MGS 3. I reached The Boss before I realized I could strafe while prone. It was pretty handy for moving around a tree to sneak up on her so I could try for a chokehold. (worst idea ever)
MGS 3. I reached The Boss before I realized I could strafe while prone. It was pretty handy for moving around a tree to sneak up on her so I could try for a chokehold. (worst idea ever)
Before I owned a playstation I used to rent one every now and then to play some FF7. Having never owned a system that required a memory card before, I didn't fully understand the concept. I must have gotten out of Midgar 5 times before I finally realized. I read in the manual that you could use a tent or save to the memory card at save points, so each time I'd use a tent, thinking that it was saving onto the console. Then I'd be confused the next time I started it up and couldn't find where the hell my save went.
This is going to date me somewhat, but when playing the original Mega Man on NES I didn't know you could absorb a bosses powers after you defeated him. I just thought it was the heardest game in the world. It took me weeks of trying before I figured it out.
MGS 3. I reached The Boss before I realized I could strafe while prone. It was pretty handy for moving around a tree to sneak up on her so I could try for a chokehold. (worst idea ever)
Wait what?
When in first person view because of tall grass, use the d pad.
In WoW I got to level 25 or so before I realized I could use Griffin towers. Now that was annoying. (I quit playing for good around level 35 [Griffins made it too easy]).
What do you mean by "Griffin towers"?O_o
Do you mean flight paths? And how did it make it too easy?
MGS 3. I reached The Boss before I realized I could strafe while prone. It was pretty handy for moving around a tree to sneak up on her so I could try for a chokehold. (worst idea ever)
Wait what?
When in first person view because of tall grass, use the d pad.
Ahhhhhhhh fuck. I went through hard my first try, and expert unlocking everything, without knowing that.
I beat the Expert career mode in the first Guitar Hero without alt strumming. But I guess that was more on purpose, not like I didn't know how to alt strum...
I'm a huge FFT fan, and ahve played the game through a billion times. Whenever a character died and crystalized, you ahve the option of "inheriting" their skills with another character. The way the interface shows it, you'd think (or at least I did) you only inherit a single skill. After playing this game for almost a decade, I just found out this winter that you actually inherit all the skills shown on the list, not just the one you have your cursor over.
I had reset that game so many times not knowing this >_<
I beat the Expert career mode in the first Guitar Hero without alt strumming. But I guess that was more on purpose, not like I didn't know how to alt strum...
I'm a huge FFT fan, and ahve played the game through a billion times. Whenever a character died and crystalized, you ahve the option of "inheriting" their skills with another character. The way the interface shows it, you'd think (or at least I did) you only inherit a single skill. After playing this game for almost a decade, I just found out this winter that you actually inherit all the skills shown on the list, not just the one you have your cursor over.
I had reset that game so many times not knowing this >_<
I never let any of my characters die. :P
And I've beaten Expert Career mode in both Guitar Hero's without alt strumming. It just fucks me up, I'm better at just plain down strumming.
I beat the Expert career mode in the first Guitar Hero without alt strumming. But I guess that was more on purpose, not like I didn't know how to alt strum...
I'm a huge FFT fan, and ahve played the game through a billion times. Whenever a character died and crystalized, you ahve the option of "inheriting" their skills with another character. The way the interface shows it, you'd think (or at least I did) you only inherit a single skill. After playing this game for almost a decade, I just found out this winter that you actually inherit all the skills shown on the list, not just the one you have your cursor over.
I had reset that game so many times not knowing this >_<
I never let any of my characters die. :P
And I've beaten Expert Career mode in both Guitar Hero's without alt strumming. It just fucks me up, I'm better at just plain down strumming.
Being in a heavy metal band for the majority of my high school years makes this statement very true for me too.
I beat the Expert career mode in the first Guitar Hero without alt strumming. But I guess that was more on purpose, not like I didn't know how to alt strum...
I'm a huge FFT fan, and ahve played the game through a billion times. Whenever a character died and crystalized, you ahve the option of "inheriting" their skills with another character. The way the interface shows it, you'd think (or at least I did) you only inherit a single skill. After playing this game for almost a decade, I just found out this winter that you actually inherit all the skills shown on the list, not just the one you have your cursor over.
I had reset that game so many times not knowing this >_<
I never let any of my characters die. :P
And I've beaten Expert Career mode in both Guitar Hero's without alt strumming. It just fucks me up, I'm better at just plain down strumming.
I'd always let them one guy die when I got a new story character, to catch them up on abilities.
When i was 6 i played Donkey Kong Country for the first time, well actualy i only held the controller for about 5 minutes. I ended up entering Candys savestation and promtly saved the game, at wich point another boy suddenly appears beside me and tells me i just died and i must now let him try. The kids much older than me, and it looks like he probably understands what the game is about. (I didnt at the time) so i reculantly give him the controller. And then fast forward a year, its christmas and i get a Snes with Donkey Kong country! ( My mother actually managed to trick me into believing the present was a tie for my father.O_o) Anyway, in the course of 2 years i never got further than the second boss. The reason being that i always though the savestation was a trap that would cost me a life . When i discovered what it actually was it suddenly became so much easier to progress.
My friends had been playing Diablo2 for a long time, I think the expansion was already out by then, before I showed them that they could shift click pots and town portal scrolls and such to buy as many as they needed to fill their tomes/belts. They were left clicking and pressing yes on confirmation, think, a 5 notch belt, they just sat there clicking pot constantly to fill their belts.
joshtothemaxx wrote:
In WoW I got to level 25 or so before I realized I could use Griffin towers. Now that was annoying. (I quit playing for good around level 35 [Griffins made it too easy]).
What do you mean by "Griffin towers"?
Do you mean flight paths? And how did it make it too easy?
Yeah, flight paths. I always called them Griffin towers because of EQ2. And they made it easy cause you could go anywhere so fast. I just felt like a sissy. I like having an MMO that truly feels Massive. Like if you try to start a group and the healer is on the other side of the world.... well that's just too bad. He's over an hour away. It's a damn world for God's sake, he shouldn't be able to fly it in 10 minutes.
I've tried playing Vagrant Story several times. Everytime I played it though I would keep getting stuck in some forest looking for a dragon or something. I Just found out that I had to inspect trees to look for moss to point me north. Now I have to go break that game out again and maybe get through it for once.
Moorening on
It would appear there ain't no rest for the wicked...who knew?
My friends had been playing Diablo2 for a long time, I think the expansion was already out by then, before I showed them that they could shift click pots and town portal scrolls and such to buy as many as they needed to fill their tomes/belts. They were left clicking and pressing yes on confirmation, think, a 5 notch belt, they just sat there clicking pot constantly to fill their belts.
My friends had been playing Diablo2 for a long time, I think the expansion was already out by then, before I showed them that they could shift click pots and town portal scrolls and such to buy as many as they needed to fill their tomes/belts. They were left clicking and pressing yes on confirmation, think, a 5 notch belt, they just sat there clicking pot constantly to fill their belts.
Well, that one's new to me
Hahahaahaha, I didn't know it my first couple of days either, till I went to Driving School and I took the Diablo manual with me because I knew I'd get bored :P.
But haha, it was pretty funny when I showed them, they were all "So that's how you're always done potting before us!"
Shift - Right Click!
variant on
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
joshtothemaxx wrote:
In WoW I got to level 25 or so before I realized I could use Griffin towers. Now that was annoying. (I quit playing for good around level 35 [Griffins made it too easy]).
What do you mean by "Griffin towers"?
Do you mean flight paths? And how did it make it too easy?
Yeah, flight paths. I always called them Griffin towers because of EQ2. And they made it easy cause you could go anywhere so fast. I just felt like a sissy. I like having an MMO that truly feels Massive. Like if you try to start a group and the healer is on the other side of the world.... well that's just too bad. He's over an hour away. It's a damn world for God's sake, he shouldn't be able to fly it in 10 minutes.
I guess porting is ok. But it's still cheap.
O_o Um. Wow. I'm just not quite sure how to respond. Suffice to say I didn't think there were people out there who thought that games you pay for a monthly fee for need to have more hours filled with empty, mindless running from one location to another.
joshtothemaxx wrote:
In WoW I got to level 25 or so before I realized I could use Griffin towers. Now that was annoying. (I quit playing for good around level 35 [Griffins made it too easy]).
What do you mean by "Griffin towers"?
Do you mean flight paths? And how did it make it too easy?
Yeah, flight paths. I always called them Griffin towers because of EQ2. And they made it easy cause you could go anywhere so fast. I just felt like a sissy. I like having an MMO that truly feels Massive. Like if you try to start a group and the healer is on the other side of the world.... well that's just too bad. He's over an hour away. It's a damn world for God's sake, he shouldn't be able to fly it in 10 minutes.
I guess porting is ok. But it's still cheap.
Wow. I didn't know they had internet access in psych wards.
That's also something new...still not enough to make me get the game again to play it, but good point, and yet another reason why I am glad I traded in my phat for a lite.
Moorening on
It would appear there ain't no rest for the wicked...who knew?
This is going to date me somewhat, but when playing the original Mega Man on NES I didn't know you could absorb a bosses powers after you defeated him. I just thought it was the heardest game in the world. It took me weeks of trying before I figured it out.
Ummmmm....don't you absorb the powers automatically? And doesn't it tell you that you've absorbed their power?
This is going to date me somewhat, but when playing the original Mega Man on NES I didn't know you could absorb a bosses powers after you defeated him. I just thought it was the heardest game in the world. It took me weeks of trying before I figured it out.
Ummmmm....don't you absorb the powers automatically? And doesn't it tell you that you've absorbed their power?
Well, yeah, but it's not terribly obvious to a noob gamer, and it doesn't explain (iirc, it's been many years since I played the MM games) how to use what you've picked up.
"Wow. I didn't know they had internet access in psych wards"
It's my opinion on that awful game. And good job winning the snippy response award.
I wasn't addressing your opinion of WoW, but rather your insistence that making the game less tedious and time-consuming with activities that're no fun for anyone is a *BAD* thing, and makes the game "too easy".
"Wow. I didn't know they had internet access in psych wards"
It's my opinion on that awful game. And good job winning the snippy response award.
I wasn't addressing your opinion of WoW, but rather your insistence that making the game less tedious and time-consuming with activities that're no fun for anyone is a *BAD* thing, and makes the game "too easy".
To be fair, I can see where he is coming from. The exclusion of griffons would make travel more interesting and vital, and would engender a greater sense of community in each area. As it stands, there is no regional community, since you can fly out of a zone at any moment. The griffons are an excuse for the designers to avoid worrying about layout and travel times, for the large part. If they were more for convenience, perhaps they could get rid of the 15 minute flight times on some paths, or at least allow you to log out mid-path and have the path finish while you're offline.
I beat Psycho Mantis in MGS1 with the first controller. This was when the Japanese version just came out.. I had no idea that Campbell was telling me to switch to the second.
That fight lasted forever.
There were several other bits in that game that I figured out by pure chance or hours of trial and error, since I didn't understand what anyone was saying. Stuff like cooling and heating the PAL card, and the part where the rat steals the same card.
Sorry to skip the whole rest of the thread just to make my post, so if this was covered forgive me, but I thought you couldn't beat Mantis without switching controllers. I seem to remember keeping it in first just for kicks before and every time I hit him the game would just say, "olol no u didnt" and his health wouldn't go down.
Cervetus on
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
"Wow. I didn't know they had internet access in psych wards"
It's my opinion on that awful game. And good job winning the snippy response award.
I wasn't addressing your opinion of WoW, but rather your insistence that making the game less tedious and time-consuming with activities that're no fun for anyone is a *BAD* thing, and makes the game "too easy".
To be fair, I can see where he is coming from. The exclusion of griffons would make travel more interesting and vital, and would engender a greater sense of community in each area. As it stands, there is no regional community, since you can fly out of a zone at any moment. The griffons are an excuse for the designers to avoid worrying about layout and travel times, for the large part. If they were more for convenience, perhaps they could get rid of the 15 minute flight times on some paths, or at least allow you to log out mid-path and have the path finish while you're offline.
So would the exclusion of airplanes in the real world, but no one claims that they make life too easy.
Posts
Wait what?
When in first person view because of tall grass, use the d pad.
What do you mean by "Griffin towers"?O_o
Do you mean flight paths? And how did it make it too easy?
Ahhhhhhhh fuck. I went through hard my first try, and expert unlocking everything, without knowing that.
I'm a huge FFT fan, and ahve played the game through a billion times. Whenever a character died and crystalized, you ahve the option of "inheriting" their skills with another character. The way the interface shows it, you'd think (or at least I did) you only inherit a single skill. After playing this game for almost a decade, I just found out this winter that you actually inherit all the skills shown on the list, not just the one you have your cursor over.
I had reset that game so many times not knowing this >_<
I never let any of my characters die. :P
And I've beaten Expert Career mode in both Guitar Hero's without alt strumming. It just fucks me up, I'm better at just plain down strumming.
Being in a heavy metal band for the majority of my high school years makes this statement very true for me too.
I'd always let them one guy die when I got a new story character, to catch them up on abilities.
Ceterum autem censeo, Carthaginem esse delendam
In WoW I got to level 25 or so before I realized I could use Griffin towers. Now that was annoying. (I quit playing for good around level 35 [Griffins made it too easy]).
What do you mean by "Griffin towers"?
Do you mean flight paths? And how did it make it too easy?
Yeah, flight paths. I always called them Griffin towers because of EQ2. And they made it easy cause you could go anywhere so fast. I just felt like a sissy. I like having an MMO that truly feels Massive. Like if you try to start a group and the healer is on the other side of the world.... well that's just too bad. He's over an hour away. It's a damn world for God's sake, he shouldn't be able to fly it in 10 minutes.
I guess porting is ok. But it's still cheap.
Well, that one's new to me
Hahahaahaha, I didn't know it my first couple of days either, till I went to Driving School and I took the Diablo manual with me because I knew I'd get bored :P.
But haha, it was pretty funny when I showed them, they were all "So that's how you're always done potting before us!"
Shift - Right Click!
O_o Um. Wow. I'm just not quite sure how to respond. Suffice to say I didn't think there were people out there who thought that games you pay for a monthly fee for need to have more hours filled with empty, mindless running from one location to another.
Wow. I didn't know they had internet access in psych wards.
Protip: The touchscreen controls are actually pretty good... on the DS Lite.
I think it's an issue of how far you had to stretch your thumb. The Lite is thinner, so it makes things easier.
It's my opinion on that awful game. And good job winning the snippy response award.
I wasn't addressing your opinion of WoW, but rather your insistence that making the game less tedious and time-consuming with activities that're no fun for anyone is a *BAD* thing, and makes the game "too easy".
To be fair, I can see where he is coming from. The exclusion of griffons would make travel more interesting and vital, and would engender a greater sense of community in each area. As it stands, there is no regional community, since you can fly out of a zone at any moment. The griffons are an excuse for the designers to avoid worrying about layout and travel times, for the large part. If they were more for convenience, perhaps they could get rid of the 15 minute flight times on some paths, or at least allow you to log out mid-path and have the path finish while you're offline.
So would the exclusion of airplanes in the real world, but no one claims that they make life too easy.