Yeah after about 3/4ths of the game I felt dirty using the pheromones.
Detroit 2:
I have to admit, after I pheromoned the safe code out of Former Officer Chase I felt reeeeally shitty when I returned to Detroit later and he wasn't at his desk in that apartment lobby.
Did I get him killed?
Everything looks beautiful when you're young and pretty
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Cannon GooseI need some GAGS!If only I had my gag book!Registered Userregular
saving Malik was a pain in the ass. Trying to make it through the game without killing anyone, was out of tranqs, so was stuck with Q and stun darts. Took a couple of tries to get enough people knocked out, so I could kill the mech and still have enough to knock out the other people still left alive.
saving Malik was a pain in the ass. Trying to make it through the game without killing anyone, was out of tranqs, so was stuck with Q and stun darts. Took a couple of tries to get enough people knocked out, so I could kill the mech and still have enough to knock out the other people still left alive.
You know it's Deus Ex because my first thought after taking a quick stock of my bullet count was "How many candybars do I have?!"
Everything looks beautiful when you're young and pretty
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Hey, did they work in a function where you can clock people with the butt of your gun? That's something I felt was always missing.
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minor incidentexpert in a dying fieldnjRegistered Userregular
God dammit. So I had a mysterious hard drive failure which resulted in me having to reinstall the OS. I made sure to back up everything before nuking the old install. Yep, everything. Oh, except for the 15 or so hour playthrough I've been working on in this game. And I've already restarted once because I fucked some things up pretty bad the first time around. I'm going to be a god damn pro at Detroit pt. 1 if my luck and idiocy keeps up.
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minor incidentexpert in a dying fieldnjRegistered Userregular
The number of takedowns really is great. They are so needlessly elaborate sometimes. Jensen is just really bored.
Seriously. Especially the doubles.
I also love the "tap-tap-tap. Huh? PUNCH!" one.
Like sometimes he just spins them around for no reason before punching them in the face. This ain't a piñata party, Jensen.
I love this game's idea of silent takedowns. Some of them involve breaking kneecaps, smashing their face in, and then knocking them 6 feet across the room.
In total silence.
Everything looks beautiful when you're young and pretty
The number of takedowns really is great. They are so needlessly elaborate sometimes. Jensen is just really bored.
Seriously. Especially the doubles.
I also love the "tap-tap-tap. Huh? PUNCH!" one.
Like sometimes he just spins them around for no reason before punching them in the face. This ain't a piñata party, Jensen.
I love this game's idea of silent takedowns. Some of them involve breaking kneecaps, smashing their face in, and then knocking them 6 feet across the room.
In total silence.
Non-lethal takedowns are always the most silent takedowns.
The number of takedowns really is great. They are so needlessly elaborate sometimes. Jensen is just really bored.
Seriously. Especially the doubles.
I also love the "tap-tap-tap. Huh? PUNCH!" one.
Like sometimes he just spins them around for no reason before punching them in the face. This ain't a piñata party, Jensen.
I love this game's idea of silent takedowns. Some of them involve breaking kneecaps, smashing their face in, and then knocking them 6 feet across the room.
In total silence.
It's actually not! Non-lethal takedowns make a little bit of noise. Everything in the game makes a little bit of noise. They're just mostly silent. Loud crunching, grunting, and metal fists that can break concrete walls hitting armored faceplates can't be heard ten feet away, but it's slightly audible from five.
I also like that sometimes using a stun gun will randomly kill someone, but breaking their arm and then smashing their face with arms that generate enough force to smash through solid concrete and rebar is totally non-lethal.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Well, guess free reign to kill everything now, as if a burdened has been lifted from my shoulders
I don't think it counts as a death if you get the non-lethal prompts though. But I understand that seeing the little skull stare back at you when you mouseover makes you feel bad for the little bastard.
Well, I tried again and walked up to him and it did a little scene where he's like, "Dude, walk away and nothing bad happens," and so I punched him out and he wasn't dead
I'm guessing stunning him before the little scene was killing him for some reason
And then Forar made me realize that I did kill lots of dudes in the opening level before you're augmented Adam
For some reason I was thinking that didn't count
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
One of the things I find amusing concerning noise is if you happen to make footsteps, guys will notice it... even if they're just surrounded by a bunch of their own dudes. You'd think they'd kind of just assume it was one of them!
I know why it doesn't work this way mechanically, but it's still kinda silly.
I'm going through my lethal run now, on hard. It's not quite as fun. I suppose that could partly be because I've been through these portions already, but I don't know. The gunplay isn't all that satisfying. You also die pretty quickly, even with full armor augments, so you're still forced into cover most of the time.
Someone needs to make a mod that allows me to take a shit right on Pritchard's desk.
I love when Adam calls him "Francis" near the end. I guess that's as close to a dump on his desk as I'm going to get.
near the end? man he calls him francis from the very start in the elevator!
Oh man, I must have overlooked that because I didn't know how much of a prick he was back then.
That last "Francis" was just dripping, though.
That last one isn't dripping. It's much more sentimental than any other time he does it. Pritchard is basically one of the only people consistently on your side and your side alone the whole way through and he and Jensen do start to lose the antagonism in their relationship.
Yes, they pretty clearly show genuine concern and brotherly affection for each other towards the end of the game. I thought Pritchard was a massive prick for most of the game but I started to like him around the same time Jensen starts coming around as well. And also later on you can hack a computer that has an e-mail from one of the Illumanti hackers (I think) that basically says they had a lot of trouble trying to get past nuclearsnake's (Pritchards) security, which I really liked because I'd also written him off as being kind of incompetent.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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minor incidentexpert in a dying fieldnjRegistered Userregular
Someone needs to make a mod that allows me to take a shit right on Pritchard's desk.
I love when Adam calls him "Francis" near the end. I guess that's as close to a dump on his desk as I'm going to get.
near the end? man he calls him francis from the very start in the elevator!
Oh man, I must have overlooked that because I didn't know how much of a prick he was back then.
That last "Francis" was just dripping, though.
That last one isn't dripping. It's much more sentimental than any other time he does it. Pritchard is basically one of the only people consistently on your side and your side alone the whole way through and he and Jensen do start to lose the antagonism in their relationship.
I agree, to a point. I still think they both enjoy getting in a jab at each other. Jensen wouldn't sail off into the wild blue yonder without getting the last one in on Pitchard.
I also liked hacking his computer. The email about his tv show pitch gives a little more reason for him to despise Jensen.
Everything looks beautiful when you're young and pretty
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Triple BBastard of the NorthMARegistered Userregular
That last one isn't dripping. It's much more sentimental than any other time he does it. Pritchard is basically one of the only people consistently on your side and your side alone the whole way through and he and Jensen do start to lose the antagonism in their relationship.
They really did a superb job selling the physical tension (read: desire to beat the shit out of each other) between them at the beginning. The first time you meet him when he steps into that elevator, I even wanted to beat the shit out of him. The guy just felt really sketchy to me and I was certain he was going to be the backstabber out of the bunch. I liked the fact that they managed to convince me otherwise and completely prove me wrong by the end.
Any hints on defeating the first boss? I know this has probably been asked before, but I either really suck at this game or Adam is made out of tissue paper. If someone could point me to a page with it on there that would be good too.
I have a double barrel shotgun, a sniper rifle, and a tranq rifle. I tried throwing the barrels, but often as not they ended up exploding in my face. I can't even tell if I'm doing damage to him.
stun him with an EMP grenade, quickly throw every barrel at him, stun him with gas barrel/grenade, shoot him with weapon of choice until hes dead
I beat the second boss by
having the emp shield and frying the computers
, im amazed people complain that the bosses in this game are only beatable by rote FPS skill
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So killing people in that very first level where all you have is an SMG and you have to hurry and things are on fire counts against the Pacifist achievement ?
I just need to make sure before I stop being a nice guy
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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Halfhanda stalwart bastion of terrible ideasRegistered Userregular
I love Pritchard way more than the geek guy in DX1.
So killing people in that very first level where all you have is an SMG and you have to hurry and things are on fire counts against the Pacifist achievement ?
I just need to make sure before I stop being a nice guy
Yeah, that counts.
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minor incidentexpert in a dying fieldnjRegistered Userregular
So killing people in that very first level where all you have is an SMG and you have to hurry and things are on fire counts against the Pacifist achievement ?
I just need to make sure before I stop being a nice guy
Yeah, that counts.
Well fuck
I guess it's cool I finally get to use this pistol that has armor piercing rounds and a silencer and more damage and reload and bacon
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I'm kinda of disappointed with the rocket launcher. It took two rockets just to blow up one of those little robots. Especially with grenades and mines everywhere I don't know why I'm wasting inventory space on this thing.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Posts
"You're gonna burn, alright."
Detroit 2:
Did I get him killed?
Thanks! That actually sounds fairly easy.
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You know it's Deus Ex because my first thought after taking a quick stock of my bullet count was "How many candybars do I have?!"
Nope.
But you can grab a guy and have another guy punch him in the face!
Seriously. Especially the doubles.
I also love the "tap-tap-tap. Huh? PUNCH!" one.
Like sometimes he just spins them around for no reason before punching them in the face. This ain't a piñata party, Jensen.
I love this game's idea of silent takedowns. Some of them involve breaking kneecaps, smashing their face in, and then knocking them 6 feet across the room.
In total silence.
Like you could skip them if you were thorough, but it still had boss fights. As many as DX:HR if I remember it right.
Non-lethal takedowns are always the most silent takedowns.
It's actually not! Non-lethal takedowns make a little bit of noise. Everything in the game makes a little bit of noise. They're just mostly silent. Loud crunching, grunting, and metal fists that can break concrete walls hitting armored faceplates can't be heard ten feet away, but it's slightly audible from five.
I also like that sometimes using a stun gun will randomly kill someone, but breaking their arm and then smashing their face with arms that generate enough force to smash through solid concrete and rebar is totally non-lethal.
Well, I tried again and walked up to him and it did a little scene where he's like, "Dude, walk away and nothing bad happens," and so I punched him out and he wasn't dead
I'm guessing stunning him before the little scene was killing him for some reason
And then Forar made me realize that I did kill lots of dudes in the opening level before you're augmented Adam
For some reason I was thinking that didn't count
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I love when Adam calls him "Francis" near the end. I guess that's as close to a dump on his desk as I'm going to get.
I know why it doesn't work this way mechanically, but it's still kinda silly.
I'm going through my lethal run now, on hard. It's not quite as fun. I suppose that could partly be because I've been through these portions already, but I don't know. The gunplay isn't all that satisfying. You also die pretty quickly, even with full armor augments, so you're still forced into cover most of the time.
near the end? man he calls him francis from the very start in the elevator!
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Oh man, I must have overlooked that because I didn't know how much of a prick he was back then.
That last "Francis" was just dripping, though.
But yeah, I love little details like that. He's "Frank" to everyone else, but Adam's gotta be an asshole to him.
That last one isn't dripping. It's much more sentimental than any other time he does it. Pritchard is basically one of the only people consistently on your side and your side alone the whole way through and he and Jensen do start to lose the antagonism in their relationship.
If so, what was it?
It was a code we have to figure out.
I agree, to a point. I still think they both enjoy getting in a jab at each other. Jensen wouldn't sail off into the wild blue yonder without getting the last one in on Pitchard.
I also liked hacking his computer. The email about his tv show pitch gives a little more reason for him to despise Jensen.
They really did a superb job selling the physical tension (read: desire to beat the shit out of each other) between them at the beginning. The first time you meet him when he steps into that elevator, I even wanted to beat the shit out of him. The guy just felt really sketchy to me and I was certain he was going to be the backstabber out of the bunch. I liked the fact that they managed to convince me otherwise and completely prove me wrong by the end.
I beat the second boss by
I just need to make sure before I stop being a nice guy
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yeah, that counts.
We need a Pritchard/Malick spinoff. Nuclearsnake & Flygirl vs. The World.
Well fuck
I guess it's cool I finally get to use this pistol that has armor piercing rounds and a silencer and more damage and reload and bacon
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL