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This is my first actual thread here in AC. Please bare with me. I'm a photography major entering my junior year and the cards have fallen such that I am taking no photography related courses this quarter and probably next quarter. I'm getting quite restless and while I purely despise a few of my classes, I'm actually producing some pretty decent pieces even though it is 'homework.' The two assignments below are two of such works. I'd like to see how you guys like 'em and maybe if this is something I should probably tool around with in my free time if it seems I have some prowess in it.
Travel poster from another era. I chose Rapture. Background buildings were traced from landmarks (name em if you can). Inspiration came from the Metropolis movie poster. It's not underwatery enough, so I will probably later add a silhouette of a school of fish or a shark or something.
And this assignment I just finished today. We had to design a map so I chose the GTA3 classic region, Portland. Plenty of tracing which isn't too challenging. A few more effects were toyed with which got it to look and feel more like a map. The emblems were fun to recreate with vectors though the key I feel is tacked on as it is 'necessary' for the map.
Anyhow, please critique. I think each piece needs a bit more TLC, but for something I consider a diversion from the main attraction, eh, not bad.
Well it's definitely a great start, especially if this is all new to you!
I'd recommend just to keep doing what you're doing, play around, experiment. It's a very complicated program, but if you're having fun with it, keep going! Try to push and challenge yourself a bit each time you approach it. If you have technical illustrator questions or design questions, ask on here, someone will help you out.
I think at this point in the game, just playing around is the best option... i mean, i could get into design crits and color crits and stuff, but as you said, this is new and you're feeling out if it's even for you still. That's a really important first step that you don't want to miss... the heavy design crits come later when you decide if you really want to get into it. Determine whether or not you're even interested before you ask for the heavy stuff. I don't want to frustrate you away from something you could potentially really like!
Welcome to the AC! I know a lot of people at my school struggle with vectors, and at this point it looks like you already have a pretty solid hold on what you're doing!
I think with the Rapture poster the buildings need to be some colour other than black and white. If the light was filtering through water, in this case it seems like natural/distant/weak light sources should have a bluish/greenish tinge while unnatural light sources (light the spotlights) would probably be much warmer. Also take in to account that light doesn't travel very well through water, so distant objects will fade away a lot faster than they would on the surface. Take this screenshot for example - you can see the more distant buildings are less detailed and are a closer colour to the water that surrounds them.
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I'd recommend just to keep doing what you're doing, play around, experiment. It's a very complicated program, but if you're having fun with it, keep going! Try to push and challenge yourself a bit each time you approach it. If you have technical illustrator questions or design questions, ask on here, someone will help you out.
I think at this point in the game, just playing around is the best option... i mean, i could get into design crits and color crits and stuff, but as you said, this is new and you're feeling out if it's even for you still. That's a really important first step that you don't want to miss... the heavy design crits come later when you decide if you really want to get into it. Determine whether or not you're even interested before you ask for the heavy stuff. I don't want to frustrate you away from something you could potentially really like!
Also nice to see you on the AC
I think with the Rapture poster the buildings need to be some colour other than black and white. If the light was filtering through water, in this case it seems like natural/distant/weak light sources should have a bluish/greenish tinge while unnatural light sources (light the spotlights) would probably be much warmer. Also take in to account that light doesn't travel very well through water, so distant objects will fade away a lot faster than they would on the surface. Take this screenshot for example - you can see the more distant buildings are less detailed and are a closer colour to the water that surrounds them.
(welcome to the AC)