1. How do you pronounce your name?
2. What is Riven's Q based on / play like?
1. Xypherous is pronounced like Zephyrous.
2. Riven's Q is essentially Marth's Dancing Blade ability with a little more leeway, hence my internal name. Unfortunately, I couldn't do the branching paths of Dancing Blade.. mostly because in our game, those paths would be mostly cosmetic. Each Q is independent of the others, and each Q makes you move forward to your cursor or the champion you are highlighting and strike.
So, her basic combo is performed - Q -> Q -> Q, essentially.
Her 'W' and her 'E' abilities are simple skills meant to be easily weaved between the Q sequences. Q -> Q -> Q -> W -> E, for example is a standard harassment chain, as you will slash in, disorient everyone, stun everyone, and then run back out with a shield. Her other basic chain: E -> Q -> Q -> Q is simply a range extension on her Q. It's definitely not as intricate as Orianna's skill chains though, as they're meant to be really basic fighting needs.
Using your other moves will not cancel your Q string. However, you only have a short time window to use your next Q (somewhere around 3 seconds). It's kind of like Slice and Dice in that respect with regards to timing windows / cooldowns.
Riven's last Q has roughly 50% more radius and a knockback shockwave, so that's what you get for 'completing' it.
Here E and her W don't modify based on her Q state. I might explore that later but I need to see how Riven pans out in general.
Anything special about her shield?
Not a whole lot. It's a shield with a short dash associated with it with some scaling.
This character has no AP ratios - Triforce *might* be good, haven't really thought about it that much, but Sheen will kind of suck as she won't benefit from the mana or AP.
It's just kind of a throw-away, but you know how you shield and roll in SSBM with a short-hop and then shield state? That's the feeling I wanted to capture, but it's a pretty simple ability, like all her abilities.
How does wind slash work?
Wind Slash is a cone AoE damage ability that you gain one use of while her ultimate is in progress. It has quasi-execute style scaling in that you'd want to use it while the opponent's health is low.
Do you need to hit a target like Slice and Dice?
No. You don't. The mobility from each individual component of her abilities is low, but she has 3 Q's and an E. The total distance of movement is still only roughly 1000, but broken into 4 smaller chunks.
The Q cooldown timer starts as soon as you use the first use of the ability though, so blowing your Q string faster won't make Q cool up faster, similar to slice and dice.
Does each Q have a cost?
No. Admittedly, this is one of the things I probably could have polished a bit on. There's almost no reason *not* to finish your Q-string in this iteration, besides a little bit of animation time for the last Q.
Is she cooldown limited like Kat and Garen?
Yes, she is simply CDR limited and meant to be somewhat easier to pick up and play.
With mobility champions, one of the things you have to keep in mind is that you can generally have people care about resource management or positioning - Making them care about both overly much just doesn't quite work out in terms of mental space. Instead of having fake mana costs, it's just simpler to have no mana costs.
e, can it be used as a viable escape? (also, are the animations long enough that it's not a viable escape?)
Eeeh. It's somewhat faster than normally moving until you get up to 475 move speed or so, then it's roughly equivalent.
If your movement speed is something crazy like 550, her Q would be slower than actually running, if my math works out.
Is Q like Lay Waste, auto-smartcast wherever your cursor is?
It's a no-click cast, like lay waste. It's closer to pounce, except that it also respects cursor position if you have it locked onto a nearby target.
That is, if you are actively targetting a champion, Riven will go towards your cursor if it is hovering near an enemy, but if your cursor is nowhere near anything resembling something that makes sense, she'll just Q forward instead.
The targetting mechanics are arcane and bizarre under the hood.
But moving via Q is unaffected by slows right?
Moving via Q is unaffected by slows, yes. So if Ashe is attempting to kite you or drag you back, your Q will still let you close in.
So Q is pretty much Nidalee's pounce with the execution of Vayne's tumble?
Vayne's tumble *always* goes towards your cursor, while Nidalee's pounce always goes toward the character facing.
This is far closer to pounce but it makes some allowances for who you might want to kill.
One of the reasons I've always loved DotA-like games is the sheer amount of diversity and customization possible, both by the order you learn your skills, and more importantly, the items you buy. It's also the reason I played Diablo 2 for so long, as you know.
I feel like the artificial AP/AD build splitting actually hurts the diversity and customization for certain characters. For example, Sion's AP/AD split hurts his diversity because he can't really fit along a spectrum of AD or spectrum of AD.
In general, Riven's split will be determined by whether you want to max W or E, as their cooldowns go down with level. W will grant you higher damage and more uptime on her stun, but E will grant her increased durability and heightened mobility, especially at higher ranks.
Since Riven has no AP scaling, I've found that a wide spectrum of items works.. just so long as the thing has AD on it.
How bad of an idea would it be, then, to make the distance moved on her Q based on her movement speed? Have a base and have it go upward based on how much bonus MS she has?
When we do this, we usually make it affected by both hastes and slows. So, this would cause her Q's to be slower if she is slowed, something that I wanted to avoid on her pure offense skill.
Her 'E' however, does follow this rule, as it's her general mobility skill.
And do any/all hits of Q proc on-hit abilities like sheen or lifesteal?
Nah. The Q is an AoE nova, so making it proc on-hits would be kind of insane.
In some parallel universe, we will be able to make an AoE that applies on-hit ability. In that parallel universe, Tiamat will be gutted and removed from play.
Is that bad, though? (in this iteration, there is no reason not to finish the q sequence)
In general, if you put in a pattern where you always want the last bit of a skill and there's no cost/tradeoff, people tend to start mashing buttons constantly.
If you put in just a little disincentive for the longer chains, I feel like the overall gameplay is a little bit more interesting and you can have some guessing games between you and your opponent. For example, a lot of Taki's mix-ups in Soul Calibur 2 is whether or not she'll go for the unsafe 3rd portion of her strings or the safe versions of them.
When she's in her ultimate form, does the increased sword size increase the range of your skills at all? Or aid in helping you close larger gaps?
Her basic attack range is increased, and her Q/W impact novas are 25% bigger.
How long are her stuns?
Her stun durations are very low, as they are meant to be flash-stuns and interrupts.
For example, the Q knockback stun duration is only 0.25 second, while her W stun length is only 0.5 seconds long.
They're meant to be chained with each other to get a long stun (Q -> W for a 0.75 second AoE) or chained together to achieve a good escape (W -> E for a flash stun + escape), rather than a long AoE stun.
Will she be able to solo top?
I don't really know. What I expect to happen and what actually happens tends to turn out to be crushingly different, if Orianna is any indication. Thus far, she has proven to be very strong in one on one fights, if you are careful to play a harassment style top.
Of course, strong zoners/pokers like Kennen or Oriannas will pose problems, simply because of their crushing range. I'd say it depends on the matchup.
In the endgame with a fully complete build, what incentive is there to continue using Q chains?
1. Her last hit of her Q chain has a interrupt-type knockback.
2. She doesn't do well with attack speed/crit builds. Her passive and ratios encourages her to build straight AD.
3. At the very least, it moves you and can be used to reposition - See, for caitlyn, any time you can shoot her Q, she could probably also autoattack. For a melee, sometimes, you just need to get closer, and that's what the Q allows you to do.
How durable is she?
It depends on a lot on how you build her, but her only kit-based form of passive defense is her shield. We have a few items that work well as AD/Defense stats which works nicely with the shield (Wriggle's / Hexdrinker / Atmas / Triforce / Doran's Blade) but it's conceivable that you might want to go pure attack.
She has a lot of active defenses like her mobility/disruption effects, but it won't be like 'Hi, I'm Renekton, I have 17,000 health and drain 400 with every Q in a teamfight.'
Anyway, did you think about her abilities doing different things when casted in different order?
Yes, this is the 'monk' kit. Thought about it, but it was layering risk on top of risk. Let's see how her Q works before worrying about the kit with 3 of her Q's.
But smash bros isn't a fighting game!
We'll see. shes sounds like cassieopia, a lot of work for the payout of other better champs that require a lot less work. I dunno how I would feel mashing out "combo's" then Garen or whoever walks up and tears me apart hitting 2 buttons.
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
I feel like Smash Brothers is the perfect fighting game for LoL to draw inspiration from if you want to have a champion that "feels" like its from a fighting game. Let us also not have the goose argument on whether Smash Bros is a fighting game or not.
Let us also not have the goose argument on whether Smash Bros is a fighting game or not.
rofl
is there actually an argument about that?
hhahahaa
You see, it's not a real fighting game if there's any randomness, irregularity or ways to win without memorizing complex button combinations. If you have fun in any Super Smash brothers game and think it's a fighting game, you are wrong.
Let us also not have the goose argument on whether Smash Bros is a fighting game or not.
rofl
is there actually an argument about that?
hhahahaa
of course not, unless you want to look like a fool.
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
bro ill fight u and ull be like WTF ITS LIKE IM BLIND HOW DOES HE MOVE SO FAST and Ill be like sup i drank this barrel of magic potion earlier then you have a stupid latin name
Someone explain how Twitch isn't completely lols OP. Because he is. Oracles or not, it doesn't matter when he seems to do 800 dmg to 3 people in the space of 2 seconds.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Someone explain how Twitch isn't completely lols OP. Because he is. Oracles or not, it doesn't matter when he seems to do 800 dmg to 3 people in the space of 2 seconds.
Argh, just had my computer die while playing Morg in mid against LeBlanc, around level 7/8, JUST as I was tower diving for first kill. Sure enough, by the time I boot back up I'm 0/1/0 and my first turret is gone. I was way behind on CS and laning phase was mostly over, so I pretty much just turned into support bitch. We ended up winning, but man. While Morg might not be nuking anyone from 100 to 0 on regular amounts of farm, a lack of farm still really fucks her up.
Someone explain how Twitch isn't completely lols OP. Because he is. Oracles or not, it doesn't matter when he seems to do 800 dmg to 3 people in the space of 2 seconds.
He dies in .2 seconds when focused...next
Any carry does. Doesn't mean some aren't better than others.
You can't focus Twitch when there are 4 other people hitting you in the face. I'm seriously yet to see a game where the team with Twitch didn't win, and win easily with him sitting on 30+ kills.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Unless he's on your team, then he's an unskilled feeder that rages at you the entire game for not supporting him.
Not even, unlike Fiddlesticks who is always fucking terrible on my team and a demon on the other, even my Twitch allies win the game almost by themselves.
edit: lolwut
Their twitch is level 30 with 800 wins, my entire team is level 18-23.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
twitches with good positioning and good teammates that can protect him will own
if he can find a spot in a fight where he will be trouble to get to and still hit 3-4 people with his ult for large amounts of damage, you dead son
granted he is also a stealth character and prone to pubstomps where everyone is like "twitch not on map??? me push hard"
everytime i see a twitch on the other team i laugh and declare victory before the game even starts, it always works out fine...maybe its because i play poppy almost exclusively and he really fucks twitch over
Well it's okay everyone I followed it up with another 4v5. Gee look, our useless Ez was building Manamune who knew. Full health cho-gath runs from the 40%hp Akali I was killing, leaving me to be killed by 70% hp pantheon we could have easily taken together? Shocking! I've queue dodged like..6 times? In the 5-6 weeks I've been playing. No, I literally just get shovelfed the biggest shitfucks solo queue has to offer.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Why can I not win a ranked game????? I just went like 16/4/12 as wukong. And that still isn't enough. And of course in that game our cait is nagging at me to buy armour pen, over and over. Despite already having a ghostblade and ar pen quints and marks. She was pissed that I didn't also have a last whisper. Her reasoning? Because we couldn't focus down their tank. Yes, she was focusing their tank and yelling at me because I couldn't 1v1 their TANK. God forbid I focus their damage dealers and carries. No freaking wonder we lost. Most frustrating thing in the world, realizing that you aren't terrible, but you also aren't any where near good enough to carry yourself out of this muck.
For simple curiosity, how many towers did you kill? You told us about your good KDA without realising all it means is you killed a lot and died a little. Not really a good indicator of how your game actually went.
To give an example, the most recent game I played. For all I know if you look at kills we shouldn't have won it - we were behind on kills nearly all game long, our jungler kept being counterjungled, and our carry ended with a 1/7/11 KDA while theirs went 9/3/4 (and two of those deaths were in the two final teamfights). However, two major points of the game explains better why we won: for one, dragon control, netting us a good money advantage over the entire enemy team. And for two, we were always up in towers destroyed - more precisely, the enemy did not kill a single tower the entire game.. The same carry I said went 1/7/11 had the most towers killed out of any of us.
tl;dr you win when the nexus that isn't yours explodes. MOBA isn't Team Deathmatch.
Totally agree with you, I am very much am looking forward to dominion coming out so the deathmatch pubs can play that rather than complain when I farm minions in the laning phase. In answer to your question, I took out my own lane's tower, and went and helped mid kill their tower before they finally got top. But that's pretty much what I'm saying, it's not enough. I'm good enough to help us win teamfights and my own lane, but not good enough to keep enough of my team alive or even just organized to effectively push a tower afterwards.
The gods certainly weren't role models in our sense, unless you wanted to model a Mount Olympus trailer park.
If that's a MOBA, wouldn't Undertow of 360 Live fame also be a MOBA?
What is this I don't even.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Wow I am almost in tears with how excited I am for this new champ.
Most of you prolly noted the SSBM comparison. I am positively giddy about the fact that he compared her to Soul Calibur, and not only that but the best SC period and the only one that ever mattered competitively. And he actually used a VERY VALID comparison.
I mean I was on board when they said she was somewhat based on a fighting game. But now I am this guys fan for life.
As for harder characters that do what another one does easilly... well, I would rather play the harder character anytime. The reward is feeling badass because you earned it. If all that matters is winning then sure, why waste your time. But when I actually succeed with that difficult champ I know I am more badass than someone using a simple one, even if he could do it with the more complicated one. Because if he was that badass, he wouldn't be going easymode.
This is prolly the reason I enjoy Cass more than anyone. Even though I beleive in that case you ARE rewarded for good play, as she can take nearly anyone 1v1 early to mid game (IE in lanes and small fights) when played right.
I play with people my level and feel like I'm good at the game. Then I play with PAers, get set against higher level people and feel like I'm an embarrassment. Must stop sucking.
Ugh can't decide between AP and AD Poppy. AP seems to be best for burst and CDR, but AD gets so much speed and sustained dps and can really phase in and out of fights well.
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Hmm, any Renek players in here? I need some basic guidelines laid out for me. Is it better to prioritize damage, attack speed, or lifesteal with him? And starting out, do you build him tanky or go straight glass cannon?
I've been doing more of a glass cannon build figuring I could pull a Xin and heal up attacking minions, but it's not working very well. I've since switched to a Frozen mallet based build, but he still doesn't feel quite right.
The way I do it is to bounce back and forth between deeps and tanky. Get some early attack to kill mans in lane, get some beef after that to survive teamfights better, go back to deeps, etc.
I do have controversial opinions on Renek, though.
16/6/8 or something like that. Ghost/Ignite.
Bottom lane build:
E, W, E, Q, E, R. R > E > W > Q. I'll comment that solo top laners love to level Q instead.
Cloth+5pots (or a ward or whatever)
Wriggles
Boots1
Phage
Merc's
Brutalizer/Spirit Visage (if you need more deeps or more tank)
Mallet
finish Ghostblade?
Atma's+FoN
You can push the Brut+Ghostblade earlier if you're doing really well and just murdering dudes (like if you're 2/0/1 or something you can consider doing an Avarice instead of the Phage, get your boots, then finish the Ghostblade).
Posts
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ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
But smash bros isn't a fighting game!
We'll see. shes sounds like cassieopia, a lot of work for the payout of other better champs that require a lot less work. I dunno how I would feel mashing out "combo's" then Garen or whoever walks up and tears me apart hitting 2 buttons.
I'm dead serious."
She sounds like a lot of fun.
LoL: failboattootoot
rofl
is there actually an argument about that?
hhahahaa
a week after pc gamer has released
after the rush of people trying to see if it's out yet
the rush of people getting codes and not buying magazines
the rush of people buying magazines and finding codes don't work
and as the stores put the stock back on the shelves from the backroom
i will be there
watching
waiting
The minions would be all goombas, koopas, etc. Dragon could be piranha pete and baron could be Smithy. The nexus could be a toy chest.
There's a thing coming out soon. A game called "Awesomenauts". It's basically a SSB MOBA.
Check out my site, the Bismuth Heart | My Twitter
You see, it's not a real fighting game if there's any randomness, irregularity or ways to win without memorizing complex button combinations. If you have fun in any Super Smash brothers game and think it's a fighting game, you are wrong.
Check out my site, the Bismuth Heart | My Twitter
katarina
of course not, unless you want to look like a fool.
I'm dead serious."
He dies in .2 seconds when focused...next
3DS FCode: 1993-7512-8991
edit: lolwut
Their twitch is level 30 with 800 wins, my entire team is level 18-23.
your team: 0/15/0
enemy team: 15/0/0
if he can find a spot in a fight where he will be trouble to get to and still hit 3-4 people with his ult for large amounts of damage, you dead son
granted he is also a stealth character and prone to pubstomps where everyone is like "twitch not on map??? me push hard"
everytime i see a twitch on the other team i laugh and declare victory before the game even starts, it always works out fine...maybe its because i play poppy almost exclusively and he really fucks twitch over
Totally agree with you, I am very much am looking forward to dominion coming out so the deathmatch pubs can play that rather than complain when I farm minions in the laning phase. In answer to your question, I took out my own lane's tower, and went and helped mid kill their tower before they finally got top. But that's pretty much what I'm saying, it's not enough. I'm good enough to help us win teamfights and my own lane, but not good enough to keep enough of my team alive or even just organized to effectively push a tower afterwards.
And it looks...awesome.
Most of you prolly noted the SSBM comparison. I am positively giddy about the fact that he compared her to Soul Calibur, and not only that but the best SC period and the only one that ever mattered competitively. And he actually used a VERY VALID comparison.
I mean I was on board when they said she was somewhat based on a fighting game. But now I am this guys fan for life.
As for harder characters that do what another one does easilly... well, I would rather play the harder character anytime. The reward is feeling badass because you earned it. If all that matters is winning then sure, why waste your time. But when I actually succeed with that difficult champ I know I am more badass than someone using a simple one, even if he could do it with the more complicated one. Because if he was that badass, he wouldn't be going easymode.
This is prolly the reason I enjoy Cass more than anyone. Even though I beleive in that case you ARE rewarded for good play, as she can take nearly anyone 1v1 early to mid game (IE in lanes and small fights) when played right.
ah thanks
edit: and here is a pic of it http://www.facebook.com/photo.php?fbid=10150421778358079&set=a.128340193078.130407.6738073078&type=1&theater
My word, this.
So. Much. This.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I do have controversial opinions on Renek, though.
16/6/8 or something like that. Ghost/Ignite.
Bottom lane build:
E, W, E, Q, E, R. R > E > W > Q. I'll comment that solo top laners love to level Q instead.
Cloth+5pots (or a ward or whatever)
Wriggles
Boots1
Phage
Merc's
Brutalizer/Spirit Visage (if you need more deeps or more tank)
Mallet
finish Ghostblade?
Atma's+FoN
You can push the Brut+Ghostblade earlier if you're doing really well and just murdering dudes (like if you're 2/0/1 or something you can consider doing an Avarice instead of the Phage, get your boots, then finish the Ghostblade).