I don't play Annihilation. In a good long game of Seize I can get upwards of 30 kills. I'm lucky to get a third of that in a full game of Annihilation.
on top of that, the FOUR maps in the MP don't feel like they were designed for annihilation at all except maybe waste management which is just a bad capture the point map anyways.
MP needs more maps and more game modes and maps designed specifically for the game modes. maybe get rid of health regen (except when perked) and add in an apothecary class too for more variety
Yeah, Hab Center is my least favorite assault map. The middle is sniper hell, as is the D point corridor for the most part. It's also got low ceilings which doesn't help. Attacking point A is usually not so bad, but that's about it for assaults on that map in my experience.
I've done ok on Hab Center as assault, but you do have to accept dying as the price of doing business sometimes. Crossing the middle mostly seems to be an exercise in charging from cover to cover and then coming up behind snipers that aren't paying enough attention and getting 3 or 4 kills in a row.
Hab center, Waste Management, Basilica, Shattered Bridge, Manufactorum.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Manufactorum might be the most balanced map but the storage sheds need to be a tad higher to provide something resembling cover at B. I have seen decent teams lock down A and C, then have no problem taking over B because everything down there dies.
(Copying/pasting this from SE++ because it's pissing me off and I want to bitch as widely as possible....)
Is anybody else having serious PC performance problems with this game? Particularly in multiplayer? My PC may not be great, but even at minimum settings and at a lower-than-normal resolution I still get hella chop in multiplayer at times. And I'm not talking about the P2P lag either; it's definitely a framerate issue.
Oddly, the problem seems to be limited to multiplayer - I played through the campaign at nearly max settings and I don't remember a single instance of notable choppiness. It also seems like it maybe gets worse the longer I play, as if it's a memory leak or something, but that's hard to be sure of.
Whatever the cause, it's a huge fucking pain in the ass. This game is so fast-paced that it's unplayable with poor framerate.
I get a better framerate if I mute everyone before a match, even the people without a mic symbol. I think it really is a latency issue or something because I had bad choppiness before I did that
I get a better framerate if I mute everyone before a match, even the people without a mic symbol. I think it really is a latency issue or something because I had bad choppiness before I did that
Hmm. Hmmmm. I'll have to give that a shot, thanks. Seems super-weird that that would be related, but I'll try anything at this point.
I didn't mention it in my previous post, but it almost seems like it's gotten worse over the last several days, which is also very strange. I've been doing much worse lately than before and I don't think it's because my skills have dropped off precipitously.... :?
I needs people to multi with. I am terrible at this. I also got spawn camped by a bunch of heavy bolter guys my first multi game. They all set up in corners just outside our spawn. As soon as i stepped out it was 4 guys bolting me into oblivion.
I was using the 360 pad for the single player but it seems like that's a bad idea when it comes to multi. Is there a way to make the game recognize the thumb buttons on my mouse?
I was using the 360 pad for the single player but it seems like that's a bad idea when it comes to multi. Is there a way to make the game recognize the thumb buttons on my mouse?
Hmm, on my Razer Lachesis it recognized my thumb buttons by default.
I was using the 360 pad for the single player but it seems like that's a bad idea when it comes to multi. Is there a way to make the game recognize the thumb buttons on my mouse?
I use a controller for Multi. I do pretty good with it, I think.
CorriganX on Steam and just about everywhere else.
I don't like playing singleplayer with the mouse and keyboard because I don't like the way the melee feels with it, but unless you're playing assault, you don't really melee very much so it isn't an issue.
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CarbonFireSee youin the countryRegistered Userregular
I was using the 360 pad for the single player but it seems like that's a bad idea when it comes to multi. Is there a way to make the game recognize the thumb buttons on my mouse?
I use a controller for Multi. I do pretty good with it, I think.
That you do good sir.
Though I couldn't imagine playing Assault with one in MP. At least not how I play Assault ;-)
I hate hate hate playing third person shooters without analog movement. Whenever i'm shooting, i'm using both movement and look to keep on my target.
CorriganX on Steam and just about everywhere else.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2011
I use keyboard for assault. It aint that bad. You just put the reticle on them and press forward when you attack.
If you need to dodge you press left or right + space, then turn the mouse and press forward towards them.
Exactly like shooting on mouse and keyboard.
It's really not that hard.
Can dodge meltas and everything like this.
As an added plus its really easy to put the reticle behind a piece of cover when you want to juke.
I can't shoot very well because I haven't played a multiplayer shooter where I actually had to you know shoot enemies not wanting to be shot for a while. My computer table and particularly my mouse just aren't really up to it anymore either. My mouse is really old. Plus I'm out of experience. I tend to shoot somewhere in their general direction at first then auto correct over time. If I have to snap shot its roughly a 10% chance that this will actually work because I'm too unco. Which is why I'm so goddam shit with the lascannon. Gosh I annoy myself when I use it. "stop being shit me!"
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm sure this has been brought up long ago...but my god, people that know how to use the Plasma Cannon on the waste disposal map make me hate them as much as dog-fuckers. The number of surfaces on which you can fire a plasma ball and kill people with splash damage on that map is downright silly. On every other map though I don't see the Plasma Cannon as much of an issue.
I'm sure this has been brought up long ago...but my god, people that know how to use the Plasma Cannon on the waste disposal map make me hate them as much as dog-fuckers. The number of surfaces on which you can fire a plasma ball and kill people with splash damage on that map is downright silly. On every other map though I don't see the Plasma Cannon as much of an issue.
OP. The AoE damage should only affect armor. Or have much stronger damage fall-off. I don't know about you guys, but I think 1 hit kills have no place in a space marine game. The final blow perk might get a pass because the hammer is so damn awful as a weapon.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2011
That perk is designed for killing plasma cannon devastators.
You weave your way through the enemy until you find him, then you kill him. You'll probably die as well, but that doesn't matter. He's dead.
Then you do it again.
And you enjoy his delicious delicious rage.
I had a golden moment on the manufactorum map the other day. I hadn't played the hammer in a long time because I was trying out sword and tac and etc.
But I got sick of all the devs camping in that area so I pulled it out and snuck my way over to them.
I landed next to them and swung.
Guess what? All three of the bastards had gotten so smug they were all standing next to each other.
I swung then died. As I respawned I was entertained by the "triple kill" and kill streak and revenge and all that exp and jazz.
-not a showcase of skill. watch for entertainment value ; )
-no hard landing
-never approach from front
-no shooting
-Perks: Killing blow/Improved jetpacks
The ending is particularly enjoyable.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
That perk is designed for killing plasma cannon devastators.
You weave your way through the enemy until you find him, then you kill him. You'll probably die as well, but that doesn't matter. He's dead.
Then you do it again.
And you enjoy his delicious delicious rage.
Pretty much this. With my P.Cannon DEV I've got the stomp perk to help handle ASTs, but there's really not a damn thing to be done about a Hammer/Maul AST with Killing Blow.
They're also pretty good at handling Lascannon/Stalker snipers and H.Bolter "turrets". Although, amusingly, you know what's even better at handling those sniper types? P.Cannon DEVs. Who get eaten by Hammer ASTs. Who are destroyed by a variety of TAC Marines. Who fall to Las/Stalker/H.Bolter snipers.
It's an interesting lil' circle.
Also the ending to that video was great. Whenever I get laid out by a Hammer AST, or a sniper, or a Melta TAC, et cetera... I imagine that a good 80% of their game time is really like the end of that video.
Posts
Basilica and Waste Management are actually my favorite assault levels, since they both lend themselves to ambushes fairly well and have a lot of verticality to take advantage of. Manufactorum and Broken Bridge are both good as well, but are susceptible to excessive sniping at times.
I hope the chaos marines present more of a challenge when they show up
It'll get harder, don't worry ;-)
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Sure can. That's what I had for a lot of my playthrough, though I subbed out the stalker for a melta after a bit.
Yeah, Hab is my least favorite as well. It just encourages sniping over everything else way too much, which leads to most games devolving into sniperfests where only one team has enough people who actually care to take points.
Basilica is by far the best Assault map. So many routes, so many ways to duck in and out of cover and surprise enemies. So fast getting from point to point. Waste Management is the same to a lesser extent, though it gets pretty cramped in Waste sometimes with a full 16 players. And I have seen more spawn camps on Waste than any other map, so it's not really my favorite.
This game needs more maps
Seize Ground is fun though. And rewards a more aggressive playstyle than Annihilation does.
It would be, until one team got it and went 8 devastators.
Yeah, that's one of the main reasons I don't play Annihilation. In a good long game of Seize I can get upwards of 30 kills. I'm lucky to get a third of that in a full game of Annihilation.
However I really do think CTF could be fun in Space Marine - assaults chasing each other with the flag, devs guarding, tacs in the mid field ect. Heck doesn't have to be a flag, could be an artifact or something cool.
I'm hoping the next campaign they release is longer now that they have the engine basically finished, and I'm hoping they'll delve deeper into the 40K mythos as well. As a 40K nerd I got why things were as they were but it didn't seem like the game told a player new to the franchise a lot about why stuff was as it was.
One thing I didn't like was how a lot of the "story" or atmosphere in the game was lost to me because of those servo skulls. I found like, a third of them at most. I wish they could have delivered on some of that in more than just audiotapes.
Though, overall it was a very satisfying experience apart from the cliffhanger ending. I hope we get even bigger battles in the next installment
on top of that, the FOUR maps in the MP don't feel like they were designed for annihilation at all except maybe waste management which is just a bad capture the point map anyways.
MP needs more maps and more game modes and maps designed specifically for the game modes. maybe get rid of health regen (except when perked) and add in an apothecary class too for more variety
Hab center, Waste Management, Basilica, Shattered Bridge, Manufactorum.
Is anybody else having serious PC performance problems with this game? Particularly in multiplayer? My PC may not be great, but even at minimum settings and at a lower-than-normal resolution I still get hella chop in multiplayer at times. And I'm not talking about the P2P lag either; it's definitely a framerate issue.
Oddly, the problem seems to be limited to multiplayer - I played through the campaign at nearly max settings and I don't remember a single instance of notable choppiness. It also seems like it maybe gets worse the longer I play, as if it's a memory leak or something, but that's hard to be sure of.
Whatever the cause, it's a huge fucking pain in the ass. This game is so fast-paced that it's unplayable with poor framerate.
Hmm. Hmmmm. I'll have to give that a shot, thanks. Seems super-weird that that would be related, but I'll try anything at this point.
I didn't mention it in my previous post, but it almost seems like it's gotten worse over the last several days, which is also very strange. I've been doing much worse lately than before and I don't think it's because my skills have dropped off precipitously.... :?
Hmm, on my Razer Lachesis it recognized my thumb buttons by default.
I use a controller for Multi. I do pretty good with it, I think.
CorriganX on Steam and just about everywhere else.
That you do good sir.
Though I couldn't imagine playing Assault with one in MP. At least not how I play Assault ;-)
CorriganX on Steam and just about everywhere else.
If you need to dodge you press left or right + space, then turn the mouse and press forward towards them.
Exactly like shooting on mouse and keyboard.
It's really not that hard.
Can dodge meltas and everything like this.
As an added plus its really easy to put the reticle behind a piece of cover when you want to juke.
I can't shoot very well because I haven't played a multiplayer shooter where I actually had to you know shoot enemies not wanting to be shot for a while. My computer table and particularly my mouse just aren't really up to it anymore either. My mouse is really old. Plus I'm out of experience. I tend to shoot somewhere in their general direction at first then auto correct over time. If I have to snap shot its roughly a 10% chance that this will actually work because I'm too unco. Which is why I'm so goddam shit with the lascannon. Gosh I annoy myself when I use it. "stop being shit me!"
Seriously my favourite thing in this game is hosing someone down with radiation and watching them drop.
OP. The AoE damage should only affect armor. Or have much stronger damage fall-off. I don't know about you guys, but I think 1 hit kills have no place in a space marine game. The final blow perk might get a pass because the hammer is so damn awful as a weapon.
You weave your way through the enemy until you find him, then you kill him. You'll probably die as well, but that doesn't matter. He's dead.
Then you do it again.
And you enjoy his delicious delicious rage.
I had a golden moment on the manufactorum map the other day. I hadn't played the hammer in a long time because I was trying out sword and tac and etc.
But I got sick of all the devs camping in that area so I pulled it out and snuck my way over to them.
I landed next to them and swung.
Guess what? All three of the bastards had gotten so smug they were all standing next to each other.
I swung then died. As I respawned I was entertained by the "triple kill" and kill streak and revenge and all that exp and jazz.
Someone posted this vid on the space marine forums.
The ending is particularly enjoyable.
Pretty much this. With my P.Cannon DEV I've got the stomp perk to help handle ASTs, but there's really not a damn thing to be done about a Hammer/Maul AST with Killing Blow.
They're also pretty good at handling Lascannon/Stalker snipers and H.Bolter "turrets". Although, amusingly, you know what's even better at handling those sniper types? P.Cannon DEVs. Who get eaten by Hammer ASTs. Who are destroyed by a variety of TAC Marines. Who fall to Las/Stalker/H.Bolter snipers.
It's an interesting lil' circle.
Also the ending to that video was great. Whenever I get laid out by a Hammer AST, or a sniper, or a Melta TAC, et cetera... I imagine that a good 80% of their game time is really like the end of that video.