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Posts

  • heenatoheenato Alice Leywind Registered User regular
    Spoit wrote: »
    Agian, I'm note sure that isolation was ever a core theme. Rowan kaiser had a great article on joystiq a few months ago on how it was basically the originator of conversation battles. And also companion characterization rather than making your whole party (though not sure of the timeline on that last one)

    And I thought that the vault experiment thing was from van buren?
    Maybe not Van Buren itself, but it was definitely not something Bethesda came up with. That idea was from the people at black Isle.

    M A G I K A Z A M
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I remember not wanting to even finish FO3 because I knew how bad the end sequence was.

    For New Vegas, I decided at some point to "just" finish up the quests in my log, the companion quests, and the main story, then being amazed that at 40+ hours I still had more than half the locations in the game yet to visit.

    That being said, Skyrim has given me pretty high hopes for the next Fallout game. Heck, Bethesda might actually give us actual color instead of Wasteland Brown and Scrap Grey. I also look forward to big, open level design instead of the cramped, cloned confines of Subway Tunnel or Standard Animal Cave.

  • heenatoheenato Alice Leywind Registered User regular
    As long as it's somewhere that doesn't have a metro, I'll be hopeful. Those metros were the single worst thing in the game.

    M A G I K A Z A M
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited April 2012
    Yep. Same as Morrowind's caves.

    Bethesda just cannot do interiors well.

    Their exteriors are fun to romp around in, but you get inside a big structure or underground and it all goes to hell.

    Orca on
  • SpoitSpoit *twitch twitch* Registered User regular
    Actually, I really liked some of the caves in skyrim. Especially the puzzles in the story ones

    steam_sig.png
  • heenatoheenato Alice Leywind Registered User regular
    edited April 2012
    Plus they made travel markers on the pip boy world map go NUTS. Especially when trying to get to Rivet. If there's a quest there, the map will tell you to go through like three areas that aren't even NEAR each other, and would probably require you to go through a metro just to get between two points, instead of just pointing you to the metro that will take you to rivet city.

    Plus, I really feel the metros were basically just masked loading screens So Bethesda didn't have to actually figure out how to render more than just a tiny tiny chunk of world.

    heenato on
    M A G I K A Z A M
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    heenato wrote: »
    Spoit wrote: »
    Agian, I'm note sure that isolation was ever a core theme. Rowan kaiser had a great article on joystiq a few months ago on how it was basically the originator of conversation battles. And also companion characterization rather than making your whole party (though not sure of the timeline on that last one)

    And I thought that the vault experiment thing was from van buren?
    Maybe not Van Buren itself, but it was definitely not something Bethesda came up with. That idea was from the people at black Isle.

    Originally, it was in Fallout 2.

    There's barely any of it left, but there are still a few hints and mentions.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Other than the pile of water chips, which I figured was just typical mis-routing, what evidence was there in FO2?

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited April 2012
    Orca wrote: »
    Other than the pile of water chips, which I figured was just typical mis-routing, what evidence was there in FO2?

    I think it's somewhere in Richardson's conversation tree. Just a sec. Checking.

    Edit: Well, thought there was a tiny mention somewhere. Can't find the evidence either way. But there was a lot of evidence in earlier drafts that got cut.

    So, a Fallout 2 idea.

    chiasaur11 on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2012
    The "Vaults as an experiment" idea was never fully developed until Fallout 3. Bethesda took that idea and ran with it, and I felt they did an excellent job. However, the Fallout Bible (by Chris Avellone) provides some illumination:
    This submission we answer a question from Michael Ward:

    I read the start thing of the bible thats on the net. One thing I don't agree with in the fallout universe is that the vaults were just a bunch of "social experiments". I mean why. Even though the enclave were a bunch of assholes, why would they want to purposely see their own country men die when the vaults were societys last chance at a good survival. I like to think that lots of people died because the vaults just didn't work. Like in FOT there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was. experiments was a bit over the top, but corruption is far more believable. thats what i think anyhow. and Fallout 3, is it a possibility or not?

    Michael

    Answer: The vault experiments were an idea created by Tim Cain, and I don't really know the reason behind them, but I can offer some speculation.

    First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads. It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged.

    Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout.

    Third, the federal government (or whatever branch of federal government was responsible - it was not necessarily the Enclave) may not have ever considered the Vaults as society's best chance for survival – the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation (and elsewhere) that weren't necessarily vaults. The Enclave certainly didn't seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization.

    Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates.

    Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of 2077. President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with.

    EDIT: Also, page 11 of the Fallout Bible outlines various different Vault experiments, enumerated. None of this was ever implemented, however. It was intended for Fallout 2 to foreshadow this, but they ran out of time and cut the idea.

    Hahnsoo1 on
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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    New Vegas was a great game, right up until you got to Vegas itself. Then I wanted to do anything or be anywhere else. The DLC though, was absolutely amazing. OWB was fantastic fun (even with the bulletsponge enemies), and while really short, Honest Hearts won for Randall Clark's story. Lonesome Road was, I dunno. I liked it, right up until the ending. The way it's structured, I didn't realize I could start the end without getting ED-E out, so I wound up having to nuke people even though I didn't want to. I'm still not sure if that makes it a better or worse ending, adding in that little feeling of helplessness and having to choose who to wipe out.

    Fallout 3 was...eh. I played New Vegas through twice. Think I finished all of it/did everything between those two playthroughs. With 3, I played maybe 4-5 times, but mostly I got bored with the main quest almost immedietely after the first time through and actively ignored it for as long as possible. Then it was just endless marching through the wasteland. But I feel like the destinations were better, in the sense that the cool little out of the way places really felt abandoned, rather than "conveniently overlooked." A lot of the places in New Vegas make no sense with the NCR involvement that they would still be untouched given the potential tech inside. That really bugged me about a lot of that world setting.

  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    So I'm renting NV tomorrow with the intention of burning out in two days (no work :D). As a pretty bad player, do you guys think hardcore mode will slow me down/ be a huge pain?

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    TannerMS wrote: »
    So I'm renting NV tomorrow with the intention of burning out in two days (no work :D). As a pretty bad player, do you guys think hardcore mode will slow me down/ be a huge pain?
    Nope. There's more than enough food and water in the Wasteland to keep you hale and hearty. Just be sure to raise Survival a bit to get to some of the higher recipes (I recommend Gecko Kabobs for lightweight and nutritious meals). Also, when you start any DLC (if you have them, which is unlikely if you are renting), you won't ever need to sleep (and shouldn't... if you sleep, then it resets your sleep timer, forcing you to sleep normally during the DLC).

    Hardcore mode also makes ammunition have weight. Be sure to make use of safehouse containers (Doc Mitchell's house at the beginning is a good starter one. I typically use the rented room at Novac later in the game) to carry spare stuff.

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  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    hardcore mode is the game as its meant to be played

    makes it a genuinely better experience, and gives you more reasons to search and loot

  • AstaleAstale Registered User regular
    edited April 2012
    I disagree on the 'meant to be played'. There are some points where the only reason I think they were laid out in the fashion they were was to make sense for a hardcore player. Then there are some points where it's a huge nonsensical pain in the ass for one, as opposed to by design.

    If I had to guess the mentality, it would be "there are people who are going to want an ironman mode of sorts, better put one in" but then forget it exists once in awhile, and have a lapse in design until they remember (and then not go back and fix it because they are laaaazy).

    The only thing I could say about the F:NV hardcore mode is that it introduces a 'type' of difficulty that quicksave doesn't instantly make trivial. Well, I could also say I find mechanics that are similar to finding a place for your character to take a pee break or die are kind of annoying (if there were less beds and more toilets, and replace exhaustion with "gotta go gotta go"), for me anyways. The idea of a different type of difficulty change, and one that makes SENSE in the context of the game, is always to be lauded though. I mean, this is a change that only works in fallout, and actually had some thought put into it for just this setting. Could they do it in Skyrim? Sure, but they won't, doesn't fit. Now, I hope the IDEA of coming up with modes that are more than a joke continues. To use Skyrim as an example, coming up with different combat mechanics that were harder to play as, but weren't as shallow as the normal set (and I'm not getting down on the game, I have like a billion hours in it, but the actual base combat mechanics are kind of lame).



    Anyways, my point is I'm pretty sure MOST of the encounters had hardcore in mind, but the game wasn't designed around it. It was the decision to have chocolate frosting instead of vanilla on the cake.

    Astale on
  • JungleskyeJungleskye Registered User regular
    edited April 2012
    Playing through this again as I was so close to beating it about a year ago and then got distracted. Such a great game!

    Any news on the next FO?

    Jungleskye on
  • farbekriegfarbekrieg Registered User regular
    Its highly likely the next fallout game will be from bethesda on the skyrim engine (based on reports from bethesda that they had 2 titles being developed for the new engine), however because they dont want to undercut skyrim, you wont hear anything about it until after skyrim and its related dlc is released.

    This is both good and bad, good in that it will be a 2nd iteration of engine and tweaking, and allowing the bethesda fan dev community time to get familiar with the mod tools, and really allow for the game to be well into the implementation phase by the time they start dropping teasers.

    The bad news of course is we have to wait for skyrim to run its course, and a bethesda story. Still im excited
    down there

  • SpoitSpoit *twitch twitch* Registered User regular
    I'm still not convinced that the engine is really that different. I kinda wish they'd just rebuild it from the ground up in anticipation of the new consoles, with more reasonable RAM sizes

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  • farbekriegfarbekrieg Registered User regular
    edited April 2012
    i only have 60 hrs in skyrim as opposed to 600 or so between fo3/nv but it is quite a bit better, particularly as far as stability, scripting, stability, lighting, stability, physics go (not to mention handling textures, skyrim is plain gorgeous even on consoles), and did i mention ive only crashed once on skyrim, so the stability is much improved. Im not a huge fan of the game as it is still TES which is easily breakable gameplay, overall lack of balance, horrible leveling system (in my opinion) and combat that is frequently boring, (nor have i found the story compelling enough to finish the game, but this is probably because I like my rpgs like i like file systems.... fat and 16.... no wait that isnt it).

    it is a bit of fudging to call it something other than gamebryo 1.5, but you smacked that nail squarely on its head, a complete rebuild would have had the next gen consoles as target for release and there is still money to be made. Not to say skyrim comes off as a cash grab, but i hate having my pc gaming experience dictated by the whims of consoles, and delaying would have made the wait for the next fallout insufferable. (imagine having to wait for the new consoles to hit, then for skyrim to clear on said new consoles, and finally fallout 4, its adding another 2 years of wait time?).

    And i know a lot of people are hoping for a fallout 4 B to be Obsidian again, and those people will be waiting through the Bethesda handling of fo4 and dlcs.

    Me I intend to enjoy the hell out of both, and if you can wait for a completely new engine to run fallout 4, you are a better man than I, I'm impatient as all fuck at this point.

    farbekrieg on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Spoit wrote: »
    I'm still not convinced that the engine is really that different. I kinda wish they'd just rebuild it from the ground up in anticipation of the new consoles, with more reasonable RAM sizes
    It's not really that different. It's still Gamebryo, with a prettier coat of paint. Better textures and models, etc. But the base game engine is still the same overall.

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  • farbekriegfarbekrieg Registered User regular
    now i feel bad for posting between sploit and hahnsoo1 because their avatars could be dancing next to each other
    nLL81COOMDHPH.gifnVH2IEXCRKZP4.gif


    /daaawwww

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    farbekrieg wrote: »
    now i feel bad for posting between sploit and hahnsoo1 because their avatars could be dancing next to each other
    nLL81COOMDHPH.gifnVH2IEXCRKZP4.gif


    /daaawwww
    Un ceh un ceh WUB WUB WUB.

    CSPOhhO.png
  • heenatoheenato Alice Leywind Registered User regular
    farbekrieg wrote: »
    scripting,
    I'll give you stability, but the scripting seems fucked. I mean, that could just be Bethesda's usual ineptitude at programming, but skyrim is way buggier than the last 3 gamebryo games combined.

    M A G I K A Z A M
  • JungleskyeJungleskye Registered User regular
    Ugh I still need to put more time into Skyrim.

  • farbekriegfarbekrieg Registered User regular
    Hahnsoo1 wrote: »
    Un ceh un ceh WUB WUB WUB.

    that's really more borderlands talk

    heenato wrote: »
    farbekrieg wrote: »
    scripting,
    I'll give you stability, but the scripting seems fucked. I mean, that could just be Bethesda's usual ineptitude at programming, but skyrim is way buggier than the last 3 gamebryo games combined.

    I'll admit my experience is anecdotal, but i remember a half dozen quests that not once worked right in fallout 3/nv due to scripting (the worst for me was getting the marriage to work in rivet city which not once in 20 or so tries worked right), and not hit one in skyrim. I guess i should pay closer attention skyrim thread to get a better feel for them.

    ive hit some poorly scripted things in skyrim, and run into some lazy quest creation (mostly with 2 handed swords being tagged as 1 handers, items not being linked to lists, checks that will never be reached due to bad script writing), but nothing being wrong with the scripting engine or states, just bad people putting them together. So in conclusion the best i got is i hope what you are saying isnt true, or at least is correctable.

  • heenatoheenato Alice Leywind Registered User regular
    farbekrieg wrote: »

    I'll admit my experience is anecdotal, but i remember a half dozen quests that not once worked right in fallout 3/nv due to scripting (the worst for me was getting the marriage to work in rivet city which not once in 20 or so tries worked right), and not hit one in skyrim. I guess i should pay closer attention skyrim thread to get a better feel for them.

    ive hit some poorly scripted things in skyrim, and run into some lazy quest creation (mostly with 2 handed swords being tagged as 1 handers, items not being linked to lists, checks that will never be reached due to bad script writing), but nothing being wrong with the scripting engine or states, just bad people putting them together. So in conclusion the best i got is i hope what you are saying isnt true, or at least is correctable.
    In my experience, pretty much EVERY. SINGLE. QUEST. had some manner of bug that made it impossible to finish.

    M A G I K A Z A M
  • NeadenNeaden Registered User regular
    Hahnsoo1 wrote: »
    The "Vaults as an experiment" idea was never fully developed until Fallout 3. Bethesda took that idea and ran with it, and I felt they did an excellent job. However, the Fallout Bible (by Chris Avellone) provides some illumination:
    This submission we answer a question from Michael Ward:

    I read the start thing of the bible thats on the net. One thing I don't agree with in the fallout universe is that the vaults were just a bunch of "social experiments". I mean why. Even though the enclave were a bunch of assholes, why would they want to purposely see their own country men die when the vaults were societys last chance at a good survival. I like to think that lots of people died because the vaults just didn't work. Like in FOT there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was. experiments was a bit over the top, but corruption is far more believable. thats what i think anyhow. and Fallout 3, is it a possibility or not?

    Michael

    Answer: The vault experiments were an idea created by Tim Cain, and I don't really know the reason behind them, but I can offer some speculation.

    First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads. It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged.

    Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout.

    Third, the federal government (or whatever branch of federal government was responsible - it was not necessarily the Enclave) may not have ever considered the Vaults as society's best chance for survival – the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation (and elsewhere) that weren't necessarily vaults. The Enclave certainly didn't seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization.

    Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates.

    Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of 2077. President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with.

    EDIT: Also, page 11 of the Fallout Bible outlines various different Vault experiments, enumerated. None of this was ever implemented, however. It was intended for Fallout 2 to foreshadow this, but they ran out of time and cut the idea.
    Are you sure about this? I haven't played FO2 in years but I am pretty sure that the vaults being an experiment was explicitly stated there. In the dialogue at the enclave base somewhere where they that your vault was a control. I certainly picked it up from somewhere long before FO3 came out.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    heenato wrote: »
    In my experience, pretty much EVERY. SINGLE. QUEST. had some manner of bug that made it impossible to finish.

    Killing all the quest NPC's is not a bug :P

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    My hope for the next Fallout is that we get away from the usual burnt-out US wasteland and get to play in Europe or somewhere tropical. I don't see much reason as to why we need to keep playing in the US considering there's a whole blasted world out there. People trying to carve a life out of a horrifically hostile radioactive forest would not only change things up, it would add some much-needed color to the franchise. Sure, Obsidian actually employed an actual color palette, but that doesn't mean we can't have even more variety.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    They've been careful to do areas they're familiar with--which is the right decision, I think.

  • heenatoheenato Alice Leywind Registered User regular
    Mvrck wrote: »
    heenato wrote: »
    In my experience, pretty much EVERY. SINGLE. QUEST. had some manner of bug that made it impossible to finish.

    Killing all the quest NPC's is not a bug :P
    No, but enemies failing to spawn. Events not triggering. NPC's getting stuck walking in place up a staircase are.

    M A G I K A Z A M
  • farbekriegfarbekrieg Registered User regular
    edited April 2012
    Id really like to see a fallout miami, kind of a bizarre cross between vice city and the fallout universes magic SCIENCE!


    farbekrieg on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    farbekrieg wrote: »
    Id really like to see a fallout miami, kind of a bizarre cross between vice city and the fallout universes magic SCIENCE!

    I'd like to see Fallout: New Jersey. Nothing got nuked cause it was already a shit hole.

  • DeaderinredDeaderinred Registered User regular
    edited April 2012
    I remember Richardson saying the vaults were an experiment, like directly in fo2. its sorta the big twist.

    nothing was ever mentioned until the bible/fo3/nv about what vault was doing what.

    Deaderinred on
  • Steel AngelSteel Angel Registered User regular
    My hope for the next Fallout is that we get away from the usual burnt-out US wasteland and get to play in Europe or somewhere tropical. I don't see much reason as to why we need to keep playing in the US considering there's a whole blasted world out there. People trying to carve a life out of a horrifically hostile radioactive forest would not only change things up, it would add some much-needed color to the franchise. Sure, Obsidian actually employed an actual color palette, but that doesn't mean we can't have even more variety.

    They could add some color by just setting a game in a part of the US they decide to make more colorful by declaring it was less affected or had plant life recovered. Moving it away from the US could be more difficult though. Part of the setting is that it's a mix of 50s inspired science fiction and the suburban culture of the US in the 50s. If it wasn't for the war, a cyberdog like Rex would be getting help for Jimmy when he fell down a well and Mr. Handy would be helping June Cleaver with the dishes. It could feel off to transplant that culture to another country.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    My hope for the next Fallout is that we get away from the usual burnt-out US wasteland and get to play in Europe or somewhere tropical. I don't see much reason as to why we need to keep playing in the US considering there's a whole blasted world out there. People trying to carve a life out of a horrifically hostile radioactive forest would not only change things up, it would add some much-needed color to the franchise. Sure, Obsidian actually employed an actual color palette, but that doesn't mean we can't have even more variety.

    They could add some color by just setting a game in a part of the US they decide to make more colorful by declaring it was less affected or had plant life recovered. Moving it away from the US could be more difficult though. Part of the setting is that it's a mix of 50s inspired science fiction and the suburban culture of the US in the 50s. If it wasn't for the war, a cyberdog like Rex would be getting help for Jimmy when he fell down a well and Mr. Handy would be helping June Cleaver with the dishes. It could feel off to transplant that culture to another country.

    Not the only problem.

    Power Armor and FEV are AMERICAN inventions. So, the high end gear, identified with the series? Gone.

    China would still have the stealth suits and some 51-Bs from the invasion, but anywhere else would have very little identifiable tech.

  • SpoitSpoit *twitch twitch* Registered User regular
    My hope for the next Fallout is that we get away from the usual burnt-out US wasteland and get to play in Europe or somewhere tropical. I don't see much reason as to why we need to keep playing in the US considering there's a whole blasted world out there. People trying to carve a life out of a horrifically hostile radioactive forest would not only change things up, it would add some much-needed color to the franchise. Sure, Obsidian actually employed an actual color palette, but that doesn't mean we can't have even more variety.

    They could add some color by just setting a game in a part of the US they decide to make more colorful by declaring it was less affected or had plant life recovered. Moving it away from the US could be more difficult though. Part of the setting is that it's a mix of 50s inspired science fiction and the suburban culture of the US in the 50s. If it wasn't for the war, a cyberdog like Rex would be getting help for Jimmy when he fell down a well and Mr. Handy would be helping June Cleaver with the dishes. It could feel off to transplant that culture to another country.
    It's probably because of the setting more than anything else, but FO3 really played the destruction angle up a lot more than they had in the previous games. Places like Reno and SF were actually pretty intact, and there was a bunch of forests to hunt geckos in and stuff

    steam_sig.png
  • NeadenNeaden Registered User regular
    Spoit wrote: »
    My hope for the next Fallout is that we get away from the usual burnt-out US wasteland and get to play in Europe or somewhere tropical. I don't see much reason as to why we need to keep playing in the US considering there's a whole blasted world out there. People trying to carve a life out of a horrifically hostile radioactive forest would not only change things up, it would add some much-needed color to the franchise. Sure, Obsidian actually employed an actual color palette, but that doesn't mean we can't have even more variety.

    They could add some color by just setting a game in a part of the US they decide to make more colorful by declaring it was less affected or had plant life recovered. Moving it away from the US could be more difficult though. Part of the setting is that it's a mix of 50s inspired science fiction and the suburban culture of the US in the 50s. If it wasn't for the war, a cyberdog like Rex would be getting help for Jimmy when he fell down a well and Mr. Handy would be helping June Cleaver with the dishes. It could feel off to transplant that culture to another country.
    It's probably because of the setting more than anything else, but FO3 really played the destruction angle up a lot more than they had in the previous games. Places like Reno and SF were actually pretty intact, and there was a bunch of forests to hunt geckos in and stuff
    FO3 really should have been set before FO1 I think because of how destroyed they wanted everything to look. It is what, 200 years after the bomb fell at that point and you can still find Chinese soldier corpses with ammunition on it?

  • C2BC2B SwitzerlandRegistered User regular
    Neaden wrote: »
    FO3 really should have been set before FO1 I think because of how destroyed they wanted everything to look. It is what, 200 years after the bomb fell at that point and you can still find Chinese soldier corpses with ammunition on it?

    It was talked about before but I think Bethesda has a rule to only make sequels for whatever dumb reason. Don't know the source though, so could be complete BS. That said, I'm pretty sure NV was also first meant to take place a little earlier in the timeline.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    I would like to see it set in China. Check out the other side of the war story.

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This discussion has been closed.