The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Achron: YOU HATE TIME TRAVEL YOU HATE TIME TRAVEL YOU HATE TIME TRAVEL
So Achron is an RTS that is out...today! You can buy it from the developer or suckle at Steam's teet. Regardless, the price is $29.95.
The game features a campaign, which seems to be pretty standard Sci-Fi plot. Colonies on other planets are going all Raleigh, and you have to find out why. But this is an RTS, so we don't care about that, now do we? No, we want hot multiplayer action, and Achron comes through with three-faction multiplayer gameplay.
"Boy, a sci-fi RTS with three unique factions? THAT SOUNDS FAMILIAR." Well, Achron's claim to fame is time travel. No, this isn't a flavor gimmick like a snare effect on units or increasing build time. This is goddamn time travel, and all the headaches that come with it. Grandfather paradoxes are a thing. I'm not going to try and explain. Here's some videos:
As you see, you can't go too willy-nilly in time, as you manipulations of time are restricted by the chrono-resource. It's still a lot to take in, and it'll be interesting to see how this plays out when the greater public gets a hold of it.
Oh, I should probably throw out the launch trailer!