And all the frustration of before comes flooding back to me in a wave of anger, which is only fueled by the fact that, over ten years later, I knew the difference between a pitchfork and a fucking trident.
I can proudly say I never made that mistake.
I never did beat King's Quest 2, though. I got to the tower with Valencia in it and couldn't figure out how to get her to leave.
Did you tell her to leave?
I last played this game when I was like, your age. So that's like ten years ago.
But yes, I told her to leave. She would say something about the lion outside. The lion I killed to get into her room.
Could you pick up the lion's corpse? Did you pick it up and set it down in front of her?
And all the frustration of before comes flooding back to me in a wave of anger, which is only fueled by the fact that, over ten years later, I knew the difference between a pitchfork and a fucking trident.
I can proudly say I never made that mistake.
I never did beat King's Quest 2, though. I got to the tower with Valencia in it and couldn't figure out how to get her to leave.
I may have not known what a trident was, but I knew to give the lion the chunk of meat instead of killing it.
You insensitive clod.
drhazard on
0
SteevLWhat can I do for you?Registered Userregular
edited February 2007
I just remembered another one: the original SimCity. I had a Macintosh back then. I would be sitting there, building my little city, but all these disasters kept occurring. Floods, earthquakes, fires everywhere, etc. I thought it was all just part of the challenge of the game.
As it turns out, whenever I loaded the game it always threw out some code and a prompt to "enter the city population." I thought it was just asking me to enter how big I wanted my city's population to be, and it was odd that it asked me 3 times before letting me play.
It wasn't until 2-3 weeks later when I figured out that prompt was a part of the game's copy protection. That's when I learned what the black-text-on-red-paper booklet that came with the game was for. After that, there were no more disasters every 30 seconds!
I found a copy of it on a floppy in some bargain bin, so I picked it up and tried to find nostalgic value. I load it up, jump through hoops in XP, and lo and behold, I'm wandering around, just looking at things, when I come back to the beach. And all the frustration of before comes flooding back to me in a wave of anger, which is only fueled by the fact that, over ten years later, I knew the difference between a pitchfork and a fucking trident.
Heh. I remember having the exact same experience with Hero's Quest 1 and the castle gate. After a week of bickering with the soldier guarding it we both learned that it was actually called a "portcullis" and not a gate, at which point, "Open Portcullis" was all we had to type to get in. For the next year or so we had a sticky note with "portcullis" written on it setting next to the monitor so we wouldn't forget.
I just remembered another one: the original SimCity. I had a Macintosh back then. I would be sitting there, building my little city, but all these disasters kept occurring. Floods, earthquakes, fires everywhere, etc. I thought it was all just part of the challenge of the game.
As it turns out, whenever I loaded the game it always threw out some code and a prompt to "enter the city population." I thought it was just asking me to enter how big I wanted my city's population to be, and it was odd that it asked me 3 times before letting me play.
It wasn't until 2-3 weeks later when I figured out that prompt was a part of the game's copy protection. That's when I learned what the black-text-on-red-paper booklet that came with the game was for. After that, there were no more disasters every 30 seconds!
That's the kind of copy protection we need today. Rather than star force, etc. Just have your guys get autokilled in the game.
And all the frustration of before comes flooding back to me in a wave of anger, which is only fueled by the fact that, over ten years later, I knew the difference between a pitchfork and a fucking trident.
I can proudly say I never made that mistake.
I never did beat King's Quest 2, though. I got to the tower with Valencia in it and couldn't figure out how to get her to leave.
I may have not known what a trident was, but I knew to give the lion the chunk of meat instead of killing it.
You insensitive clod.
I don't think I had a chunk of meat.
...I'm setting myself up for a joke about my manhood, aren't I
Heh. I remember having the exact same experience with Hero's Quest 1 and the castle gate. After a week of bickering with the soldier guarding it we both learned that it was actually called a "portcullis" and not a gate, at which point, "Open Portcullis" was all we had to type to get in. For the next year or so we had a sticky note with "portcullis" written on it setting next to the monitor so we wouldn't forget.
I'm 25 and I would never think of using "portcullis" in a text-parsed game. Weird.
Vegan on
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited February 2007
My roommate Matt played through Lost Planet up until Green Eye before I noticed he was never dashing around. He was amazed how versatile that "fucking piece of shit" Vital Suit became once I told him to press X.
The first time me and my brother rented ActRaiser for SNES, our game came to a dead halt when we got to the first SIM area. We just spent the entire time shooting down bats and dragons not knowing what the hell to do.
I was also really paranoid about using the more impressive ammunition in Dragon Quest; Rocket Slime, I thought once something was fired out of the cannon it was used for good.
And it's amazing how what we thought was the most common knowledge can be taken for granted. I'm still a little suprised to find some people on this forum arn't aware of the A+Start trick in Super Mario Brothers. Seemed like everyday game trivia as the Konami Code to us old-timers.
I somehow managed to get Silent Assassin on every mission in Hitman: Blood Money on normal difficulty without ever realizing that you could use the tranquilizer syringe on people directly. Now it's like a staple for me and I have no idea how I managed without it.
Also, I was at the gas station in my first playthrough of Gears of War before I realized you could active reload. I had died there and the loading screen said something about a well-timed second reload. I'd been wondering about that progress meter when I reloaded, but nothing ever clicked.
I'd also had Heroes of Might and Magic V for four months before I figured out how to split stacks of units.
Heh. I remember having the exact same experience with Hero's Quest 1 and the castle gate. After a week of bickering with the soldier guarding it we both learned that it was actually called a "portcullis" and not a gate, at which point, "Open Portcullis" was all we had to type to get in. For the next year or so we had a sticky note with "portcullis" written on it setting next to the monitor so we wouldn't forget.
I'm 25 and I would never think of using "portcullis" in a text-parsed game. Weird.
Well I played Hero's Quest many many many times (although admittedly the remake QFG1 many times more) and this is the first time in my life I've seen the word "portcullis"..... So there must have been another way.
Sploozoo on
Mnemonic anamnesis.
aka Grillaface
0
Nova_CI have the needThe need for speedRegistered Userregular
edited February 2007
In Ocarina of Time, the first time I played it, imagine my surprise at getting the Zora Tunic.
AFTER I finished the water temple.
I was not happy. Still, bragging rights for finishing the water temple with only lasting a minute or so underwater.
Heh. I remember having the exact same experience with Hero's Quest 1 and the castle gate. After a week of bickering with the soldier guarding it we both learned that it was actually called a "portcullis" and not a gate, at which point, "Open Portcullis" was all we had to type to get in. For the next year or so we had a sticky note with "portcullis" written on it setting next to the monitor so we wouldn't forget.
I'm 25 and I would never think of using "portcullis" in a text-parsed game. Weird.
You know, I never had trouble with that, either.
I think I know why. Because I'm pretty sure if you LOOK CASTLE, it describes it, and includes the word "portcullis".
That said, I'm pretty sure you can get into the castle by saying "let me in".
I prefer the VGA remake anyway. Among other things, the original version is rather buggy, especially on recuperating health.
I played most of the way through Resident Evil 4 before realizing how to actully zoom in with the sniper rifle. I thought the scope just kind of sucked.
It wasn't until I got to the last level of Half-Life 2 that I finally understood what the secondary fire of the Combine Overwatch Rifle did. Prior to that I had tried to use it on non-human targets with negligible results.
I played an arcade machine of King of Fighters '94 for a nigh-on a month- getting as far as the fight with Saisyu- before I suddenly realised there were desperation moves.
Yes, I sucked.
Edcrab on
0
Nova_CI have the needThe need for speedRegistered Userregular
I've got a good one. My friend played up to the island in Resident Evil 4...without knowing you could run. Those of you who have played the game will realize how much harder this makes certain boss fights.
A lot of these are falling under the "I didn't read the manual." Come on guys, those things are practically made for bathroom reading.
I would say "fool! There's no manual for an arcade cabinet!" but the polite and accurate counter would just be "but there's a one-minute goddamn explanatory cutscence. I mean, come on. What the hell?".
You know what was really brutal, though? That one part when you go to the bottom of the tower in the middle and have to walk through the corridor to where there are two gates on the ceiling and you have to kill everything in the room before you can unlock the gate and get the key? Try doing that in like, 60 or 70 seconds. I was like "WTF, the rest of the game isn't even close to this hard!"
I beat Psycho Mantis in MGS1 with the first controller. This was when the Japanese version just came out.. I had no idea that Campbell was telling me to switch to the second.
That fight lasted forever.
There were several other bits in that game that I figured out by pure chance or hours of trial and error, since I didn't understand what anyone was saying. Stuff like cooling and heating the PAL card, and the part where the rat steals the same card.
I was playing Super Mario Brothers the other day on the Wii VC, and I told my friend about the Start + A thing. He had no idea about it and he's been gaming since the NES days, and so have I.
Thing is, I didn't know about it till like a year ago when I saw it randomly on the internet. Would it have killed them to have a simple continue option?
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
So the first Quest For Glory game I played was 3 on my stepbrother's computer and a few years later I come across a QFG collection for sale and pick it up.
I'm playing QFG2 and manage to find my way to Aziza's, get inside, and am then offered tea. Now being very particular about good manners, Aziza gets very pissed off if you're silent when offered tea. I'm trying everything I can think of to reply postively, starting with "say yes" and running through a mental thesauras of affirmations but inevitably I get my "impolite" butt teleported out.
It wasn't until a good while later I realized that the game just wanted you to enter "yes" without any other action before it, like "say."
I beat Psycho Mantis in MGS1 with the first controller. This was when the Japanese version just came out.. I had no idea that Campbell was telling me to switch to the second.
I'm surprised that with the recent release of FFVI no one has mentioned:
Shadow dieing on the floating continent.
Personally I didn't miss that since I'm not an insensitive prick who can't wait two minutes . I did however miss the treasure chest before that, what is in it anyways?
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
Another I didn't know about until years later, was that you could back peddle through Goldeneye's weapons, by pressing like A+b or Z+A or something at the same time. I always just did a bunch of A taps to shuffle quickly.
I'm surprised that with the recent release of FFVI no one has mentioned:
Shadow dieing on the floating continent.
Personally I didn't miss that since I'm not an insensitive prick who can't wait two minutes . I did however miss the treasure chest before that, what is in it anyways?
Wasn't the command to wait something like "Wait for Shadow?" I'll be god damned if I'm leaving the best character there.
Glaeal on
0
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
I beat Psycho Mantis in MGS1 with the first controller. This was when the Japanese version just came out.. I had no idea that Campbell was telling me to switch to the second.
Posts
Could you pick up the lion's corpse? Did you pick it up and set it down in front of her?
That's amazing.
I may have not known what a trident was, but I knew to give the lion the chunk of meat instead of killing it.
You insensitive clod.
As it turns out, whenever I loaded the game it always threw out some code and a prompt to "enter the city population." I thought it was just asking me to enter how big I wanted my city's population to be, and it was odd that it asked me 3 times before letting me play.
It wasn't until 2-3 weeks later when I figured out that prompt was a part of the game's copy protection. That's when I learned what the black-text-on-red-paper booklet that came with the game was for. After that, there were no more disasters every 30 seconds!
That's the kind of copy protection we need today. Rather than star force, etc. Just have your guys get autokilled in the game.
...I'm setting myself up for a joke about my manhood, aren't I
I'm 25 and I would never think of using "portcullis" in a text-parsed game. Weird.
I was also really paranoid about using the more impressive ammunition in Dragon Quest; Rocket Slime, I thought once something was fired out of the cannon it was used for good.
And it's amazing how what we thought was the most common knowledge can be taken for granted. I'm still a little suprised to find some people on this forum arn't aware of the A+Start trick in Super Mario Brothers. Seemed like everyday game trivia as the Konami Code to us old-timers.
Brawl: 3265 4738 2973
Also, I was at the gas station in my first playthrough of Gears of War before I realized you could active reload. I had died there and the loading screen said something about a well-timed second reload. I'd been wondering about that progress meter when I reloaded, but nothing ever clicked.
I'd also had Heroes of Might and Magic V for four months before I figured out how to split stacks of units.
Well I played Hero's Quest many many many times (although admittedly the remake QFG1 many times more) and this is the first time in my life I've seen the word "portcullis"..... So there must have been another way.
aka Grillaface
AFTER I finished the water temple.
I was not happy. Still, bragging rights for finishing the water temple with only lasting a minute or so underwater.
You know, I never had trouble with that, either.
I think I know why. Because I'm pretty sure if you LOOK CASTLE, it describes it, and includes the word "portcullis".
That said, I'm pretty sure you can get into the castle by saying "let me in".
I prefer the VGA remake anyway. Among other things, the original version is rather buggy, especially on recuperating health.
It wasn't until I got to the last level of Half-Life 2 that I finally understood what the secondary fire of the Combine Overwatch Rifle did. Prior to that I had tried to use it on non-human targets with negligible results.
One of my friends did it. I didn't believe him. Now I do. You're batshit insane... that temple was hard enough as it is.
Yes, I sucked.
lol - I think it's one of the easiest parts in the game, now. You know. When Link is wearing the Zora Tunic.
BUT THE KEYS, MAN! THE KEYS!
about the same thing with Final Fantasy IV on GBA.
I mean, i know you could run, but it didnt cross my mind.
and I didnt know how.
the newest generation of gamers dont read manuals, but we do still appreciate them as an art form.
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I would say "fool! There's no manual for an arcade cabinet!" but the polite and accurate counter would just be "but there's a one-minute goddamn explanatory cutscence. I mean, come on. What the hell?".
Meh.
You know what was really brutal, though? That one part when you go to the bottom of the tower in the middle and have to walk through the corridor to where there are two gates on the ceiling and you have to kill everything in the room before you can unlock the gate and get the key? Try doing that in like, 60 or 70 seconds. I was like "WTF, the rest of the game isn't even close to this hard!"
Guess I wasn't either. What the hell is that?
That fight lasted forever.
There were several other bits in that game that I figured out by pure chance or hours of trial and error, since I didn't understand what anyone was saying. Stuff like cooling and heating the PAL card, and the part where the rat steals the same card.
Thing is, I didn't know about it till like a year ago when I saw it randomly on the internet. Would it have killed them to have a simple continue option?
PSN ID : Xander51 Steam ID : Xander51
I'm playing QFG2 and manage to find my way to Aziza's, get inside, and am then offered tea. Now being very particular about good manners, Aziza gets very pissed off if you're silent when offered tea. I'm trying everything I can think of to reply postively, starting with "say yes" and running through a mental thesauras of affirmations but inevitably I get my "impolite" butt teleported out.
It wasn't until a good while later I realized that the game just wanted you to enter "yes" without any other action before it, like "say."
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I first played MGS1 on PC. Imagine how I felt.
Personally I didn't miss that since I'm not an insensitive prick who can't wait two minutes
How the hell does that even work?