I was hoping you'd say something like "you are really funny" or so, but....ok!
You are funny! I think there is less material to work with in this game, because it's so bad. (see MST3K and Manos, Hands of Fate. They're actually silent a lot of the time because the movie is that bad. What can they say that would make it funny?) I wasn't trying to be insulting or anything, just poking a little fun at ya.
I loved your Time Shift LP, and the duo you are doing with Helloween and Fear 3 is excellent. Here I think Other M's story and gameplay are so ridiculous that it's less funny and ends up being frustrating. Set 9 is a prime example, where you are rehashing old zones just to open a goddamn door. I felt bad for you because you had to play it, but really how does anyone make that funny. It's not, it's just ridiculous. And now I'm invested because I need to see how far this game actually goes with its stupidity.
Battletag: Threeve#1501
PSN: Threeve703
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CokomonOur butts are worth fighting for!Registered Userregular
In the next Smash Bros game, they should give Samus some voice acting. Her victory phrases could be:
"You've just been Deleted."
"This one was for the Baby."
"Any objections, Adam?"
And maybe just her giving a thumbs down.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
For a second there I was kinda expecting Klyka to die to that big fish thing again. Also, I'm glad Klyka pointed out that the fish had a grapple point because it swallowed one of the ones he set loose. I thought you were just like, grappling the inside of its mouth. Kudos!
Oh, and that hallway you were talking about running into before, I'm pretty sure you ran into it before because you had run through that exact spot before. That's why you're having deja vu. It's literally the same place. I think.
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
For a second there I was kinda expecting Klyka to die to that big fish thing again. Also, I'm glad Klyka pointed out that the fish had a grapple point because it swallowed one of the ones he set loose. I thought you were just like, grappling the inside of its mouth. Kudos!
Oh, and that hallway you were talking about running into before, I'm pretty sure you ran into it before because you had run through that exact spot before. That's why you're having deja vu. It's literally the same place. I think.
I assure you there is the exact same hallway and room at a different part of the game.
Maybe even MULTIPLE PARTS.
I really hope after the poor sales and player reviews of the game, Nintendo never lets Sakamato direct it ever again. I don't care if he was involved since the beginning, it's very obvious he has no idea how to direct a game.
The game's still fun. He's just a bad story teller.
The game really isn't that fun from what I've watched. I honestly can't see playing this for myself improving it in any manner, because Klyka is not bad at video games making this look bad: It is just bad.
I was hoping you'd say something like "you are really funny" or so, but....ok!
You are funny! I think there is less material to work with in this game, because it's so bad. (see MST3K and Manos, Hands of Fate. They're actually silent a lot of the time because the movie is that bad. What can they say that would make it funny?) I wasn't trying to be insulting or anything, just poking a little fun at ya.
Oh god, the driving scene. The driving scene.
"Joel, this is gonna turn into a snuff film, isn't it?"
"Oh c'mon, the mads wouldn't do that to us. This is not going to be a snuff film, I guarantee it."
You know, I kept trying to come up with baby jokes that went with the grappling beam... that didn't really pan out though. Is it me, or did this boss seem easier than the last fire type boss you fought? Seems really odd.
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Magus`The fun has been DOUBLED!Registered Userregular
edited October 2011
"The grappling beam made me think of the umbilical cord I would never have, preventing me from holding on the baby that no longer was."
I am literally SKIPPING GAME CONTENT CAUSE THERE IS NO REASON TO ENGAGE WITH IT.
Actually, I think killing all the enemies in the room causes any items hidden in the room to show up on the map. Which isn't that unreasonable.
Yeah, there's that at least.
The actual game can be kinda fun, though it makes absolutely no sense whatsisface insisted the game be played with only the wiimote instead of the wiimote+nunchuk, since that would make switching to first person seamless. Ah well.
At any rate, at least this game inspired this glorious thread.
I am literally SKIPPING GAME CONTENT CAUSE THERE IS NO REASON TO ENGAGE WITH IT.
Actually, I think killing all the enemies in the room causes any items hidden in the room to show up on the map. Which isn't that unreasonable.
Yeah, there's that at least.
The actual game can be kinda fun, though it makes absolutely no sense whatsisface insisted the game be played with only the wiimote instead of the wiimote+nunchuk, since that would make switching to first person seamless. Ah well.
At any rate, at least this game inspired this glorious thread.
Okay now I get on my soapbox. I see nothing wrong with ignoring monsters in a Metroid game. This is what separates Metroid from Metroidvanias, and why between the two, I favor Metroid gameplay wise. It's all about speed.
Compare Super Metroid and Symphony of the Night. Metroid has no real stats. You have one laser, it gets nicer, and you use it to shoot mans. Creatures go from two shot kills to one shot, and later the developers factored in the player being able to Dash their way to the easy spots.
Castlevania has stats, and this has advantages and disadvantages. Late in the game, monsters die in one hit, but they are unavoidable many times, or big monsters that take a while a kill still exist, yet they are no threat to you. The game becomes less exiting. The stats become a balancing act between tedium and difficulty. If Alucard could Wolf Dash through monsters more often, this would not be a bother.
Consider if Devil May Cry had stats to the weapons. Not just abilities, but stats. This means Alastor and Ifrit near the end of the game were 1-shotting the puppets, reapers and panthers. After slapping them around for totally-wicked combos, then they become an obnoxious obstacle. Near the end of the game they can replace all the puppets with Frosts and Nobodies to counter this (which might turn the end to a chore) or give Dante a Dash-Through-Mooks ability. This is why I love that Devil May Cry leveling consists of exclusively buying abilities, not stats. It "fixes" the difficulties of each creature.
I'm not saying there is a right or wrong way to deal with this, I'm just saying it's really damn hard to pull off. All Metroid games lean to the "abilities, not stats" spectrum. And so, it's always the faster game. And all Metroid games have players ignoring monsters. Shit, ignoring monsters is what kept Prime from becoming too tedious. This is also why backtracking in the Pirates area sucks so bad. You can't ignore the pirates.
Of course, if Klyka says the creatures are intrusive, then they are. This is why Dawn of Sorrow is my least favorite CV. Soma is really fucking slow, monsters are always tough to kill, and the castle design seems to maximize surface area with coiling areas to maximize the time it takes from point A to point B. For a while it was the first CV I didn't finish until a month later I Youtube'd some bullshit mosaic room puzzle.
Cantido on
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Brainiac 8Don't call me Shirley...Registered Userregular
It just proves that Sakamoto sucks at storytelling. Or at least sucks at not letting the translation guys do their job properly.
Okay now I get on my soapbox. I see nothing wrong with ignoring monsters in a Metroid game. This is what separates Metroid from Metroidvanias, and why between the two, I favor Metroid gameplay wise. It's all about speed.
Compare Super Metroid and Symphony of the Night. Metroid has no real stats. You have one laser, it gets nicer, and you use it to shoot mans. Creatures go from two shot kills to one shot, and later the developers factored in the player being able to Dash their way to the easy spots.
In all other Metroid games you get health ups and ammo restocking from killing enemies.
It's not something that runs throughout the entire series (not needing to kill enemies).
Further, in ANY VIDEO GAME (even in your example) you don't have to kill everything. Guess what? In the Metroidvania games, when you need thousands of experience to level and you're running through an area with enemies that give 10 xp, you don't kill them. Maybe a couple, but you're not hanging around going PRECIOUS XP. You can go elsewhere to get more.
Please don't mix Castlevania and Metroid. Certainly leave DMC out of the mix. Just because they are exploratory action adventure games doesn't mean we need to do an apple/oranges debate. That, and if Castlevania starts taking tips from the current Metroid/DMC I might tear out my hair.
Please don't mix Castlevania and Metroid. Certainly leave DMC out of the mix. Just because they are exploratory action adventure games doesn't mean we need to do an apple/oranges debate. That, and if Castlevania starts taking tips from the current Metroid/DMC I might tear out my hair.
Metroidvania. And the latter has already happened. It was awesome but had really horrible DLC.
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This post confuses me as much as Samus calling the dude "Deleter".
You are funny! I think there is less material to work with in this game, because it's so bad. (see MST3K and Manos, Hands of Fate. They're actually silent a lot of the time because the movie is that bad. What can they say that would make it funny?) I wasn't trying to be insulting or anything, just poking a little fun at ya.
I loved your Time Shift LP, and the duo you are doing with Helloween and Fear 3 is excellent. Here I think Other M's story and gameplay are so ridiculous that it's less funny and ends up being frustrating. Set 9 is a prime example, where you are rehashing old zones just to open a goddamn door. I felt bad for you because you had to play it, but really how does anyone make that funny. It's not, it's just ridiculous. And now I'm invested because I need to see how far this game actually goes with its stupidity.
PSN: Threeve703
"You've just been Deleted."
"This one was for the Baby."
"Any objections, Adam?"
And maybe just her giving a thumbs down.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
THE ENCOUNTER. OF. THE CENTURY.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I have something planned and I hope it'll be worth the work I'm putting into it.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Oh, and that hallway you were talking about running into before, I'm pretty sure you ran into it before because you had run through that exact spot before. That's why you're having deja vu. It's literally the same place. I think.
I assure you there is the exact same hallway and room at a different part of the game.
Maybe even MULTIPLE PARTS.
"Hey, Samus! Remember that terrible thing that happened in the past? Not like it can EVER happen again, right? Wink wink nudge nudge? Yeaaah."
You know. You don't have to make the foreshadowing RIDICULOUSLY Obvious, Sakamoto.
The answer is, what's better than blowing up a planet or a space station? A PLANET-SPACE-STATION-COMBO.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
You're fired.
The Deleter has deleted all foreshadowing.
PSN: Threeve703
I guess I've been Deleted then.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
Actually, I think killing all the enemies in the room causes any items hidden in the room to show up on the map. Which isn't that unreasonable.
The game really isn't that fun from what I've watched. I honestly can't see playing this for myself improving it in any manner, because Klyka is not bad at video games making this look bad: It is just bad.
Oh god, the driving scene. The driving scene.
"Joel, this is gonna turn into a snuff film, isn't it?"
"Oh c'mon, the mads wouldn't do that to us. This is not going to be a snuff film, I guarantee it."
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Me on Twitch!
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Yeah, there's that at least.
The actual game can be kinda fun, though it makes absolutely no sense whatsisface insisted the game be played with only the wiimote instead of the wiimote+nunchuk, since that would make switching to first person seamless. Ah well.
At any rate, at least this game inspired this glorious thread.
Okay now I get on my soapbox. I see nothing wrong with ignoring monsters in a Metroid game. This is what separates Metroid from Metroidvanias, and why between the two, I favor Metroid gameplay wise. It's all about speed.
Compare Super Metroid and Symphony of the Night. Metroid has no real stats. You have one laser, it gets nicer, and you use it to shoot mans. Creatures go from two shot kills to one shot, and later the developers factored in the player being able to Dash their way to the easy spots.
Castlevania has stats, and this has advantages and disadvantages. Late in the game, monsters die in one hit, but they are unavoidable many times, or big monsters that take a while a kill still exist, yet they are no threat to you. The game becomes less exiting. The stats become a balancing act between tedium and difficulty. If Alucard could Wolf Dash through monsters more often, this would not be a bother.
Consider if Devil May Cry had stats to the weapons. Not just abilities, but stats. This means Alastor and Ifrit near the end of the game were 1-shotting the puppets, reapers and panthers. After slapping them around for totally-wicked combos, then they become an obnoxious obstacle. Near the end of the game they can replace all the puppets with Frosts and Nobodies to counter this (which might turn the end to a chore) or give Dante a Dash-Through-Mooks ability. This is why I love that Devil May Cry leveling consists of exclusively buying abilities, not stats. It "fixes" the difficulties of each creature.
I'm not saying there is a right or wrong way to deal with this, I'm just saying it's really damn hard to pull off. All Metroid games lean to the "abilities, not stats" spectrum. And so, it's always the faster game. And all Metroid games have players ignoring monsters. Shit, ignoring monsters is what kept Prime from becoming too tedious. This is also why backtracking in the Pirates area sucks so bad. You can't ignore the pirates.
Of course, if Klyka says the creatures are intrusive, then they are. This is why Dawn of Sorrow is my least favorite CV. Soma is really fucking slow, monsters are always tough to kill, and the castle design seems to maximize surface area with coiling areas to maximize the time it takes from point A to point B. For a while it was the first CV I didn't finish until a month later I Youtube'd some bullshit mosaic room puzzle.
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In all other Metroid games you get health ups and ammo restocking from killing enemies.
It's not something that runs throughout the entire series (not needing to kill enemies).
Further, in ANY VIDEO GAME (even in your example) you don't have to kill everything. Guess what? In the Metroidvania games, when you need thousands of experience to level and you're running through an area with enemies that give 10 xp, you don't kill them. Maybe a couple, but you're not hanging around going PRECIOUS XP. You can go elsewhere to get more.
Metroidvania. And the latter has already happened. It was awesome but had really horrible DLC.
Yes I do.
I must get closer to the baby
the baby
the baby
the baby
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass