Why am I going over there? Do I want to go over there?
No game should ever make you ask this.
And you know what's so terrible about the Ridley scene? I mean, apart from the glaringly obvious? It's the existence of Fusion. Fusion gave us Adam and Lady - two important bits of backstory until Other M decided to elaborate on them and ruined everything.
Do you know what else Fusion gave us? An opening in which Samus becomes unconscious because of being infected and her battlesuit doesn't vanish. In fact, parts of it have to be forcibly removed just so the doctors could perform the necessary surgery. The activation of Samus' battlesuit doesn't depend on her focus or her willpower or her emotional stability or any crap like that. It just works because the Chozo weren't retards when they designed it.
Other M even manages to fuck up its connection to Fusion.
I'm surprised it's not hard coded into his genes at this point to shit himself and run when he sees Samus. Like, to get him back in his cell they have a plushie Samus they tie on a stick and wave at him.
Even if evolution takes millions of years... we should see Ridley LEARN at some point to just stop fighting Samus.
I'm playing Metroid Prime 2 for the first time and I'm wondering, why do so many people hate the Boost Guardian? It's the only thing I've died to so far, but it was pretty easy to beat when i figured out that you're supposed to go into morph ball when it does.
I'm playing Metroid Prime 2 for the first time and I'm wondering, why do so many people hate the Boost Guardian? It's the only thing I've died to so far, but it was pretty easy to beat when i figured out that you're supposed to go into morph ball when it does.
Same reason people fucked up at Malygos in WoW. A battle with a segment they're not used to doing somehow makes them retarded at the game.
I'm playing Metroid Prime 2 for the first time and I'm wondering, why do so many people hate the Boost Guardian? It's the only thing I've died to so far, but it was pretty easy to beat when i figured out that you're supposed to go into morph ball when it does.
The time limit with the lack of a light crystal in the room makes people panic, if I remember right. It's also a legitimately hard fight in a series where there really haven't been any yet. Plus you're already kind of annoyed by the whole dark world mechanic by that point and looking for flaws.
Self-righteousness is incompatible with coalition building.
err, there are hard fights in the MP series before boost guardian.
Who is also a hell of a lot easier with Wii controls by the way.
Which ones? Prime's second form is I think the only one that killed me because it's a weird gimmick fight and I hadn't quite gotten the power bombs = dead fusion metroids thing yet.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
Oh my... what did I just watch?
Did I really just see that in the Ridley encounter? Why did Samus... what did she... how...
I'm playing Metroid Prime 2 for the first time and I'm wondering, why do so many people hate the Boost Guardian? It's the only thing I've died to so far, but it was pretty easy to beat when i figured out that you're supposed to go into morph ball when it does.
The time limit with the lack of a light crystal in the room makes people panic, if I remember right. It's also a legitimately hard fight in a series where there really haven't been any yet. Plus you're already kind of annoyed by the whole dark world mechanic by that point and looking for flaws.
I'd also point out that there isn't a whole lot of rhyme or reason to the way the Boost Guardian moves. He reflects off the walls basically at random, meaning while you're trying to lay a bomb to explode in his path with a two/three second latency, you have little means of predicting where he's actually going to be. And the damage is pretty severe if he hits you while boosting-- and, on top of all that, there are only four things in the room that can be destroyed for health and the boss determines when they get exploded. If he crashes around and exposes all the 100-health boosts when you don't need them? Even less time to actually win.
At least in the Gamecube version, it was the combination of "Constant health degeneration", "exhaustible means of restoring health", "difficult to reliably damage", and "difficult to reliably evade" that made him a total bitch to fight.
Ah, and the fact that there were at least a few Energy Tanks you could have missed by that point in the game, meaning if you hadn't been exploring well you could have an even smaller health buffer.
Oh, yes, and there was a bit of a jog between the save point and him, so every time you screwed up you had to navigate three or four rooms just to make your next attempt.
My favorite musical instrument is the air-raid siren.
I'd also point out that there isn't a whole lot of rhyme or reason to the way the Boost Guardian moves. He reflects off the walls basically at random, meaning while you're trying to lay a bomb to explode in his path with a two/three second latency, you have little means of predicting where he's actually going to be. And the damage is pretty severe if he hits you while boosting-- and, on top of all that, there are only four things in the room that can be destroyed for health and the boss determines when they get exploded. If he crashes around and exposes all the 100-health boosts when you don't need them? Even less time to actually win.
The Gamecube version doesn't have any smaller enemies during that fight for health recovery? Okay, I can see why that is bad.
"This new Ridley was only a baby, much like I had become, mentally and for a few seconds quite literally as well. It was weird being a baby, and fighting a baby. It made me think of the baby. I used the grappling beam to leave, it was like an umbilical cord, a thing that babies comes with. Baby baby baby."
"This new Ridley was only a baby, much like I had become, mentally and for a few seconds quite literally as well. It was weird being a baby, and fighting a baby. It made me think of the baby. I used the grappling beam to leave, it was like an umbilical cord, a thing that babies comes with. Baby baby baby."
"This new Ridley was only a baby, much like I had become, mentally and for a few seconds quite literally as well. It was weird being a baby, and fighting a baby. It made me think of the baby. I used the grappling beam to leave, it was like an umbilical cord, a thing that babies comes with. Baby baby baby."
...and there's the grapple beam baby association.
"I wondered more about Anthonys plummet, if he slept did he sleep like a baby would as he embraced the molten magma that was warm like a mothers touch, if that mother was an oven. There's a saying for being pregnant with a baby, called having a bun in the oven. Anthony was that bun as he fell into the oven below."
Posts
No game should ever make you ask this.
And you know what's so terrible about the Ridley scene? I mean, apart from the glaringly obvious? It's the existence of Fusion. Fusion gave us Adam and Lady - two important bits of backstory until Other M decided to elaborate on them and ruined everything.
Do you know what else Fusion gave us? An opening in which Samus becomes unconscious because of being infected and her battlesuit doesn't vanish. In fact, parts of it have to be forcibly removed just so the doctors could perform the necessary surgery. The activation of Samus' battlesuit doesn't depend on her focus or her willpower or her emotional stability or any crap like that. It just works because the Chozo weren't retards when they designed it.
Other M even manages to fuck up its connection to Fusion.
Even if evolution takes millions of years... we should see Ridley LEARN at some point to just stop fighting Samus.
Have at thee! ...ugh
Oh wait, Ridley wasn't the black one dying there.
Same reason people fucked up at Malygos in WoW. A battle with a segment they're not used to doing somehow makes them retarded at the game.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
The time limit with the lack of a light crystal in the room makes people panic, if I remember right. It's also a legitimately hard fight in a series where there really haven't been any yet. Plus you're already kind of annoyed by the whole dark world mechanic by that point and looking for flaws.
Who is also a hell of a lot easier with Wii controls by the way.
Which ones? Prime's second form is I think the only one that killed me because it's a weird gimmick fight and I hadn't quite gotten the power bombs = dead fusion metroids thing yet.
Did I really just see that in the Ridley encounter? Why did Samus... what did she... how...
*head explodes*
-Z
I guess that could make a difference. I haven't tried the Gamecube version.
That explains it.
Trilogy edition tuned down some of the nastier fights. Boost Guardian and Spider Guardian among them.
Why I fear the ocean.
USE YOUR PLASMA BEAM!
USE YOUR PLASMA BEAM!
USE YOUR PLASMA BEAM!
I'd also point out that there isn't a whole lot of rhyme or reason to the way the Boost Guardian moves. He reflects off the walls basically at random, meaning while you're trying to lay a bomb to explode in his path with a two/three second latency, you have little means of predicting where he's actually going to be. And the damage is pretty severe if he hits you while boosting-- and, on top of all that, there are only four things in the room that can be destroyed for health and the boss determines when they get exploded. If he crashes around and exposes all the 100-health boosts when you don't need them? Even less time to actually win.
At least in the Gamecube version, it was the combination of "Constant health degeneration", "exhaustible means of restoring health", "difficult to reliably damage", and "difficult to reliably evade" that made him a total bitch to fight.
Ah, and the fact that there were at least a few Energy Tanks you could have missed by that point in the game, meaning if you hadn't been exploring well you could have an even smaller health buffer.
Oh, yes, and there was a bit of a jog between the save point and him, so every time you screwed up you had to navigate three or four rooms just to make your next attempt.
The Gamecube version doesn't have any smaller enemies during that fight for health recovery? Okay, I can see why that is bad.
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Me on Twitch!
...and there's the grapple beam baby association.
Master of Subtlety and Defier of Gravity indeed.
Steam // Secret Satan
"I wondered more about Anthonys plummet, if he slept did he sleep like a baby would as he embraced the molten magma that was warm like a mothers touch, if that mother was an oven. There's a saying for being pregnant with a baby, called having a bun in the oven. Anthony was that bun as he fell into the oven below."
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
please
stop
you're making my brain bleed.
PSN: Threeve703
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
How would you be able to tell? Unless your skull isn't fully formed. Like a baby.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
In a baby bottle?
A baby bottle ship.
-Z
PSN: Threeve703
Don't be such a baby™!
:v:
If you haven't, there's always the slowbeef/Diabetus Prime threads. Those are like 36 hours of hilarious incompetence.