"Oh patrons of the day, come now and see what the devil has done. For surely his shoulder is colder than the iciest of hells in the furthest corners of the darkest plane! Let then these competitors appease the mighty demons of cold winter nights by shedding their blood upon the frozen ground! Come then, warriors, etch your name in hot lifeblood and forever stake your claim as champion of the icefield!
To you, a potion of great power, a potion of icy doom. Let your breath be like that of the space between moon and earth! And as with the others, a fine treasure of one thousand gold pieces!"
The crowd roars and the gates drop. Across the windy, ice laden arena stands your enemy. Let the battle begin.
Time of Day: Early Afternoon
Weather: Windy (50 mph, westerly), all ranged attacks at -2, affects certain spells.
Inner Gate: Closed (block line of sight, cannot move through)
Walls: Web (Make a save or suffer effects as per the spell)
Small Pillars: Spiked, Climbable (DC10), 5ft high
Large Pillars: Spiked, Climbable (DC10), 15ft high
Special Events: Icefield! The arena floor is blanketed in a thick layer of magical ice. Any move higher than base, must make balance check (DC10) or fall prone.
Blue Team: Kadek
Red Team: Truck